fix: Hide button hints in landscape CW mode (#637)

## Summary

* This change hides the button hints from overlapping chapter titles
when in landscape CW mode.

Before

![Before](https://github.com/user-attachments/assets/3015a9b3-3fa5-443b-a641-3e65841a6fbc)
After

![After](https://github.com/user-attachments/assets/011de15d-5ae6-429c-8f91-d8f37abe52d9)

## Additional Context

* I initially considered implementing an offset fix, but with potential
UI changes on the horizon, hiding the button hints appears to be the
simplest solution for now.

---

### AI Usage

While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.

Did you use AI tools to help write this code? < Partially >
This commit is contained in:
nscheung authored and GitHub committed 2026-02-01 19:21:28 +11:00
1 parent 12c20bb09e
commit 11b2a59233
2 files changed
+10 -4

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@@ -206,8 +206,11 @@ void EpubReaderChapterSelectionActivity::renderScreen() {
}
}
const auto labels = mappedInput.mapLabels("« Back", "Select", "Up", "Down");
renderer.drawButtonHints(UI_10_FONT_ID, labels.btn1, labels.btn2, labels.btn3, labels.btn4);
// Skip button hints in landscape CW mode (they overlap content)
if (renderer.getOrientation() != GfxRenderer::LandscapeClockwise) {
const auto labels = mappedInput.mapLabels("« Back", "Select", "Up", "Down");
renderer.drawButtonHints(UI_10_FONT_ID, labels.btn1, labels.btn2, labels.btn3, labels.btn4);
}
renderer.displayBuffer();
}
@@ -149,8 +149,11 @@ void XtcReaderChapterSelectionActivity::renderScreen() {
renderer.drawText(UI_10_FONT_ID, 20, 60 + (i % pageItems) * 30, title, i != selectorIndex);
}
const auto labels = mappedInput.mapLabels("« Back", "Select", "Up", "Down");
renderer.drawButtonHints(UI_10_FONT_ID, labels.btn1, labels.btn2, labels.btn3, labels.btn4);
// Skip button hints in landscape CW mode (they overlap content)
if (renderer.getOrientation() != GfxRenderer::LandscapeClockwise) {
const auto labels = mappedInput.mapLabels("« Back", "Select", "Up", "Down");
renderer.drawButtonHints(UI_10_FONT_ID, labels.btn1, labels.btn2, labels.btn3, labels.btn4);
}
renderer.displayBuffer();
}