## Summary
* **What is the goal of this PR?**
Mainly fixes#2196, but also allows users to set a sleep time of 1~30
min or to never sleep.
* **What changes are included?**
1. Revert changes from #1948 and #2137 (Sorry @Uri-Tauber)
2. Cherrypick changes from
https://github.com/uxjulia/CrossInk/commit/0cb91c3dd1c63f0559d4392fadc4a8340af5bdde
and
https://github.com/uxjulia/CrossInk/commit/4e6bd634b6ede51ff1a7107ba3e8efcd152bc6ee
for a timeout interval picker UI, the custom sleep time feature, and
migrate the existing setting in v1.3.0, `sleepTimeout`, to
`sleepTimeoutMinutes` (Thanks! @uxjulia)
3. Add a "Never" at the far right of the timeout interval picker
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
---------
Co-authored-by: Julia <julia@uxj.io>
## Summary
* **What is the goal of this PR?**
Improve the X3 clock UTC offset picker so it is clearer which part of
the offset will change when the user presses up/down.
* **What changes are included?**
Replaces the single underlined `UTC +/- H:MM` string with separate
editable fields for the sign, hour, and minutes.
The editable fields are spaced out, outlined, and the currently selected
field is highlighted with a light gray background.
## Additional Context
* This is a render-only UI change in `ClockOffsetActivity`; it does not
change how UTC offsets are stored, clamped, saved, or applied.
* The selected field still cycles with Confirm, and up/down still
adjusts the active sign/hour/minute value.
Screenshot of **current design** showing the sign (+/-) highlighted:
<img width="264" height="396" alt="old utc offset"
src="https://github.com/user-attachments/assets/c88d69ea-089c-47da-b5b3-ed0ebda5b112"
/>
Screenshot of **new design** showing the sign (+/-) highlighted:
<img width="264" height="396" alt="utc offset fix"
src="https://github.com/user-attachments/assets/f51da8b3-9aab-4f48-a9d1-21c828c01499"
/>
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**< YES >**_
Chapter selection previously only used the spine index, causing
navigation to always land on page 0 of the spine item. Sub-chapters that
share a spine file but differ by anchor (e.g. `chapter.xhtml#sec2`) were
silently ignored. Now the TOC anchor is passed through `ChapterResult`
and applied via the existing `pendingAnchor` mechanism.
## Summary
* This PR implements navigation to sub-chapters which didn't work
correctly previously. If a sub-chapter of the current top-level chapter
was selected, nothing happened. If a sub-chapter of another top-level
chapter was selected, reader switched to the beginning of the top-level
chapter.
* In addition, chapters now always start from a new page. This fixes
anchor to page calculation for the cases when the actual chapter content
doesn't fit on the page where the corresponding ToC anchor was found.
## Additional Context
* I might misuse `pendingAnchor` here which was previously used for
footnote navigation, please double check. I'm open to suggestions for
improvements.
* Note that the chapter selected by default when
`EpubReaderChapterSelectionActivity` opens is still wrong. I'm going to
fix this separately. This PR addresses only navigation to the selected
chapter.
* I tested this PR on my X4 and verified that navigation to a different
sub-chapter works correctly, both inside and outside the current spine.
* Some of the changes were borrowed from
https://github.com/crosspoint-reader/crosspoint-reader/pull/1455
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Tiled grayscale rendering to drop the storeBwBuffer peak largest
contiguous free block (the value that actually drives OOM on the C3)
from ~114 KB to ~82-90 KB.
This renders each grayscale plane band-by-band into a small (~8 KB)
scratch and
streams each band straight to controller RAM (community-sdk
writeGrayscalePlaneStrip), leaving the BW framebuffer intact. No save,
no
restore; controller RAM is re-synced for the next differential turn
directly
from the live framebuffer.
Three writers honor the active band target so per-band re-rendering
stays cheap
and correct:
- drawPixel (text) redirects writes to the band scratch and clips to it.
- renderCharImpl skips glyphs whose physical y-extent is outside the
band before
the bitmap decode (glyphIntersectsStrip), so the per-band re-render
doesn't
pay N x glyph decode.
- DirectPixelWriter (images) writes the band scratch via getWriteTarget
instead
of the framebuffer. Without this, image pixels wrote the live BW frame
directly and cleanup re-synced that corruption, leaving thin outlines
after
navigating away from an image.
