Initial scaffold

This commit is contained in:
jpirnay
2026-04-02 11:23:01 +02:00
parent aa085425af
commit 9fb03ae237
12 changed files with 1913 additions and 0 deletions
+19
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@@ -290,3 +290,22 @@ STR_LINK: "[link]"
STR_SCREENSHOT_BUTTON: "Take screenshot"
STR_AUTO_TURN_ENABLED: "Auto Turn Enabled: "
STR_AUTO_TURN_PAGES_PER_MIN: "Auto Turn (Pages Per Minute)"
STR_WEATHER_LOCATION: "Location: "
STR_WEATHER_NO_LOCATION: "No location set for weather"
STR_WEATHER_FETCH_FAILED: "Failed to fetch weather"
STR_WEATHER_SETTINGS: "Settings"
STR_WEATHER_REFRESH: "Refresh Weather"
STR_WEATHER_FEELS_LIKE: "Feels like: "
STR_WEATHER_HUMIDITY: "Humidity: "
STR_WEATHER_WIND: "Wind: "
STR_WEATHER_PRESSURE: "Pressure: "
STR_WEATHER_LAST_UPDATED: "Last updated: "
STR_WEATHER_PRECIP: "Precipitation: "
STR_WEATHER_PRECIP_UNIT: "Units:"
STR_WEATHER_WIND_UNIT: "Units:"
STR_WEATHER_TEMP_UNIT: "Units:"
STR_WEATHER_48H_FORECAST: "48-hour forecast"
STR_WEATHER_SEARCH_CITY: "Search city"
STR_WEATHER_LONGITUDE: "Longitude: "
STR_WEATHER_LATITUDE: "Latitude: "
STR_WEATHER_SEARCH_RESULTS: "Search results"
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@@ -0,0 +1,334 @@
#include "WeatherClient.h"
#include <ArduinoJson.h>
#include <HalStorage.h>
#include <Logging.h>
#include <ctime>
#include "../../src/network/HttpDownloader.h"
namespace {
constexpr char WEATHER_CACHE_FILE[] = "/.crosspoint/weather_cache.json";
std::string buildForecastUrl(const WeatherSettingsStore& settings) {
std::string url = "https://api.open-meteo.com/v1/forecast?";
url += "latitude=" + std::to_string(settings.getLatitude());
url += "&longitude=" + std::to_string(settings.getLongitude());
url +=
"&current=temperature_2m,relative_humidity_2m,apparent_temperature,"
"weather_code,wind_speed_10m,wind_direction_10m,is_day,precipitation,uv_index";
url += "&hourly=temperature_2m,precipitation,precipitation_probability,weather_code,is_day";
url +=
"&daily=temperature_2m_max,temperature_2m_min,weather_code,"
"precipitation_sum,sunrise,sunset,uv_index_max";
url += "&timezone=auto&timeformat=unixtime";
url += std::string("&temperature_unit=") + settings.getTempUnitParam();
url += std::string("&wind_speed_unit=") + settings.getWindUnitParam();
url += std::string("&precipitation_unit=") + settings.getPrecipUnitParam();
url += "&forecast_days=" + std::to_string(settings.getForecastDays());
// Request 48 hours of hourly data
url += "&forecast_hours=48";
return url;
}
} // namespace
WeatherData WeatherClient::getWeather(const WeatherSettingsStore& settings, bool forceRefresh) {
if (!settings.hasLocation()) {
WeatherData data;
data.errorMessage = "No location configured";
return data;
}
if (!forceRefresh) {
WeatherData cached;
if (loadCache(cached) && cached.valid) {
time_t now;
time(&now);
if (now - cached.fetchedAt < CACHE_TTL_SECONDS) {
LOG_DBG("WEA", "Using cached weather data (age: %ld s)", (long)(now - cached.fetchedAt));
return cached;
}
LOG_DBG("WEA", "Cache expired (age: %ld s)", (long)(now - cached.fetchedAt));
}
}
return fetchFromApi(settings);
}
WeatherData WeatherClient::fetchFromApi(const WeatherSettingsStore& settings) {
WeatherData data;
std::string url = buildForecastUrl(settings);
LOG_DBG("WEA", "Fetching weather from API");
std::string response;
if (!HttpDownloader::fetchUrl(url, response)) {
data.errorMessage = "Network error";
LOG_ERR("WEA", "Failed to fetch weather data");
return data;
}
if (!parseWeatherJson(response, data)) {
LOG_ERR("WEA", "Failed to parse weather JSON");
return data;
}
data.valid = true;
time(&data.fetchedAt);
saveCache(data);
LOG_DBG("WEA", "Weather data fetched and cached");
return data;
}
bool WeatherClient::parseWeatherJson(const std::string& json, WeatherData& data) {
JsonDocument doc;
auto error = deserializeJson(doc, json);
if (error) {
data.errorMessage = "JSON parse error";
LOG_ERR("WEA", "JSON parse error: %s", error.c_str());
return false;
}
// Check for API error
if (doc["error"] | false) {
data.errorMessage = doc["reason"] | "API error";
LOG_ERR("WEA", "API error: %s", data.errorMessage.c_str());
return false;
}
data.timezone = doc["timezone"] | std::string("");
data.utcOffsetSeconds = doc["utc_offset_seconds"] | 0;
// Parse current weather
JsonObject current = doc["current"];
if (current) {
data.current.temperature = current["temperature_2m"] | 0.0f;
data.current.apparentTemperature = current["apparent_temperature"] | 0.0f;
data.current.humidity = current["relative_humidity_2m"] | 0;
data.current.weatherCode = current["weather_code"] | 0;
data.current.windSpeed = current["wind_speed_10m"] | 0.0f;
data.current.windDirection = current["wind_direction_10m"] | 0;
data.current.precipitation = current["precipitation"] | 0.0f;
data.current.uvIndex = current["uv_index"] | 0.0f;
data.current.isDay = (current["is_day"] | 1) != 0;
}
// Parse daily forecast
JsonObject daily = doc["daily"];
if (daily) {
JsonArray times = daily["time"];
JsonArray tempMax = daily["temperature_2m_max"];
JsonArray tempMin = daily["temperature_2m_min"];
JsonArray codes = daily["weather_code"];
JsonArray precip = daily["precipitation_sum"];
JsonArray sunrise = daily["sunrise"];
JsonArray sunset = daily["sunset"];
JsonArray uvMax = daily["uv_index_max"];
size_t count = times.size();
data.daily.reserve(count);
for (size_t i = 0; i < count; i++) {
DailyForecast day;
day.date = times[i] | (time_t)0;
day.tempMax = tempMax[i] | 0.0f;
day.tempMin = tempMin[i] | 0.0f;
day.weatherCode = codes[i] | 0;
day.precipSum = precip[i] | 0.0f;
day.sunrise = sunrise[i] | (time_t)0;
day.sunset = sunset[i] | (time_t)0;
day.uvIndexMax = uvMax[i] | 0.0f;
data.daily.push_back(day);
}
}
// Parse hourly forecast
JsonObject hourly = doc["hourly"];
if (hourly) {
JsonArray times = hourly["time"];
JsonArray temp = hourly["temperature_2m"];
JsonArray precip = hourly["precipitation"];
JsonArray precipProb = hourly["precipitation_probability"];
JsonArray codes = hourly["weather_code"];
JsonArray isDay = hourly["is_day"];
size_t count = times.size();
data.hourly.reserve(count);
for (size_t i = 0; i < count; i++) {
HourlyForecast hour;
hour.time = times[i] | (time_t)0;
hour.temperature = temp[i] | 0.0f;
hour.precipitation = precip[i] | 0.0f;
hour.precipitationProbability = precipProb[i] | 0;
hour.weatherCode = codes[i] | 0;
hour.isDay = (isDay[i] | 1) != 0;
data.hourly.push_back(hour);
}
}
return true;
}
bool WeatherClient::saveCache(const WeatherData& data) {
Storage.mkdir("/.crosspoint");
JsonDocument doc;
doc["fetchedAt"] = data.fetchedAt;
doc["timezone"] = data.timezone;
doc["utcOffsetSeconds"] = data.utcOffsetSeconds;
// Current
JsonObject cur = doc["current"].to<JsonObject>();
cur["temperature"] = data.current.temperature;
cur["apparentTemperature"] = data.current.apparentTemperature;
cur["humidity"] = data.current.humidity;
cur["weatherCode"] = data.current.weatherCode;
cur["windSpeed"] = data.current.windSpeed;
cur["windDirection"] = data.current.windDirection;
cur["precipitation"] = data.current.precipitation;
cur["uvIndex"] = data.current.uvIndex;
cur["isDay"] = data.current.isDay;
// Daily
JsonArray dailyArr = doc["daily"].to<JsonArray>();
for (const auto& day : data.daily) {
JsonObject d = dailyArr.add<JsonObject>();
d["date"] = day.date;
d["tempMax"] = day.tempMax;
d["tempMin"] = day.tempMin;
d["weatherCode"] = day.weatherCode;
d["precipSum"] = day.precipSum;
d["uvIndexMax"] = day.uvIndexMax;
d["sunrise"] = day.sunrise;
d["sunset"] = day.sunset;
}
// Hourly
