fix: add default switch case, remove duplicate fillRect, suppress unused textWidth, rename bottomSelectedRow
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@@ -82,6 +82,8 @@ bool KeyboardEntryActivity::handleKeyPress() {
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case SpecOk:
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onComplete(text);
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return false;
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default:
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return true;
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}
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}
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@@ -254,7 +256,7 @@ void KeyboardEntryActivity::render(RenderLock&&) {
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const int bkSpacing = metrics.keyboardBottomKeySpacing;
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const int contentTotalWidth = COLS * keyWidth + (COLS - 1) * keySpacing;
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const int bottomKeyWidth = (contentTotalWidth - (BOTTOM_KEY_COUNT - 1) * bkSpacing) / BOTTOM_KEY_COUNT;
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const int bottomSelectedRow = isBottomRow(selectedRow);
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const bool bottomSelected = isBottomRow(selectedRow);
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struct BottomKeyInfo {
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KeyboardKeyType themeType;
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@@ -270,7 +272,7 @@ void KeyboardEntryActivity::render(RenderLock&&) {
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for (int i = 0; i < BOTTOM_KEY_COUNT; i++) {
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const int keyX = leftMargin + i * (bottomKeyWidth + bkSpacing);
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const bool isSelected = bottomSelectedRow && i == selectedCol;
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const bool isSelected = bottomSelected && i == selectedCol;
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GUI.drawKeyboardKey(renderer, Rect{keyX, bottomRowY, bottomKeyWidth, keyHeight}, bottomKeys[i].label, isSelected,
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nullptr, bottomKeys[i].themeType);
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@@ -862,6 +862,7 @@ void BaseTheme::drawHelpText(const GfxRenderer& renderer, Rect rect, const char*
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}
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void BaseTheme::drawTextField(const GfxRenderer& renderer, Rect rect, const int textWidth) const {
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(void)textWidth;
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const int lineHeight = renderer.getLineHeight(UI_12_FONT_ID);
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const int bracketHeight = lineHeight;
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const int fieldLeft = rect.x + 10;
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@@ -914,10 +915,6 @@ void BaseTheme::drawKeyboardKey(const GfxRenderer& renderer, Rect rect, const ch
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const int itemWidth = renderer.getTextWidth(UI_12_FONT_ID, label);
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const int textX = rect.x + (rect.width - itemWidth) / 2;
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const int textY = rect.y + (rect.height - renderer.getLineHeight(UI_12_FONT_ID)) / 2 + primaryOffset;
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if (isSelected) {
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renderer.fillRect(rect.x, rect.y, rect.width, rect.height, true);
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}
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renderer.drawText(UI_12_FONT_ID, textX, textY, label, !isSelected);
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if (hasSecondary) {
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