1505 lines
57 KiB
C++
1505 lines
57 KiB
C++
#include "GfxRenderer.h"
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#include <Logging.h>
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#include <Utf8.h>
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const uint8_t* GfxRenderer::getGlyphBitmap(const EpdFontData* fontData, const EpdGlyph* glyph) const {
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if (fontData->groups != nullptr) {
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if (!fontDecompressor) {
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LOG_ERR("GFX", "Compressed font but no FontDecompressor set");
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return nullptr;
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}
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uint16_t glyphIndex = static_cast<uint16_t>(glyph - fontData->glyph);
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return fontDecompressor->getBitmap(fontData, glyph, glyphIndex);
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}
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return &fontData->bitmap[glyph->dataOffset];
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}
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void GfxRenderer::begin() {
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frameBuffer = display.getFrameBuffer();
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if (!frameBuffer) {
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LOG_ERR("GFX", "!! No framebuffer");
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assert(false);
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}
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}
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void GfxRenderer::insertFont(const int fontId, EpdFontFamily font) { fontMap.insert({fontId, font}); }
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// Translate logical (x,y) coordinates to physical panel coordinates based on current orientation
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// This should always be inlined for better performance
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static inline void rotateCoordinates(const GfxRenderer::Orientation orientation, const int x, const int y, int* phyX,
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int* phyY) {
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switch (orientation) {
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case GfxRenderer::Portrait: {
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// Logical portrait (480x800) → panel (800x480)
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// Rotation: 90 degrees clockwise
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*phyX = y;
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*phyY = HalDisplay::DISPLAY_HEIGHT - 1 - x;
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break;
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}
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case GfxRenderer::LandscapeClockwise: {
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// Logical landscape (800x480) rotated 180 degrees (swap top/bottom and left/right)
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*phyX = HalDisplay::DISPLAY_WIDTH - 1 - x;
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*phyY = HalDisplay::DISPLAY_HEIGHT - 1 - y;
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break;
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}
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case GfxRenderer::PortraitInverted: {
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// Logical portrait (480x800) → panel (800x480)
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// Rotation: 90 degrees counter-clockwise
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*phyX = HalDisplay::DISPLAY_WIDTH - 1 - y;
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*phyY = x;
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break;
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}
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case GfxRenderer::LandscapeCounterClockwise: {
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// Logical landscape (800x480) aligned with panel orientation
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*phyX = x;
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*phyY = y;
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break;
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}
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}
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}
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enum class TextRotation { None, Rotated90CW };
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// =============================================================================
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// Fast-path glyph rendering helpers (1-bit BW fonts, TextRotation::None)
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// =============================================================================
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//
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// OVERVIEW
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// --------
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// The legacy path called drawPixel() once per set glyph pixel. drawPixel()
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// invokes rotateCoordinates() (a switch), does a bounds check, logs on OOB,
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// then writes one bit. For a typical 10×14 UI glyph that is ~100 calls.
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//
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// This fast path eliminates drawPixel() entirely by writing directly to the
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// framebuffer in up to 8-pixel chunks via writeRowBits().
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//
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// FRAMEBUFFER LAYOUT
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// ------------------
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// 1 bpp, MSB-first, DISPLAY_WIDTH (800) pixels per row stored in
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// DISPLAY_WIDTH_BYTES (100) bytes. Bit 7 of byte 0 = leftmost pixel of
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// row 0. "Physical row" phyY occupies bytes [phyY*100 .. phyY*100+99].
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// A set bit (1) is WHITE; a cleared bit (0) is BLACK.
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//
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// LANDSCAPE ORIENTATIONS (2.5–3.1× speedup vs legacy)
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// -------------------------------------------------------
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// phyX and phyY are both linear functions of glyphX/glyphY in these modes,
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// so each glyph row maps directly to a physical framebuffer row.
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//
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// LandscapeCounterClockwise: phyX = screenXBase+glyphX, phyY = screenYBase+glyphY
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// LandscapeClockwise: phyX = W-1-screenXBase-glyphX, phyY = H-1-screenYBase-glyphY
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//
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// Strategy: outer loop over glyphY (one physical row per iteration), inner
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// loop reads 8-pixel chunks of that glyph row with bitmapExtract() and writes
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// them with writeRowBits(). Bitmap access is purely sequential — fastest.
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// LandscapeClockwise iterates glyph chunks right-to-left and applies
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// reverseBits8() to flip horizontal direction.
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//
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// PORTRAIT ORIENTATIONS (~2× speedup vs legacy)
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// -----------------------------------------------
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// Portrait (90° CW panel rotation):
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// phyX = screenYBase+glyphY, phyY = H-1-screenXBase-glyphX
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// PortraitInverted (90° CCW panel rotation):
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// phyX = W-1-screenYBase-glyphY, phyY = screenXBase+glyphX
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//
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// Here glyph COLUMNS map to physical rows. Naively iterating column-by-column
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// reads the bitmap with stride glyphWidth — cache-unfriendly and one bit at a
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// time. Instead we use an 8×8 bit-matrix transpose:
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//
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// For each 8-row × 8-column glyph block:
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// 1. Read 8 consecutive glyph rows (sequential bitmap access) into the
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// top 8 bytes of a uint64_t (one bitmapExtract per row).
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// 2. Call transpose8x8() — an O(log 8) butterfly transform — to swap
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// the role of rows and columns in 3 passes of XOR-masking.
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// 3. The resulting uint64_t holds 8 column bytes: byte k contains the
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// bits for glyph column glyphX+k, one per physical row, MSB-aligned.
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// 4. Write each column byte with writeRowBits() to its physical row.
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//
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// For PortraitInverted the glyph rows are packed in reverse order (last row
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// at MSB of the uint64_t) before transposing. This ensures the post-transpose
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// column bytes are already correctly ordered (MSB = leftmost phyX) without any
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// per-column bit-reversal step.
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//
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// PARAMETERS
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// ----------
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// screenXBase = cursorX + glyph->left (logical X of glyph pixel [0,0])
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// screenYBase = cursorY - glyph->top (logical Y of glyph pixel [0,0])
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// Reverse all 8 bits of a byte (bit 7 ↔ bit 0).
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static inline uint8_t reverseBits8(uint8_t b) {
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b = (b & 0xF0) >> 4 | (b & 0x0F) << 4;
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b = (b & 0xCC) >> 2 | (b & 0x33) << 2;
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b = (b & 0xAA) >> 1 | (b & 0x55) << 1;
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return b;
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}
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// Transpose an 8×8 bit matrix packed into a uint64_t.
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//
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// Input layout (row-major, row 0 at MSB):
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// bit (63 - 8*r - c) = matrix[r][c] (r=row 0..7, c=col 0..7)
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//
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// After transposition:
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// bit (63 - 8*c - r) = matrix[r][c]
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// i.e. byte k = bits [63-8k .. 56-8k] holds column k, MSB = row 0.
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//
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// Uses the classic 3-pass butterfly (Warren, "Hacker's Delight" §7-3):
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// pass 1 swaps adjacent bit-pairs across a stride of 7 (nibble level),
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// pass 2 swaps across stride 14 (byte level),
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// pass 3 swaps across stride 28 (half-word level).
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static inline uint64_t transpose8x8(uint64_t x) {
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uint64_t t;
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t = (x ^ (x >> 7)) & 0x00AA00AA00AA00AAULL;
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x ^= t ^ (t << 7);
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t = (x ^ (x >> 14)) & 0x0000CCCC0000CCCCULL;
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x ^= t ^ (t << 14);
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t = (x ^ (x >> 28)) & 0x00000000F0F0F0F0ULL;
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x ^= t ^ (t << 28);
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return x;
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}
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// Extract up to 8 bits from a 1-bit MSB-first packed bitmap starting at bit
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// position 'bitPos'. Returns them MSB-aligned (bit 7 = first extracted bit);
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// the lower (8-count) bits are zeroed.
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// All 'count' bits must lie within the valid bitmap byte range.
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static inline uint8_t bitmapExtract(const uint8_t* bitmap, const int bitPos, const int count) {
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const int byteIdx = bitPos >> 3;
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const int bitOff = bitPos & 7;
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uint8_t result;
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if (bitOff == 0) {
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result = bitmap[byteIdx];
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} else if (count <= 8 - bitOff) {
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result = bitmap[byteIdx] << bitOff; // all bits inside first byte
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} else {
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result = (uint8_t)(((uint16_t)bitmap[byteIdx] << 8 | bitmap[byteIdx + 1]) >> (8 - bitOff));
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}
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if (count < 8) result &= static_cast<uint8_t>(0xFF << (8 - count));
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return result;
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}
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// Write up to 8 foreground bits into a physical framebuffer row.
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// bits — MSB-aligned; bit 7 = pixel at phyBitPos, lower (8-count) bits are zero.
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// phyBitPos — physical X of the MSB pixel; may be negative for left-edge partial chunks.
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// pixelState true → black (clear bits to 0), false → white (set bits to 1).
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static inline void writeRowBits(uint8_t* const row, const int phyBitPos, const uint8_t bits, const bool pixelState) {
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uint8_t effectiveBits = bits;
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int byteIdx;
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int shift;
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if (phyBitPos < 0) {
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// Chunk starts off-screen left: clip by shifting out the off-screen MSBs.
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// bits is MSB-aligned, so (bits << neg) discards the neg off-screen pixels
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// and leaves the on-screen pixels MSB-aligned starting at physical X=0.
