Initial scaffold

This commit is contained in:
jpirnay
2026-04-02 11:23:01 +02:00
parent aa085425af
commit 9fb03ae237
12 changed files with 1913 additions and 0 deletions
+19
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@@ -290,3 +290,22 @@ STR_LINK: "[link]"
STR_SCREENSHOT_BUTTON: "Take screenshot"
STR_AUTO_TURN_ENABLED: "Auto Turn Enabled: "
STR_AUTO_TURN_PAGES_PER_MIN: "Auto Turn (Pages Per Minute)"
STR_WEATHER_LOCATION: "Location: "
STR_WEATHER_NO_LOCATION: "No location set for weather"
STR_WEATHER_FETCH_FAILED: "Failed to fetch weather"
STR_WEATHER_SETTINGS: "Settings"
STR_WEATHER_REFRESH: "Refresh Weather"
STR_WEATHER_FEELS_LIKE: "Feels like: "
STR_WEATHER_HUMIDITY: "Humidity: "
STR_WEATHER_WIND: "Wind: "
STR_WEATHER_PRESSURE: "Pressure: "
STR_WEATHER_LAST_UPDATED: "Last updated: "
STR_WEATHER_PRECIP: "Precipitation: "
STR_WEATHER_PRECIP_UNIT: "Units:"
STR_WEATHER_WIND_UNIT: "Units:"
STR_WEATHER_TEMP_UNIT: "Units:"
STR_WEATHER_48H_FORECAST: "48-hour forecast"
STR_WEATHER_SEARCH_CITY: "Search city"
STR_WEATHER_LONGITUDE: "Longitude: "
STR_WEATHER_LATITUDE: "Latitude: "
STR_WEATHER_SEARCH_RESULTS: "Search results"
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@@ -0,0 +1,334 @@
#include "WeatherClient.h"
#include <ArduinoJson.h>
#include <HalStorage.h>
#include <Logging.h>
#include <ctime>
#include "../../src/network/HttpDownloader.h"
namespace {
constexpr char WEATHER_CACHE_FILE[] = "/.crosspoint/weather_cache.json";
std::string buildForecastUrl(const WeatherSettingsStore& settings) {
std::string url = "https://api.open-meteo.com/v1/forecast?";
url += "latitude=" + std::to_string(settings.getLatitude());
url += "&longitude=" + std::to_string(settings.getLongitude());
url +=
"&current=temperature_2m,relative_humidity_2m,apparent_temperature,"
"weather_code,wind_speed_10m,wind_direction_10m,is_day,precipitation,uv_index";
url += "&hourly=temperature_2m,precipitation,precipitation_probability,weather_code,is_day";
url +=
"&daily=temperature_2m_max,temperature_2m_min,weather_code,"
"precipitation_sum,sunrise,sunset,uv_index_max";
url += "&timezone=auto&timeformat=unixtime";
url += std::string("&temperature_unit=") + settings.getTempUnitParam();
url += std::string("&wind_speed_unit=") + settings.getWindUnitParam();
url += std::string("&precipitation_unit=") + settings.getPrecipUnitParam();
url += "&forecast_days=" + std::to_string(settings.getForecastDays());
// Request 48 hours of hourly data
url += "&forecast_hours=48";
return url;
}
} // namespace
WeatherData WeatherClient::getWeather(const WeatherSettingsStore& settings, bool forceRefresh) {
if (!settings.hasLocation()) {
WeatherData data;
data.errorMessage = "No location configured";
return data;
}
if (!forceRefresh) {
WeatherData cached;
if (loadCache(cached) && cached.valid) {
time_t now;
time(&now);
if (now - cached.fetchedAt < CACHE_TTL_SECONDS) {
LOG_DBG("WEA", "Using cached weather data (age: %ld s)", (long)(now - cached.fetchedAt));
return cached;
}
LOG_DBG("WEA", "Cache expired (age: %ld s)", (long)(now - cached.fetchedAt));
}
}
return fetchFromApi(settings);
}
WeatherData WeatherClient::fetchFromApi(const WeatherSettingsStore& settings) {
WeatherData data;
std::string url = buildForecastUrl(settings);
LOG_DBG("WEA", "Fetching weather from API");
std::string response;
if (!HttpDownloader::fetchUrl(url, response)) {
data.errorMessage = "Network error";
LOG_ERR("WEA", "Failed to fetch weather data");
return data;
}
if (!parseWeatherJson(response, data)) {
LOG_ERR("WEA", "Failed to parse weather JSON");
return data;
}
data.valid = true;
time(&data.fetchedAt);
saveCache(data);
LOG_DBG("WEA", "Weather data fetched and cached");
return data;
}
bool WeatherClient::parseWeatherJson(const std::string& json, WeatherData& data) {
JsonDocument doc;
auto error = deserializeJson(doc, json);
if (error) {
data.errorMessage = "JSON parse error";
LOG_ERR("WEA", "JSON parse error: %s", error.c_str());
return false;
}
// Check for API error
if (doc["error"] | false) {
data.errorMessage = doc["reason"] | "API error";
LOG_ERR("WEA", "API error: %s", data.errorMessage.c_str());
return false;
}
data.timezone = doc["timezone"] | std::string("");
data.utcOffsetSeconds = doc["utc_offset_seconds"] | 0;
// Parse current weather
JsonObject current = doc["current"];
if (current) {
data.current.temperature = current["temperature_2m"] | 0.0f;
data.current.apparentTemperature = current["apparent_temperature"] | 0.0f;
data.current.humidity = current["relative_humidity_2m"] | 0;