JsonArray hourlyArr = doc["hourly"].to<JsonArray>();
for (const auto& hour : data.hourly) {
JsonObject h = hourlyArr.add<JsonObject>();
h["time"] = hour.time;
h["temperature"] = hour.temperature;
h["precipitation"] = hour.precipitation;
h["precipProb"] = hour.precipitationProbability;
h["weatherCode"] = hour.weatherCode;
h["isDay"] = hour.isDay;
}
String json;
serializeJson(doc, json);
return Storage.writeFile(WEATHER_CACHE_FILE, json);
}
bool WeatherClient::loadCache(WeatherData& data) {
if (!Storage.exists(WEATHER_CACHE_FILE)) {
return false;
}
String json = Storage.readFile(WEATHER_CACHE_FILE);
if (json.isEmpty()) {
return false;
}
JsonDocument doc;
auto error = deserializeJson(doc, json);
if (error) {
LOG_ERR("WEA", "Cache parse error: %s", error.c_str());
return false;
}
data.fetchedAt = doc["fetchedAt"] | (time_t)0;
data.timezone = doc["timezone"] | std::string("");
data.utcOffsetSeconds = doc["utcOffsetSeconds"] | 0;
// Current
JsonObject cur = doc["current"];
if (cur) {
data.current.temperature = cur["temperature"] | 0.0f;
data.current.apparentTemperature = cur["apparentTemperature"] | 0.0f;
data.current.humidity = cur["humidity"] | 0;
data.current.weatherCode = cur["weatherCode"] | 0;
data.current.windSpeed = cur["windSpeed"] | 0.0f;
data.current.windDirection = cur["windDirection"] | 0;
data.current.precipitation = cur["precipitation"] | 0.0f;
data.current.uvIndex = cur["uvIndex"] | 0.0f;
data.current.isDay = cur["isDay"] | true;
}
// Daily
JsonArray dailyArr = doc["daily"].as<JsonArray>();
for (JsonObject d : dailyArr) {
DailyForecast day;
day.date = d["date"] | (time_t)0;
day.tempMax = d["tempMax"] | 0.0f;
day.tempMin = d["tempMin"] | 0.0f;
day.weatherCode = d["weatherCode"] | 0;
day.precipSum = d["precipSum"] | 0.0f;
day.uvIndexMax = d["uvIndexMax"] | 0.0f;
day.sunrise = d["sunrise"] | (time_t)0;
day.sunset = d["sunset"] | (time_t)0;
data.daily.push_back(day);
}
// Hourly
JsonArray hourlyArr = doc["hourly"].as<JsonArray>();
for (JsonObject h : hourlyArr) {
HourlyForecast hour;
hour.time = h["time"] | (time_t)0;
hour.temperature = h["temperature"] | 0.0f;
hour.precipitation = h["precipitation"] | 0.0f;
hour.precipitationProbability = h["precipProb"] | 0;
hour.weatherCode = h["weatherCode"] | 0;
hour.isDay = h["isDay"] | true;
data.hourly.push_back(hour);
}
data.valid = true;
LOG_DBG("WEA", "Cache loaded, fetchedAt=%ld", (long)data.fetchedAt);
return true;
}
std::vector<GeocodingResult> WeatherClient::searchCity(const std::string& query) {
std::vector<GeocodingResult> results;
std::string url = "https://geocoding-api.open-meteo.com/v1/search?name=";
// Simple URL encoding for the query
for (char c : query) {
if (c == ' ') {
url += "%20";
} else if (isalnum(c) || c == '-' || c == '_' || c == '.') {
url += c;
} else {
char buf[4];
snprintf(buf, sizeof(buf), "%%%02X", (unsigned char)c);
url += buf;
}
}
url += "&count=5&language=en";
std::string response;
if (!HttpDownloader::fetchUrl(url, response)) {
LOG_ERR("WEA", "Geocoding request failed");
return results;
}
JsonDocument doc;
auto error = deserializeJson(doc, response);
if (error) {
LOG_ERR("WEA", "Geocoding parse error: %s", error.c_str());
return results;
}
JsonArray arr = doc["results"].as<JsonArray>();
for (JsonObject obj : arr) {
GeocodingResult r;
r.name = obj["name"] | std::string("");
r.country = obj["country"] | std::string("");
r.admin1 = obj["admin1"] | std::string("");
r.latitude = obj["latitude"] | 0.0f;
r.longitude = obj["longitude"] | 0.0f;
results.push_back(r);
}
LOG_DBG("WEA", "Geocoding found %zu results for '%s'", results.size(), query.c_str());
return results;
}
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#pragma once
#include <string>
#include "WeatherData.h"
#include "WeatherSettingsStore.h"
class WeatherClient {
public:
/// Fetch weather data, using cache if valid (< 30 min old).
/// If forceRefresh is true, always fetches from the API.
static WeatherData getWeather(const WeatherSettingsStore& settings, bool forceRefresh = false);
/// Search for cities by name via Open-Meteo geocoding API.
/// Returns up to 5 results.
static std::vector<GeocodingResult> searchCity(const std::string& query);
private:
static WeatherData fetchFromApi(const WeatherSettingsStore& settings);
static bool parseWeatherJson(const std::string& json, WeatherData& data);
static bool saveCache(const WeatherData& data);
static bool loadCache(WeatherData& data);
static constexpr int CACHE_TTL_SECONDS = 30 * 60; // 30 minutes
};
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#pragma once
#include <cstdint>
#include <ctime>
#include <string>
#include <vector>
struct CurrentWeather {
float temperature = 0;
float apparentTemperature = 0;
int humidity = 0;
int weatherCode = 0;
float windSpeed = 0;
int windDirection = 0;
float precipitation = 0;
float uvIndex = 0;
bool isDay = true;
};
struct DailyForecast {
time_t date = 0;
float tempMax = 0;
float tempMin = 0;
int weatherCode = 0;
float precipSum = 0;
float uvIndexMax = 0;
time_t sunrise = 0;
time_t sunset = 0;
};
struct HourlyForecast {
time_t time = 0;
float temperature = 0;
float precipitation = 0;
int precipitationProbability = 0;
int weatherCode = 0;
bool isDay = true;
};
struct WeatherData {
CurrentWeather current;
std::vector<DailyForecast> daily;
std::vector<HourlyForecast> hourly;
std::string timezone;
int utcOffsetSeconds = 0;
time_t fetchedAt = 0;
bool valid = false;
std::string errorMessage;
};
struct GeocodingResult {
std::string name;
std::string country;
std::string admin1; // State/region
float latitude = 0;
float longitude = 0;
};
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#include "WeatherIcons.h"
// ============================================================================
// 48x48 Large Weather Icons (1-bit, MSB-first, row-major)
// Each row = 48 pixels = 6 bytes. Total = 48 * 6 = 288 bytes per icon.
// Pixel ON (1) = white/clear, Pixel OFF (0) = black/drawn.
// These are "inverted" bitmaps - 0 bits are drawn as black pixels.
// ============================================================================
// Clear Day - Sun with rays
// clang-format off
static const uint8_t ICON_CLEAR_DAY_48[] = {
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF,
0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF,
0xFF,0x8F,0xFE,0x7F,0xF1,0xFF, 0xFF,0x1F,0xFE,0x7F,0xF8,0xFF, 0xFF,0x3F,0x80,0x01,0xFC,0xFF,
0xFF,0x7F,0x00,0x00,0xFE,0xFF, 0xFF,0xFC,0x00,0x00,0x3F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF,
0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF,
0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xE0,0xC0,0x00,0x00,0x03,0x07,
0xE0,0x80,0x00,0x00,0x01,0x07, 0xF0,0x80,0x00,0x00,0x01,0x0F, 0xF8,0x80,0x00,0x00,0x01,0x1F,
0xFC,0x80,0x00,0x00,0x01,0x3F, 0xFC,0x80,0x00,0x00,0x01,0x3F, 0xF8,0x80,0x00,0x00,0x01,0x1F,
0xF0,0x80,0x00,0x00,0x01,0x0F, 0xE0,0x80,0x00,0x00,0x01,0x07, 0xE0,0xC0,0x00,0x00,0x03,0x07,
0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF,
0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF,
0xFF,0xFC,0x00,0x00,0x3F,0xFF, 0xFF,0x7F,0x00,0x00,0xFE,0xFF, 0xFF,0x3F,0x80,0x01,0xFC,0xFF,
0xFF,0x1F,0xFE,0x7F,0xF8,0xFF, 0xFF,0x8F,0xFE,0x7F,0xF1,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF,
0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF,
0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
};
// Clear Night - Moon crescent
static const uint8_t ICON_CLEAR_NIGHT_48[] = {
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFC,0x0F,0xFF,0xFF, 0xFF,0xFF,0xF0,0x03,0xFF,0xFF,