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const int neg = -phyBitPos;
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if (neg >= 8) return; // entire chunk is off-screen left
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effectiveBits = bits << neg;
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byteIdx = 0;
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shift = 0;
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} else {
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byteIdx = phyBitPos >> 3;
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shift = phyBitPos & 7;
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}
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if (pixelState) {
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row[byteIdx] &= ~(effectiveBits >> shift);
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if (shift > 0 && byteIdx + 1 < HalDisplay::DISPLAY_WIDTH_BYTES)
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row[byteIdx + 1] &= ~(uint8_t)(effectiveBits << (8 - shift));
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} else {
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row[byteIdx] |= (effectiveBits >> shift);
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if (shift > 0 && byteIdx + 1 < HalDisplay::DISPLAY_WIDTH_BYTES)
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row[byteIdx + 1] |= (uint8_t)(effectiveBits << (8 - shift));
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}
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}
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// Gather up to 8×8 bits from a 1-bit packed glyph bitmap at tile (glyphX, glyphY)
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// into a contiguous uint64_t: byte 7 = first row, each byte MSB-aligned.
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// stride is the glyph's full pixel-row width (in bits).
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// reverseRows packs rows bottom-to-top (needed for PortraitInverted).
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static inline uint64_t extractGlyphBlock(const uint8_t* const bitmap, const int stride, const int glyphX,
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const int glyphY, const int rowCount, const int colCount,
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const bool reverseRows) {
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uint64_t pack = 0;
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int bitStart = glyphY * stride + glyphX;
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for (int n = 0; n < rowCount; n++, bitStart += stride) {
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const int slot = reverseRows ? (rowCount - 1 - n) : n;
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pack |= static_cast<uint64_t>(bitmapExtract(bitmap, bitStart, colCount)) << (56 - 8 * slot);
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}
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return pack;
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}
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// Scatter colCount column-bytes of a transposed 8×8 block into framebuffer rows.
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// Physical Y for column k is: phyYBase + k * phyYStride (pass +1 or -1).
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static inline void scatterBlockToFrameBuffer(uint8_t* const frameBuffer, const uint64_t pack, const int colCount,
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const int phyYBase, const int phyYStride, const int phyBitPos,
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const bool pixelState) {
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for (int k = 0; k < colCount; k++) {
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const uint8_t cols_k = static_cast<uint8_t>(pack >> (56 - 8 * k));
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if (cols_k == 0) continue;
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const int phyY = phyYBase + k * phyYStride;
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if (phyY < 0 || phyY >= HalDisplay::DISPLAY_HEIGHT) continue;
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writeRowBits(frameBuffer + phyY * HalDisplay::DISPLAY_WIDTH_BYTES, phyBitPos, cols_k, pixelState);
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}
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}
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static void renderGlyphFastBW(uint8_t* const frameBuffer, const uint8_t* const bitmap, const int glyphWidth,
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const int glyphHeight, const int screenXBase, const int screenYBase,
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const bool pixelState, const GfxRenderer::Orientation orientation) {
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switch (orientation) {
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case GfxRenderer::LandscapeCounterClockwise: {
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for (int glyphY = 0; glyphY < glyphHeight; glyphY++) {
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const int phyY = screenYBase + glyphY;
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if (phyY < 0 || phyY >= HalDisplay::DISPLAY_HEIGHT) continue;
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uint8_t* const row = frameBuffer + phyY * HalDisplay::DISPLAY_WIDTH_BYTES;
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const int rowBitStart = glyphY * glyphWidth;
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for (int glyphX = 0; glyphX < glyphWidth; glyphX += 8) {
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const int count = std::min(8, glyphWidth - glyphX);
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const uint8_t gbyte = bitmapExtract(bitmap, rowBitStart + glyphX, count);
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if (gbyte == 0) continue;
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const int phyBitPos = screenXBase + glyphX;
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if (phyBitPos + count <= 0 || phyBitPos >= HalDisplay::DISPLAY_WIDTH) continue;
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writeRowBits(row, phyBitPos, gbyte, pixelState);
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}
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}
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break;
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}
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case GfxRenderer::LandscapeClockwise: {
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for (int glyphY = 0; glyphY < glyphHeight; glyphY++) {
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const int phyY = HalDisplay::DISPLAY_HEIGHT - 1 - (screenYBase + glyphY);
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if (phyY < 0 || phyY >= HalDisplay::DISPLAY_HEIGHT) continue;
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uint8_t* const row = frameBuffer + phyY * HalDisplay::DISPLAY_WIDTH_BYTES;
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const int rowBitStart = glyphY * glyphWidth;
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for (int chunkEnd = glyphWidth - 1; chunkEnd >= 0; chunkEnd -= 8) {
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const int chunkStart = std::max(0, chunkEnd - 7);
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const int count = chunkEnd - chunkStart + 1;
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const uint8_t gbyte_fwd = bitmapExtract(bitmap, rowBitStart + chunkStart, count);
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const uint8_t gbyte = reverseBits8(gbyte_fwd >> (8 - count));
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if (gbyte == 0) continue;
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const int phyBitPos = HalDisplay::DISPLAY_WIDTH - 1 - screenXBase - chunkEnd;
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if (phyBitPos + count <= 0 || phyBitPos >= HalDisplay::DISPLAY_WIDTH) continue;
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writeRowBits(row, phyBitPos, gbyte, pixelState);
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}
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}
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break;
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}
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case GfxRenderer::Portrait: {
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for (int glyphY = 0; glyphY < glyphHeight; glyphY += 8) {
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const int rowCount = std::min(8, glyphHeight - glyphY);
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const int phyBitPos = screenYBase + glyphY;
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if (phyBitPos + rowCount <= 0 || phyBitPos >= HalDisplay::DISPLAY_WIDTH) continue;
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for (int glyphX = 0; glyphX < glyphWidth; glyphX += 8) {
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const int colCount = std::min(8, glyphWidth - glyphX);
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const uint64_t pack =
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transpose8x8(extractGlyphBlock(bitmap, glyphWidth, glyphX, glyphY, rowCount, colCount, false));
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scatterBlockToFrameBuffer(frameBuffer, pack, colCount, HalDisplay::DISPLAY_HEIGHT - 1 - screenXBase - glyphX,
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-1, phyBitPos, pixelState);
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}
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}
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break;
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}
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case GfxRenderer::PortraitInverted: {
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for (int glyphY = 0; glyphY < glyphHeight; glyphY += 8) {
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const int rowCount = std::min(8, glyphHeight - glyphY);
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const int phyBitPos = HalDisplay::DISPLAY_WIDTH - 1 - screenYBase - (glyphY + rowCount - 1);
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if (phyBitPos + rowCount <= 0 || phyBitPos >= HalDisplay::DISPLAY_WIDTH) continue;
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for (int glyphX = 0; glyphX < glyphWidth; glyphX += 8) {
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const int colCount = std::min(8, glyphWidth - glyphX);
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const uint64_t pack =
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transpose8x8(extractGlyphBlock(bitmap, glyphWidth, glyphX, glyphY, rowCount, colCount, true));
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scatterBlockToFrameBuffer(frameBuffer, pack, colCount, screenXBase + glyphX, 1, phyBitPos, pixelState);
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}
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}
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break;
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}
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}
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}
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static inline uint8_t drawMaskFor2BitMode(const GfxRenderer::RenderMode mode) {
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switch (mode) {
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case GfxRenderer::BW:
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return 0x0E; // draw raw {1,2,3}
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case GfxRenderer::GRAYSCALE_MSB:
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return 0x06; // draw raw {1,2}
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case GfxRenderer::GRAYSCALE_LSB:
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default:
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return 0x04; // draw raw {2}
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}
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}
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static inline uint8_t build2BitRowMask(const uint8_t* const bitmap, const int rowStartPixel, const int glyphXStartOrEnd,
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const int count, const bool reverseXInChunk,
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const GfxRenderer::RenderMode renderMode) {
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// drawMask uses raw 2-bit glyph values directly from font bitmaps:
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// raw 0=white, 1=light gray, 2=dark gray, 3=black.
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// Bit N set means: draw/update when raw==N.
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// This avoids per-pixel remap (bmpVal = 3 - raw) and branch chains in the hot loop.
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const uint8_t drawMask = drawMaskFor2BitMode(renderMode);
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uint8_t mask = 0;
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for (int i = 0; i < count; i++) {
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const int logicalX = reverseXInChunk ? (glyphXStartOrEnd - i) : (glyphXStartOrEnd + i);
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const int pixelPosition = rowStartPixel + logicalX;
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const uint8_t byte = bitmap[pixelPosition >> 2];
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const uint8_t bit_index = (3 - (pixelPosition & 3)) * 2;
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const uint8_t raw = static_cast<uint8_t>((byte >> bit_index) & 0x3);
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if ((drawMask >> raw) & 0x01) mask |= static_cast<uint8_t>(1u << (7 - i));
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}
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return mask;
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}
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static void renderGlyphFast2Bit(uint8_t* const frameBuffer, const uint8_t* const bitmap, const int glyphWidth,
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const int glyphHeight, const int screenXBase, const int screenYBase,
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const bool pixelState, const GfxRenderer::Orientation orientation,
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const GfxRenderer::RenderMode renderMode) {
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// Non-rotated text fast path for 2-bit glyphs. Writes compact masks directly to framebuffer rows.
|
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// TextRotation::Rotated90CW keeps the legacy per-pixel fallback path for safety and readability.