Controller specifics live in the SDK (X4 setRamArea windowing, X3 PTL);
the
reader checks supportsStripGrayscale() and is otherwise
controller-agnostic.
Measured on hardware (X4 and X3, text and images, visually correct):
- Grayscale scratch ~8 KB vs ~50 KB save; largest contiguous free block
held at
full size during grayscale instead of dropping ~25-32 KB.
- X4 text page about +25 ms/page; X3 page time is dominated by its
intrinsic
grayscale refresh, not tiling.
Depends on community-sdk #13 (the writeGrayscalePlaneStrip API). The
submodule
bump here points at that branch, so until #13 merges the submodule won't
resolve
from upstream and CI will fail there; keeping this a draft until then.
Will
rebase onto master and re-point the submodule to the merged SDK commit
once #13
lands.
Did you use AI tools to help write this code? partial
## Summary
Minor cleanup flagged by newer gcc:
- Removed unused variables
- Removed unimplemented function declaration
- `static` -> `inline` to avoid per-TU duplication
---
### AI Usage
Did you use AI tools to help write this code? _**NO**_
## Summary
* **What is the goal of this PR?** fixes#2132.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**< NO >**_
SdFat's SdSpiCard tracks SPI bus state with an unsynchronized
m_spiActive bool. When two tasks call into SdFat concurrently they can
confuse that state machine, ending with one task calling
SPIClass::endTransaction() against a paramLock the other task holds.
That trips FreeRTOS's xTaskPriorityDisinherit assert (tasks.c:5156,
pxTCB == pxCurrentTCBs[0]) and panics the system.
HalStorage already serialized every explicit method call via
storageMutex, but HalFile's destructor was `= default`, which let the
underlying SdFat FsFile destructor run close() outside any lock
(DESTRUCTOR_CLOSES_FILE=1). Any task that destructed a HalFile while
another task was mid-SD-op would race the unsynchronized state.
Move the locking discipline into HalFile::Impl::~Impl: an explicit
close() under StorageLock, then the FsFile member destructor's redundant
close() is a no-op. HalFile's special members can stay = default.
Switch storageMutex to xSemaphoreCreateRecursiveMutex so openFileForRead
and openFileForWrite can hold the lock while assigning to a HalFile&
out-param whose prior Impl needs locked teardown. Priority inheritance
still applies to recursive mutexes.
Also documented the no-bypass rule in CLAUDE.md: never call SdFat /
SdSpiCard / FsBaseFile / SDCardManager directly, never define
HAL_STORAGE_IMPL outside HalStorage.cpp.
Addresses my admittedly synthetic repro for #2047
Did you use AI tools to help write this code? partial
With both OtaUpdater and HttpDownloader on esp_http_client
(https://github.com/crosspoint-reader/crosspoint-reader/pull/2074,
https://github.com/crosspoint-reader/crosspoint-reader/pull/2075),
checkForUpdate no longer needs its own client and event handler to fetch
the release JSON. It streams the response straight into
ReleaseJsonParser through a new HttpDownloader::fetchUrl(url,
DataCallback) overload, dropping the duplicate esp_http_client setup,
the HTTP_EVENT_ON_DATA handler, and the totalBytesReceived file global.
DataCallback hands body chunks to a callback without buffering. The
naive alternative, collecting the ~32KB JSON into a std::string, aborts
under -fno-exceptions: the growing allocation collides with the TLS
session's heap mid-fetch and operator new calls abort().
The OTA install path stays on esp_https_ota (flash-write streaming),
which has no HttpDownloader equivalent.
HttpDownloader.h must precede the lwip (esp_http_client) headers in
OtaUpdater.cpp, or Arduino/SdFat macros collide with lwip.
Did you use AI tools to help write this code? partial
Based on the learnings from
https://github.com/crosspoint-reader/crosspoint-reader/pull/2074 , I
wanted to bring the same buffer savings to the rest of our HTTP Client
stack. That being said, HttpDownloader (fonts/OPDS) used the Arduino
HTTPClient.
