Files
Crosspoint/lib/GfxRenderer/GfxRenderer.h
T
Jeremy Klein a14c8e762d perf: shrink HomeActivity cover cache from 48KB framebuffer to 16KB region (#2035)
On-device repro showed the cover snapshot pinning ~52KB of contiguous
heap (cloning the full 48KB framebuffer with malloc overhead). MaxAlloc
on Home was 61KB; nothing was leaving headroom for HTTPS, which needs
30-50KB contiguous for the mbedTLS handshake.

Add region-aware framebuffer helpers to GfxRenderer that translate a
logical rect through rotateCoordinates and copy only the byte range that
contains the rotated rect. HomeActivity records the tile rect it passes
to drawRecentBookCover and caches only that subregion.

Measured on device (X3, Portrait):

  Idle on Home    | Free 102K -> 139K  | MaxAlloc 61K -> 115K
  Mid-EPUB-read   | Free  81K -> 134K  | MaxAlloc 70K -> 115K
  Cover cache     |        ~52K -> ~16K (per allocation)

Works in all four orientations because the bounds helper samples the
four logical corners through the existing rotation, so the cached byte
range always covers the pixels the theme could have drawn into.

Savings will vary with theme, but should be significant across all.
2026-05-18 22:41:02 -04:00

201 lines
11 KiB
C++

#pragma once
#include <EpdFontFamily.h>
#include <HalDisplay.h>
class FontCacheManager;
class SdCardFont;
#include <cstring>
#include <map>
#include <string>
#include <vector>
#include "Bitmap.h"
// Color representation: uint8_t mapped to 4x4 Bayer matrix dithering levels
// 0 = transparent, 1-16 = gray levels (white to black)
enum Color : uint8_t { Clear = 0x00, White = 0x01, LightGray = 0x05, DarkGray = 0x0A, Black = 0x10 };
class GfxRenderer {
public:
enum RenderMode { BW, GRAYSCALE_LSB, GRAYSCALE_MSB };
// Logical screen orientation from the perspective of callers
enum Orientation {
Portrait, // 480x800 logical coordinates (current default)
LandscapeClockwise, // 800x480 logical coordinates, rotated 180° (swap top/bottom)
PortraitInverted, // 480x800 logical coordinates, inverted
LandscapeCounterClockwise // 800x480 logical coordinates, native panel orientation
};
private:
static constexpr size_t BW_BUFFER_CHUNK_SIZE = 8000; // 8KB chunks to allow for non-contiguous memory
HalDisplay& display;
RenderMode renderMode;
Orientation orientation;
bool fadingFix;
uint8_t* frameBuffer = nullptr;
uint16_t panelWidth = HalDisplay::DISPLAY_WIDTH;
uint16_t panelHeight = HalDisplay::DISPLAY_HEIGHT;
uint16_t panelWidthBytes = HalDisplay::DISPLAY_WIDTH_BYTES;
uint32_t frameBufferSize = HalDisplay::BUFFER_SIZE;
std::vector<uint8_t*> bwBufferChunks;
std::map<int, EpdFontFamily> fontMap;
// Mutable because ensureSdCardFontReady() is const (called from layout code
// that holds a const GfxRenderer&) but triggers SD card reads and heap
// allocation inside the SdCardFont objects. Same pragmatic compromise as
// fontCacheManager_ below.
mutable std::map<int, SdCardFont*> sdCardFonts_;
// Mutable because drawText() is const but needs to delegate scan-mode
// recording to the (non-const) FontCacheManager. Same pragmatic compromise
// as before, concentrated in a single pointer instead of four fields.
mutable FontCacheManager* fontCacheManager_ = nullptr;
void renderChar(const EpdFontFamily& fontFamily, uint32_t cp, int* x, int* y, bool pixelState,
EpdFontFamily::Style style) const;
void freeBwBufferChunks();
template <Color color>
void drawPixelDither(int x, int y) const;
template <Color color>
void fillArc(int maxRadius, int cx, int cy, int xDir, int yDir) const;
public:
explicit GfxRenderer(HalDisplay& halDisplay)
: display(halDisplay), renderMode(BW), orientation(Portrait), fadingFix(false) {}
~GfxRenderer() { freeBwBufferChunks(); }
static constexpr int VIEWABLE_MARGIN_TOP = 9;
static constexpr int VIEWABLE_MARGIN_RIGHT = 3;
static constexpr int VIEWABLE_MARGIN_BOTTOM = 3;