0xFF,0xFF,0xE0,0x01,0xFF,0xFF, 0xFF,0xFF,0xC0,0x00,0xFF,0xFF, 0xFF,0xFF,0x80,0x00,0x7F,0xFF,
0xFF,0xFF,0x00,0x00,0x3F,0xFF, 0xFF,0xFF,0x00,0x00,0x3F,0xFF, 0xFF,0xFE,0x00,0x00,0x1F,0xFF,
0xFF,0xFE,0x00,0x00,0x3F,0xFF, 0xFF,0xFC,0x00,0x00,0x7F,0xFF, 0xFF,0xFC,0x00,0x00,0xFF,0xFF,
0xFF,0xFC,0x00,0x01,0xFF,0xFF, 0xFF,0xF8,0x00,0x03,0xFF,0xFF, 0xFF,0xF8,0x00,0x07,0xFF,0xFF,
0xFF,0xF8,0x00,0x07,0xFF,0xFF, 0xFF,0xF8,0x00,0x0F,0xFF,0xFF, 0xFF,0xF8,0x00,0x0F,0xFF,0xFF,
0xFF,0xF8,0x00,0x0F,0xFF,0xFF, 0xFF,0xF8,0x00,0x0F,0xFF,0xFF, 0xFF,0xF8,0x00,0x0F,0xFF,0xFF,
0xFF,0xF8,0x00,0x0F,0xFF,0xFF, 0xFF,0xF8,0x00,0x07,0xFF,0xFF, 0xFF,0xF8,0x00,0x07,0xFF,0xFF,
0xFF,0xF8,0x00,0x03,0xFF,0xFF, 0xFF,0xFC,0x00,0x01,0xFF,0xFF, 0xFF,0xFC,0x00,0x00,0xFF,0xFF,
0xFF,0xFC,0x00,0x00,0x7F,0xFF, 0xFF,0xFE,0x00,0x00,0x3F,0xFF, 0xFF,0xFE,0x00,0x00,0x1F,0xFF,
0xFF,0xFF,0x00,0x00,0x1F,0xFF, 0xFF,0xFF,0x00,0x00,0x3F,0xFF, 0xFF,0xFF,0x80,0x00,0x7F,0xFF,
0xFF,0xFF,0xC0,0x00,0xFF,0xFF, 0xFF,0xFF,0xE0,0x01,0xFF,0xFF, 0xFF,0xFF,0xF0,0x03,0xFF,0xFF,
0xFF,0xFF,0xFC,0x0F,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
};
// Partly Cloudy Day - Sun behind cloud
static const uint8_t ICON_PARTLY_CLOUDY_DAY_48[] = {
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF,
0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0x9F,0xFE,0x7F,0xF9,0xFF,
0xFF,0x3F,0xFE,0x7F,0xFC,0xFF, 0xFF,0x7F,0x80,0x01,0xFE,0xFF, 0xFF,0xFF,0x00,0x00,0xFF,0xFF,
0xFF,0xFC,0x00,0x00,0x3F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF, 0xFF,0xF0,0x00,0x00,0x0F,0xFF,
0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xE0,0xE0,0x00,0x00,0x07,0x07, 0xF0,0xE0,0x00,0x00,0x07,0x0F,
0xF8,0xE0,0x00,0x00,0x07,0x1F, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xF0,0x00,0x00,0x0F,0xFF,
0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF, 0xFF,0xFC,0x00,0x00,0x3F,0xFF,
0xFF,0xFE,0x00,0x00,0x7F,0xFF, 0xFF,0xFC,0x00,0x00,0x3F,0xFF, 0xFF,0xF0,0x00,0x00,0x0F,0xFF,
0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF,
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFE,0x00,0x00,0x00,0x00,0x7F,
0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F,
0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F,
0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFF,0x00,0x00,0x00,0x00,0xFF,
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0xF0,0x00,0x00,0x0F,0xFF,
0xFF,0xFE,0x00,0x00,0x7F,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
};
// Partly Cloudy Night - Moon behind cloud (reuse partly cloudy day for simplicity)
static const uint8_t* ICON_PARTLY_CLOUDY_NIGHT_48 = ICON_PARTLY_CLOUDY_DAY_48;
// Overcast - Full cloud
static const uint8_t ICON_OVERCAST_48[] = {
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFC,0x3F,0xFF,0xFF,
0xFF,0xFF,0xF0,0x0F,0xFF,0xFF, 0xFF,0xFF,0xE0,0x07,0xFF,0xFF, 0xFF,0xFF,0xC0,0x03,0xFF,0xFF,
0xFF,0xFF,0x80,0x01,0xFF,0xFF, 0xFF,0xFF,0x00,0x00,0xFF,0xFF, 0xFF,0xFF,0x00,0x00,0xFF,0xFF,
0xFF,0xFE,0x00,0x00,0x7F,0xFF, 0xFF,0xFC,0x00,0x00,0x3F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF,
0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF,
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFE,0x00,0x00,0x00,0x00,0x7F,
0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F,
0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F,
0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F,
0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFF,0x00,0x00,0x00,0x00,0xFF,
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0xF0,0x00,0x00,0x0F,0xFF,
0xFF,0xFE,0x00,0x00,0x7F,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
};
// Rain - Cloud with rain drops
static const uint8_t ICON_RAIN_48[] = {
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFC,0x3F,0xFF,0xFF, 0xFF,0xFF,0xF0,0x0F,0xFF,0xFF,
0xFF,0xFF,0xE0,0x07,0xFF,0xFF, 0xFF,0xFF,0xC0,0x03,0xFF,0xFF, 0xFF,0xFF,0x80,0x01,0xFF,0xFF,
0xFF,0xFF,0x00,0x00,0xFF,0xFF, 0xFF,0xFE,0x00,0x00,0x7F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF,
0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF,
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFE,0x00,0x00,0x00,0x00,0x7F,
0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F,
0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFF,0x00,0x00,0x00,0x00,0xFF,
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xFC,0x00,0x00,0x3F,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFB,0xDF,0xBF,0x7F,0xFF,
0xFF,0xF3,0xCF,0x9F,0x3F,0xFF, 0xFF,0xF3,0xCF,0x9F,0x3F,0xFF, 0xFF,0xE7,0xE7,0xCF,0x9F,0xFF,
0xFF,0xE7,0xE7,0xCF,0x9F,0xFF, 0xFF,0xCF,0xF3,0xE7,0xCF,0xFF, 0xFF,0xCF,0xF3,0xE7,0xCF,0xFF,
0xFF,0xCF,0xF3,0xE7,0xCF,0xFF, 0xFF,0xDF,0xFB,0xF7,0xEF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
};
// Snow - Cloud with snowflakes
static const uint8_t ICON_SNOW_48[] = {
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFC,0x3F,0xFF,0xFF, 0xFF,0xFF,0xF0,0x0F,0xFF,0xFF,
0xFF,0xFF,0xE0,0x07,0xFF,0xFF, 0xFF,0xFF,0xC0,0x03,0xFF,0xFF, 0xFF,0xFF,0x80,0x01,0xFF,0xFF,
0xFF,0xFF,0x00,0x00,0xFF,0xFF, 0xFF,0xFE,0x00,0x00,0x7F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF,
0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF,
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFE,0x00,0x00,0x00,0x00,0x7F,
0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F,
0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFF,0x00,0x00,0x00,0x00,0xFF,
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xFC,0x00,0x00,0x3F,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xF9,0xE7,0xCF,0x3F,0xFF,
0xFF,0xFC,0xF3,0xE7,0x9F,0xFF, 0xFF,0xFE,0x79,0xF3,0xCF,0xFF, 0xFF,0xFF,0x3C,0xF9,0xE7,0xFF,
0xFF,0xFE,0x79,0xF3,0xCF,0xFF, 0xFF,0xFC,0xF3,0xE7,0x9F,0xFF, 0xFF,0xF9,0xE7,0xCF,0x3F,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
};
// Thunderstorm - Cloud with lightning bolt
static const uint8_t ICON_THUNDERSTORM_48[] = {
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFC,0x3F,0xFF,0xFF, 0xFF,0xFF,0xF0,0x0F,0xFF,0xFF,
0xFF,0xFF,0xE0,0x07,0xFF,0xFF, 0xFF,0xFF,0xC0,0x03,0xFF,0xFF, 0xFF,0xFF,0x80,0x01,0xFF,0xFF,
0xFF,0xFF,0x00,0x00,0xFF,0xFF, 0xFF,0xFE,0x00,0x00,0x7F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF,
0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF,
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFE,0x00,0x00,0x00,0x00,0x7F,
0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F,
0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFF,0x00,0x00,0x00,0x00,0xFF,
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xFC,0x00,0x00,0x3F,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xF8,0xFF,0xFF,0xFF, 0xFF,0xFF,0xF1,0xFF,0xFF,0xFF,
0xFF,0xFF,0xE3,0xFF,0xFF,0xFF, 0xFF,0xFF,0xC7,0xFF,0xFF,0xFF, 0xFF,0xFF,0x80,0x3F,0xFF,0xFF,
0xFF,0xFF,0x00,0x7F,0xFF,0xFF, 0xFF,0xFF,0xF0,0xFF,0xFF,0xFF, 0xFF,0xFF,0xE1,0xFF,0xFF,0xFF,
0xFF,0xFF,0xC3,0xFF,0xFF,0xFF, 0xFF,0xFF,0x87,0xFF,0xFF,0xFF, 0xFF,0xFF,0x0F,0xFF,0xFF,0xFF,
0xFF,0xFF,0x1F,0xFF,0xFF,0xFF, 0xFF,0xFF,0x3F,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
};
// Fog - Horizontal lines
static const uint8_t ICON_FOG_48[] = {
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0x00,0x00,0x00,0x00,0xFF,
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF,
0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF,
0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
};
// clang-format on
// ============================================================================
// 24x24 Small Weather Icons (1-bit, MSB-first)
// Each row = 24 pixels = 3 bytes. Total = 24 * 3 = 72 bytes per icon.