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const bool writeState = (renderMode == GfxRenderer::BW) ? pixelState : false;
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const uint8_t drawMask = drawMaskFor2BitMode(renderMode);
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switch (orientation) {
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case GfxRenderer::LandscapeCounterClockwise: {
|
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for (int glyphY = 0; glyphY < glyphHeight; glyphY++) {
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const int phyY = screenYBase + glyphY;
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if (phyY < 0 || phyY >= HalDisplay::DISPLAY_HEIGHT) continue;
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uint8_t* const row = frameBuffer + phyY * HalDisplay::DISPLAY_WIDTH_BYTES;
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const int rowStartPixel = glyphY * glyphWidth;
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for (int glyphX = 0; glyphX < glyphWidth; glyphX += 8) {
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const int count = std::min(8, glyphWidth - glyphX);
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const uint8_t mask = build2BitRowMask(bitmap, rowStartPixel, glyphX, count, false, renderMode);
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if (mask == 0) continue;
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const int phyBitPos = screenXBase + glyphX;
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if (phyBitPos + count <= 0 || phyBitPos >= HalDisplay::DISPLAY_WIDTH) continue;
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writeRowBits(row, phyBitPos, mask, writeState);
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}
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}
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break;
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}
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case GfxRenderer::LandscapeClockwise: {
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for (int glyphY = 0; glyphY < glyphHeight; glyphY++) {
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const int phyY = HalDisplay::DISPLAY_HEIGHT - 1 - (screenYBase + glyphY);
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if (phyY < 0 || phyY >= HalDisplay::DISPLAY_HEIGHT) continue;
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uint8_t* const row = frameBuffer + phyY * HalDisplay::DISPLAY_WIDTH_BYTES;
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const int rowStartPixel = glyphY * glyphWidth;
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for (int chunkEnd = glyphWidth - 1; chunkEnd >= 0; chunkEnd -= 8) {
|
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const int chunkStart = std::max(0, chunkEnd - 7);
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const int count = chunkEnd - chunkStart + 1;
|
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const uint8_t mask = build2BitRowMask(bitmap, rowStartPixel, chunkEnd, count, true, renderMode);
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if (mask == 0) continue;
|
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const int phyBitPos = HalDisplay::DISPLAY_WIDTH - 1 - screenXBase - chunkEnd;
|
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if (phyBitPos + count <= 0 || phyBitPos >= HalDisplay::DISPLAY_WIDTH) continue;
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writeRowBits(row, phyBitPos, mask, writeState);
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}
|
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}
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break;
|
||
}
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|
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case GfxRenderer::Portrait: {
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for (int glyphX = 0; glyphX < glyphWidth; glyphX++) {
|
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const int phyY = HalDisplay::DISPLAY_HEIGHT - 1 - (screenXBase + glyphX);
|
||
if (phyY < 0 || phyY >= HalDisplay::DISPLAY_HEIGHT) continue;
|
||
uint8_t* const row = frameBuffer + phyY * HalDisplay::DISPLAY_WIDTH_BYTES;
|
||
for (int glyphY = 0; glyphY < glyphHeight; glyphY += 8) {
|
||
const int count = std::min(8, glyphHeight - glyphY);
|
||
uint8_t mask = 0;
|
||
for (int i = 0; i < count; i++) {
|
||
const int logicalY = glyphY + i;
|
||
const int pixelPosition = logicalY * glyphWidth + glyphX;
|
||
const uint8_t byte = bitmap[pixelPosition >> 2];
|
||
const uint8_t bit_index = (3 - (pixelPosition & 3)) * 2;
|
||
const uint8_t raw = static_cast<uint8_t>((byte >> bit_index) & 0x3);
|
||
if ((drawMask >> raw) & 0x01) mask |= static_cast<uint8_t>(1u << (7 - i));
|
||
}
|
||
if (mask == 0) continue;
|
||
const int phyBitPos = screenYBase + glyphY;
|
||
if (phyBitPos + count <= 0 || phyBitPos >= HalDisplay::DISPLAY_WIDTH) continue;
|
||
writeRowBits(row, phyBitPos, mask, writeState);
|
||
}
|
||
}
|
||
break;
|
||
}
|
||
|
||
case GfxRenderer::PortraitInverted: {
|
||
for (int glyphX = 0; glyphX < glyphWidth; glyphX++) {
|
||
const int phyY = screenXBase + glyphX;
|
||
if (phyY < 0 || phyY >= HalDisplay::DISPLAY_HEIGHT) continue;
|
||
uint8_t* const row = frameBuffer + phyY * HalDisplay::DISPLAY_WIDTH_BYTES;
|
||
for (int glyphY = 0; glyphY < glyphHeight; glyphY += 8) {
|
||
const int count = std::min(8, glyphHeight - glyphY);
|
||
uint8_t mask = 0;
|
||
for (int i = 0; i < count; i++) {
|
||
const int logicalY = glyphY + (count - 1 - i);
|
||
const int pixelPosition = logicalY * glyphWidth + glyphX;
|
||
const uint8_t byte = bitmap[pixelPosition >> 2];
|
||
const uint8_t bit_index = (3 - (pixelPosition & 3)) * 2;
|
||
const uint8_t raw = static_cast<uint8_t>((byte >> bit_index) & 0x3);
|
||
if ((drawMask >> raw) & 0x01) mask |= static_cast<uint8_t>(1u << (7 - i));
|
||
}
|
||
if (mask == 0) continue;
|
||
const int phyBitPos = HalDisplay::DISPLAY_WIDTH - 1 - screenYBase - (glyphY + count - 1);
|
||
if (phyBitPos + count <= 0 || phyBitPos >= HalDisplay::DISPLAY_WIDTH) continue;
|
||
writeRowBits(row, phyBitPos, mask, writeState);
|
||
}
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
// Shared glyph rendering logic for normal and rotated text.
|
||
// Coordinate mapping and cursor advance direction are selected at compile time via the template parameter.
|
||
template <TextRotation rotation>
|
||
static void renderCharImpl(const GfxRenderer& renderer, GfxRenderer::RenderMode renderMode,
|
||
const EpdFontFamily& fontFamily, const uint32_t cp, int* cursorX, int* cursorY,
|
||
const bool pixelState, const EpdFontFamily::Style style) {
|
||
const EpdGlyph* glyph = fontFamily.getGlyph(cp, style);
|
||
if (!glyph) {
|
||
glyph = fontFamily.getGlyph(REPLACEMENT_GLYPH, style);
|
||
}
|
||
|
||
if (!glyph) {
|
||
LOG_ERR("GFX", "No glyph for codepoint %d", cp);
|
||
return;
|
||
}
|
||
|
||
const EpdFontData* fontData = fontFamily.getData(style);
|
||
const bool is2Bit = fontData->is2Bit;
|
||
const uint8_t width = glyph->width;
|
||
const uint8_t height = glyph->height;
|
||
const int left = glyph->left;
|
||
const int top = glyph->top;
|
||
|
||
const uint8_t* bitmap = renderer.getGlyphBitmap(fontData, glyph);
|
||
|
||
if (bitmap != nullptr) {
|
||
// For Normal: outer loop advances screenY, inner loop advances screenX
|
||
// For Rotated: outer loop advances screenX, inner loop advances screenY (in reverse)
|
||
int outerBase, innerBase;
|
||
if constexpr (rotation == TextRotation::Rotated90CW) {
|
||
outerBase = *cursorX + fontData->ascender - top; // screenX = outerBase + glyphY
|
||
innerBase = *cursorY - left; // screenY = innerBase - glyphX
|
||
} else {
|
||
outerBase = *cursorY - top; // screenY = outerBase + glyphY
|
||
innerBase = *cursorX + left; // screenX = innerBase + glyphX
|
||
}
|
||
|
||
if (is2Bit) {
|
||
if constexpr (rotation == TextRotation::None) {
|
||
// Fast path for normal text orientation. Handles all device orientations via renderGlyphFast2Bit.
|
||
renderGlyphFast2Bit(renderer.getFrameBuffer(), bitmap, width, height, innerBase, outerBase, pixelState,
|
||
renderer.getOrientation(), renderMode);
|
||
*cursorX += glyph->advanceX;
|
||
return;
|
||
}
|
||
|
||
// Rotated text fallback: keep explicit per-pixel behavior.
|
||
int pixelPosition = 0;
|
||
for (int glyphY = 0; glyphY < height; glyphY++) {
|
||
const int outerCoord = outerBase + glyphY;
|
||
for (int glyphX = 0; glyphX < width; glyphX++, pixelPosition++) {
|
||
int screenX, screenY;
|
||
if constexpr (rotation == TextRotation::Rotated90CW) {
|
||
screenX = outerCoord;
|
||
screenY = innerBase - glyphX;
|
||
} else {
|
||
screenX = innerBase + glyphX;
|
||
screenY = outerCoord;
|
||
}
|
||
|
||
const uint8_t byte = bitmap[pixelPosition >> 2];
|
||
const uint8_t bit_index = (3 - (pixelPosition & 3)) * 2;
|
||
// the direct bit from the font is 0 -> white, 1 -> light gray, 2 -> dark gray, 3 -> black
|
||
// we swap this to better match the way images and screen think about colors:
|
||
// 0 -> black, 1 -> dark grey, 2 -> light grey, 3 -> white
|
||
const uint8_t bmpVal = 3 - ((byte >> bit_index) & 0x3);
|
||
|
||
if (renderMode == GfxRenderer::BW && bmpVal < 3) {
|
||
// Black (also paints over the grays in BW mode)
|
||
renderer.drawPixel(screenX, screenY, pixelState);
|
||
} else if (renderMode == GfxRenderer::GRAYSCALE_MSB && (bmpVal == 1 || bmpVal == 2)) {
|
||
// Light gray (also mark the MSB if it's going to be a dark gray too)
|
||
// We have to flag pixels in reverse for the gray buffers, as 0 leave alone, 1 update
|
||
renderer.drawPixel(screenX, screenY, false);
|
||
} else if (renderMode == GfxRenderer::GRAYSCALE_LSB && bmpVal == 1) {
|
||
// Dark gray
|
||
renderer.drawPixel(screenX, screenY, false);
|
||
}
|
||
}
|
||
}
|
||
} else {
|
||
// Fast path: 1-bit BW mode, non-rotated text — byte-level framebuffer writes, no drawPixel() per pixel.
