Merge pull request #166 from jpirnay/fix-button-2
fix: Another attempt to fix button bleed through
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@@ -5,6 +5,15 @@
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// Required for constexpr array out-of-class definition (C++14).
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constexpr ButtonEventManager::Button ButtonEventManager::ALL_BUTTONS[ButtonEventManager::NUM_BUTTONS];
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int ButtonEventManager::buttonToIndex(const Button button) {
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for (int i = 0; i < NUM_BUTTONS; i++) {
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if (ALL_BUTTONS[i] == button) {
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return i;
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}
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}
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return -1;
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}
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bool ButtonEventManager::hasDoubleAction(const Button button) {
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using BA = CrossPointSettings::BUTTON_ACTION;
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switch (button) {
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@@ -40,6 +49,12 @@ void ButtonEventManager::pushEventFront(const Button button, const PressType typ
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eventBuf[eventHead] = {button, type};
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}
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bool ButtonEventManager::isShortPending(const Button button) const {
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const int idx = buttonToIndex(button);
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if (idx < 0) return false;
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return buttons[idx].state == State::ReleasedOnce;
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}
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bool ButtonEventManager::consumeEvent(ButtonEvent& out) {
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if (eventHead == eventTail) return false;
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out = eventBuf[eventHead];
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@@ -53,6 +53,10 @@ class ButtonEventManager {
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// This is used when the configured action is BTN_DEFAULT.
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void pushEventFront(Button button, PressType type);
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// Returns true while a button's first release is waiting for the
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// double-click decision window to expire (i.e. a Short is pending).
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bool isShortPending(Button button) const;
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// Returns true if a double-click action is configured for this button.
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// ButtonEventManager queries CrossPointSettings internally.
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static bool hasDoubleAction(Button button);
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@@ -83,4 +87,5 @@ class ButtonEventManager {
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void pushEvent(Button button, PressType type);
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void processButton(int idx, Button btn);
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static int buttonToIndex(Button button);
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};
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@@ -5,7 +5,6 @@
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#include <algorithm>
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#include "ButtonEventManager.h"
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#include "MappedInputManager.h"
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#include "components/UITheme.h"
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#include "fontIds.h"
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@@ -87,19 +86,11 @@ void XtcReaderChapterSelectionActivity::loop() {
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}
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buttonNavigator.onNextRelease([this, totalItems] {
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if (ButtonEventManager::hasDoubleAction(MappedInputManager::Button::Right) ||
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ButtonEventManager::hasDoubleAction(MappedInputManager::Button::PageForward)) {
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return;
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}
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selectorIndex = ButtonNavigator::nextIndex(selectorIndex, totalItems);
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requestUpdate();
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});
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buttonNavigator.onPreviousRelease([this, totalItems] {
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if (ButtonEventManager::hasDoubleAction(MappedInputManager::Button::Left) ||
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ButtonEventManager::hasDoubleAction(MappedInputManager::Button::PageBack)) {
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return;
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}
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selectorIndex = ButtonNavigator::previousIndex(selectorIndex, totalItems);
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requestUpdate();
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});
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@@ -1,5 +1,7 @@
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#include "ButtonNavigator.h"
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#include "ButtonEventManager.h"
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const MappedInputManager* ButtonNavigator::mappedInput = nullptr;
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void ButtonNavigator::onNext(const Callback& callback) {
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@@ -41,7 +43,13 @@ void ButtonNavigator::onPress(const Buttons& buttons, const Callback& callback)
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void ButtonNavigator::onRelease(const Buttons& buttons, const Callback& callback) {
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const bool wasReleased = std::any_of(buttons.begin(), buttons.end(), [](const MappedInputManager::Button button) {
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return mappedInput != nullptr && mappedInput->wasReleased(button);
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if (mappedInput == nullptr || !mappedInput->wasReleased(button)) {
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return false;
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}
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// If a button Short is still pending while we wait for a possible double,
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// avoid firing release-based navigation first.
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return !globalButtonEvents().isShortPending(button);
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});
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if (wasReleased) {
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