data.current.weatherCode = current["weather_code"] | 0;
data.current.windSpeed = current["wind_speed_10m"] | 0.0f;
data.current.windDirection = current["wind_direction_10m"] | 0;
data.current.precipitation = current["precipitation"] | 0.0f;
data.current.uvIndex = current["uv_index"] | 0.0f;
data.current.isDay = (current["is_day"] | 1) != 0;
}
// Parse daily forecast
JsonObject daily = doc["daily"];
if (daily) {
JsonArray times = daily["time"];
JsonArray tempMax = daily["temperature_2m_max"];
JsonArray tempMin = daily["temperature_2m_min"];
JsonArray codes = daily["weather_code"];
JsonArray precip = daily["precipitation_sum"];
JsonArray sunrise = daily["sunrise"];
JsonArray sunset = daily["sunset"];
JsonArray uvMax = daily["uv_index_max"];
size_t count = times.size();
data.daily.reserve(count);
for (size_t i = 0; i < count; i++) {
DailyForecast day;
day.date = times[i] | (time_t)0;
day.tempMax = tempMax[i] | 0.0f;
day.tempMin = tempMin[i] | 0.0f;
day.weatherCode = codes[i] | 0;
day.precipSum = precip[i] | 0.0f;
day.sunrise = sunrise[i] | (time_t)0;
day.sunset = sunset[i] | (time_t)0;
day.uvIndexMax = uvMax[i] | 0.0f;
data.daily.push_back(day);
}
}
// Parse hourly forecast
JsonObject hourly = doc["hourly"];
if (hourly) {
JsonArray times = hourly["time"];
JsonArray temp = hourly["temperature_2m"];
JsonArray precip = hourly["precipitation"];
JsonArray precipProb = hourly["precipitation_probability"];
JsonArray codes = hourly["weather_code"];
JsonArray isDay = hourly["is_day"];
size_t count = times.size();
data.hourly.reserve(count);
for (size_t i = 0; i < count; i++) {
HourlyForecast hour;
hour.time = times[i] | (time_t)0;
hour.temperature = temp[i] | 0.0f;
hour.precipitation = precip[i] | 0.0f;
hour.precipitationProbability = precipProb[i] | 0;
hour.weatherCode = codes[i] | 0;
hour.isDay = (isDay[i] | 1) != 0;
data.hourly.push_back(hour);
}
}
return true;
}
bool WeatherClient::saveCache(const WeatherData& data) {
Storage.mkdir("/.crosspoint");
JsonDocument doc;
doc["fetchedAt"] = data.fetchedAt;
doc["timezone"] = data.timezone;
doc["utcOffsetSeconds"] = data.utcOffsetSeconds;
// Current
JsonObject cur = doc["current"].to<JsonObject>();
cur["temperature"] = data.current.temperature;
cur["apparentTemperature"] = data.current.apparentTemperature;
cur["humidity"] = data.current.humidity;
cur["weatherCode"] = data.current.weatherCode;
cur["windSpeed"] = data.current.windSpeed;
cur["windDirection"] = data.current.windDirection;
cur["precipitation"] = data.current.precipitation;
cur["uvIndex"] = data.current.uvIndex;
cur["isDay"] = data.current.isDay;
// Daily
JsonArray dailyArr = doc["daily"].to<JsonArray>();
for (const auto& day : data.daily) {
JsonObject d = dailyArr.add<JsonObject>();
d["date"] = day.date;
d["tempMax"] = day.tempMax;
d["tempMin"] = day.tempMin;
d["weatherCode"] = day.weatherCode;
d["precipSum"] = day.precipSum;
d["uvIndexMax"] = day.uvIndexMax;
d["sunrise"] = day.sunrise;
d["sunset"] = day.sunset;
}
// Hourly
JsonArray hourlyArr = doc["hourly"].to<JsonArray>();
for (const auto& hour : data.hourly) {
JsonObject h = hourlyArr.add<JsonObject>();
h["time"] = hour.time;
h["temperature"] = hour.temperature;
h["precipitation"] = hour.precipitation;
h["precipProb"] = hour.precipitationProbability;
h["weatherCode"] = hour.weatherCode;
h["isDay"] = hour.isDay;
}
String json;
serializeJson(doc, json);
return Storage.writeFile(WEATHER_CACHE_FILE, json);
}
bool WeatherClient::loadCache(WeatherData& data) {
if (!Storage.exists(WEATHER_CACHE_FILE)) {
return false;
}
String json = Storage.readFile(WEATHER_CACHE_FILE);
if (json.isEmpty()) {
return false;
}
JsonDocument doc;
auto error = deserializeJson(doc, json);
if (error) {
LOG_ERR("WEA", "Cache parse error: %s", error.c_str());
return false;
}
data.fetchedAt = doc["fetchedAt"] | (time_t)0;
data.timezone = doc["timezone"] | std::string("");
data.utcOffsetSeconds = doc["utcOffsetSeconds"] | 0;
// Current
JsonObject cur = doc["current"];
if (cur) {
data.current.temperature = cur["temperature"] | 0.0f;
data.current.apparentTemperature = cur["apparentTemperature"] | 0.0f;
data.current.humidity = cur["humidity"] | 0;
data.current.weatherCode = cur["weatherCode"] | 0;
data.current.windSpeed = cur["windSpeed"] | 0.0f;
data.current.windDirection = cur["windDirection"] | 0;
data.current.precipitation = cur["precipitation"] | 0.0f;
data.current.uvIndex = cur["uvIndex"] | 0.0f;
data.current.isDay = cur["isDay"] | true;
}
// Daily