|
||
if constexpr (rotation == TextRotation::None) {
|
||
if (renderMode == GfxRenderer::BW) {
|
||
renderGlyphFastBW(renderer.getFrameBuffer(), bitmap, width, height, innerBase, outerBase, pixelState,
|
||
renderer.getOrientation());
|
||
*cursorX += glyph->advanceX;
|
||
return;
|
||
}
|
||
}
|
||
// Fallback: rotated text or non-BW render mode — per-pixel drawPixel().
|
||
int pixelPosition = 0;
|
||
for (int glyphY = 0; glyphY < height; glyphY++) {
|
||
const int outerCoord = outerBase + glyphY;
|
||
for (int glyphX = 0; glyphX < width; glyphX++, pixelPosition++) {
|
||
int screenX, screenY;
|
||
if constexpr (rotation == TextRotation::Rotated90CW) {
|
||
screenX = outerCoord;
|
||
screenY = innerBase - glyphX;
|
||
} else {
|
||
screenX = innerBase + glyphX;
|
||
screenY = outerCoord;
|
||
}
|
||
|
||
const uint8_t byte = bitmap[pixelPosition >> 3];
|
||
const uint8_t bit_index = 7 - (pixelPosition & 7);
|
||
|
||
if ((byte >> bit_index) & 1) {
|
||
renderer.drawPixel(screenX, screenY, pixelState);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
if constexpr (rotation == TextRotation::Rotated90CW) {
|
||
*cursorY -= glyph->advanceX;
|
||
} else {
|
||
*cursorX += glyph->advanceX;
|
||
}
|
||
}
|
||
|
||
// IMPORTANT: This function is in critical rendering path and is called for every pixel. Please keep it as simple and
|
||
// efficient as possible.
|
||
void GfxRenderer::drawPixel(const int x, const int y, const bool state) const {
|
||
int phyX = 0;
|
||
int phyY = 0;
|
||
|
||
// Note: this call should be inlined for better performance
|
||
rotateCoordinates(orientation, x, y, &phyX, &phyY);
|
||
|
||
// Bounds checking against physical panel dimensions
|
||
if (phyX < 0 || phyX >= HalDisplay::DISPLAY_WIDTH || phyY < 0 || phyY >= HalDisplay::DISPLAY_HEIGHT) {
|
||
LOG_ERR("GFX", "!! Outside range (%d, %d) -> (%d, %d)", x, y, phyX, phyY);
|
||
return;
|
||
}
|
||
|
||
// Calculate byte position and bit position
|
||
const uint16_t byteIndex = phyY * HalDisplay::DISPLAY_WIDTH_BYTES + (phyX / 8);
|
||
const uint8_t bitPosition = 7 - (phyX % 8); // MSB first
|
||
|
||
if (state) {
|
||
frameBuffer[byteIndex] &= ~(1 << bitPosition); // Clear bit
|
||
} else {
|
||
frameBuffer[byteIndex] |= 1 << bitPosition; // Set bit
|
||
}
|
||
}
|
||
|
||
int GfxRenderer::getTextWidth(const int fontId, const char* text, const EpdFontFamily::Style style) const {
|
||
const auto fontIt = fontMap.find(fontId);
|
||
if (fontIt == fontMap.end()) {
|
||
LOG_ERR("GFX", "Font %d not found", fontId);
|
||
return 0;
|
||
}
|
||
|
||
int w = 0, h = 0;
|
||
fontIt->second.getTextDimensions(text, &w, &h, style);
|
||
return w;
|
||
}
|
||
|
||
void GfxRenderer::drawCenteredText(const int fontId, const int y, const char* text, const bool black,
|
||
const EpdFontFamily::Style style) const {
|
||
const int x = (getScreenWidth() - getTextWidth(fontId, text, style)) / 2;
|
||
drawText(fontId, x, y, text, black, style);
|
||
}
|
||
|
||
void GfxRenderer::drawText(const int fontId, const int x, const int y, const char* text, const bool black,
|
||
const EpdFontFamily::Style style) const {
|
||
int yPos = y + getFontAscenderSize(fontId);
|
||
int xpos = x;
|
||
|
||
// cannot draw a NULL / empty string
|
||
if (text == nullptr || *text == '\0') {
|
||
return;
|
||
}
|
||
|
||
const auto fontIt = fontMap.find(fontId);
|
||
if (fontIt == fontMap.end()) {
|
||
LOG_ERR("GFX", "Font %d not found", fontId);
|
||
return;
|
||
}
|
||
const auto& font = fontIt->second;
|
||
|
||
uint32_t cp;
|
||
while ((cp = utf8NextCodepoint(reinterpret_cast<const uint8_t**>(&text)))) {
|
||
renderChar(font, cp, &xpos, &yPos, black, style);
|
||
}
|
||
}
|
||
|
||
#ifdef ENABLE_RENDERCHAR_BENCHMARK
|
||
// Legacy per-pixel rendering path — mirrors the old renderCharImpl 1-bit BW loop.
|
||
// Used only by the renderChar benchmark to establish the baseline.
|
||
void GfxRenderer::drawTextBWLegacy(const int fontId, const int x, const int y, const char* text) const {
|
||
if (text == nullptr || *text == '\0') return;
|
||
const auto fontIt = fontMap.find(fontId);
|
||
if (fontIt == fontMap.end()) return;
|
||
const auto& fontFamily = fontIt->second;
|
||
|
||
int yPos = y + getFontAscenderSize(fontId);
|
||
int xPos = x;
|
||
uint32_t cp;
|
||
while ((cp = utf8NextCodepoint(reinterpret_cast<const uint8_t**>(&text)))) {
|
||
const EpdGlyph* glyph = fontFamily.getGlyph(cp, EpdFontFamily::REGULAR);
|
||
if (!glyph) glyph = fontFamily.getGlyph(REPLACEMENT_GLYPH, EpdFontFamily::REGULAR);
|
||
if (!glyph) continue;
|
||
const EpdFontData* fontData = fontFamily.getData(EpdFontFamily::REGULAR);
|
||
if (fontData->is2Bit) {
|
||
xPos += glyph->advanceX;
|
||
continue;
|
||
}
|
||
const uint8_t* bitmap = getGlyphBitmap(fontData, glyph);
|
||
if (bitmap != nullptr) {
|
||
const int screenYBase = yPos - glyph->top;
|
||
const int screenXBase = xPos + glyph->left;
|
||
int pixelPosition = 0;
|
||
for (int glyphY = 0; glyphY < glyph->height; glyphY++) {
|
||
for (int glyphX = 0; glyphX < glyph->width; glyphX++, pixelPosition++) {
|
||
const uint8_t bit = (bitmap[pixelPosition >> 3] >> (7 - (pixelPosition & 7))) & 1;
|
||
if (!bit) continue;
|
||
// Inline drawPixel without OOB logging — mirrors the old per-pixel path but clips silently,
|
||
// matching the fast path's behaviour so the benchmark measures rendering cost only.