HttpDownloader was the last consumer of the Arduino HTTPClient +
NetworkClientSecure stack. OtaUpdater already runs on esp_http_client,
so this drops the parallel HTTP/TLS implementation. It also fixes a
class of OPDS/font download failures: HTTPClient's setTimeout is uint16
and truncates, and its short per-read deadline killed slow or chunked
responses (the -11 / incomplete-data errors).
What changed:
- Rewrote fetchUrl/downloadToFile around esp_http_client with a
streaming open() -> fetch_headers() -> read() loop, manual redirect
following, and is_complete_data_received() as the completeness gate.
Body bytes go straight to the sink (OPDS parser stream, std::string, or
file), so nothing buffers the payload.
- HTTPS is now verified against the CA bundle instead of
NetworkClientSecure::setInsecure(). esp-tls is built with
CONFIG_ESP_TLS_INSECURE off, so an unverified handshake can't be set up
anyway; the model is public servers over verified https and local
servers over plain http (transport is chosen from the URL scheme).
** Self-signed https servers are no longer supported, by design. **
- timeout_ms is 60s; esp_http_client's timeout is uint32, so unlike
HTTPClient it doesn't silently truncate.
- HTTP buffers are 4096 (rx) / 1024 (tx). 4096 holds real OPDS server
headers; the GitHub release CDN sends more and logs a non-fatal
truncation warning, but the headers we read (Location, Content-Length)
come first and survive.
- Removed the now-unused UrlUtils::isHttpsUrl and a stale HTTPClient
comment in FontDownloadActivity.
Validated on device: OPDS browse and a 3.4 MB book download over
verified https, GitHub font downloads (crc-checked), redirect handling
matching curl, and slow/erroring servers surfaced correctly.
Did you use AI tools to help write this code? partial
## Summary
### **What is the goal of this PR?**
This fixes an unintended settings side effect when cycling the `Sleep
Screen` option through `Quick Resume`.
Previously, selecting `Sleep Screen = Quick Resume` globally forced
`Quick Resume on Timeout = ON` and left it enabled even after the user
toggled `Sleep Screen` to another option within the same settings
session. Now the auto-enable behavior is scoped to the Settings screen
session:
- If `Quick Resume on Timeout` was already `ON` when entering Settings,
it stays `ON`.
- If it was `OFF`, selecting `Sleep Screen = Quick Resume` temporarily
turns it `ON`.
- If the user then switches away from `Quick Resume`, it turns back
`OFF`.
### **What changes are included?**
- Removes the global logic that permanently forced `Quick Resume on
Timeout` to `ON` whenever `Sleep Screen` was set to `Quick Resume`, even
if it was just due to toggling through the options.
- Adds Settings-screen session tracking so `Quick Resume on Timeout` is
only auto-enabled while the user has `Sleep Screen = Quick Resume`.
- Restores `Quick Resume on Timeout` back to `OFF` when the user
switches away, but only if it was `OFF` when they entered Settings.
- Preserves existing `ON` timeout preferences.
- Same behavior applies to the web settings
## Additional Context
- Tested this on device and via the settings UI
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it helps set the right
context for reviewers.
Did you use AI tools to help write this code? _**< YES >**_
Unify the two splash-skip signals (RTC silent-reboot flag, SD
seamless-sleep flag) into one BootResume enum driving a single switch.
Storage unchanged; behavior-preserving apart from the fix.
Holding power to sleep from a WiFi activity (Font Download, OPDS, web
server, Calibre, KOReader sync) rebooted to home instead of sleeping.
goToSleep() runs the outgoing activity's onExit(), and those activities
call silentRestart() to clear heap fragmentation, so the heap-defrag
reboot fired before deep sleep could start.
enterDeepSleep() now latches deepSleepInProgress before goToSleep();
silentRestart()/silentRestartToReader() no-op while it's set. Deep sleep
is a full chip reset on wake, so it already clears the fragmentation the
reboot existed for.
Did you use AI tools to help write this code? partial
## Summary
**What is the goal of this PR?**
Adds a clearer Quick Resume sleep-screen flow. The previous “Page as
Sleep Screen” behavior is now exposed as a dedicated `Sleep Screen >
Quick Resume `option, with the timeout-only behavior controlled by a
renamed `Quick Resume on Timeout `setting.
**What changes are included?**
- Adds `Quick Resume` as a new `Sleep Screen` option.
- Renames the old `Page as Sleep Screen` setting to `Quick Resume on
Timeout`.