JsonArray dailyArr = doc["daily"].as<JsonArray>();
for (JsonObject d : dailyArr) {
DailyForecast day;
day.date = d["date"] | (time_t)0;
day.tempMax = d["tempMax"] | 0.0f;
day.tempMin = d["tempMin"] | 0.0f;
day.weatherCode = d["weatherCode"] | 0;
day.precipSum = d["precipSum"] | 0.0f;
day.uvIndexMax = d["uvIndexMax"] | 0.0f;
day.sunrise = d["sunrise"] | (time_t)0;
day.sunset = d["sunset"] | (time_t)0;
data.daily.push_back(day);
}
// Hourly
JsonArray hourlyArr = doc["hourly"].as<JsonArray>();
for (JsonObject h : hourlyArr) {
HourlyForecast hour;
hour.time = h["time"] | (time_t)0;
hour.temperature = h["temperature"] | 0.0f;
hour.precipitation = h["precipitation"] | 0.0f;
hour.precipitationProbability = h["precipProb"] | 0;
hour.weatherCode = h["weatherCode"] | 0;
hour.isDay = h["isDay"] | true;
data.hourly.push_back(hour);
}
data.valid = true;
LOG_DBG("WEA", "Cache loaded, fetchedAt=%ld", (long)data.fetchedAt);
return true;
}
std::vector<GeocodingResult> WeatherClient::searchCity(const std::string& query) {
std::vector<GeocodingResult> results;
std::string url = "https://geocoding-api.open-meteo.com/v1/search?name=";
// Simple URL encoding for the query
for (char c : query) {
if (c == ' ') {
url += "%20";
} else if (isalnum(c) || c == '-' || c == '_' || c == '.') {
url += c;
} else {
char buf[4];
snprintf(buf, sizeof(buf), "%%%02X", (unsigned char)c);
url += buf;
}
}
url += "&count=5&language=en";
std::string response;
if (!HttpDownloader::fetchUrl(url, response)) {
LOG_ERR("WEA", "Geocoding request failed");
return results;
}
JsonDocument doc;
auto error = deserializeJson(doc, response);
if (error) {
LOG_ERR("WEA", "Geocoding parse error: %s", error.c_str());
return results;
}
JsonArray arr = doc["results"].as<JsonArray>();
for (JsonObject obj : arr) {
GeocodingResult r;
r.name = obj["name"] | std::string("");
r.country = obj["country"] | std::string("");
r.admin1 = obj["admin1"] | std::string("");
r.latitude = obj["latitude"] | 0.0f;
r.longitude = obj["longitude"] | 0.0f;
results.push_back(r);
}
LOG_DBG("WEA", "Geocoding found %zu results for '%s'", results.size(), query.c_str());
return results;
}
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#pragma once
#include <string>
#include "WeatherData.h"
#include "WeatherSettingsStore.h"
class WeatherClient {
public:
/// Fetch weather data, using cache if valid (< 30 min old).
/// If forceRefresh is true, always fetches from the API.
static WeatherData getWeather(const WeatherSettingsStore& settings, bool forceRefresh = false);
/// Search for cities by name via Open-Meteo geocoding API.
/// Returns up to 5 results.
static std::vector<GeocodingResult> searchCity(const std::string& query);
private:
static WeatherData fetchFromApi(const WeatherSettingsStore& settings);
static bool parseWeatherJson(const std::string& json, WeatherData& data);
static bool saveCache(const WeatherData& data);
static bool loadCache(WeatherData& data);
static constexpr int CACHE_TTL_SECONDS = 30 * 60; // 30 minutes
};
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#pragma once
#include <cstdint>
#include <ctime>
#include <string>
#include <vector>
struct CurrentWeather {
float temperature = 0;
float apparentTemperature = 0;
int humidity = 0;
int weatherCode = 0;
float windSpeed = 0;
int windDirection = 0;
float precipitation = 0;
float uvIndex = 0;
bool isDay = true;
};
struct DailyForecast {
time_t date = 0;
float tempMax = 0;
float tempMin = 0;
int weatherCode = 0;
float precipSum = 0;
float uvIndexMax = 0;
time_t sunrise = 0;
time_t sunset = 0;
};
struct HourlyForecast {
time_t time = 0;
float temperature = 0;
float precipitation = 0;
int precipitationProbability = 0;
int weatherCode = 0;
bool isDay = true;
};
struct WeatherData {
CurrentWeather current;
std::vector<DailyForecast> daily;
std::vector<HourlyForecast> hourly;
std::string timezone;
int utcOffsetSeconds = 0;
time_t fetchedAt = 0;
bool valid = false;
std::string errorMessage;
};
struct GeocodingResult {
std::string name;
std::string country;
std::string admin1; // State/region
float latitude = 0;
float longitude = 0;
};
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#include "WeatherIcons.h"
// ============================================================================
// 48x48 Large Weather Icons (1-bit, MSB-first, row-major)
// Each row = 48 pixels = 6 bytes. Total = 48 * 6 = 288 bytes per icon.
// Pixel ON (1) = white/clear, Pixel OFF (0) = black/drawn.
// These are "inverted" bitmaps - 0 bits are drawn as black pixels.
