## Summary Implements Lyra theme for some more Crosspoint screens:       ## Additional Context - A bit of refactoring for list scrolling logic --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? _**NO**_ --------- Co-authored-by: Dave Allie <dave@daveallie.com>
85 lines
2.8 KiB
C++
85 lines
2.8 KiB
C++
#include "NetworkModeSelectionActivity.h"
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#include <GfxRenderer.h>
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#include <I18n.h>
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#include "MappedInputManager.h"
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#include "components/UITheme.h"
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#include "fontIds.h"
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namespace {
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constexpr int MENU_ITEM_COUNT = 3;
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} // namespace
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void NetworkModeSelectionActivity::onEnter() {
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Activity::onEnter();
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// Reset selection
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selectedIndex = 0;
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// Trigger first update
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requestUpdate();
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}
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void NetworkModeSelectionActivity::onExit() { Activity::onExit(); }
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void NetworkModeSelectionActivity::loop() {
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// Handle back button - cancel
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if (mappedInput.wasPressed(MappedInputManager::Button::Back)) {
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onCancel();
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return;
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}
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// Handle confirm button - select current option
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if (mappedInput.wasPressed(MappedInputManager::Button::Confirm)) {
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NetworkMode mode = NetworkMode::JOIN_NETWORK;
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if (selectedIndex == 1) {
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mode = NetworkMode::CONNECT_CALIBRE;
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} else if (selectedIndex == 2) {
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mode = NetworkMode::CREATE_HOTSPOT;
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}
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onModeSelected(mode);
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return;
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}
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// Handle navigation
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buttonNavigator.onNext([this] {
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selectedIndex = ButtonNavigator::nextIndex(selectedIndex, MENU_ITEM_COUNT);
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requestUpdate();
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});
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buttonNavigator.onPrevious([this] {
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selectedIndex = ButtonNavigator::previousIndex(selectedIndex, MENU_ITEM_COUNT);
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requestUpdate();
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});
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}
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void NetworkModeSelectionActivity::render(Activity::RenderLock&&) {
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renderer.clearScreen();
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auto metrics = UITheme::getInstance().getMetrics();
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const auto pageWidth = renderer.getScreenWidth();
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const auto pageHeight = renderer.getScreenHeight();
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GUI.drawHeader(renderer, Rect{0, metrics.topPadding, pageWidth, metrics.headerHeight}, tr(STR_FILE_TRANSFER));
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const int contentTop = metrics.topPadding + metrics.headerHeight + metrics.verticalSpacing;
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const int contentHeight = pageHeight - contentTop - metrics.buttonHintsHeight - metrics.verticalSpacing * 2;
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// Menu items and descriptions
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static constexpr StrId menuItems[MENU_ITEM_COUNT] = {StrId::STR_JOIN_NETWORK, StrId::STR_CALIBRE_WIRELESS,
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StrId::STR_CREATE_HOTSPOT};
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static constexpr StrId menuDescs[MENU_ITEM_COUNT] = {StrId::STR_JOIN_DESC, StrId::STR_CALIBRE_DESC,
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StrId::STR_HOTSPOT_DESC};
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GUI.drawList(
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renderer, Rect{0, contentTop, pageWidth, contentHeight}, static_cast<int>(MENU_ITEM_COUNT), selectedIndex,
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[](int index) { return std::string(I18N.get(menuItems[index])); },
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[](int index) { return std::string(I18N.get(menuDescs[index])); });
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// Draw help text at bottom
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const auto labels = mappedInput.mapLabels(tr(STR_BACK), tr(STR_SELECT), tr(STR_DIR_UP), tr(STR_DIR_DOWN));
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GUI.drawButtonHints(renderer, labels.btn1, labels.btn2, labels.btn3, labels.btn4);
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renderer.displayBuffer();
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}
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