|
||
int phyX, phyY;
|
||
rotateCoordinates(orientation, screenXBase + glyphX, screenYBase + glyphY, &phyX, &phyY);
|
||
if (phyX < 0 || phyX >= HalDisplay::DISPLAY_WIDTH || phyY < 0 || phyY >= HalDisplay::DISPLAY_HEIGHT) continue;
|
||
const uint16_t byteIndex = phyY * HalDisplay::DISPLAY_WIDTH_BYTES + (phyX / 8);
|
||
const uint8_t bitPosition = 7 - (phyX % 8);
|
||
frameBuffer[byteIndex] &= ~(1 << bitPosition); // black pixel
|
||
}
|
||
}
|
||
}
|
||
xPos += glyph->advanceX;
|
||
}
|
||
}
|
||
#endif // ENABLE_RENDERCHAR_BENCHMARK
|
||
|
||
void GfxRenderer::drawLine(int x1, int y1, int x2, int y2, const bool state) const {
|
||
if (x1 == x2) {
|
||
if (y2 < y1) {
|
||
std::swap(y1, y2);
|
||
}
|
||
for (int y = y1; y <= y2; y++) {
|
||
drawPixel(x1, y, state);
|
||
}
|
||
} else if (y1 == y2) {
|
||
if (x2 < x1) {
|
||
std::swap(x1, x2);
|
||
}
|
||
for (int x = x1; x <= x2; x++) {
|
||
drawPixel(x, y1, state);
|
||
}
|
||
} else {
|
||
// Bresenham's line algorithm — integer arithmetic only
|
||
int dx = x2 - x1;
|
||
int dy = y2 - y1;
|
||
int sx = (dx > 0) ? 1 : -1;
|
||
int sy = (dy > 0) ? 1 : -1;
|
||
dx = sx * dx; // abs
|
||
dy = sy * dy; // abs
|
||
|
||
int err = dx - dy;
|
||
while (true) {
|
||
drawPixel(x1, y1, state);
|
||
if (x1 == x2 && y1 == y2) break;
|
||
int e2 = 2 * err;
|
||
if (e2 > -dy) {
|
||
err -= dy;
|
||
x1 += sx;
|
||
}
|
||
if (e2 < dx) {
|
||
err += dx;
|
||
y1 += sy;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
void GfxRenderer::drawLine(int x1, int y1, int x2, int y2, const int lineWidth, const bool state) const {
|
||
for (int i = 0; i < lineWidth; i++) {
|
||
drawLine(x1, y1 + i, x2, y2 + i, state);
|
||
}
|
||
}
|
||
|
||
void GfxRenderer::drawRect(const int x, const int y, const int width, const int height, const bool state) const {
|
||
drawLine(x, y, x + width - 1, y, state);
|
||
drawLine(x + width - 1, y, x + width - 1, y + height - 1, state);
|
||
drawLine(x + width - 1, y + height - 1, x, y + height - 1, state);
|
||
drawLine(x, y, x, y + height - 1, state);
|
||
}
|
||
|
||
// Border is inside the rectangle
|
||
void GfxRenderer::drawRect(const int x, const int y, const int width, const int height, const int lineWidth,
|
||
const bool state) const {
|
||
for (int i = 0; i < lineWidth; i++) {
|
||
drawLine(x + i, y + i, x + width - i, y + i, state);
|
||
drawLine(x + width - i, y + i, x + width - i, y + height - i, state);
|
||
drawLine(x + width - i, y + height - i, x + i, y + height - i, state);
|
||
drawLine(x + i, y + height - i, x + i, y + i, state);
|
||
}
|
||
}
|
||
|
||
void GfxRenderer::drawArc(const int maxRadius, const int cx, const int cy, const int xDir, const int yDir,
|
||
const int lineWidth, const bool state) const {
|
||
const int stroke = std::min(lineWidth, maxRadius);
|
||
const int innerRadius = std::max(maxRadius - stroke, 0);
|
||
const int outerRadiusSq = maxRadius * maxRadius;
|
||
const int innerRadiusSq = innerRadius * innerRadius;
|
||
for (int dy = 0; dy <= maxRadius; ++dy) {
|
||
for (int dx = 0; dx <= maxRadius; ++dx) {
|
||
const int distSq = dx * dx + dy * dy;
|
||
if (distSq > outerRadiusSq || distSq < innerRadiusSq) {
|
||
continue;
|
||
}
|
||
const int px = cx + xDir * dx;
|
||
const int py = cy + yDir * dy;
|
||
drawPixel(px, py, state);
|
||
}
|
||
}
|
||
};
|
||
|
||
// Border is inside the rectangle, rounded corners
|
||
void GfxRenderer::drawRoundedRect(const int x, const int y, const int width, const int height, const int lineWidth,
|
||
const int cornerRadius, bool state) const {
|
||
drawRoundedRect(x, y, width, height, lineWidth, cornerRadius, true, true, true, true, state);
|
||
}
|
||
|
||
// Border is inside the rectangle, rounded corners
|
||
void GfxRenderer::drawRoundedRect(const int x, const int y, const int width, const int height, const int lineWidth,
|
||
const int cornerRadius, bool roundTopLeft, bool roundTopRight, bool roundBottomLeft,
|
||
bool roundBottomRight, bool state) const {
|
||
if (lineWidth <= 0 || width <= 0 || height <= 0) {
|
||
return;
|
||
}
|
||
|
||
const int maxRadius = std::min({cornerRadius, width / 2, height / 2});
|
||
if (maxRadius <= 0) {
|
||
drawRect(x, y, width, height, lineWidth, state);
|
||
return;
|
||
}
|
||
|
||
const int stroke = std::min(lineWidth, maxRadius);
|
||
const int right = x + width - 1;
|
||
const int bottom = y + height - 1;
|
||
|
||
const int horizontalWidth = width - 2 * maxRadius;
|
||
if (horizontalWidth > 0) {
|
||
if (roundTopLeft || roundTopRight) {
|
||
fillRect(x + maxRadius, y, horizontalWidth, stroke, state);
|
||
}
|
||
if (roundBottomLeft || roundBottomRight) {
|
||
fillRect(x + maxRadius, bottom - stroke + 1, horizontalWidth, stroke, state);
|
||
}
|
||
}
|
||
|
||
const int verticalHeight = height - 2 * maxRadius;
|
||
if (verticalHeight > 0) {
|
||
if (roundTopLeft || roundBottomLeft) {
|
||
fillRect(x, y + maxRadius, stroke, verticalHeight, state);
|
||
}
|
||
if (roundTopRight || roundBottomRight) {
|
||
fillRect(right - stroke + 1, y + maxRadius, stroke, verticalHeight, state);
|
||
}
|
||
}
|
||
|
||
if (roundTopLeft) {
|
||
drawArc(maxRadius, x + maxRadius, y + maxRadius, -1, -1, lineWidth, state);
|
||
}
|
||
if (roundTopRight) {
|
||
drawArc(maxRadius, right - maxRadius, y + maxRadius, 1, -1, lineWidth, state);
|
||
}
|
||
if (roundBottomRight) {
|
||
drawArc(maxRadius, right - maxRadius, bottom - maxRadius, 1, 1, lineWidth, state);
|
||
}
|
||
if (roundBottomLeft) {
|
||
drawArc(maxRadius, x + maxRadius, bottom - maxRadius, -1, 1, lineWidth, state);
|
||
}
|
||
}
|
||
|
||
void GfxRenderer::fillRect(const int x, const int y, const int width, const int height, const bool state) const {
|
||
for (int fillY = y; fillY < y + height; fillY++) {
|
||
drawLine(x, fillY, x + width - 1, fillY, state);
|
||
}
|
||
}
|
||
|
||
// NOTE: Those are in critical path, and need to be templated to avoid runtime checks for every pixel.
|
||
// Any branching must be done outside the loops to avoid performance degradation.
|
||
template <>
|
||
void GfxRenderer::drawPixelDither<Color::Clear>(const int x, const int y) const {
|
||
// Do nothing
|
||
}
|
||
|
||
template <>
|
||
void GfxRenderer::drawPixelDither<Color::Black>(const int x, const int y) const {
|
||
drawPixel(x, y, true);
|
||
}
|
||
|
||
template <>
|
||
void GfxRenderer::drawPixelDither<Color::White>(const int x, const int y) const {
|
||
drawPixel(x, y, false);
|
||
}
|
||
|
||
template <>
|
||
void GfxRenderer::drawPixelDither<Color::LightGray>(const int x, const int y) const {
|
||
drawPixel(x, y, x % 2 == 0 && y % 2 == 0);
|
||
}
|
||
|
||
template <>
|
||
void GfxRenderer::drawPixelDither<Color::DarkGray>(const int x, const int y) const {
|
||
drawPixel(x, y, (x + y) % 2 == 0); // TODO: maybe find a better pattern?