// ============================================================================
// clang-format off
// Small Clear Day - Sun
static const uint8_t ICON_CLEAR_DAY_24[] = {
0xFF,0xFF,0xFF, 0xFF,0xE7,0xFF, 0xFF,0xE7,0xFF, 0xFF,0xE7,0xFF,
0xF3,0xE7,0xCF, 0xF9,0x00,0x9F, 0xFF,0x00,0xFF, 0xFE,0x00,0x7F,
0xFC,0x00,0x3F, 0xFC,0x00,0x3F, 0xE0,0x00,0x07, 0xE0,0x00,0x07,
0xE0,0x00,0x07, 0xE0,0x00,0x07, 0xFC,0x00,0x3F, 0xFC,0x00,0x3F,
0xFE,0x00,0x7F, 0xFF,0x00,0xFF, 0xF9,0x00,0x9F, 0xF3,0xE7,0xCF,
0xFF,0xE7,0xFF, 0xFF,0xE7,0xFF, 0xFF,0xE7,0xFF, 0xFF,0xFF,0xFF,
};
// Small Clear Night - Moon
static const uint8_t ICON_CLEAR_NIGHT_24[] = {
0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xF0,0xFF, 0xFF,0xE0,0x7F,
0xFF,0xC0,0x3F, 0xFF,0x80,0x3F, 0xFF,0x80,0x7F, 0xFF,0x00,0xFF,
0xFF,0x01,0xFF, 0xFF,0x03,0xFF, 0xFF,0x03,0xFF, 0xFF,0x03,0xFF,
0xFF,0x03,0xFF, 0xFF,0x03,0xFF, 0xFF,0x01,0xFF, 0xFF,0x00,0xFF,
0xFF,0x80,0x7F, 0xFF,0x80,0x3F, 0xFF,0xC0,0x3F, 0xFF,0xE0,0x7F,
0xFF,0xF0,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,
};
// Small Partly Cloudy
static const uint8_t ICON_PARTLY_CLOUDY_24[] = {
0xFF,0xFF,0xFF, 0xFF,0xE7,0xFF, 0xFB,0xE7,0xDF, 0xFD,0x00,0xBF,
0xFF,0x00,0xFF, 0xFE,0x00,0x7F, 0xFE,0x00,0x7F, 0xFC,0x00,0x3F,
0xFF,0x00,0x7F, 0xFE,0x00,0x3F, 0xFC,0x00,0x1F, 0xF8,0x00,0x0F,
0xF0,0x00,0x0F, 0xF0,0x00,0x07, 0xE0,0x00,0x07, 0xE0,0x00,0x07,
0xE0,0x00,0x07, 0xE0,0x00,0x07, 0xF0,0x00,0x0F, 0xF8,0x00,0x1F,
0xFF,0x00,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,
};
// Small Overcast - Cloud
static const uint8_t ICON_OVERCAST_24[] = {
0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,
0xFF,0xF0,0xFF, 0xFF,0xE0,0x7F, 0xFF,0xC0,0x3F, 0xFF,0x80,0x1F,
0xFF,0x00,0x1F, 0xFE,0x00,0x0F, 0xFC,0x00,0x07, 0xF8,0x00,0x07,
0xF0,0x00,0x03, 0xE0,0x00,0x03, 0xE0,0x00,0x03, 0xE0,0x00,0x03,
0xE0,0x00,0x03, 0xF0,0x00,0x07, 0xF8,0x00,0x0F, 0xFE,0x00,0x7F,
0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,
};
// Small Rain
static const uint8_t ICON_RAIN_24[] = {
0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xF0,0xFF, 0xFF,0xE0,0x7F,
0xFF,0x80,0x1F, 0xFF,0x00,0x0F, 0xFE,0x00,0x07, 0xFC,0x00,0x07,
0xF0,0x00,0x03, 0xE0,0x00,0x03, 0xE0,0x00,0x03, 0xE0,0x00,0x03,
0xF0,0x00,0x07, 0xF8,0x00,0x0F, 0xFF,0x00,0xFF, 0xFF,0xFF,0xFF,
0xFE,0xF7,0xBF, 0xFD,0xEF,0x7F, 0xFD,0xEF,0x7F, 0xFB,0xDF,0x7F,
0xFB,0xDF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,
};
// Small Snow
static const uint8_t ICON_SNOW_24[] = {
0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xF0,0xFF, 0xFF,0xE0,0x7F,
0xFF,0x80,0x1F, 0xFF,0x00,0x0F, 0xFE,0x00,0x07, 0xFC,0x00,0x07,
0xF0,0x00,0x03, 0xE0,0x00,0x03, 0xE0,0x00,0x03, 0xE0,0x00,0x03,
0xF0,0x00,0x07, 0xF8,0x00,0x0F, 0xFF,0x00,0xFF, 0xFF,0xFF,0xFF,
0xFE,0xF7,0xBF, 0xFF,0x7B,0xDF, 0xFE,0xF7,0xBF, 0xFF,0x7B,0xDF,
0xFE,0xF7,0xBF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,
};
// Small Thunderstorm
static const uint8_t ICON_THUNDERSTORM_24[] = {
0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xF0,0xFF, 0xFF,0xE0,0x7F,
0xFF,0x80,0x1F, 0xFF,0x00,0x0F, 0xFE,0x00,0x07, 0xFC,0x00,0x07,
0xF0,0x00,0x03, 0xE0,0x00,0x03, 0xE0,0x00,0x03, 0xE0,0x00,0x03,
0xF0,0x00,0x07, 0xF8,0x00,0x0F, 0xFF,0x00,0xFF, 0xFF,0xFF,0xFF,
0xFF,0xF1,0xFF, 0xFF,0xE3,0xFF, 0xFF,0xC0,0xFF, 0xFF,0xF1,0xFF,
0xFF,0xE3,0xFF, 0xFF,0xC7,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,
};
// Small Fog
static const uint8_t ICON_FOG_24[] = {
0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xF0,0x00,0x0F, 0xE0,0x00,0x07,
0xF0,0x00,0x0F, 0xFF,0xFF,0xFF, 0xF8,0x00,0x1F, 0xF0,0x00,0x0F,
0xF8,0x00,0x1F, 0xFF,0xFF,0xFF, 0xF0,0x00,0x0F, 0xE0,0x00,0x07,
0xF0,0x00,0x0F, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,
};
// clang-format on
// ============================================================================
// Lookup functions
// ============================================================================
const uint8_t* getWeatherIconLarge(WeatherIconType type) {
switch (type) {
case WeatherIconType::CLEAR_DAY:
return ICON_CLEAR_DAY_48;
case WeatherIconType::CLEAR_NIGHT:
return ICON_CLEAR_NIGHT_48;
case WeatherIconType::PARTLY_CLOUDY_DAY:
return ICON_PARTLY_CLOUDY_DAY_48;
case WeatherIconType::PARTLY_CLOUDY_NIGHT:
return ICON_PARTLY_CLOUDY_NIGHT_48;
case WeatherIconType::OVERCAST:
return ICON_OVERCAST_48;
case WeatherIconType::FOG:
return ICON_FOG_48;
case WeatherIconType::DRIZZLE:
case WeatherIconType::RAIN:
case WeatherIconType::SHOWERS:
return ICON_RAIN_48;
case WeatherIconType::SNOW:
return ICON_SNOW_48;
case WeatherIconType::THUNDERSTORM:
return ICON_THUNDERSTORM_48;
default:
return ICON_OVERCAST_48;
}
}
const uint8_t* getWeatherIconSmall(WeatherIconType type) {
switch (type) {
case WeatherIconType::CLEAR_DAY:
return ICON_CLEAR_DAY_24;
case WeatherIconType::CLEAR_NIGHT:
return ICON_CLEAR_NIGHT_24;
case WeatherIconType::PARTLY_CLOUDY_DAY:
case WeatherIconType::PARTLY_CLOUDY_NIGHT:
return ICON_PARTLY_CLOUDY_24;
case WeatherIconType::OVERCAST:
return ICON_OVERCAST_24;
case WeatherIconType::FOG:
return ICON_FOG_24;
case WeatherIconType::DRIZZLE:
case WeatherIconType::RAIN:
case WeatherIconType::SHOWERS:
return ICON_RAIN_24;
case WeatherIconType::SNOW:
return ICON_SNOW_24;
case WeatherIconType::THUNDERSTORM:
return ICON_THUNDERSTORM_24;
default:
return ICON_OVERCAST_24;
}
}
const char* getWeatherDescription(int wmoCode) {
switch (wmoCode) {
case 0:
return "Clear sky";
case 1:
return "Mainly clear";
case 2:
return "Partly cloudy";
case 3:
return "Overcast";
case 45:
return "Fog";
case 48:
return "Rime fog";
case 51:
return "Light drizzle";
case 53:
return "Drizzle";
case 55:
return "Dense drizzle";
case 56:
return "Freezing drizzle";
case 57:
return "Dense freezing drizzle";
case 61:
return "Slight rain";
case 63:
return "Moderate rain";
case 65:
return "Heavy rain";
case 66:
return "Freezing rain";
case 67:
return "Heavy freezing rain";
case 71:
return "Slight snow";
case 73:
return "Moderate snow";
case 75:
return "Heavy snow";
case 77:
return "Snow grains";
case 80:
return "Slight showers";
case 81:
return "Moderate showers";
case 82:
return "Violent showers";
case 85:
return "Snow showers";
case 86:
return "Heavy snow showers";
case 95:
return "Thunderstorm";
case 96:
return "Thunderstorm, hail";
case 99:
return "Thunderstorm, heavy hail";
default:
return "Unknown";
}
}
const char* getWindDirectionText(int degrees) {
// Normalize to 0-360
degrees = ((degrees % 360) + 360) % 360;
if (degrees >= 338 || degrees < 23) return "N";
if (degrees < 68) return "NE";
if (degrees < 113) return "E";
if (degrees < 158) return "SE";
if (degrees < 203) return "S";
if (degrees < 248) return "SW";
if (degrees < 293) return "W";
return "NW";
}
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#pragma once
#include <cstdint>
// Weather icon size constants
constexpr int WEATHER_ICON_LARGE = 48; // Large icon for current weather
constexpr int WEATHER_ICON_SMALL = 24; // Small icon for daily forecast
// WMO weather code to icon category mapping
enum class WeatherIconType {
CLEAR_DAY,
CLEAR_NIGHT,
PARTLY_CLOUDY_DAY,
PARTLY_CLOUDY_NIGHT,
OVERCAST,
FOG,
DRIZZLE,
RAIN,
SNOW,
SHOWERS,
THUNDERSTORM,
UNKNOWN
};
// Map WMO weather code + day/night to icon type
inline WeatherIconType getWeatherIconType(int wmoCode, bool isDay) {
switch (wmoCode) {
case 0:
return isDay ? WeatherIconType::CLEAR_DAY : WeatherIconType::CLEAR_NIGHT;
case 1:
case 2:
return isDay ? WeatherIconType::PARTLY_CLOUDY_DAY : WeatherIconType::PARTLY_CLOUDY_NIGHT;
case 3:
return WeatherIconType::OVERCAST;
case 45:
case 48:
return WeatherIconType::FOG;
case 51:
case 53:
case 55:
case 56:
case 57:
return WeatherIconType::DRIZZLE;
case 61:
case 63:
case 65:
case 66:
case 67:
return WeatherIconType::RAIN;
case 71:
case 73:
case 75:
case 77:
return WeatherIconType::SNOW;
case 80:
case 81:
case 82:
case 85:
