fix: Missing navigation button labels in Roundedraff theme (#1905)
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@@ -5,7 +5,6 @@
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#include <I18n.h>
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#include <algorithm>
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#include <cctype>
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#include <string>
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#include <vector>
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@@ -44,18 +43,6 @@ void drawScrollBar(const GfxRenderer& renderer, Rect rect, int itemCount, int pa
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renderer.fillRect(barX, thumbY, barW, thumbH);
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}
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std::string sanitizeButtonLabel(std::string label) {
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// Remove common directional prefixes/symbols (e.g. "<< Home", unsupported icon glyphs).
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while (!label.empty() && !std::isalnum(static_cast<unsigned char>(label[0]))) {
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label.erase(0, 1);
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}
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// Trim any extra left spaces.
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while (!label.empty() && label[0] == ' ') {
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label.erase(0, 1);
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}
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return label;
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}
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} // namespace
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int coverWidth = 0;
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@@ -412,11 +399,11 @@ void RoundedRaffTheme::drawButtonHints(GfxRenderer& renderer, const char* btn1,
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const bool backDisabled = (btn1 == nullptr || btn1[0] == '\0');
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const int leftGroupX = sidePadding;
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const int rightGroupX = leftGroupX + groupWidth + groupGap;
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const std::string backLabel = backDisabled ? "" : sanitizeButtonLabel(std::string(btn1));
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const std::string backLabel = backDisabled ? "" : std::string(btn1);
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// Callers should provide the button labels. If a label is not specified, it should render empty.
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const std::string selectText = (btn2 && btn2[0] != '\0') ? sanitizeButtonLabel(std::string(btn2)) : "";
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const std::string upText = (btn3 && btn3[0] != '\0') ? sanitizeButtonLabel(std::string(btn3)) : "";
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const std::string downText = (btn4 && btn4[0] != '\0') ? sanitizeButtonLabel(std::string(btn4)) : "";
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const std::string selectText = (btn2 && btn2[0] != '\0') ? std::string(btn2) : "";
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const std::string upText = (btn3 && btn3[0] != '\0') ? std::string(btn3) : "";
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const std::string downText = (btn4 && btn4[0] != '\0') ? std::string(btn4) : "";
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// Ensure button hints always "win" visually even if other elements accidentally render into this area.
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renderer.fillRect(leftGroupX, hintY, groupWidth, hintHeight, false);
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