Merge branch 'master' of https://github.com/jpirnay/crosspoint-reader into feat-page-overlay

This commit is contained in:
jpirnay
2026-03-09 22:41:33 +01:00
4 changed files with 110 additions and 106 deletions
+5
View File
@@ -332,6 +332,7 @@ int ZipFile::fillUncompressedSizes(std::vector<SizeTarget>& targets, std::vector
file.seek(zipDetails.centralDirOffset);
int matched = 0;
const int targetCount = static_cast<int>(targets.size());
uint32_t sig;
char itemName[256];
@@ -372,6 +373,10 @@ int ZipFile::fillUncompressedSizes(std::vector<SizeTarget>& targets, std::vector
}
++it;
}
if (matched >= targetCount) {
break;
}
} else {
file.seekCur(nameLen);
}
+8 -45
View File
@@ -19,6 +19,7 @@
#include "KOReaderSyncActivity.h"
#include "MappedInputManager.h"
#include "QrDisplayActivity.h"
#include "ReaderUtils.h"
#include "RecentBooksStore.h"
#include "components/UITheme.h"
#include "fontIds.h"
@@ -27,7 +28,6 @@
namespace {
// pagesPerRefresh now comes from SETTINGS.getRefreshFrequency()
constexpr unsigned long skipChapterMs = 700;
constexpr unsigned long goHomeMs = 1000;
// pages per minute, first item is 1 to prevent division by zero if accessed
const std::vector<int> PAGE_TURN_LABELS = {1, 1, 3, 6, 12};
@@ -41,27 +41,6 @@ int clampPercent(int percent) {
return percent;
}
// Apply the logical reader orientation to the renderer.
// This centralizes orientation mapping so we don't duplicate switch logic elsewhere.
void applyReaderOrientation(GfxRenderer& renderer, const uint8_t orientation) {
switch (orientation) {
case CrossPointSettings::ORIENTATION::PORTRAIT:
renderer.setOrientation(GfxRenderer::Orientation::Portrait);
break;
case CrossPointSettings::ORIENTATION::LANDSCAPE_CW:
renderer.setOrientation(GfxRenderer::Orientation::LandscapeClockwise);
break;
case CrossPointSettings::ORIENTATION::INVERTED:
renderer.setOrientation(GfxRenderer::Orientation::PortraitInverted);
break;
case CrossPointSettings::ORIENTATION::LANDSCAPE_CCW:
renderer.setOrientation(GfxRenderer::Orientation::LandscapeCounterClockwise);
break;
default:
break;
}
}
} // namespace
void EpubReaderActivity::onEnter() {
@@ -73,7 +52,7 @@ void EpubReaderActivity::onEnter() {
// Configure screen orientation based on settings
// NOTE: This affects layout math and must be applied before any render calls.
applyReaderOrientation(renderer, SETTINGS.orientation);
ReaderUtils::applyOrientation(renderer, SETTINGS.orientation);
epub->setupCacheDir();
@@ -181,13 +160,14 @@ void EpubReaderActivity::loop() {
}
// Long press BACK (1s+) goes to file selection
if (mappedInput.isPressed(MappedInputManager::Button::Back) && mappedInput.getHeldTime() >= goHomeMs) {
if (mappedInput.isPressed(MappedInputManager::Button::Back) && mappedInput.getHeldTime() >= ReaderUtils::GO_HOME_MS) {
activityManager.goToFileBrowser(epub ? epub->getPath() : "");
return;
}
// Short press BACK goes directly to home (or restores position if viewing footnote)
if (mappedInput.wasReleased(MappedInputManager::Button::Back) && mappedInput.getHeldTime() < goHomeMs) {
if (mappedInput.wasReleased(MappedInputManager::Button::Back) &&
mappedInput.getHeldTime() < ReaderUtils::GO_HOME_MS) {
if (footnoteDepth > 0) {
restoreSavedPosition();
return;
@@ -196,20 +176,7 @@ void EpubReaderActivity::loop() {
return;
}
// When long-press chapter skip is disabled, turn pages on press instead of release.
const bool usePressForPageTurn = !SETTINGS.longPressChapterSkip;
const bool prevTriggered = usePressForPageTurn ? (mappedInput.wasPressed(MappedInputManager::Button::PageBack) ||
mappedInput.wasPressed(MappedInputManager::Button::Left))
: (mappedInput.wasReleased(MappedInputManager::Button::PageBack) ||
mappedInput.wasReleased(MappedInputManager::Button::Left));
const bool powerPageTurn = SETTINGS.shortPwrBtn == CrossPointSettings::SHORT_PWRBTN::PAGE_TURN &&
mappedInput.wasReleased(MappedInputManager::Button::Power);
const bool nextTriggered = usePressForPageTurn
? (mappedInput.wasPressed(MappedInputManager::Button::PageForward) || powerPageTurn ||
mappedInput.wasPressed(MappedInputManager::Button::Right))
: (mappedInput.wasReleased(MappedInputManager::Button::PageForward) || powerPageTurn ||
mappedInput.wasReleased(MappedInputManager::Button::Right));
auto [prevTriggered, nextTriggered] = ReaderUtils::detectPageTurn(mappedInput);
if (!prevTriggered && !nextTriggered) {
return;
}
@@ -457,7 +424,7 @@ void EpubReaderActivity::applyOrientation(const uint8_t orientation) {
SETTINGS.saveToFile();
// Update renderer orientation to match the new logical coordinate system.