case 86:
return WeatherIconType::SHOWERS;
case 95:
case 96:
case 99:
return WeatherIconType::THUNDERSTORM;
default:
return WeatherIconType::UNKNOWN;
}
}
// Get human-readable description for WMO weather code
const char* getWeatherDescription(int wmoCode);
// Get the appropriate large icon bitmap (48x48, 1-bit, MSB first)
const uint8_t* getWeatherIconLarge(WeatherIconType type);
// Get the appropriate small icon bitmap (24x24, 1-bit, MSB first)
const uint8_t* getWeatherIconSmall(WeatherIconType type);
// Wind direction arrow text (N, NE, E, SE, S, SW, W, NW)
const char* getWindDirectionText(int degrees);
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#include "WeatherSettingsStore.h"
#include <ArduinoJson.h>
#include <HalStorage.h>
#include <Logging.h>
WeatherSettingsStore WeatherSettingsStore::instance;
namespace {
constexpr char WEATHER_SETTINGS_FILE[] = "/.crosspoint/weather_settings.json";
}
bool WeatherSettingsStore::saveToFile() const {
Storage.mkdir("/.crosspoint");
JsonDocument doc;
doc["latitude"] = latitude;
doc["longitude"] = longitude;
doc["locationName"] = locationName;
doc["tempUnit"] = static_cast<uint8_t>(tempUnit);
doc["windUnit"] = static_cast<uint8_t>(windUnit);
doc["precipUnit"] = static_cast<uint8_t>(precipUnit);
doc["forecastDays"] = forecastDays;
String json;
serializeJson(doc, json);
return Storage.writeFile(WEATHER_SETTINGS_FILE, json);
}
bool WeatherSettingsStore::loadFromFile() {
if (!Storage.exists(WEATHER_SETTINGS_FILE)) {
LOG_DBG("WEA", "No weather settings file found");
return false;
}
String json = Storage.readFile(WEATHER_SETTINGS_FILE);
if (json.isEmpty()) {
return false;
}
JsonDocument doc;
auto error = deserializeJson(doc, json);
if (error) {
LOG_ERR("WEA", "JSON parse error: %s", error.c_str());
return false;
}
latitude = doc["latitude"] | 0.0f;
longitude = doc["longitude"] | 0.0f;
locationName = doc["locationName"] | std::string("");
tempUnit = static_cast<WeatherTempUnit>(doc["tempUnit"] | (uint8_t)0);
windUnit = static_cast<WeatherWindUnit>(doc["windUnit"] | (uint8_t)0);
precipUnit = static_cast<WeatherPrecipUnit>(doc["precipUnit"] | (uint8_t)0);
forecastDays = doc["forecastDays"] | (uint8_t)3;
if (forecastDays < 1) forecastDays = 1;
if (forecastDays > 5) forecastDays = 5;
LOG_DBG("WEA", "Loaded weather settings: %s (%.2f, %.2f)", locationName.c_str(), latitude, longitude);
return true;
}
void WeatherSettingsStore::setLocation(float lat, float lon, const std::string& name) {
latitude = lat;
longitude = lon;
locationName = name;
LOG_DBG("WEA", "Set location: %s (%.4f, %.4f)", name.c_str(), lat, lon);
}
void WeatherSettingsStore::setForecastDays(uint8_t days) {
if (days < 1) days = 1;
if (days > 5) days = 5;
forecastDays = days;
}
const char* WeatherSettingsStore::getTempUnitParam() const {
return tempUnit == WeatherTempUnit::FAHRENHEIT ? "fahrenheit" : "celsius";
}
const char* WeatherSettingsStore::getWindUnitParam() const {
switch (windUnit) {
case WeatherWindUnit::MS:
return "ms";
case WeatherWindUnit::MPH:
return "mph";
case WeatherWindUnit::KNOTS:
return "kn";
case WeatherWindUnit::KMH:
default:
return "kmh";
}
}
const char* WeatherSettingsStore::getPrecipUnitParam() const {
return precipUnit == WeatherPrecipUnit::INCH ? "inch" : "mm";
}
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#pragma once
#include <cstdint>
#include <string>
enum class WeatherTempUnit : uint8_t { CELSIUS = 0, FAHRENHEIT = 1 };
enum class WeatherWindUnit : uint8_t { KMH = 0, MS = 1, MPH = 2, KNOTS = 3 };
enum class WeatherPrecipUnit : uint8_t { MM = 0, INCH = 1 };
class WeatherSettingsStore {
private:
static WeatherSettingsStore instance;
float latitude = 0;
float longitude = 0;
std::string locationName;
WeatherTempUnit tempUnit = WeatherTempUnit::CELSIUS;
WeatherWindUnit windUnit = WeatherWindUnit::KMH;
WeatherPrecipUnit precipUnit = WeatherPrecipUnit::MM;
uint8_t forecastDays = 3;
WeatherSettingsStore() = default;
public:
WeatherSettingsStore(const WeatherSettingsStore&) = delete;
WeatherSettingsStore& operator=(const WeatherSettingsStore&) = delete;
static WeatherSettingsStore& getInstance() { return instance; }
bool saveToFile() const;
bool loadFromFile();
// Location
void setLocation(float lat, float lon, const std::string& name);
float getLatitude() const { return latitude; }
float getLongitude() const { return longitude; }
const std::string& getLocationName() const { return locationName; }
bool hasLocation() const { return latitude != 0 || longitude != 0; }
// Units
void setTempUnit(WeatherTempUnit unit) { tempUnit = unit; }
WeatherTempUnit getTempUnit() const { return tempUnit; }
void setWindUnit(WeatherWindUnit unit) { windUnit = unit; }
WeatherWindUnit getWindUnit() const { return windUnit; }
void setPrecipUnit(WeatherPrecipUnit unit) { precipUnit = unit; }
WeatherPrecipUnit getPrecipUnit() const { return precipUnit; }
// Forecast
void setForecastDays(uint8_t days);
uint8_t getForecastDays() const { return forecastDays; }
// API parameter strings
const char* getTempUnitParam() const;
const char* getWindUnitParam() const;
const char* getPrecipUnitParam() const;
};
#define WEATHER_SETTINGS WeatherSettingsStore::getInstance()
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#include "WeatherActivity.h"
#include <GfxRenderer.h>
#include <I18n.h>
#include <Logging.h>
#include <WeatherClient.h>
#include <WeatherIcons.h>
#include <WeatherSettingsStore.h>
#include <WiFi.h>
#include <algorithm>
#include <cmath>
#include <cstdio>
#include <ctime>
#include "MappedInputManager.h"
#include "WeatherSettingsActivity.h"
#include "activities/network/WifiSelectionActivity.h"
#include "components/UITheme.h"
#include "fontIds.h"
void WeatherActivity::onEnter() {
Activity::onEnter();
// Force landscape orientation for weather display
renderer.setOrientation(GfxRenderer::Orientation::LandscapeClockwise);
state = State::LOADING_CACHE;
errorMessage.clear();
forceRefresh = false;
requestUpdate();
loadAndDisplay();
}
void WeatherActivity::onExit() {
Activity::onExit();
// Restore orientation from settings
renderer.setOrientation(static_cast<GfxRenderer::Orientation>(SETTINGS.orientation));
WiFi.mode(WIFI_OFF);
}
void WeatherActivity::loadAndDisplay() {
if (!WEATHER_SETTINGS.hasLocation()) {
state = State::ERROR;
errorMessage = tr(STR_WEATHER_NO_LOCATION);
requestUpdate();
return;
}
// Try cache first
WeatherData cached = WeatherClient::getWeather(WEATHER_SETTINGS, forceRefresh);
if (cached.valid) {
weatherData = std::move(cached);
state = State::WEATHER_DISPLAY;
requestUpdate();
return;
}
// Need fresh data - check WiFi
checkAndConnectWifi();
}
void WeatherActivity::checkAndConnectWifi() {
if (WiFi.status() == WL_CONNECTED && WiFi.localIP() != IPAddress(0, 0, 0, 0)) {
state = State::FETCHING;
requestUpdate(true);
fetchWeather();
return;
}
launchWifiSelection();
}
void WeatherActivity::launchWifiSelection() {
state = State::WIFI_SELECTION;
requestUpdate();
startActivityForResult(std::make_unique<WifiSelectionActivity>(renderer, mappedInput),
[this](const ActivityResult& result) { onWifiSelectionComplete(!result.isCancelled); });
}
void WeatherActivity::onWifiSelectionComplete(bool connected) {
// Re-apply landscape after returning from WiFi selection (which uses portrait)
renderer.setOrientation(GfxRenderer::Orientation::LandscapeClockwise);
if (connected) {
state = State::FETCHING;
requestUpdate(true);
fetchWeather();
} else {
WiFi.disconnect();
WiFi.mode(WIFI_OFF);
state = State::ERROR;
errorMessage = tr(STR_WIFI_CONN_FAILED);
requestUpdate();
}
}
void WeatherActivity::fetchWeather() {
weatherData = WeatherClient::getWeather(WEATHER_SETTINGS, true);
if (weatherData.valid) {
state = State::WEATHER_DISPLAY;
} else {
state = State::ERROR;
errorMessage = weatherData.errorMessage.empty() ? tr(STR_WEATHER_FETCH_FAILED) : weatherData.errorMessage.c_str();
