## Summary * Renames MyLibrary component to FileBrowser, as it better reflects what it is, in my opinion ## Additional Context * Frees the Library name for possible future library component that can cache metadata, provide other ways of browsing than filesystem structure, etc --- ### AI Usage Did you use AI tools to help write this code? _**< YES >**_
36 lines
897 B
C++
36 lines
897 B
C++
#pragma once
|
|
|
|
#include <functional>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "../Activity.h"
|
|
#include "RecentBooksStore.h"
|
|
#include "util/ButtonNavigator.h"
|
|
|
|
class FileBrowserActivity final : public Activity {
|
|
private:
|
|
// Deletion
|
|
void clearFileMetadata(const std::string& fullPath);
|
|
|
|
ButtonNavigator buttonNavigator;
|
|
|
|
size_t selectorIndex = 0;
|
|
|
|
// Files state
|
|
std::string basepath = "/";
|
|
std::vector<std::string> files;
|
|
|
|
// Data loading
|
|
void loadFiles();
|
|
size_t findEntry(const std::string& name) const;
|
|
|
|
public:
|
|
explicit FileBrowserActivity(GfxRenderer& renderer, MappedInputManager& mappedInput, std::string initialPath = "/")
|
|
: Activity("FileBrowser", renderer, mappedInput), basepath(initialPath.empty() ? "/" : std::move(initialPath)) {}
|
|
void onEnter() override;
|
|
void onExit() override;
|
|
void loop() override;
|
|
void render(RenderLock&&) override;
|
|
};
|