perf: shrink HomeActivity cover cache from 48KB framebuffer to 16KB region (#2035)
On-device repro showed the cover snapshot pinning ~52KB of contiguous heap (cloning the full 48KB framebuffer with malloc overhead). MaxAlloc on Home was 61KB; nothing was leaving headroom for HTTPS, which needs 30-50KB contiguous for the mbedTLS handshake. Add region-aware framebuffer helpers to GfxRenderer that translate a logical rect through rotateCoordinates and copy only the byte range that contains the rotated rect. HomeActivity records the tile rect it passes to drawRecentBookCover and caches only that subregion. Measured on device (X3, Portrait): Idle on Home | Free 102K -> 139K | MaxAlloc 61K -> 115K Mid-EPUB-read | Free 81K -> 134K | MaxAlloc 70K -> 115K Cover cache | ~52K -> ~16K (per allocation) Works in all four orientations because the bounds helper samples the four logical corners through the existing rotation, so the cached byte range always covers the pixels the theme could have drawn into. Savings will vary with theme, but should be significant across all.
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@@ -185,4 +185,16 @@ class GfxRenderer {
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uint16_t getDisplayWidth() const { return panelWidth; }
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uint16_t getDisplayHeight() const { return panelHeight; }
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uint16_t getDisplayWidthBytes() const { return panelWidthBytes; }
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// Region cache: take a logical (orientation-aware) rect, hit the framebuffer
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// bytes that the rect can have touched, and pump them in or out of a caller-
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// supplied buffer. Used by HomeActivity to snapshot just the cover tile
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// (~16 KB in Portrait) instead of cloning the entire 48 KB framebuffer.
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//
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// getRegionByteSize: required buffer length for the rect at current orientation.
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// copyRegionToBuffer / copyBufferToRegion: false if `bufSize` is smaller than that.
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size_t getRegionByteSize(int logicalX, int logicalY, int logicalW, int logicalH) const;
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bool copyRegionToBuffer(int logicalX, int logicalY, int logicalW, int logicalH, uint8_t* buf, size_t bufSize) const;
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bool copyBufferToRegion(int logicalX, int logicalY, int logicalW, int logicalH, const uint8_t* buf,
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size_t bufSize) const;
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};
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