}
requestUpdate();
}
void WeatherActivity::loop() {
if (state == State::WIFI_SELECTION) {
return; // Handled by WifiSelectionActivity
}
if (state == State::ERROR) {
if (mappedInput.wasReleased(MappedInputManager::Button::Confirm)) {
// Retry
if (WiFi.status() == WL_CONNECTED && WiFi.localIP() != IPAddress(0, 0, 0, 0)) {
state = State::FETCHING;
requestUpdate(true);
fetchWeather();
} else {
launchWifiSelection();
}
} else if (mappedInput.wasReleased(MappedInputManager::Button::Back)) {
onGoHome();
}
return;
}
if (state == State::LOADING_CACHE || state == State::CHECK_WIFI || state == State::FETCHING) {
if (mappedInput.wasReleased(MappedInputManager::Button::Back)) {
onGoHome();
}
return;
}
// WEATHER_DISPLAY state
if (mappedInput.wasReleased(MappedInputManager::Button::Back)) {
onGoHome();
} else if (mappedInput.wasReleased(MappedInputManager::Button::Confirm)) {
// Open weather settings
startActivityForResult(std::make_unique<WeatherSettingsActivity>(renderer, mappedInput),
[this](const ActivityResult&) {
// Re-apply landscape after returning from settings
renderer.setOrientation(GfxRenderer::Orientation::LandscapeClockwise);
// Refresh after settings change
forceRefresh = true;
loadAndDisplay();
});
} else if (mappedInput.wasReleased(MappedInputManager::Button::Left) ||
mappedInput.wasReleased(MappedInputManager::Button::Right)) {
// Manual refresh
forceRefresh = true;
loadAndDisplay();
}
}
void WeatherActivity::render(RenderLock&&) {
renderer.clearScreen();
const auto pageWidth = renderer.getScreenWidth(); // 800 in landscape
const auto pageHeight = renderer.getScreenHeight(); // 480 in landscape
if (state == State::LOADING_CACHE || state == State::FETCHING) {
renderer.drawCenteredText(UI_12_FONT_ID, pageHeight / 2, tr(STR_LOADING));
const auto labels = mappedInput.mapLabels(tr(STR_BACK), "", "", "");
GUI.drawButtonHints(renderer, labels.btn1, labels.btn2, labels.btn3, labels.btn4);
renderer.displayBuffer();
return;
}
if (state == State::ERROR) {
renderer.drawCenteredText(UI_12_FONT_ID, pageHeight / 2 - 20, tr(STR_ERROR_MSG));
renderer.drawCenteredText(UI_10_FONT_ID, pageHeight / 2 + 10, errorMessage.c_str());
const auto labels = mappedInput.mapLabels(tr(STR_BACK), tr(STR_RETRY), "", "");
GUI.drawButtonHints(renderer, labels.btn1, labels.btn2, labels.btn3, labels.btn4);
renderer.displayBuffer();
return;
}
// DISPLAY state - Landscape layout (800x480)
//
// +------------------+------------------------------------+
// | Current weather | Daily forecast cards |
// | (icon, temp, | [Day1] [Day2] [Day3] ... |
// | details) | |
// | ~200px wide | ~600px wide |
// +------------------+------------------------------------+
// | |
// | 48-hour temperature + precipitation graph |
// | ~full width, ~200px high |
// +--------------------------------------------------------+
// | [Back] [Settings] [Refresh] Button hints |
// +--------------------------------------------------------+
constexpr int leftPanelWidth = 220;
constexpr int buttonHintsHeight = 30;
constexpr int graphHeight = 190;
const int topSectionHeight = pageHeight - graphHeight - buttonHintsHeight;
// Draw current conditions (left panel)
renderCurrentConditions(0, 0, leftPanelWidth, topSectionHeight);
// Draw daily forecast (right of current conditions)
renderDailyForecast(leftPanelWidth, 0, pageWidth - leftPanelWidth, topSectionHeight);
// Separator line
renderer.drawLine(0, topSectionHeight, pageWidth, topSectionHeight);
// Draw hourly graph
renderHourlyGraph(0, topSectionHeight + 1, pageWidth, graphHeight - 1);
// Separator line above button hints
renderer.drawLine(0, pageHeight - buttonHintsHeight, pageWidth, pageHeight - buttonHintsHeight);
// Button hints
const auto labels = mappedInput.mapLabels(tr(STR_BACK), tr(STR_WEATHER_SETTINGS), tr(STR_WEATHER_REFRESH), "");
GUI.drawButtonHints(renderer, labels.btn1, labels.btn2, labels.btn3, labels.btn4);
renderer.displayBuffer();
}
void WeatherActivity::renderCurrentConditions(int x, int y, int w, int h) {
const auto& cur = weatherData.current;
// Location name
int textY = y + 15;
auto locationName = WEATHER_SETTINGS.getLocationName();
if (!locationName.empty()) {
auto truncated = renderer.truncatedText(UI_10_FONT_ID, locationName.c_str(), w - 10);
renderer.drawText(UI_10_FONT_ID, x + 5, textY, truncated.c_str(), true, EpdFontFamily::BOLD);
textY += 20;
}
// Last updated time
if (weatherData.fetchedAt > 0) {
struct tm timeinfo;
time_t localTime = weatherData.fetchedAt + weatherData.utcOffsetSeconds;
gmtime_r(&localTime, &timeinfo);
char timeBuf[32];
snprintf(timeBuf, sizeof(timeBuf), "%02d:%02d", timeinfo.tm_hour, timeinfo.tm_min);
renderer.drawText(SMALL_FONT_ID, x + 5, textY, timeBuf);
textY += 15;
}
// Weather icon (48x48)
auto iconType = getWeatherIconType(cur.weatherCode, cur.isDay);
const uint8_t* icon = getWeatherIconLarge(iconType);
int iconX = x + (w - WEATHER_ICON_LARGE) / 2;
renderer.drawImage(icon, iconX, textY, WEATHER_ICON_LARGE, WEATHER_ICON_LARGE);
textY += WEATHER_ICON_LARGE + 5;
// Temperature (large)
char tempBuf[16];
const char* unitSuffix = WEATHER_SETTINGS.getTempUnit() == WeatherTempUnit::CELSIUS ? "C" : "F";
snprintf(tempBuf, sizeof(tempBuf), "%.1f %s", cur.temperature, unitSuffix);
renderer.drawCenteredText(UI_12_FONT_ID, textY, tempBuf, true, EpdFontFamily::BOLD);
textY += 22;
// Feels like
snprintf(tempBuf, sizeof(tempBuf), "%.1f %s", cur.apparentTemperature, unitSuffix);
char feelsLikeBuf[48];
snprintf(feelsLikeBuf, sizeof(feelsLikeBuf), "%s %s", tr(STR_WEATHER_FEELS_LIKE), tempBuf);
auto feelsText = renderer.truncatedText(SMALL_FONT_ID, feelsLikeBuf, w - 10);
int feelsWidth = renderer.getTextWidth(SMALL_FONT_ID, feelsText.c_str());
renderer.drawText(SMALL_FONT_ID, x + (w - feelsWidth) / 2, textY, feelsText.c_str());
textY += 16;
// Weather description
const char* desc = getWeatherDescription(cur.weatherCode);
int descWidth = renderer.getTextWidth(SMALL_FONT_ID, desc);
renderer.drawText(SMALL_FONT_ID, x + (w - descWidth) / 2, textY, desc);
textY += 20;
// Details grid
const char* windDir = getWindDirectionText(cur.windDirection);
char detailBuf[64];
// Wind
snprintf(detailBuf, sizeof(detailBuf), "%s: %.0f %s %s", tr(STR_WEATHER_WIND), cur.windSpeed,
WEATHER_SETTINGS.getWindUnitParam(), windDir);
renderer.drawText(SMALL_FONT_ID, x + 5, textY, detailBuf);
textY += 14;
// Humidity
snprintf(detailBuf, sizeof(detailBuf), "%s: %d%%", tr(STR_WEATHER_HUMIDITY), cur.humidity);
renderer.drawText(SMALL_FONT_ID, x + 5, textY, detailBuf);
textY += 14;
// Precipitation
snprintf(detailBuf, sizeof(detailBuf), "%s: %.1f %s", tr(STR_WEATHER_PRECIP), cur.precipitation,
WEATHER_SETTINGS.getPrecipUnitParam());
renderer.drawText(SMALL_FONT_ID, x + 5, textY, detailBuf);
textY += 14;
// UV Index
snprintf(detailBuf, sizeof(detailBuf), "UV: %.1f", cur.uvIndex);
renderer.drawText(SMALL_FONT_ID, x + 5, textY, detailBuf);
// Vertical separator
renderer.drawLine(x + w, y, x + w, y + h);
}
void WeatherActivity::renderDailyForecast(int x, int y, int w, int h) {
if (weatherData.daily.empty()) return;
int numDays = static_cast<int>(weatherData.daily.size());
int cardWidth = w / numDays;
for (int i = 0; i < numDays; i++) {
const auto& day = weatherData.daily[i];
int cardX = x + i * cardWidth;
int textY = y + 10;
// Day name
struct tm timeinfo;
time_t localDate = day.date + weatherData.utcOffsetSeconds;
gmtime_r(&localDate, &timeinfo);
char dayName[16];
// Manual short day names to avoid locale issues on ESP32
const char* dayNames[] = {"Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"};
snprintf(dayName, sizeof(dayName), "%s", dayNames[timeinfo.tm_wday]);
int dayNameWidth = renderer.getTextWidth(SMALL_FONT_ID, dayName, EpdFontFamily::BOLD);
renderer.drawText(SMALL_FONT_ID, cardX + (cardWidth - dayNameWidth) / 2, textY, dayName, true, EpdFontFamily::BOLD);