applyReaderOrientation(renderer, SETTINGS.orientation);
ReaderUtils::applyOrientation(renderer, SETTINGS.orientation);
// Reset section to force re-layout in the new orientation.
section.reset();
@@ -721,12 +688,8 @@ void EpubReaderActivity::renderContents(std::unique_ptr<Page> page, const int or
renderer.displayBuffer(HalDisplay::HALF_REFRESH);
}
// Double FAST_REFRESH handles ghosting for image pages; don't count toward full refresh cadence
} else if (pagesUntilFullRefresh <= 1) {
renderer.displayBuffer(HalDisplay::HALF_REFRESH);
pagesUntilFullRefresh = SETTINGS.getRefreshFrequency();
} else {
renderer.displayBuffer();
pagesUntilFullRefresh--;
ReaderUtils::displayWithRefreshCycle(renderer, pagesUntilFullRefresh);
}
// Save bw buffer to reset buffer state after grayscale data sync
+89
View File
@@ -0,0 +1,89 @@
#pragma once
#include <CrossPointSettings.h>
#include <GfxRenderer.h>
#include <Logging.h>
#include "MappedInputManager.h"
namespace ReaderUtils {
constexpr unsigned long GO_HOME_MS = 1000;
inline void applyOrientation(GfxRenderer& renderer, const uint8_t orientation) {
switch (orientation) {
case CrossPointSettings::ORIENTATION::PORTRAIT:
renderer.setOrientation(GfxRenderer::Orientation::Portrait);
break;
case CrossPointSettings::ORIENTATION::LANDSCAPE_CW:
renderer.setOrientation(GfxRenderer::Orientation::LandscapeClockwise);
break;
case CrossPointSettings::ORIENTATION::INVERTED:
renderer.setOrientation(GfxRenderer::Orientation::PortraitInverted);
break;
case CrossPointSettings::ORIENTATION::LANDSCAPE_CCW:
renderer.setOrientation(GfxRenderer::Orientation::LandscapeCounterClockwise);
break;
default:
break;
}
}
struct PageTurnResult {
bool prev;
bool next;
};
inline PageTurnResult detectPageTurn(const MappedInputManager& input) {
const bool usePress = !SETTINGS.longPressChapterSkip;
const bool prev = usePress ? (input.wasPressed(MappedInputManager::Button::PageBack) ||
input.wasPressed(MappedInputManager::Button::Left))
: (input.wasReleased(MappedInputManager::Button::PageBack) ||
input.wasReleased(MappedInputManager::Button::Left));
const bool powerTurn = SETTINGS.shortPwrBtn == CrossPointSettings::SHORT_PWRBTN::PAGE_TURN &&
input.wasReleased(MappedInputManager::Button::Power);
const bool next = usePress ? (input.wasPressed(MappedInputManager::Button::PageForward) || powerTurn ||
input.wasPressed(MappedInputManager::Button::Right))
: (input.wasReleased(MappedInputManager::Button::PageForward) || powerTurn ||
input.wasReleased(MappedInputManager::Button::Right));
return {prev, next};
}
inline void displayWithRefreshCycle(const GfxRenderer& renderer, int& pagesUntilFullRefresh) {
if (pagesUntilFullRefresh <= 1) {
renderer.displayBuffer(HalDisplay::HALF_REFRESH);
pagesUntilFullRefresh = SETTINGS.getRefreshFrequency();
} else {
renderer.displayBuffer();
pagesUntilFullRefresh--;
}
}
// Grayscale anti-aliasing pass. Renders content twice (LSB + MSB) to build
// the grayscale buffer. Only the content callback is re-rendered — status bars
// and other overlays should be drawn before calling this.
// Kept as a template to avoid std::function overhead; instantiated once per reader type.