|
||
}
|
||
|
||
void GfxRenderer::fillRectDither(const int x, const int y, const int width, const int height, Color color) const {
|
||
if (color == Color::Clear) {
|
||
} else if (color == Color::Black) {
|
||
fillRect(x, y, width, height, true);
|
||
} else if (color == Color::White) {
|
||
fillRect(x, y, width, height, false);
|
||
} else if (color == Color::LightGray) {
|
||
for (int fillY = y; fillY < y + height; fillY++) {
|
||
for (int fillX = x; fillX < x + width; fillX++) {
|
||
drawPixelDither<Color::LightGray>(fillX, fillY);
|
||
}
|
||
}
|
||
} else if (color == Color::DarkGray) {
|
||
for (int fillY = y; fillY < y + height; fillY++) {
|
||
for (int fillX = x; fillX < x + width; fillX++) {
|
||
drawPixelDither<Color::DarkGray>(fillX, fillY);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
template <Color color>
|
||
void GfxRenderer::fillArc(const int maxRadius, const int cx, const int cy, const int xDir, const int yDir) const {
|
||
const int radiusSq = maxRadius * maxRadius;
|
||
for (int dy = 0; dy <= maxRadius; ++dy) {
|
||
for (int dx = 0; dx <= maxRadius; ++dx) {
|
||
const int distSq = dx * dx + dy * dy;
|
||
const int px = cx + xDir * dx;
|
||
const int py = cy + yDir * dy;
|
||
if (distSq <= radiusSq) {
|
||
drawPixelDither<color>(px, py);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
void GfxRenderer::fillRoundedRect(const int x, const int y, const int width, const int height, const int cornerRadius,
|
||
const Color color) const {
|
||
fillRoundedRect(x, y, width, height, cornerRadius, true, true, true, true, color);
|
||
}
|
||
|
||
void GfxRenderer::fillRoundedRect(const int x, const int y, const int width, const int height, const int cornerRadius,
|
||
bool roundTopLeft, bool roundTopRight, bool roundBottomLeft, bool roundBottomRight,
|
||
const Color color) const {
|
||
if (width <= 0 || height <= 0) {
|
||
return;
|
||
}
|
||
|
||
// Assume if we're not rounding all corners then we are only rounding one side
|
||
const int roundedSides = (!roundTopLeft || !roundTopRight || !roundBottomLeft || !roundBottomRight) ? 1 : 2;
|
||
const int maxRadius = std::min({cornerRadius, width / roundedSides, height / roundedSides});
|
||
if (maxRadius <= 0) {
|
||
fillRectDither(x, y, width, height, color);
|
||
return;
|
||
}
|
||
|
||
const int horizontalWidth = width - 2 * maxRadius;
|
||
if (horizontalWidth > 0) {
|
||
fillRectDither(x + maxRadius + 1, y, horizontalWidth - 2, height, color);
|
||
}
|
||
|
||
const int leftFillTop = y + (roundTopLeft ? (maxRadius + 1) : 0);
|
||
const int leftFillBottom = y + height - 1 - (roundBottomLeft ? (maxRadius + 1) : 0);
|
||
if (leftFillBottom >= leftFillTop) {
|
||
fillRectDither(x, leftFillTop, maxRadius + 1, leftFillBottom - leftFillTop + 1, color);
|
||
}
|
||
|
||
const int rightFillTop = y + (roundTopRight ? (maxRadius + 1) : 0);
|
||
const int rightFillBottom = y + height - 1 - (roundBottomRight ? (maxRadius + 1) : 0);
|
||
if (rightFillBottom >= rightFillTop) {
|
||
fillRectDither(x + width - maxRadius - 1, rightFillTop, maxRadius + 1, rightFillBottom - rightFillTop + 1, color);
|
||
}
|
||
|
||
auto fillArcTemplated = [this](int maxRadius, int cx, int cy, int xDir, int yDir, Color color) {
|
||
switch (color) {
|
||
case Color::Clear:
|
||
break;
|
||
case Color::Black:
|
||
fillArc<Color::Black>(maxRadius, cx, cy, xDir, yDir);
|
||
break;
|
||
case Color::White:
|
||
fillArc<Color::White>(maxRadius, cx, cy, xDir, yDir);
|
||
break;
|
||
case Color::LightGray:
|
||
fillArc<Color::LightGray>(maxRadius, cx, cy, xDir, yDir);
|
||
break;
|
||
case Color::DarkGray:
|
||
fillArc<Color::DarkGray>(maxRadius, cx, cy, xDir, yDir);
|
||
break;
|
||
}
|
||
};
|
||
|
||
if (roundTopLeft) {
|
||
fillArcTemplated(maxRadius, x + maxRadius, y + maxRadius, -1, -1, color);
|
||
}
|
||
|
||
if (roundTopRight) {
|
||
fillArcTemplated(maxRadius, x + width - maxRadius - 1, y + maxRadius, 1, -1, color);
|
||
}
|
||
|
||
if (roundBottomRight) {
|
||
fillArcTemplated(maxRadius, x + width - maxRadius - 1, y + height - maxRadius - 1, 1, 1, color);
|
||
}
|
||
|
||
if (roundBottomLeft) {
|
||
fillArcTemplated(maxRadius, x + maxRadius, y + height - maxRadius - 1, -1, 1, color);
|
||
}
|
||
}
|
||
|
||
void GfxRenderer::drawImage(const uint8_t bitmap[], const int x, const int y, const int width, const int height) const {
|
||
int rotatedX = 0;
|
||
int rotatedY = 0;
|
||
rotateCoordinates(orientation, x, y, &rotatedX, &rotatedY);
|
||
// Rotate origin corner
|
||
switch (orientation) {
|
||
case Portrait:
|
||
rotatedY = rotatedY - height;
|
||
break;
|
||
case PortraitInverted:
|
||
rotatedX = rotatedX - width;
|
||
break;
|
||
case LandscapeClockwise:
|
||
rotatedY = rotatedY - height;
|
||
rotatedX = rotatedX - width;
|
||
break;
|
||
case LandscapeCounterClockwise:
|
||
break;
|
||
}
|
||
// TODO: Rotate bits
|
||
display.drawImage(bitmap, rotatedX, rotatedY, width, height);
|
||
}
|
||
|
||
void GfxRenderer::drawIcon(const uint8_t bitmap[], const int x, const int y, const int width, const int height) const {
|
||
display.drawImageTransparent(bitmap, y, getScreenWidth() - width - x, height, width);
|
||
}
|
||
|
||
void GfxRenderer::drawBitmap(const Bitmap& bitmap, const int x, const int y, const int maxWidth, const int maxHeight,
|
||
const float cropX, const float cropY) const {
|
||
// For 1-bit bitmaps, use optimized 1-bit rendering path (no crop support for 1-bit)
|
||
if (bitmap.is1Bit() && cropX == 0.0f && cropY == 0.0f) {
|
||
drawBitmap1Bit(bitmap, x, y, maxWidth, maxHeight);
|
||
return;
|
||
}
|
||
|
||
float scale = 1.0f;
|
||
bool isScaled = false;
|
||
int cropPixX = std::floor(bitmap.getWidth() * cropX / 2.0f);
|
||
int cropPixY = std::floor(bitmap.getHeight() * cropY / 2.0f);
|
||
LOG_DBG("GFX", "Cropping %dx%d by %dx%d pix, is %s", bitmap.getWidth(), bitmap.getHeight(), cropPixX, cropPixY,
|
||
bitmap.isTopDown() ? "top-down" : "bottom-up");
|
||
|
||
if (maxWidth > 0 && (1.0f - cropX) * bitmap.getWidth() > maxWidth) {
|
||
scale = static_cast<float>(maxWidth) / static_cast<float>((1.0f - cropX) * bitmap.getWidth());
|
||
isScaled = true;
|
||
}
|
||
if (maxHeight > 0 && (1.0f - cropY) * bitmap.getHeight() > maxHeight) {
|
||
scale = std::min(scale, static_cast<float>(maxHeight) / static_cast<float>((1.0f - cropY) * bitmap.getHeight()));
|
||
isScaled = true;
|
||
}
|
||
LOG_DBG("GFX", "Scaling by %f - %s", scale, isScaled ? "scaled" : "not scaled");
|
||
|
||
// Calculate output row size (2 bits per pixel, packed into bytes)
|
||
// IMPORTANT: Use int, not uint8_t, to avoid overflow for images > 1020 pixels wide
|
||
const int outputRowSize = (bitmap.getWidth() + 3) / 4;
|
||
auto* outputRow = static_cast<uint8_t*>(malloc(outputRowSize));
|
||
auto* rowBytes = static_cast<uint8_t*>(malloc(bitmap.getRowBytes()));
|
||
|
||
if (!outputRow || !rowBytes) {
|
||
LOG_ERR("GFX", "!! Failed to allocate BMP row buffers");
|
||
free(outputRow);
|
||
free(rowBytes);
|
||
return;
|
||
}
|
||
|
||
for (int bmpY = 0; bmpY < (bitmap.getHeight() - cropPixY); bmpY++) {
|
||
// The BMP's (0, 0) is the bottom-left corner (if the height is positive, top-left if negative).
|
||
// Screen's (0, 0) is the top-left corner.