textY += 18;
// Weather icon (24x24)
// Use isDay=true for daily forecasts
auto iconType = getWeatherIconType(day.weatherCode, true);
const uint8_t* icon = getWeatherIconSmall(iconType);
int iconX = cardX + (cardWidth - WEATHER_ICON_SMALL) / 2;
renderer.drawImage(icon, iconX, textY, WEATHER_ICON_SMALL, WEATHER_ICON_SMALL);
textY += WEATHER_ICON_SMALL + 5;
// High / Low temp
char tempBuf[24];
snprintf(tempBuf, sizeof(tempBuf), "%.0f/%.0f", day.tempMax, day.tempMin);
int tempWidth = renderer.getTextWidth(SMALL_FONT_ID, tempBuf);
renderer.drawText(SMALL_FONT_ID, cardX + (cardWidth - tempWidth) / 2, textY, tempBuf);
textY += 15;
// Precipitation
if (day.precipSum > 0) {
char precipBuf[16];
snprintf(precipBuf, sizeof(precipBuf), "%.1f%s", day.precipSum, WEATHER_SETTINGS.getPrecipUnitParam());
int precipWidth = renderer.getTextWidth(SMALL_FONT_ID, precipBuf);
renderer.drawText(SMALL_FONT_ID, cardX + (cardWidth - precipWidth) / 2, textY, precipBuf);
}
// Card separator
if (i < numDays - 1) {
renderer.drawLine(cardX + cardWidth, y, cardX + cardWidth, y + h);
}
}
}
void WeatherActivity::renderHourlyGraph(int x, int y, int w, int h) {
if (weatherData.hourly.empty()) return;
constexpr int leftMargin = 40; // Space for Y-axis labels
constexpr int rightMargin = 10;
constexpr int topMargin = 15;
constexpr int bottomMargin = 25; // Space for X-axis labels
constexpr int precipBarMaxHeight = 30;
const int graphX = x + leftMargin;
const int graphY = y + topMargin;
const int graphW = w - leftMargin - rightMargin;
const int graphH = h - topMargin - bottomMargin - precipBarMaxHeight;
const int precipY = graphY + graphH;
size_t numPoints = weatherData.hourly.size();
if (numPoints < 2) return;
// Find temperature range
float tempMin = weatherData.hourly[0].temperature;
float tempMax = tempMin;
float maxPrecip = 0;
for (const auto& hr : weatherData.hourly) {
tempMin = std::min(tempMin, hr.temperature);
tempMax = std::max(tempMax, hr.temperature);
maxPrecip = std::max(maxPrecip, hr.precipitation);
}
// Add padding to temp range
float tempRange = tempMax - tempMin;
if (tempRange < 5.0f) {
float mid = (tempMax + tempMin) / 2.0f;
tempMin = mid - 2.5f;
tempMax = mid + 2.5f;
tempRange = 5.0f;
}
tempMin -= 1.0f;
tempMax += 1.0f;
tempRange = tempMax - tempMin;
// Draw graph title
renderer.drawText(SMALL_FONT_ID, x + 5, y + 3, tr(STR_WEATHER_48H_FORECAST), true, EpdFontFamily::BOLD);
// Draw Y-axis labels (temperature)
float tempStep = tempRange / 4.0f;
for (int i = 0; i <= 4; i++) {
float temp = tempMax - i * tempStep;
int labelY = graphY + i * graphH / 4;
char label[8];
snprintf(label, sizeof(label), "%.0f", temp);
renderer.drawText(SMALL_FONT_ID, x + 2, labelY - 4, label);
// Grid line (dashed effect using short segments)
for (int gx = graphX; gx < graphX + graphW; gx += 8) {
renderer.drawPixel(gx, labelY);
}
}
// Draw temperature line
int prevPx = -1, prevPy = -1;
for (size_t i = 0; i < numPoints; i++) {
int px = graphX + static_cast<int>(i * graphW / (numPoints - 1));
float normalized = (weatherData.hourly[i].temperature - tempMin) / tempRange;
int py = graphY + graphH - static_cast<int>(normalized * graphH);
if (prevPx >= 0) {
renderer.drawLine(prevPx, prevPy, px, py, 2, true);
}
prevPx = px;
prevPy = py;
}
// Draw precipitation bars
if (maxPrecip > 0) {
for (size_t i = 0; i < numPoints; i++) {
float precip = weatherData.hourly[i].precipitation;
if (precip <= 0) continue;
int px = graphX + static_cast<int>(i * graphW / (numPoints - 1));
int barH = static_cast<int>((precip / maxPrecip) * precipBarMaxHeight);
if (barH < 1) barH = 1;
int barW = std::max(1, graphW / static_cast<int>(numPoints) - 1);
renderer.fillRect(px - barW / 2, precipY + precipBarMaxHeight - barH, barW, barH);
}
}
// Draw X-axis labels (every 6 hours)
for (size_t i = 0; i < numPoints; i += 6) {
int px = graphX + static_cast<int>(i * graphW / (numPoints - 1));
struct tm timeinfo;
time_t localTime = weatherData.hourly[i].time + weatherData.utcOffsetSeconds;
gmtime_r(&localTime, &timeinfo);
char label[8];
snprintf(label, sizeof(label), "%02d:00", timeinfo.tm_hour);
renderer.drawText(SMALL_FONT_ID, px - 12, precipY + precipBarMaxHeight + 3, label);
// Vertical grid line
for (int gy = graphY; gy < precipY + precipBarMaxHeight; gy += 8) {
renderer.drawPixel(px, gy);
}
}
// Draw axes
renderer.drawLine(graphX, graphY, graphX, precipY + precipBarMaxHeight); // Y axis
renderer.drawLine(graphX, precipY + precipBarMaxHeight, graphX + graphW,
precipY + precipBarMaxHeight); // X axis
}
+51
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#pragma once
#include <WeatherData.h>
#include <string>
#include "../Activity.h"
#include "util/ButtonNavigator.h"
/**
* Weather forecast display activity.
* Renders in landscape mode (800x480) with:
* - Current conditions (left panel)
* - Daily forecast cards (center)
* - 48-hour temperature + precipitation graph (bottom)
*
* On enter: loads cache -> if stale, connects WiFi -> fetches data -> displays.
* Keys: Back = return, Confirm = open settings, Left = refresh.
*/
class WeatherActivity final : public Activity {
public:
enum class State { LOADING_CACHE, CHECK_WIFI, WIFI_SELECTION, FETCHING, WEATHER_DISPLAY, ERROR };
explicit WeatherActivity(GfxRenderer& renderer, MappedInputManager& mappedInput)
: Activity("Weather", renderer, mappedInput) {}
void onEnter() override;
void onExit() override;
void loop() override;
void render(RenderLock&&) override;
private:
ButtonNavigator buttonNavigator;
State state = State::LOADING_CACHE;
WeatherData weatherData;
std::string errorMessage;
bool forceRefresh = false;
void loadAndDisplay();
void checkAndConnectWifi();
void launchWifiSelection();
void onWifiSelectionComplete(bool connected);
void fetchWeather();
// Render sub-sections (landscape 800x480)
void renderCurrentConditions(int x, int y, int w, int h);
void renderDailyForecast(int x, int y, int w, int h);
void renderHourlyGraph(int x, int y, int w, int h);
bool preventAutoSleep() override { return true; }
};
@@ -0,0 +1,290 @@
#include "WeatherSettingsActivity.h"
#include <GfxRenderer.h>
#include <I18n.h>
#include <Logging.h>
#include <WeatherClient.h>
#include <WeatherSettingsStore.h>
#include <WiFi.h>
#include "MappedInputManager.h"
#include "activities/network/WifiSelectionActivity.h"
#include "activities/util/KeyboardEntryActivity.h"
#include "components/UITheme.h"
#include "fontIds.h"
namespace {
const StrId menuNames[] = {
StrId::STR_WEATHER_LOCATION, // 0: Search city
StrId::STR_WEATHER_LATITUDE, // 1: Manual latitude
StrId::STR_WEATHER_LONGITUDE, // 2: Manual longitude
StrId::STR_WEATHER_TEMP_UNIT, // 3: Temperature unit
StrId::STR_WEATHER_WIND_UNIT, // 4: Wind speed unit
StrId::STR_WEATHER_PRECIP_UNIT, // 5: Precipitation unit
};
} // namespace
void WeatherSettingsActivity::onEnter() {
Activity::onEnter();
selectedIndex = 0;
showingSearchResults = false;
requestUpdate();
}
void WeatherSettingsActivity::onExit() { Activity::onExit(); }
void WeatherSettingsActivity::loop() {
if (showingSearchResults) {
// Handle search results navigation
if (mappedInput.wasPressed(MappedInputManager::Button::Back)) {
showingSearchResults = false;
requestUpdate();
return;
}
if (mappedInput.wasPressed(MappedInputManager::Button::Confirm)) {
if (!searchResults.empty() && selectedIndex < searchResults.size()) {
const auto& result = searchResults[selectedIndex];
WEATHER_SETTINGS.setLocation(result.latitude, result.longitude, result.name + ", " + result.country);
WEATHER_SETTINGS.saveToFile();
showingSearchResults = false;
selectedIndex = 0;
requestUpdate();
}
return;
}
buttonNavigator.onNext([this] {
selectedIndex = (selectedIndex + 1) % searchResults.size();
requestUpdate();
});
buttonNavigator.onPrevious([this] {
selectedIndex = (selectedIndex + searchResults.size() - 1) % searchResults.size();