- Changes that setting’s choices from `Never / After Timeout / Always`
to `OFF / ON`.
- Makes `Quick Resume on Timeout = ON` equivalent to the old `After
Timeout` behavior.
- Makes `Sleep Screen > Quick Resume` equivalent to the old `Always`
behavior.
- Automatically forces `Quick Resume on Timeout` to `ON` when `Sleep
Screen` is set to `Quick Resume`.
- Renames internal setting references from `seamlessSleepScreen` to
`quickResumeSleepScreen`.
- Updates translations for the renamed setting label.
**Additional Context**
- This is mostly a settings/labeling restructure around existing
behavior, not a new rendering path.
- The runtime quick-resume behavior still uses the existing saved
framebuffer / last-screen sleep flow.
- Review focus areas:
- Sleep entry behavior from manual sleep vs timeout sleep.
- The automatic dependency where selecting `Sleep Screen > Quick Resume`
sets `Quick Resume on Timeout` to `ON`.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**< YES >**_
---
**New `Quick Resume` option for `Sleep Screen` will automatically set
`Quick Resume on Timeout` to `ON`**:
<img width="480" height="800" alt="quick resume"
src="https://github.com/user-attachments/assets/94c553fd-a122-47a8-add9-f29694f55566"
/>
**Example where a different sleep screen setting like `Cover` can be
used in combination with the `Quick Resume on Timeout` setting**:
<img width="480" height="800" alt="cover + quick resume"
src="https://github.com/user-attachments/assets/dd18ce18-230b-4b78-808b-ac85f5e7d5d8"
/>
## Summary
Previously `ScreenshotUtil` used physical display size to draw a border
around the screen contents. Because of this, in landscape orientation
the border was shown as a broken square. This PR changes border drawing
to use logical screen size instead of a physical display size to take
orientation into account.
## Additional Context
* Tested on X4 in all 4 reading orientations. Behavior is now correct,
however it doesn't look perfect on my X4: the border is much closer to
the physical top side of the display than to the other sides. This might
be related to assembly variation during manufacturing, but it might as
well be related to the way a eink controller is connected to the display
(controller supports bigger display sizes, so an offset may be present).
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**NO**_
## Summary
* **What is the goal of this PR?** Prefer epub format over kepub or
other formats offered from an OPDS server
* **What changes are included?**
## Additional Context
Should address #1419
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**< NO >**_
---------
Co-authored-by: Arthur Tazhitdinov <lisnake@gmail.com>
## Summary
After a silent reboot, there was a small window where the esp32 would
listen for button presses but the full refresh would hold the event
loop. This gave a UX experience where the silent reboot had completed to
the home screen, a user taps select (at any time during the process),
and they find themselves unexpectedly in a book.
## Additional Context
This must land after
https://github.com/crosspoint-reader/community-sdk/pull/11 and will need
the submodule SHA changes included in.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? partially
OTA install streams the full 5.8MB image over a multi-minute TLS session
while wifi/LWIP already holds the big internal arena. Measured on
device, the arena bottomed out at ~7.7KB free with the largest
contiguous block down to ~2.4KB; for 80% of the download there wasn't
even a contiguous 8KB block. It finishes on a clean heap but tips into
OOM for anyone carrying more pre-OTA fragmentation.
Two avoidable drains, both in OtaUpdater:
- The esp_http_client RX/TX buffers were 8192/8192 on both the version
check and the install. RX only has to hold response headers (bodies
stream through the parser / OTA writer) and TX only carries our GET, so
trim both to 4096/1024. 4096 still fits the github->CDN redirect
headers; the 512 IDF default truncates them, which is why they got
oversized in the first place.
- installUpdate fired the progress callback every ~100ms perform
iteration, waking the render task on every tick. Its framebuffer work
fights the TLS session for the same arena, and epd can't really repaint
faster than a percent anyway. Throttle it to whole-percent changes.
On device, combined: floor 7.7KB -> 19KB, worstcase contiguous block
2.4KB -> 21KB, zero sub 8KB iterations across the whole download.
KOReaderSyncClient already uses small buffers; HttpDownloader is on the
Arduino HTTPClient stack with no equivalent knob, so neither changed.
Did you use AI tools to help write this code? partial, heap-exploration
assisted by Claude.