template <typename RenderFn>
void renderAntiAliased(GfxRenderer& renderer, RenderFn&& renderFn) {
if (!renderer.storeBwBuffer()) {
LOG_ERR("READER", "Failed to store BW buffer for anti-aliasing");
return;
}
renderer.clearScreen(0x00);
renderer.setRenderMode(GfxRenderer::GRAYSCALE_LSB);
renderFn();
renderer.copyGrayscaleLsbBuffers();
renderer.clearScreen(0x00);
renderer.setRenderMode(GfxRenderer::GRAYSCALE_MSB);
renderFn();
renderer.copyGrayscaleMsbBuffers();
renderer.displayGrayBuffer();
renderer.setRenderMode(GfxRenderer::BW);
renderer.restoreBwBuffer();
}
} // namespace ReaderUtils
+8 -61
View File
@@ -9,14 +9,13 @@
#include "CrossPointSettings.h"
#include "CrossPointState.h"
#include "MappedInputManager.h"
#include "ReaderUtils.h"
#include "RecentBooksStore.h"
#include "components/UITheme.h"
#include "fontIds.h"
namespace {
constexpr unsigned long goHomeMs = 1000;
constexpr size_t CHUNK_SIZE = 8 * 1024; // 8KB chunk for reading
// Cache file magic and version
constexpr uint32_t CACHE_MAGIC = 0x54585449; // "TXTI"
constexpr uint8_t CACHE_VERSION = 2; // Increment when cache format changes
@@ -88,23 +87,7 @@ void TxtReaderActivity::onEnter() {
return;
}
// Configure screen orientation based on settings
switch (SETTINGS.orientation) {
case CrossPointSettings::ORIENTATION::PORTRAIT:
renderer.setOrientation(GfxRenderer::Orientation::Portrait);
break;
case CrossPointSettings::ORIENTATION::LANDSCAPE_CW:
renderer.setOrientation(GfxRenderer::Orientation::LandscapeClockwise);
break;
case CrossPointSettings::ORIENTATION::INVERTED:
renderer.setOrientation(GfxRenderer::Orientation::PortraitInverted);
break;
case CrossPointSettings::ORIENTATION::LANDSCAPE_CCW:
renderer.setOrientation(GfxRenderer::Orientation::LandscapeCounterClockwise);
break;
default:
break;
}
ReaderUtils::applyOrientation(renderer, SETTINGS.orientation);
txt->setupCacheDir();
@@ -134,31 +117,19 @@ void TxtReaderActivity::onExit() {
void TxtReaderActivity::loop() {
// Long press BACK (1s+) goes to file selection
if (mappedInput.isPressed(MappedInputManager::Button::Back) && mappedInput.getHeldTime() >= goHomeMs) {
if (mappedInput.isPressed(MappedInputManager::Button::Back) && mappedInput.getHeldTime() >= ReaderUtils::GO_HOME_MS) {
activityManager.goToFileBrowser(txt ? txt->getPath() : "");
return;
}
// Short press BACK goes directly to home
if (mappedInput.wasReleased(MappedInputManager::Button::Back) && mappedInput.getHeldTime() < goHomeMs) {
if (mappedInput.wasReleased(MappedInputManager::Button::Back) &&
mappedInput.getHeldTime() < ReaderUtils::GO_HOME_MS) {
onGoHome();
return;
}
// When long-press chapter skip is disabled, turn pages on press instead of release.
const bool usePressForPageTurn = !SETTINGS.longPressChapterSkip;
const bool prevTriggered = usePressForPageTurn ? (mappedInput.wasPressed(MappedInputManager::Button::PageBack) ||
mappedInput.wasPressed(MappedInputManager::Button::Left))
: (mappedInput.wasReleased(MappedInputManager::Button::PageBack) ||
mappedInput.wasReleased(MappedInputManager::Button::Left));
const bool powerPageTurn = SETTINGS.shortPwrBtn == CrossPointSettings::SHORT_PWRBTN::PAGE_TURN &&
mappedInput.wasReleased(MappedInputManager::Button::Power);
const bool nextTriggered = usePressForPageTurn
? (mappedInput.wasPressed(MappedInputManager::Button::PageForward) || powerPageTurn ||
mappedInput.wasPressed(MappedInputManager::Button::Right))
: (mappedInput.wasReleased(MappedInputManager::Button::PageForward) || powerPageTurn ||
mappedInput.wasReleased(MappedInputManager::Button::Right));
auto [prevTriggered, nextTriggered] = ReaderUtils::detectPageTurn(mappedInput);
if (!prevTriggered && !nextTriggered) {
return;
}
@@ -365,34 +336,10 @@ void TxtReaderActivity::renderPage() {
renderLines();
renderStatusBar();
if (pagesUntilFullRefresh <= 1) {
renderer.displayBuffer(HalDisplay::HALF_REFRESH);
pagesUntilFullRefresh = SETTINGS.getRefreshFrequency();
} else {
renderer.displayBuffer();
pagesUntilFullRefresh--;
}
ReaderUtils::displayWithRefreshCycle(renderer, pagesUntilFullRefresh);
// Grayscale rendering pass (for anti-aliased fonts)
if (SETTINGS.textAntiAliasing) {
// Save BW buffer for restoration after grayscale pass
renderer.storeBwBuffer();
renderer.clearScreen(0x00);
renderer.setRenderMode(GfxRenderer::GRAYSCALE_LSB);
renderLines();
renderer.copyGrayscaleLsbBuffers();
renderer.clearScreen(0x00);
renderer.setRenderMode(GfxRenderer::GRAYSCALE_MSB);
renderLines();
renderer.copyGrayscaleMsbBuffers();
renderer.displayGrayBuffer();
renderer.setRenderMode(GfxRenderer::BW);
// Restore BW buffer
renderer.restoreBwBuffer();
ReaderUtils::renderAntiAliased(renderer, [&renderLines]() { renderLines(); });
}
}