static constexpr int VIEWABLE_MARGIN_LEFT = 3;
// Setup
void begin(); // must be called right after display.begin()
void insertFont(int fontId, EpdFontFamily font);
// Clears both the flash-font map and any SD-font registration for fontId.
// Coupled to avoid dangling SdCardFont* in sdCardFonts_ when callers free
// the underlying SdCardFont and forget the SD-side unregister.
void removeFont(int fontId) {
fontMap.erase(fontId);
sdCardFonts_.erase(fontId);
}
void setFontCacheManager(FontCacheManager* m) { fontCacheManager_ = m; }
FontCacheManager* getFontCacheManager() const { return fontCacheManager_; }
const std::map<int, EpdFontFamily>& getFontMap() const { return fontMap; }
void registerSdCardFont(int fontId, SdCardFont* font) { sdCardFonts_[fontId] = font; }
void unregisterSdCardFont(int fontId) { removeFont(fontId); }
void clearSdCardFonts() { sdCardFonts_.clear(); }
const std::map<int, SdCardFont*>& getSdCardFonts() const { return sdCardFonts_; }
bool isSdCardFont(int fontId) const { return sdCardFonts_.count(fontId) > 0; }
// Ensure SD card font glyph data is loaded for the given text. Called from layout code
// (which holds a const GfxRenderer&) before measuring word widths. Safe to call on non-SD fonts (no-op).
// styleMask: bitmask of styles to prepare (bit 0=regular, 1=bold, 2=italic, 3=bold-italic).
void ensureSdCardFontReady(int fontId, const char* utf8Text, uint8_t styleMask = 0x0F) const;
void ensureSdCardFontReady(int fontId, const std::vector<std::string>& words, bool includeHyphen,
uint8_t styleMask = 0x0F) const;
// Orientation control (affects logical width/height and coordinate transforms)
void setOrientation(const Orientation o) { orientation = o; }
Orientation getOrientation() const { return orientation; }
// Fading fix control
void setFadingFix(const bool enabled) { fadingFix = enabled; }
// Screen ops
int getScreenWidth() const;
int getScreenHeight() const;
void displayBuffer(HalDisplay::RefreshMode refreshMode = HalDisplay::FAST_REFRESH) const;
// EXPERIMENTAL: Windowed update - display only a rectangular region
// void displayWindow(int x, int y, int width, int height) const;
void invertScreen() const;
void clearScreen(uint8_t color = 0xFF) const;
void getOrientedViewableTRBL(int* outTop, int* outRight, int* outBottom, int* outLeft) const;
// Drawing
void drawPixel(int x, int y, bool state = true) const;
void drawLine(int x1, int y1, int x2, int y2, bool state = true) const;
void drawLine(int x1, int y1, int x2, int y2, int lineWidth, bool state) const;
void drawArc(int maxRadius, int cx, int cy, int xDir, int yDir, int lineWidth, bool state) const;
void drawRect(int x, int y, int width, int height, bool state = true) const;
void drawRect(int x, int y, int width, int height, int lineWidth, bool state) const;
void drawRoundedRect(int x, int y, int width, int height, int lineWidth, int cornerRadius, bool state) const;
void drawRoundedRect(int x, int y, int width, int height, int lineWidth, int cornerRadius, bool roundTopLeft,
bool roundTopRight, bool roundBottomLeft, bool roundBottomRight, bool state) const;
void maskRoundedRectOutsideCorners(int x, int y, int width, int height, int radius, Color color = Color::White) const;
void fillRect(int x, int y, int width, int height, bool state = true) const;
void fillRectDither(int x, int y, int width, int height, Color color) const;
void fillRoundedRect(int x, int y, int width, int height, int cornerRadius, Color color) const;
void fillRoundedRect(int x, int y, int width, int height, int cornerRadius, bool roundTopLeft, bool roundTopRight,
bool roundBottomLeft, bool roundBottomRight, Color color) const;
void drawImage(const uint8_t bitmap[], int x, int y, int width, int height) const;
void drawIcon(const uint8_t bitmap[], int x, int y, int width, int height) const;