// ============================================================================
// Clear Day - Sun with rays
// clang-format off
static const uint8_t ICON_CLEAR_DAY_48[] = {
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF,
0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF,
0xFF,0x8F,0xFE,0x7F,0xF1,0xFF, 0xFF,0x1F,0xFE,0x7F,0xF8,0xFF, 0xFF,0x3F,0x80,0x01,0xFC,0xFF,
0xFF,0x7F,0x00,0x00,0xFE,0xFF, 0xFF,0xFC,0x00,0x00,0x3F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF,
0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF,
0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xE0,0xC0,0x00,0x00,0x03,0x07,
0xE0,0x80,0x00,0x00,0x01,0x07, 0xF0,0x80,0x00,0x00,0x01,0x0F, 0xF8,0x80,0x00,0x00,0x01,0x1F,
0xFC,0x80,0x00,0x00,0x01,0x3F, 0xFC,0x80,0x00,0x00,0x01,0x3F, 0xF8,0x80,0x00,0x00,0x01,0x1F,
0xF0,0x80,0x00,0x00,0x01,0x0F, 0xE0,0x80,0x00,0x00,0x01,0x07, 0xE0,0xC0,0x00,0x00,0x03,0x07,
0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF,
0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF,
0xFF,0xFC,0x00,0x00,0x3F,0xFF, 0xFF,0x7F,0x00,0x00,0xFE,0xFF, 0xFF,0x3F,0x80,0x01,0xFC,0xFF,
0xFF,0x1F,0xFE,0x7F,0xF8,0xFF, 0xFF,0x8F,0xFE,0x7F,0xF1,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF,
0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF,
0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
};
// Clear Night - Moon crescent
static const uint8_t ICON_CLEAR_NIGHT_48[] = {
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFC,0x0F,0xFF,0xFF, 0xFF,0xFF,0xF0,0x03,0xFF,0xFF,
0xFF,0xFF,0xE0,0x01,0xFF,0xFF, 0xFF,0xFF,0xC0,0x00,0xFF,0xFF, 0xFF,0xFF,0x80,0x00,0x7F,0xFF,
0xFF,0xFF,0x00,0x00,0x3F,0xFF, 0xFF,0xFF,0x00,0x00,0x3F,0xFF, 0xFF,0xFE,0x00,0x00,0x1F,0xFF,
0xFF,0xFE,0x00,0x00,0x3F,0xFF, 0xFF,0xFC,0x00,0x00,0x7F,0xFF, 0xFF,0xFC,0x00,0x00,0xFF,0xFF,
0xFF,0xFC,0x00,0x01,0xFF,0xFF, 0xFF,0xF8,0x00,0x03,0xFF,0xFF, 0xFF,0xF8,0x00,0x07,0xFF,0xFF,
0xFF,0xF8,0x00,0x07,0xFF,0xFF, 0xFF,0xF8,0x00,0x0F,0xFF,0xFF, 0xFF,0xF8,0x00,0x0F,0xFF,0xFF,
0xFF,0xF8,0x00,0x0F,0xFF,0xFF, 0xFF,0xF8,0x00,0x0F,0xFF,0xFF, 0xFF,0xF8,0x00,0x0F,0xFF,0xFF,
0xFF,0xF8,0x00,0x0F,0xFF,0xFF, 0xFF,0xF8,0x00,0x07,0xFF,0xFF, 0xFF,0xF8,0x00,0x07,0xFF,0xFF,
0xFF,0xF8,0x00,0x03,0xFF,0xFF, 0xFF,0xFC,0x00,0x01,0xFF,0xFF, 0xFF,0xFC,0x00,0x00,0xFF,0xFF,
0xFF,0xFC,0x00,0x00,0x7F,0xFF, 0xFF,0xFE,0x00,0x00,0x3F,0xFF, 0xFF,0xFE,0x00,0x00,0x1F,0xFF,
0xFF,0xFF,0x00,0x00,0x1F,0xFF, 0xFF,0xFF,0x00,0x00,0x3F,0xFF, 0xFF,0xFF,0x80,0x00,0x7F,0xFF,
0xFF,0xFF,0xC0,0x00,0xFF,0xFF, 0xFF,0xFF,0xE0,0x01,0xFF,0xFF, 0xFF,0xFF,0xF0,0x03,0xFF,0xFF,
0xFF,0xFF,0xFC,0x0F,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
};
// Partly Cloudy Day - Sun behind cloud
static const uint8_t ICON_PARTLY_CLOUDY_DAY_48[] = {
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF,
0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0x9F,0xFE,0x7F,0xF9,0xFF,
0xFF,0x3F,0xFE,0x7F,0xFC,0xFF, 0xFF,0x7F,0x80,0x01,0xFE,0xFF, 0xFF,0xFF,0x00,0x00,0xFF,0xFF,
0xFF,0xFC,0x00,0x00,0x3F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF, 0xFF,0xF0,0x00,0x00,0x0F,0xFF,
0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xE0,0xE0,0x00,0x00,0x07,0x07, 0xF0,0xE0,0x00,0x00,0x07,0x0F,
0xF8,0xE0,0x00,0x00,0x07,0x1F, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xF0,0x00,0x00,0x0F,0xFF,
0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF, 0xFF,0xFC,0x00,0x00,0x3F,0xFF,
0xFF,0xFE,0x00,0x00,0x7F,0xFF, 0xFF,0xFC,0x00,0x00,0x3F,0xFF, 0xFF,0xF0,0x00,0x00,0x0F,0xFF,
0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF,
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFE,0x00,0x00,0x00,0x00,0x7F,
0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F,
0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F,
0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFF,0x00,0x00,0x00,0x00,0xFF,
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0xF0,0x00,0x00,0x0F,0xFF,
0xFF,0xFE,0x00,0x00,0x7F,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
};
// Partly Cloudy Night - Moon behind cloud (reuse partly cloudy day for simplicity)
static const uint8_t* ICON_PARTLY_CLOUDY_NIGHT_48 = ICON_PARTLY_CLOUDY_DAY_48;
// Overcast - Full cloud
static const uint8_t ICON_OVERCAST_48[] = {
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFC,0x3F,0xFF,0xFF,
0xFF,0xFF,0xF0,0x0F,0xFF,0xFF, 0xFF,0xFF,0xE0,0x07,0xFF,0xFF, 0xFF,0xFF,0xC0,0x03,0xFF,0xFF,
0xFF,0xFF,0x80,0x01,0xFF,0xFF, 0xFF,0xFF,0x00,0x00,0xFF,0xFF, 0xFF,0xFF,0x00,0x00,0xFF,0xFF,
0xFF,0xFE,0x00,0x00,0x7F,0xFF, 0xFF,0xFC,0x00,0x00,0x3F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF,