requestUpdate();
});
return;
}
if (mappedInput.wasPressed(MappedInputManager::Button::Back)) {
finish();
return;
}
if (mappedInput.wasPressed(MappedInputManager::Button::Confirm)) {
handleSelection();
return;
}
buttonNavigator.onNext([this] {
selectedIndex = (selectedIndex + 1) % MENU_ITEMS;
requestUpdate();
});
buttonNavigator.onPrevious([this] {
selectedIndex = (selectedIndex + MENU_ITEMS - 1) % MENU_ITEMS;
requestUpdate();
});
}
void WeatherSettingsActivity::handleSelection() {
switch (selectedIndex) {
case 0:
launchCitySearch();
break;
case 1:
launchLatitudeEntry();
break;
case 2:
launchLongitudeEntry();
break;
case 3:
toggleTempUnit();
break;
case 4:
toggleWindUnit();
break;
case 5:
togglePrecipUnit();
break;
}
}
void WeatherSettingsActivity::launchCitySearch() {
startActivityForResult(
std::make_unique<KeyboardEntryActivity>(renderer, mappedInput, tr(STR_WEATHER_SEARCH_CITY), "", 64, false),
[this](const ActivityResult& result) {
if (result.isCancelled) return;
const auto& kb = std::get<KeyboardResult>(result.data);
if (kb.text.empty()) return;
// Need WiFi for geocoding
if (WiFi.status() != WL_CONNECTED || WiFi.localIP() == IPAddress(0, 0, 0, 0)) {
startActivityForResult(std::make_unique<WifiSelectionActivity>(renderer, mappedInput),
[this, query = kb.text](const ActivityResult& wifiResult) {
if (wifiResult.isCancelled) return;
searchResults = WeatherClient::searchCity(query);
if (searchResults.empty()) {
requestUpdate();
return;
}
showingSearchResults = true;
selectedIndex = 0;
requestUpdate();
});
} else {
searchResults = WeatherClient::searchCity(kb.text);
if (searchResults.empty()) {
requestUpdate();
return;
}
showingSearchResults = true;
selectedIndex = 0;
requestUpdate();
}
});
}
void WeatherSettingsActivity::launchLatitudeEntry() {
std::string current = std::to_string(WEATHER_SETTINGS.getLatitude());
startActivityForResult(
std::make_unique<KeyboardEntryActivity>(renderer, mappedInput, tr(STR_WEATHER_LATITUDE), current, 12, false),
[this](const ActivityResult& result) {
if (!result.isCancelled) {
const auto& kb = std::get<KeyboardResult>(result.data);
float lat = strtof(kb.text.c_str(), nullptr);
if (lat >= -90.0f && lat <= 90.0f) {
WEATHER_SETTINGS.setLocation(lat, WEATHER_SETTINGS.getLongitude(), WEATHER_SETTINGS.getLocationName());
WEATHER_SETTINGS.saveToFile();
}
}
});
}
void WeatherSettingsActivity::launchLongitudeEntry() {
std::string current = std::to_string(WEATHER_SETTINGS.getLongitude());
startActivityForResult(
std::make_unique<KeyboardEntryActivity>(renderer, mappedInput, tr(STR_WEATHER_LONGITUDE), current, 12, false),
[this](const ActivityResult& result) {
if (!result.isCancelled) {
const auto& kb = std::get<KeyboardResult>(result.data);
float lon = strtof(kb.text.c_str(), nullptr);
if (lon >= -180.0f && lon <= 180.0f) {
WEATHER_SETTINGS.setLocation(WEATHER_SETTINGS.getLatitude(), lon, WEATHER_SETTINGS.getLocationName());
WEATHER_SETTINGS.saveToFile();
}
}
});
}
void WeatherSettingsActivity::toggleTempUnit() {
auto current = WEATHER_SETTINGS.getTempUnit();
WEATHER_SETTINGS.setTempUnit(current == WeatherTempUnit::CELSIUS ? WeatherTempUnit::FAHRENHEIT
: WeatherTempUnit::CELSIUS);
WEATHER_SETTINGS.saveToFile();
requestUpdate();
}
void WeatherSettingsActivity::toggleWindUnit() {
auto current = static_cast<uint8_t>(WEATHER_SETTINGS.getWindUnit());
WEATHER_SETTINGS.setWindUnit(static_cast<WeatherWindUnit>((current + 1) % 4));
WEATHER_SETTINGS.saveToFile();
requestUpdate();
}
void WeatherSettingsActivity::togglePrecipUnit() {
auto current = WEATHER_SETTINGS.getPrecipUnit();
WEATHER_SETTINGS.setPrecipUnit(current == WeatherPrecipUnit::MM ? WeatherPrecipUnit::INCH : WeatherPrecipUnit::MM);
WEATHER_SETTINGS.saveToFile();
requestUpdate();
}
void WeatherSettingsActivity::render(RenderLock&&) {
renderer.clearScreen();
const auto& metrics = UITheme::getInstance().getMetrics();
const auto pageWidth = renderer.getScreenWidth();
const auto pageHeight = renderer.getScreenHeight();
if (showingSearchResults) {
// Display search results
GUI.drawHeader(renderer, Rect{0, metrics.topPadding, pageWidth, metrics.headerHeight},
tr(STR_WEATHER_SEARCH_RESULTS));
const int contentTop = metrics.topPadding + metrics.headerHeight + metrics.verticalSpacing;
const int contentHeight = pageHeight - contentTop - metrics.buttonHintsHeight - metrics.verticalSpacing * 2;
if (searchResults.empty()) {
renderer.drawCenteredText(UI_10_FONT_ID, pageHeight / 2, tr(STR_NO_ENTRIES));
} else {
GUI.drawList(
renderer, Rect{0, contentTop, pageWidth, contentHeight}, static_cast<int>(searchResults.size()),
static_cast<int>(selectedIndex),
[this](int index) {
const auto& r = searchResults[index];
std::string label = r.name;
if (!r.admin1.empty()) label += ", " + r.admin1;
if (!r.country.empty()) label += ", " + r.country;
return label;
},
nullptr, nullptr, nullptr, true);
}
const auto labels = mappedInput.mapLabels(tr(STR_BACK), tr(STR_SELECT), tr(STR_DIR_UP), tr(STR_DIR_DOWN));
GUI.drawButtonHints(renderer, labels.btn1, labels.btn2, labels.btn3, labels.btn4);
renderer.displayBuffer();
return;
}
// Main settings menu
GUI.drawHeader(renderer, Rect{0, metrics.topPadding, pageWidth, metrics.headerHeight}, tr(STR_WEATHER_SETTINGS));
const int contentTop = metrics.topPadding + metrics.headerHeight + metrics.verticalSpacing;
const int contentHeight = pageHeight - contentTop - metrics.buttonHintsHeight - metrics.verticalSpacing * 2;
GUI.drawList(
renderer, Rect{0, contentTop, pageWidth, contentHeight}, MENU_ITEMS, static_cast<int>(selectedIndex),
[](int index) { return std::string(I18N.get(menuNames[index])); }, nullptr, nullptr,
[this](int index) -> std::string {
switch (index) {
case 0: {
auto name = WEATHER_SETTINGS.getLocationName();
return name.empty() ? std::string(tr(STR_NOT_SET)) : name;
}
case 1: {
char buf[16];
snprintf(buf, sizeof(buf), "%.4f", WEATHER_SETTINGS.getLatitude());
return std::string(buf);
}
case 2: {
char buf[16];
snprintf(buf, sizeof(buf), "%.4f", WEATHER_SETTINGS.getLongitude());
return std::string(buf);
}
case 3:
return WEATHER_SETTINGS.getTempUnit() == WeatherTempUnit::CELSIUS ? "C" : "F";
case 4:
switch (WEATHER_SETTINGS.getWindUnit()) {
case WeatherWindUnit::KMH:
return "km/h";
case WeatherWindUnit::MS:
return "m/s";
case WeatherWindUnit::MPH:
return "mph";
case WeatherWindUnit::KNOTS:
return "kn";
}
return "km/h";
case 5:
return WEATHER_SETTINGS.getPrecipUnit() == WeatherPrecipUnit::MM ? "mm" : "in";
}
return "";
},
true);
const auto labels = mappedInput.mapLabels(tr(STR_BACK), tr(STR_SELECT), tr(STR_DIR_UP), tr(STR_DIR_DOWN));
GUI.drawButtonHints(renderer, labels.btn1, labels.btn2, labels.btn3, labels.btn4);
renderer.displayBuffer();
}
@@ -0,0 +1,44 @@
#pragma once
#include <WeatherData.h>
#include <string>
#include <vector>
#include "../Activity.h"
#include "util/ButtonNavigator.h"
/**
* Settings submenu for weather configuration.
* Supports city search via geocoding, manual lat/lon entry, and unit selection.
*/
class WeatherSettingsActivity final : public Activity {
public:
explicit WeatherSettingsActivity(GfxRenderer& renderer, MappedInputManager& mappedInput)
: Activity("WeatherSettings", renderer, mappedInput) {}
void onEnter() override;
void onExit() override;
void loop() override;
void render(RenderLock&&) override;
private:
ButtonNavigator buttonNavigator;
size_t selectedIndex = 0;
// City search results (populated when user searches)
std::vector<GeocodingResult> searchResults;
bool showingSearchResults = false;
static constexpr int MENU_ITEMS = 6; // Location, Lat, Lon, TempUnit, WindUnit, PrecipUnit
void handleSelection();
void launchCitySearch();
void launchLatitudeEntry();
void launchLongitudeEntry();
void toggleTempUnit();
void toggleWindUnit();
void togglePrecipUnit();
bool preventAutoSleep() override { return true; }
};