void drawBitmap(const Bitmap& bitmap, int x, int y, int maxWidth, int maxHeight, float cropX = 0,
float cropY = 0) const;
void drawBitmap1Bit(const Bitmap& bitmap, int x, int y, int maxWidth, int maxHeight) const;
void fillPolygon(const int* xPoints, const int* yPoints, int numPoints, bool state = true) const;
// Text
int getTextWidth(int fontId, const char* text, EpdFontFamily::Style style = EpdFontFamily::REGULAR) const;
void drawCenteredText(int fontId, int y, const char* text, bool black = true,
EpdFontFamily::Style style = EpdFontFamily::REGULAR) const;
void drawText(int fontId, int x, int y, const char* text, bool black = true,
EpdFontFamily::Style style = EpdFontFamily::REGULAR) const;
int getSpaceWidth(int fontId, EpdFontFamily::Style style = EpdFontFamily::REGULAR) const;
/// Returns the total inter-word advance: fp4::toPixel(spaceAdvance + kern(leftCp,' ') + kern(' ',rightCp)).
/// Using a single snap avoids the +/-1 px rounding error that arises when space advance and kern are
/// snapped separately and then added as integers.
int getSpaceAdvance(int fontId, uint32_t leftCp, uint32_t rightCp, EpdFontFamily::Style style) const;
/// Returns the kerning adjustment between two adjacent codepoints.
int getKerning(int fontId, uint32_t leftCp, uint32_t rightCp, EpdFontFamily::Style style) const;
int getTextAdvanceX(int fontId, const char* text, EpdFontFamily::Style style) const;
int getFontAscenderSize(int fontId) const;
int getLineHeight(int fontId) const;
std::string truncatedText(int fontId, const char* text, int maxWidth,
EpdFontFamily::Style style = EpdFontFamily::REGULAR) const;
/// Word-wrap \p text into at most \p maxLines lines, each no wider than
/// \p maxWidth pixels. Overflowing words and excess lines are UTF-8-safely
/// truncated with an ellipsis (U+2026).
std::vector<std::string> wrappedText(int fontId, const char* text, int maxWidth, int maxLines,
EpdFontFamily::Style style = EpdFontFamily::REGULAR) const;
// Helper for drawing rotated text (90 degrees clockwise, for side buttons)
void drawTextRotated90CW(int fontId, int x, int y, const char* text, bool black = true,
EpdFontFamily::Style style = EpdFontFamily::REGULAR) const;
int getTextHeight(int fontId) const;
// Grayscale functions
void setRenderMode(const RenderMode mode) { this->renderMode = mode; }
RenderMode getRenderMode() const { return renderMode; }
void copyGrayscaleLsbBuffers() const;
void copyGrayscaleMsbBuffers() const;
void displayGrayBuffer() const;
bool storeBwBuffer(); // Returns true if buffer was stored successfully
void restoreBwBuffer(); // Restore and free the stored buffer
void cleanupGrayscaleWithFrameBuffer() const;
// Font helpers
const uint8_t* getGlyphBitmap(const EpdFontData* fontData, const EpdGlyph* glyph) const;
// Low level functions
uint8_t* getFrameBuffer() const;
size_t getBufferSize() const;
uint16_t getDisplayWidth() const { return panelWidth; }
uint16_t getDisplayHeight() const { return panelHeight; }
uint16_t getDisplayWidthBytes() const { return panelWidthBytes; }
// Region cache: take a logical (orientation-aware) rect, hit the framebuffer
// bytes that the rect can have touched, and pump them in or out of a caller-
// supplied buffer. Used by HomeActivity to snapshot just the cover tile
// (~16 KB in Portrait) instead of cloning the entire 48 KB framebuffer.
//
// getRegionByteSize: required buffer length for the rect at current orientation.
// copyRegionToBuffer / copyBufferToRegion: false if `bufSize` is smaller than that.
size_t getRegionByteSize(int logicalX, int logicalY, int logicalW, int logicalH) const;
bool copyRegionToBuffer(int logicalX, int logicalY, int logicalW, int logicalH, uint8_t* buf, size_t bufSize) const;
bool copyBufferToRegion(int logicalX, int logicalY, int logicalW, int logicalH, const uint8_t* buf,
size_t bufSize) const;
};