0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF,
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFE,0x00,0x00,0x00,0x00,0x7F,
0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F,
0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F,
0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F,
0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFF,0x00,0x00,0x00,0x00,0xFF,
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0xF0,0x00,0x00,0x0F,0xFF,
0xFF,0xFE,0x00,0x00,0x7F,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
};
// Rain - Cloud with rain drops
static const uint8_t ICON_RAIN_48[] = {
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFC,0x3F,0xFF,0xFF, 0xFF,0xFF,0xF0,0x0F,0xFF,0xFF,
0xFF,0xFF,0xE0,0x07,0xFF,0xFF, 0xFF,0xFF,0xC0,0x03,0xFF,0xFF, 0xFF,0xFF,0x80,0x01,0xFF,0xFF,
0xFF,0xFF,0x00,0x00,0xFF,0xFF, 0xFF,0xFE,0x00,0x00,0x7F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF,
0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF,
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFE,0x00,0x00,0x00,0x00,0x7F,
0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F,
0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFF,0x00,0x00,0x00,0x00,0xFF,
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xFC,0x00,0x00,0x3F,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFB,0xDF,0xBF,0x7F,0xFF,
0xFF,0xF3,0xCF,0x9F,0x3F,0xFF, 0xFF,0xF3,0xCF,0x9F,0x3F,0xFF, 0xFF,0xE7,0xE7,0xCF,0x9F,0xFF,
0xFF,0xE7,0xE7,0xCF,0x9F,0xFF, 0xFF,0xCF,0xF3,0xE7,0xCF,0xFF, 0xFF,0xCF,0xF3,0xE7,0xCF,0xFF,
0xFF,0xCF,0xF3,0xE7,0xCF,0xFF, 0xFF,0xDF,0xFB,0xF7,0xEF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
};
// Snow - Cloud with snowflakes
static const uint8_t ICON_SNOW_48[] = {
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFC,0x3F,0xFF,0xFF, 0xFF,0xFF,0xF0,0x0F,0xFF,0xFF,
0xFF,0xFF,0xE0,0x07,0xFF,0xFF, 0xFF,0xFF,0xC0,0x03,0xFF,0xFF, 0xFF,0xFF,0x80,0x01,0xFF,0xFF,
0xFF,0xFF,0x00,0x00,0xFF,0xFF, 0xFF,0xFE,0x00,0x00,0x7F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF,
0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF,
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFE,0x00,0x00,0x00,0x00,0x7F,
0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F,
0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFF,0x00,0x00,0x00,0x00,0xFF,
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xFC,0x00,0x00,0x3F,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xF9,0xE7,0xCF,0x3F,0xFF,
0xFF,0xFC,0xF3,0xE7,0x9F,0xFF, 0xFF,0xFE,0x79,0xF3,0xCF,0xFF, 0xFF,0xFF,0x3C,0xF9,0xE7,0xFF,
0xFF,0xFE,0x79,0xF3,0xCF,0xFF, 0xFF,0xFC,0xF3,0xE7,0x9F,0xFF, 0xFF,0xF9,0xE7,0xCF,0x3F,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
};
// Thunderstorm - Cloud with lightning bolt
static const uint8_t ICON_THUNDERSTORM_48[] = {
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFC,0x3F,0xFF,0xFF, 0xFF,0xFF,0xF0,0x0F,0xFF,0xFF,
0xFF,0xFF,0xE0,0x07,0xFF,0xFF, 0xFF,0xFF,0xC0,0x03,0xFF,0xFF, 0xFF,0xFF,0x80,0x01,0xFF,0xFF,
0xFF,0xFF,0x00,0x00,0xFF,0xFF, 0xFF,0xFE,0x00,0x00,0x7F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF,
0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF,
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFE,0x00,0x00,0x00,0x00,0x7F,
0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F,
0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFF,0x00,0x00,0x00,0x00,0xFF,
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xFC,0x00,0x00,0x3F,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xF8,0xFF,0xFF,0xFF, 0xFF,0xFF,0xF1,0xFF,0xFF,0xFF,
0xFF,0xFF,0xE3,0xFF,0xFF,0xFF, 0xFF,0xFF,0xC7,0xFF,0xFF,0xFF, 0xFF,0xFF,0x80,0x3F,0xFF,0xFF,
0xFF,0xFF,0x00,0x7F,0xFF,0xFF, 0xFF,0xFF,0xF0,0xFF,0xFF,0xFF, 0xFF,0xFF,0xE1,0xFF,0xFF,0xFF,
0xFF,0xFF,0xC3,0xFF,0xFF,0xFF, 0xFF,0xFF,0x87,0xFF,0xFF,0xFF, 0xFF,0xFF,0x0F,0xFF,0xFF,0xFF,
0xFF,0xFF,0x1F,0xFF,0xFF,0xFF, 0xFF,0xFF,0x3F,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
};
// Fog - Horizontal lines
static const uint8_t ICON_FOG_48[] = {
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0x00,0x00,0x00,0x00,0xFF,
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF,
0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF,
0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
};
// clang-format on
// ============================================================================
// 24x24 Small Weather Icons (1-bit, MSB-first)
// Each row = 24 pixels = 3 bytes. Total = 24 * 3 = 72 bytes per icon.