|
||
int screenY = -cropPixY + (bitmap.isTopDown() ? bmpY : bitmap.getHeight() - 1 - bmpY);
|
||
if (isScaled) {
|
||
screenY = std::floor(screenY * scale);
|
||
}
|
||
screenY += y; // the offset should not be scaled
|
||
if (screenY >= getScreenHeight()) {
|
||
break;
|
||
}
|
||
|
||
if (bitmap.readNextRow(outputRow, rowBytes) != BmpReaderError::Ok) {
|
||
LOG_ERR("GFX", "Failed to read row %d from bitmap", bmpY);
|
||
free(outputRow);
|
||
free(rowBytes);
|
||
return;
|
||
}
|
||
|
||
if (screenY < 0) {
|
||
continue;
|
||
}
|
||
|
||
if (bmpY < cropPixY) {
|
||
// Skip the row if it's outside the crop area
|
||
continue;
|
||
}
|
||
|
||
for (int bmpX = cropPixX; bmpX < bitmap.getWidth() - cropPixX; bmpX++) {
|
||
int screenX = bmpX - cropPixX;
|
||
if (isScaled) {
|
||
screenX = std::floor(screenX * scale);
|
||
}
|
||
screenX += x; // the offset should not be scaled
|
||
if (screenX >= getScreenWidth()) {
|
||
break;
|
||
}
|
||
if (screenX < 0) {
|
||
continue;
|
||
}
|
||
|
||
const uint8_t val = outputRow[bmpX / 4] >> (6 - ((bmpX * 2) % 8)) & 0x3;
|
||
|
||
if (renderMode == BW && val < 3) {
|
||
drawPixel(screenX, screenY);
|
||
} else if (renderMode == GRAYSCALE_MSB && (val == 1 || val == 2)) {
|
||
drawPixel(screenX, screenY, false);
|
||
} else if (renderMode == GRAYSCALE_LSB && val == 1) {
|
||
drawPixel(screenX, screenY, false);
|
||
}
|
||
}
|
||
}
|
||
|
||
free(outputRow);
|
||
free(rowBytes);
|
||
}
|
||
|
||
void GfxRenderer::drawBitmap1Bit(const Bitmap& bitmap, const int x, const int y, const int maxWidth,
|
||
const int maxHeight) const {
|
||
float scale = 1.0f;
|
||
bool isScaled = false;
|
||
if (maxWidth > 0 && bitmap.getWidth() > maxWidth) {
|
||
scale = static_cast<float>(maxWidth) / static_cast<float>(bitmap.getWidth());
|
||
isScaled = true;
|
||
}
|
||
if (maxHeight > 0 && bitmap.getHeight() > maxHeight) {
|
||
scale = std::min(scale, static_cast<float>(maxHeight) / static_cast<float>(bitmap.getHeight()));
|
||
isScaled = true;
|
||
}
|
||
|
||
// For 1-bit BMP, output is still 2-bit packed (for consistency with readNextRow)
|
||
const int outputRowSize = (bitmap.getWidth() + 3) / 4;
|
||
auto* outputRow = static_cast<uint8_t*>(malloc(outputRowSize));
|
||
auto* rowBytes = static_cast<uint8_t*>(malloc(bitmap.getRowBytes()));
|
||
|
||
if (!outputRow || !rowBytes) {
|
||
LOG_ERR("GFX", "!! Failed to allocate 1-bit BMP row buffers");
|
||
free(outputRow);
|
||
free(rowBytes);
|
||
return;
|
||
}
|
||
|
||
for (int bmpY = 0; bmpY < bitmap.getHeight(); bmpY++) {
|
||
// Read rows sequentially using readNextRow
|
||
if (bitmap.readNextRow(outputRow, rowBytes) != BmpReaderError::Ok) {
|
||
LOG_ERR("GFX", "Failed to read row %d from 1-bit bitmap", bmpY);
|
||
free(outputRow);
|
||
free(rowBytes);
|
||
return;
|
||
}
|
||
|
||
// Calculate screen Y based on whether BMP is top-down or bottom-up
|
||
const int bmpYOffset = bitmap.isTopDown() ? bmpY : bitmap.getHeight() - 1 - bmpY;
|
||
int screenY = y + (isScaled ? static_cast<int>(std::floor(bmpYOffset * scale)) : bmpYOffset);
|
||
if (screenY >= getScreenHeight()) {
|
||
continue; // Continue reading to keep row counter in sync
|
||
}
|
||
if (screenY < 0) {
|
||
continue;
|
||
}
|
||
|
||
for (int bmpX = 0; bmpX < bitmap.getWidth(); bmpX++) {
|
||
int screenX = x + (isScaled ? static_cast<int>(std::floor(bmpX * scale)) : bmpX);
|
||
if (screenX >= getScreenWidth()) {
|
||
break;
|
||
}
|
||
if (screenX < 0) {
|
||
continue;
|
||
}
|
||
|
||
// Get 2-bit value (result of readNextRow quantization)
|
||
const uint8_t val = outputRow[bmpX / 4] >> (6 - ((bmpX * 2) % 8)) & 0x3;
|
||
|
||
// For 1-bit source: 0 or 1 -> map to black (0,1,2) or white (3)
|
||
// val < 3 means black pixel (draw it)
|
||
if (val < 3) {
|
||
drawPixel(screenX, screenY, true);
|
||
}
|
||
// White pixels (val == 3) are not drawn (leave background)
|
||
}
|
||
}
|
||
|
||
free(outputRow);
|
||
free(rowBytes);
|
||
}
|
||
|
||
void GfxRenderer::fillPolygon(const int* xPoints, const int* yPoints, int numPoints, bool state) const {
|
||
if (numPoints < 3) return;
|
||
|
||
// Find bounding box
|
||
int minY = yPoints[0], maxY = yPoints[0];
|
||
for (int i = 1; i < numPoints; i++) {
|
||
if (yPoints[i] < minY) minY = yPoints[i];
|
||
if (yPoints[i] > maxY) maxY = yPoints[i];
|
||
}
|
||
|
||
// Clip to screen
|
||
if (minY < 0) minY = 0;
|
||
if (maxY >= getScreenHeight()) maxY = getScreenHeight() - 1;
|
||
|
||
// Allocate node buffer for scanline algorithm
|
||
auto* nodeX = static_cast<int*>(malloc(numPoints * sizeof(int)));
|
||
if (!nodeX) {
|
||
LOG_ERR("GFX", "!! Failed to allocate polygon node buffer");
|
||
return;
|
||
}
|
||
|
||
// Scanline fill algorithm
|
||
for (int scanY = minY; scanY <= maxY; scanY++) {
|
||
int nodes = 0;
|
||
|
||
// Find all intersection points with edges
|
||
int j = numPoints - 1;
|
||
for (int i = 0; i < numPoints; i++) {
|
||
if ((yPoints[i] < scanY && yPoints[j] >= scanY) || (yPoints[j] < scanY && yPoints[i] >= scanY)) {
|
||
// Calculate X intersection using fixed-point to avoid float
|
||
int dy = yPoints[j] - yPoints[i];
|
||
if (dy != 0) {
|
||
nodeX[nodes++] = xPoints[i] + (scanY - yPoints[i]) * (xPoints[j] - xPoints[i]) / dy;
|
||
}
|
||
}
|
||
j = i;
|
||
}
|
||
|
||
// Sort nodes by X (simple bubble sort, numPoints is small)
|
||
for (int i = 0; i < nodes - 1; i++) {
|
||
for (int k = i + 1; k < nodes; k++) {
|
||
if (nodeX[i] > nodeX[k]) {
|
||
int temp = nodeX[i];
|
||
nodeX[i] = nodeX[k];
|
||
nodeX[k] = temp;
|
||
}
|
||
}
|
||
}
|
||
|
||
// Fill between pairs of nodes
|
||
for (int i = 0; i < nodes - 1; i += 2) {
|
||
int startX = nodeX[i];
|
||
int endX = nodeX[i + 1];
|
||
|
||
// Clip to screen
|
||
if (startX < 0) startX = 0;
|
||
if (endX >= getScreenWidth()) endX = getScreenWidth() - 1;
|
||
|
||
// Draw horizontal line
|
||
for (int x = startX; x <= endX; x++) {
|
||
drawPixel(x, scanY, state);
|
||
}
|
||
}
|
||
}
|
||
|
||
free(nodeX);
|
||
}
|
||
|
||
// For performance measurement (using static to allow "const" methods)
|
||
static unsigned long start_ms = 0;
|
||
|
||
void GfxRenderer::clearScreen(const uint8_t color) const {
|
||
start_ms = millis();
|
||
display.clearScreen(color);
|
||
}
|
||
|
||
void GfxRenderer::invertScreen() const {
|
||
for (int i = 0; i < HalDisplay::BUFFER_SIZE; i++) {
|
||
frameBuffer[i] = ~frameBuffer[i];
|
||
}
|
||
}
|
||
|
||
void GfxRenderer::displayBuffer(const HalDisplay::RefreshMode refreshMode) const {
|
||
auto elapsed = millis() - start_ms;
|
||
LOG_DBG("GFX", "Time = %lu ms from clearScreen to displayBuffer", elapsed);
|
||
display.displayBuffer(refreshMode, fadingFix);
|
||
}
|
||
|
||
std::string GfxRenderer::truncatedText(const int fontId, const char* text, const int maxWidth,
|
||
const EpdFontFamily::Style style) const {
|
||
if (!text || maxWidth <= 0) return "";
|
||
|
||
std::string item = text;
|
||
const char* ellipsis = "...";
|
||
int textWidth = getTextWidth(fontId, item.c_str(), style);
|
||
if (textWidth <= maxWidth) {
|
||
// Text fits, return as is
|
||
return item;
|
||
}
|
||
|
||
while (!item.empty() && getTextWidth(fontId, (item + ellipsis).c_str(), style) >= maxWidth) {
|
||
utf8RemoveLastChar(item);
|
||
}
|
||
|
||
return item.empty() ? ellipsis : item + ellipsis;
|
||
}
|
||
|
||
// Note: Internal driver treats screen in command orientation; this library exposes a logical orientation
|
||
int GfxRenderer::getScreenWidth() const {
|
||
switch (orientation) {
|
||
case Portrait:
|
||
case PortraitInverted:
|
||
// 480px wide in portrait logical coordinates
|
||
return HalDisplay::DISPLAY_HEIGHT;
|
||
case LandscapeClockwise:
|
||
case LandscapeCounterClockwise:
|
||
// 800px wide in landscape logical coordinates
|
||
return HalDisplay::DISPLAY_WIDTH;
|
||
}
|
||
