Revert "feat(sleep-screen): add sleep screen orientation setting" (#1877)
Reverts crosspoint-reader/crosspoint-reader#1748 The images in landscape mode are borked. Cover: <img width="696" height="1004" alt="image" src="https://github.com/user-attachments/assets/354950f3-d3db-4c9d-a771-60f0868666d2" /> Sleep Screen: <img width="688" height="1044" alt="image" src="https://github.com/user-attachments/assets/3d675b55-93c1-4b5f-9e98-10e18e54c53e" />
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@@ -63,7 +63,6 @@ STR_CAT_CONTROLS: "Controls"
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STR_CAT_SYSTEM: "System"
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STR_SLEEP_SCREEN: "Sleep Screen"
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STR_SLEEP_COVER_MODE: "Sleep Screen Cover Mode"
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STR_SLEEP_ORIENTATION: "Sleep Screen Orientation"
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STR_HIDE_BATTERY: "Hide Battery %"
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STR_EXTRA_SPACING: "Extra Paragraph Spacing"
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STR_TEXT_AA: "Text Anti-Aliasing"
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@@ -153,8 +153,6 @@ class CrossPointSettings {
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uint8_t sleepScreenCoverMode = FIT;
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// Sleep screen cover filter
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uint8_t sleepScreenCoverFilter = NO_FILTER;
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// Sleep screen orientation
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uint8_t sleepScreenOrientation = PORTRAIT;
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// Status bar settings (statusBar retained for migration only)
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uint8_t statusBar = FULL;
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uint8_t statusBarChapterPageCount = 1;
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@@ -22,9 +22,6 @@ inline const std::vector<SettingInfo>& getSettingsList() {
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"sleepScreen", StrId::STR_CAT_DISPLAY),
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SettingInfo::Enum(StrId::STR_SLEEP_COVER_MODE, &CrossPointSettings::sleepScreenCoverMode,
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{StrId::STR_FIT, StrId::STR_CROP}, "sleepScreenCoverMode", StrId::STR_CAT_DISPLAY),
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SettingInfo::Enum(StrId::STR_SLEEP_ORIENTATION, &CrossPointSettings::sleepScreenOrientation,
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{StrId::STR_PORTRAIT, StrId::STR_LANDSCAPE_CW, StrId::STR_INVERTED, StrId::STR_LANDSCAPE_CCW},
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"sleepScreenOrientation", StrId::STR_CAT_DISPLAY),
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SettingInfo::Enum(StrId::STR_SLEEP_COVER_FILTER, &CrossPointSettings::sleepScreenCoverFilter,
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{StrId::STR_NONE_OPT, StrId::STR_FILTER_CONTRAST, StrId::STR_INVERTED},
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"sleepScreenCoverFilter", StrId::STR_CAT_DISPLAY),
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@@ -22,12 +22,11 @@ void SleepActivity::onEnter() {
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if (APP_STATE.lastSleepFromReader) {
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ReaderUtils::applyOrientation(renderer, SETTINGS.orientation);
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GUI.drawPopup(renderer, tr(STR_ENTERING_SLEEP));
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renderer.setOrientation(GfxRenderer::Orientation::Portrait);
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} else {
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GUI.drawPopup(renderer, tr(STR_ENTERING_SLEEP));
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}
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ReaderUtils::applyOrientation(renderer, SETTINGS.sleepScreenOrientation);
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switch (SETTINGS.sleepScreen) {
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case (CrossPointSettings::SLEEP_SCREEN_MODE::BLANK):
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return renderBlankSleepScreen();
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