// ============================================================================
// clang-format off
// Small Clear Day - Sun
static const uint8_t ICON_CLEAR_DAY_24[] = {
0xFF,0xFF,0xFF, 0xFF,0xE7,0xFF, 0xFF,0xE7,0xFF, 0xFF,0xE7,0xFF,
0xF3,0xE7,0xCF, 0xF9,0x00,0x9F, 0xFF,0x00,0xFF, 0xFE,0x00,0x7F,
0xFC,0x00,0x3F, 0xFC,0x00,0x3F, 0xE0,0x00,0x07, 0xE0,0x00,0x07,
0xE0,0x00,0x07, 0xE0,0x00,0x07, 0xFC,0x00,0x3F, 0xFC,0x00,0x3F,
0xFE,0x00,0x7F, 0xFF,0x00,0xFF, 0xF9,0x00,0x9F, 0xF3,0xE7,0xCF,
0xFF,0xE7,0xFF, 0xFF,0xE7,0xFF, 0xFF,0xE7,0xFF, 0xFF,0xFF,0xFF,
};
// Small Clear Night - Moon
static const uint8_t ICON_CLEAR_NIGHT_24[] = {
0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xF0,0xFF, 0xFF,0xE0,0x7F,
0xFF,0xC0,0x3F, 0xFF,0x80,0x3F, 0xFF,0x80,0x7F, 0xFF,0x00,0xFF,
0xFF,0x01,0xFF, 0xFF,0x03,0xFF, 0xFF,0x03,0xFF, 0xFF,0x03,0xFF,
0xFF,0x03,0xFF, 0xFF,0x03,0xFF, 0xFF,0x01,0xFF, 0xFF,0x00,0xFF,
0xFF,0x80,0x7F, 0xFF,0x80,0x3F, 0xFF,0xC0,0x3F, 0xFF,0xE0,0x7F,
0xFF,0xF0,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,
};
// Small Partly Cloudy
static const uint8_t ICON_PARTLY_CLOUDY_24[] = {
0xFF,0xFF,0xFF, 0xFF,0xE7,0xFF, 0xFB,0xE7,0xDF, 0xFD,0x00,0xBF,
0xFF,0x00,0xFF, 0xFE,0x00,0x7F, 0xFE,0x00,0x7F, 0xFC,0x00,0x3F,
0xFF,0x00,0x7F, 0xFE,0x00,0x3F, 0xFC,0x00,0x1F, 0xF8,0x00,0x0F,
0xF0,0x00,0x0F, 0xF0,0x00,0x07, 0xE0,0x00,0x07, 0xE0,0x00,0x07,
0xE0,0x00,0x07, 0xE0,0x00,0x07, 0xF0,0x00,0x0F, 0xF8,0x00,0x1F,
0xFF,0x00,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,
};
// Small Overcast - Cloud
static const uint8_t ICON_OVERCAST_24[] = {
0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,
0xFF,0xF0,0xFF, 0xFF,0xE0,0x7F, 0xFF,0xC0,0x3F, 0xFF,0x80,0x1F,
0xFF,0x00,0x1F, 0xFE,0x00,0x0F, 0xFC,0x00,0x07, 0xF8,0x00,0x07,
0xF0,0x00,0x03, 0xE0,0x00,0x03, 0xE0,0x00,0x03, 0xE0,0x00,0x03,
0xE0,0x00,0x03, 0xF0,0x00,0x07, 0xF8,0x00,0x0F, 0xFE,0x00,0x7F,
0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,
};
// Small Rain
static const uint8_t ICON_RAIN_24[] = {
0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xF0,0xFF, 0xFF,0xE0,0x7F,
0xFF,0x80,0x1F, 0xFF,0x00,0x0F, 0xFE,0x00,0x07, 0xFC,0x00,0x07,
0xF0,0x00,0x03, 0xE0,0x00,0x03, 0xE0,0x00,0x03, 0xE0,0x00,0x03,
0xF0,0x00,0x07, 0xF8,0x00,0x0F, 0xFF,0x00,0xFF, 0xFF,0xFF,0xFF,
0xFE,0xF7,0xBF, 0xFD,0xEF,0x7F, 0xFD,0xEF,0x7F, 0xFB,0xDF,0x7F,
0xFB,0xDF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,
};
// Small Snow
static const uint8_t ICON_SNOW_24[] = {
0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xF0,0xFF, 0xFF,0xE0,0x7F,
0xFF,0x80,0x1F, 0xFF,0x00,0x0F, 0xFE,0x00,0x07, 0xFC,0x00,0x07,
0xF0,0x00,0x03, 0xE0,0x00,0x03, 0xE0,0x00,0x03, 0xE0,0x00,0x03,
0xF0,0x00,0x07, 0xF8,0x00,0x0F, 0xFF,0x00,0xFF, 0xFF,0xFF,0xFF,
0xFE,0xF7,0xBF, 0xFF,0x7B,0xDF, 0xFE,0xF7,0xBF, 0xFF,0x7B,0xDF,
0xFE,0xF7,0xBF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,
};
// Small Thunderstorm
static const uint8_t ICON_THUNDERSTORM_24[] = {
0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xF0,0xFF, 0xFF,0xE0,0x7F,
0xFF,0x80,0x1F, 0xFF,0x00,0x0F, 0xFE,0x00,0x07, 0xFC,0x00,0x07,
0xF0,0x00,0x03, 0xE0,0x00,0x03, 0xE0,0x00,0x03, 0xE0,0x00,0x03,
0xF0,0x00,0x07, 0xF8,0x00,0x0F, 0xFF,0x00,0xFF, 0xFF,0xFF,0xFF,
0xFF,0xF1,0xFF, 0xFF,0xE3,0xFF, 0xFF,0xC0,0xFF, 0xFF,0xF1,0xFF,
0xFF,0xE3,0xFF, 0xFF,0xC7,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,
};
// Small Fog
static const uint8_t ICON_FOG_24[] = {
0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xF0,0x00,0x0F, 0xE0,0x00,0x07,
0xF0,0x00,0x0F, 0xFF,0xFF,0xFF, 0xF8,0x00,0x1F, 0xF0,0x00,0x0F,
0xF8,0x00,0x1F, 0xFF,0xFF,0xFF, 0xF0,0x00,0x0F, 0xE0,0x00,0x07,
0xF0,0x00,0x0F, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,
};
// clang-format on
// ============================================================================
// Lookup functions
// ============================================================================
const uint8_t* getWeatherIconLarge(WeatherIconType type) {
switch (type) {
case WeatherIconType::CLEAR_DAY:
return ICON_CLEAR_DAY_48;
case WeatherIconType::CLEAR_NIGHT:
return ICON_CLEAR_NIGHT_48;
case WeatherIconType::PARTLY_CLOUDY_DAY:
return ICON_PARTLY_CLOUDY_DAY_48;
case WeatherIconType::PARTLY_CLOUDY_NIGHT:
return ICON_PARTLY_CLOUDY_NIGHT_48;
case WeatherIconType::OVERCAST:
return ICON_OVERCAST_48;
case WeatherIconType::FOG:
return ICON_FOG_48;
case WeatherIconType::DRIZZLE:
case WeatherIconType::RAIN:
case WeatherIconType::SHOWERS:
return ICON_RAIN_48;
case WeatherIconType::SNOW:
return ICON_SNOW_48;
case WeatherIconType::THUNDERSTORM:
return ICON_THUNDERSTORM_48;
default:
return ICON_OVERCAST_48;
}
}
const uint8_t* getWeatherIconSmall(WeatherIconType type) {
switch (type) {
case WeatherIconType::CLEAR_DAY:
return ICON_CLEAR_DAY_24;
case WeatherIconType::CLEAR_NIGHT:
return ICON_CLEAR_NIGHT_24;
case WeatherIconType::PARTLY_CLOUDY_DAY:
case WeatherIconType::PARTLY_CLOUDY_NIGHT:
return ICON_PARTLY_CLOUDY_24;
case WeatherIconType::OVERCAST:
return ICON_OVERCAST_24;
case WeatherIconType::FOG:
return ICON_FOG_24;
case WeatherIconType::DRIZZLE:
case WeatherIconType::RAIN:
case WeatherIconType::SHOWERS:
return ICON_RAIN_24;
case WeatherIconType::SNOW:
return ICON_SNOW_24;
case WeatherIconType::THUNDERSTORM:
return ICON_THUNDERSTORM_24;
default:
return ICON_OVERCAST_24;
}
}
const char* getWeatherDescription(int wmoCode) {
switch (wmoCode) {
case 0:
return "Clear sky";
case 1:
return "Mainly clear";
case 2:
return "Partly cloudy";
case 3:
return "Overcast";
case 45:
return "Fog";
case 48:
return "Rime fog";
case 51:
return "Light drizzle";
case 53:
return "Drizzle";
case 55:
return "Dense drizzle";
case 56:
return "Freezing drizzle";
case 57:
return "Dense freezing drizzle";
case 61:
return "Slight rain";
case 63:
return "Moderate rain";
case 65:
return "Heavy rain";
case 66:
return "Freezing rain";
case 67:
return "Heavy freezing rain";
case 71:
return "Slight snow";
case 73:
return "Moderate snow";
case 75:
return "Heavy snow";
case 77:
return "Snow grains";
case 80:
return "Slight showers";
case 81:
return "Moderate showers";
case 82:
return "Violent showers";
case 85:
return "Snow showers";
case 86:
return "Heavy snow showers";
case 95:
return "Thunderstorm";
case 96:
return "Thunderstorm, hail";
case 99:
return "Thunderstorm, heavy hail";
default:
return "Unknown";
}
}
const char* getWindDirectionText(int degrees) {
// Normalize to 0-360
degrees = ((degrees % 360) + 360) % 360;
if (degrees >= 338 || degrees < 23) return "N";
if (degrees < 68) return "NE";
if (degrees < 113) return "E";
if (degrees < 158) return "SE";
if (degrees < 203) return "S";
if (degrees < 248) return "SW";
if (degrees < 293) return "W";
return "NW";
}
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#pragma once
#include <cstdint>
// Weather icon size constants
constexpr int WEATHER_ICON_LARGE = 48; // Large icon for current weather
constexpr int WEATHER_ICON_SMALL = 24; // Small icon for daily forecast
// WMO weather code to icon category mapping
enum class WeatherIconType {
CLEAR_DAY,
CLEAR_NIGHT,
PARTLY_CLOUDY_DAY,
PARTLY_CLOUDY_NIGHT,
OVERCAST,
FOG,
DRIZZLE,
RAIN,
SNOW,
SHOWERS,
THUNDERSTORM,
UNKNOWN
};
// Map WMO weather code + day/night to icon type
inline WeatherIconType getWeatherIconType(int wmoCode, bool isDay) {
switch (wmoCode) {
case 0:
return isDay ? WeatherIconType::CLEAR_DAY : WeatherIconType::CLEAR_NIGHT;
case 1:
case 2:
return isDay ? WeatherIconType::PARTLY_CLOUDY_DAY : WeatherIconType::PARTLY_CLOUDY_NIGHT;
case 3:
return WeatherIconType::OVERCAST;
case 45:
case 48:
return WeatherIconType::FOG;
case 51:
case 53:
case 55:
case 56:
case 57:
return WeatherIconType::DRIZZLE;
case 61:
case 63:
case 65:
case 66:
case 67:
return WeatherIconType::RAIN;
case 71:
case 73:
case 75:
case 77:
return WeatherIconType::SNOW;
case 80:
case 81:
case 82:
case 85:
case 86:
return WeatherIconType::SHOWERS;
case 95:
case 96:
case 99:
return WeatherIconType::THUNDERSTORM;
default:
return WeatherIconType::UNKNOWN;
}
}
// Get human-readable description for WMO weather code
const char* getWeatherDescription(int wmoCode);
// Get the appropriate large icon bitmap (48x48, 1-bit, MSB first)
const uint8_t* getWeatherIconLarge(WeatherIconType type);
// Get the appropriate small icon bitmap (24x24, 1-bit, MSB first)
const uint8_t* getWeatherIconSmall(WeatherIconType type);
// Wind direction arrow text (N, NE, E, SE, S, SW, W, NW)
const char* getWindDirectionText(int degrees);
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#include "WeatherSettingsStore.h"
#include <ArduinoJson.h>
#include <HalStorage.h>
#include <Logging.h>
WeatherSettingsStore WeatherSettingsStore::instance;
namespace {