return HalDisplay::DISPLAY_HEIGHT;
|
||
}
|
||
|
||
int GfxRenderer::getScreenHeight() const {
|
||
switch (orientation) {
|
||
case Portrait:
|
||
case PortraitInverted:
|
||
// 800px tall in portrait logical coordinates
|
||
return HalDisplay::DISPLAY_WIDTH;
|
||
case LandscapeClockwise:
|
||
case LandscapeCounterClockwise:
|
||
// 480px tall in landscape logical coordinates
|
||
return HalDisplay::DISPLAY_HEIGHT;
|
||
}
|
||
return HalDisplay::DISPLAY_WIDTH;
|
||
}
|
||
|
||
int GfxRenderer::getSpaceWidth(const int fontId, const EpdFontFamily::Style style) const {
|
||
const auto fontIt = fontMap.find(fontId);
|
||
if (fontIt == fontMap.end()) {
|
||
LOG_ERR("GFX", "Font %d not found", fontId);
|
||
return 0;
|
||
}
|
||
|
||
const EpdGlyph* spaceGlyph = fontIt->second.getGlyph(' ', style);
|
||
return spaceGlyph ? spaceGlyph->advanceX : 0;
|
||
}
|
||
|
||
int GfxRenderer::getTextAdvanceX(const int fontId, const char* text, const EpdFontFamily::Style style) const {
|
||
const auto fontIt = fontMap.find(fontId);
|
||
if (fontIt == fontMap.end()) {
|
||
LOG_ERR("GFX", "Font %d not found", fontId);
|
||
return 0;
|
||
}
|
||
|
||
uint32_t cp;
|
||
int width = 0;
|
||
const auto& font = fontIt->second;
|
||
while ((cp = utf8NextCodepoint(reinterpret_cast<const uint8_t**>(&text)))) {
|
||
const EpdGlyph* glyph = font.getGlyph(cp, style);
|
||
if (!glyph) glyph = font.getGlyph(REPLACEMENT_GLYPH, style);
|
||
if (glyph) width += glyph->advanceX;
|
||
}
|
||
return width;
|
||
}
|
||
|
||
int GfxRenderer::getFontAscenderSize(const int fontId) const {
|
||
const auto fontIt = fontMap.find(fontId);
|
||
if (fontIt == fontMap.end()) {
|
||
LOG_ERR("GFX", "Font %d not found", fontId);
|
||
return 0;
|
||
}
|
||
|
||
return fontIt->second.getData(EpdFontFamily::REGULAR)->ascender;
|
||
}
|
||
|
||
int GfxRenderer::getLineHeight(const int fontId) const {
|
||
const auto fontIt = fontMap.find(fontId);
|
||
if (fontIt == fontMap.end()) {
|
||
LOG_ERR("GFX", "Font %d not found", fontId);
|
||
return 0;
|
||
}
|
||
|
||
return fontIt->second.getData(EpdFontFamily::REGULAR)->advanceY;
|
||
}
|
||
|
||
int GfxRenderer::getTextHeight(const int fontId) const {
|
||
const auto fontIt = fontMap.find(fontId);
|
||
if (fontIt == fontMap.end()) {
|
||
LOG_ERR("GFX", "Font %d not found", fontId);
|
||
return 0;
|
||
}
|
||
return fontIt->second.getData(EpdFontFamily::REGULAR)->ascender;
|
||
}
|
||
|
||
void GfxRenderer::drawTextRotated90CW(const int fontId, const int x, const int y, const char* text, const bool black,
|
||
const EpdFontFamily::Style style) const {
|
||
// Cannot draw a NULL / empty string
|
||
if (text == nullptr || *text == '\0') {
|
||
return;
|
||
}
|
||
|
||
const auto fontIt = fontMap.find(fontId);
|
||
if (fontIt == fontMap.end()) {
|
||
LOG_ERR("GFX", "Font %d not found", fontId);
|
||
return;
|
||
}
|
||
|
||
const auto& font = fontIt->second;
|
||
|
||
int xPos = x;
|
||
int yPos = y;
|
||
|
||
uint32_t cp;
|
||
while ((cp = utf8NextCodepoint(reinterpret_cast<const uint8_t**>(&text)))) {
|
||
renderCharImpl<TextRotation::Rotated90CW>(*this, renderMode, font, cp, &xPos, &yPos, black, style);
|
||
}
|
||
}
|
||
|
||
uint8_t* GfxRenderer::getFrameBuffer() const { return frameBuffer; }
|
||
|
||
size_t GfxRenderer::getBufferSize() { return HalDisplay::BUFFER_SIZE; }
|
||
|
||
// unused
|
||
// void GfxRenderer::grayscaleRevert() const { display.grayscaleRevert(); }
|
||
|
||
void GfxRenderer::copyGrayscaleLsbBuffers() const { display.copyGrayscaleLsbBuffers(frameBuffer); }
|
||
|
||
void GfxRenderer::copyGrayscaleMsbBuffers() const { display.copyGrayscaleMsbBuffers(frameBuffer); }
|
||
|
||
void GfxRenderer::displayGrayBuffer() const { display.displayGrayBuffer(fadingFix); }
|
||
|
||
void GfxRenderer::freeBwBufferChunks() {
|
||
for (auto& bwBufferChunk : bwBufferChunks) {
|
||
if (bwBufferChunk) {
|
||
free(bwBufferChunk);
|
||
bwBufferChunk = nullptr;
|
||
}
|
||
}
|
||
}
|
||
|
||
/**
|
||
* This should be called before grayscale buffers are populated.
|
||
* A `restoreBwBuffer` call should always follow the grayscale render if this method was called.
|
||
* Uses chunked allocation to avoid needing 48KB of contiguous memory.
|
||
* Returns true if buffer was stored successfully, false if allocation failed.
|
||
*/
|
||
bool GfxRenderer::storeBwBuffer() {
|
||
// Allocate and copy each chunk
|
||
for (size_t i = 0; i < BW_BUFFER_NUM_CHUNKS; i++) {
|
||
// Check if any chunks are already allocated
|
||
if (bwBufferChunks[i]) {
|
||
LOG_ERR("GFX", "!! BW buffer chunk %zu already stored - this is likely a bug, freeing chunk", i);
|
||
free(bwBufferChunks[i]);
|
||
bwBufferChunks[i] = nullptr;
|
||
}
|
||
|
||
const size_t offset = i * BW_BUFFER_CHUNK_SIZE;
|
||
bwBufferChunks[i] = static_cast<uint8_t*>(malloc(BW_BUFFER_CHUNK_SIZE));
|
||
|
||
if (!bwBufferChunks[i]) {
|
||
LOG_ERR("GFX", "!! Failed to allocate BW buffer chunk %zu (%zu bytes)", i, BW_BUFFER_CHUNK_SIZE);
|
||
// Free previously allocated chunks
|
||
freeBwBufferChunks();
|
||
return false;
|
||
}
|
||
|
||
memcpy(bwBufferChunks[i], frameBuffer + offset, BW_BUFFER_CHUNK_SIZE);
|
||
}
|
||
|
||
LOG_DBG("GFX", "Stored BW buffer in %zu chunks (%zu bytes each)", BW_BUFFER_NUM_CHUNKS, BW_BUFFER_CHUNK_SIZE);
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* This can only be called if `storeBwBuffer` was called prior to the grayscale render.
|
||
* It should be called to restore the BW buffer state after grayscale rendering is complete.
|
||
* Uses chunked restoration to match chunked storage.
|
||
*/
|
||
void GfxRenderer::restoreBwBuffer() {
|
||
// Check if all chunks are allocated
|
||
bool missingChunks = false;
|
||
for (const auto& bwBufferChunk : bwBufferChunks) {
|
||
if (!bwBufferChunk) {
|
||
missingChunks = true;
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (missingChunks) {
|
||
freeBwBufferChunks();
|
||
return;
|
||
}
|
||
|
||
for (size_t i = 0; i < BW_BUFFER_NUM_CHUNKS; i++) {
|
||
const size_t offset = i * BW_BUFFER_CHUNK_SIZE;
|
||
memcpy(frameBuffer + offset, bwBufferChunks[i], BW_BUFFER_CHUNK_SIZE);
|
||
}
|
||
|
||
display.cleanupGrayscaleBuffers(frameBuffer);
|
||
|
||
freeBwBufferChunks();
|
||
LOG_DBG("GFX", "Restored and freed BW buffer chunks");
|
||
}
|
||
|
||
/**
|
||
* Cleanup grayscale buffers using the current frame buffer.
|
||
* Use this when BW buffer was re-rendered instead of stored/restored.
|
||
*/
|
||
void GfxRenderer::cleanupGrayscaleWithFrameBuffer() const {
|
||
if (frameBuffer) {
|
||
display.cleanupGrayscaleBuffers(frameBuffer);
|
||
}
|
||
}
|
||
|
||
void GfxRenderer::renderChar(const EpdFontFamily& fontFamily, uint32_t cp, int* x, int* y, bool pixelState,
|
||
EpdFontFamily::Style style) const {
|
||
renderCharImpl<TextRotation::None>(*this, renderMode, fontFamily, cp, x, y, pixelState, style);
|
||
}
|
||
|
||
void GfxRenderer::getOrientedViewableTRBL(int* outTop, int* outRight, int* outBottom, int* outLeft) const {
|
||
switch (orientation) {
|
||
case Portrait:
|
||
*outTop = VIEWABLE_MARGIN_TOP;
|
||
*outRight = VIEWABLE_MARGIN_RIGHT;
|
||
*outBottom = VIEWABLE_MARGIN_BOTTOM;
|
||
*outLeft = VIEWABLE_MARGIN_LEFT;
|
||
break;
|
||
case LandscapeClockwise:
|
||
*outTop = VIEWABLE_MARGIN_LEFT;
|
||
*outRight = VIEWABLE_MARGIN_TOP;
|
||
*outBottom = VIEWABLE_MARGIN_RIGHT;
|
||
*outLeft = VIEWABLE_MARGIN_BOTTOM;
|
||
break;
|
||
case PortraitInverted:
|
||
*outTop = VIEWABLE_MARGIN_BOTTOM;
|
||
*outRight = VIEWABLE_MARGIN_LEFT;
|
||
*outBottom = VIEWABLE_MARGIN_TOP;
|
||
*outLeft = VIEWABLE_MARGIN_RIGHT;
|
||
break;
|
||
case LandscapeCounterClockwise:
|
||
*outTop = VIEWABLE_MARGIN_RIGHT;
|
||
*outRight = VIEWABLE_MARGIN_BOTTOM;
|
||
*outBottom = VIEWABLE_MARGIN_LEFT;
|
||
*outLeft = VIEWABLE_MARGIN_TOP;
|
||
break;
|
||
}
|
||
}
|