constexpr char WEATHER_SETTINGS_FILE[] = "/.crosspoint/weather_settings.json";
}
bool WeatherSettingsStore::saveToFile() const {
Storage.mkdir("/.crosspoint");
JsonDocument doc;
doc["latitude"] = latitude;
doc["longitude"] = longitude;
doc["locationName"] = locationName;
doc["tempUnit"] = static_cast<uint8_t>(tempUnit);
doc["windUnit"] = static_cast<uint8_t>(windUnit);
doc["precipUnit"] = static_cast<uint8_t>(precipUnit);
doc["forecastDays"] = forecastDays;
String json;
serializeJson(doc, json);
return Storage.writeFile(WEATHER_SETTINGS_FILE, json);
}
bool WeatherSettingsStore::loadFromFile() {
if (!Storage.exists(WEATHER_SETTINGS_FILE)) {
LOG_DBG("WEA", "No weather settings file found");
return false;
}
String json = Storage.readFile(WEATHER_SETTINGS_FILE);
if (json.isEmpty()) {
return false;
}
JsonDocument doc;
auto error = deserializeJson(doc, json);
if (error) {
LOG_ERR("WEA", "JSON parse error: %s", error.c_str());
return false;
}
latitude = doc["latitude"] | 0.0f;
longitude = doc["longitude"] | 0.0f;
locationName = doc["locationName"] | std::string("");
tempUnit = static_cast<WeatherTempUnit>(doc["tempUnit"] | (uint8_t)0);
windUnit = static_cast<WeatherWindUnit>(doc["windUnit"] | (uint8_t)0);
precipUnit = static_cast<WeatherPrecipUnit>(doc["precipUnit"] | (uint8_t)0);
forecastDays = doc["forecastDays"] | (uint8_t)3;
if (forecastDays < 1) forecastDays = 1;
if (forecastDays > 5) forecastDays = 5;
LOG_DBG("WEA", "Loaded weather settings: %s (%.2f, %.2f)", locationName.c_str(), latitude, longitude);
return true;
}
void WeatherSettingsStore::setLocation(float lat, float lon, const std::string& name) {
latitude = lat;
longitude = lon;
locationName = name;
LOG_DBG("WEA", "Set location: %s (%.4f, %.4f)", name.c_str(), lat, lon);
}
void WeatherSettingsStore::setForecastDays(uint8_t days) {
if (days < 1) days = 1;
if (days > 5) days = 5;
forecastDays = days;
}
const char* WeatherSettingsStore::getTempUnitParam() const {
return tempUnit == WeatherTempUnit::FAHRENHEIT ? "fahrenheit" : "celsius";
}
const char* WeatherSettingsStore::getWindUnitParam() const {
switch (windUnit) {
case WeatherWindUnit::MS:
return "ms";
case WeatherWindUnit::MPH:
return "mph";
case WeatherWindUnit::KNOTS:
return "kn";
case WeatherWindUnit::KMH:
default:
return "kmh";
}
}
const char* WeatherSettingsStore::getPrecipUnitParam() const {
return precipUnit == WeatherPrecipUnit::INCH ? "inch" : "mm";
}
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#pragma once
#include <cstdint>
#include <string>
enum class WeatherTempUnit : uint8_t { CELSIUS = 0, FAHRENHEIT = 1 };
enum class WeatherWindUnit : uint8_t { KMH = 0, MS = 1, MPH = 2, KNOTS = 3 };
enum class WeatherPrecipUnit : uint8_t { MM = 0, INCH = 1 };
class WeatherSettingsStore {
private:
static WeatherSettingsStore instance;
float latitude = 0;
float longitude = 0;
std::string locationName;
WeatherTempUnit tempUnit = WeatherTempUnit::CELSIUS;
WeatherWindUnit windUnit = WeatherWindUnit::KMH;
WeatherPrecipUnit precipUnit = WeatherPrecipUnit::MM;
uint8_t forecastDays = 3;
WeatherSettingsStore() = default;
public:
WeatherSettingsStore(const WeatherSettingsStore&) = delete;
WeatherSettingsStore& operator=(const WeatherSettingsStore&) = delete;
static WeatherSettingsStore& getInstance() { return instance; }
bool saveToFile() const;
bool loadFromFile();
// Location
void setLocation(float lat, float lon, const std::string& name);
float getLatitude() const { return latitude; }
float getLongitude() const { return longitude; }
const std::string& getLocationName() const { return locationName; }
bool hasLocation() const { return latitude != 0 || longitude != 0; }
// Units
void setTempUnit(WeatherTempUnit unit) { tempUnit = unit; }
WeatherTempUnit getTempUnit() const { return tempUnit; }
void setWindUnit(WeatherWindUnit unit) { windUnit = unit; }
WeatherWindUnit getWindUnit() const { return windUnit; }
void setPrecipUnit(WeatherPrecipUnit unit) { precipUnit = unit; }
WeatherPrecipUnit getPrecipUnit() const { return precipUnit; }
// Forecast
void setForecastDays(uint8_t days);
uint8_t getForecastDays() const { return forecastDays; }
// API parameter strings
const char* getTempUnitParam() const;
const char* getWindUnitParam() const;
const char* getPrecipUnitParam() const;
};
#define WEATHER_SETTINGS WeatherSettingsStore::getInstance()