## Summary `std::map` heap-allocates each node. Avoid using it for wifi SSID dedupe, and instead just dedupe in-place with the existing `networks` vector. Removed dead `ipAddress` member in `WifiNetworkInfo` struct. --- ### AI Usage Did you use AI tools to help write this code? _**PARTIALLY**_
110 lines
3.6 KiB
C++
110 lines
3.6 KiB
C++
#pragma once
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#include <cstdint>
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#include <functional>
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#include <memory>
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#include <string>
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#include <vector>
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#include "activities/Activity.h"
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#include "util/ButtonNavigator.h"
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struct Rect;
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struct ThemeMetrics;
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// Structure to hold WiFi network information
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struct WifiNetworkInfo {
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std::string ssid;
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int32_t rssi;
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bool isEncrypted;
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bool hasSavedPassword; // Whether we have saved credentials for this network
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};
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// WiFi selection states
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enum class WifiSelectionState {
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AUTO_CONNECTING, // Trying to connect to the last known network
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SCANNING, // Scanning for networks
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NETWORK_LIST, // Displaying available networks
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PASSWORD_ENTRY, // Entering password for selected network
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CONNECTING, // Attempting to connect
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CONNECTED, // Successfully connected
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SAVE_PROMPT, // Asking user if they want to save the password
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CONNECTION_FAILED, // Connection failed
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FORGET_PROMPT // Asking user if they want to forget the network
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};
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/**
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* WifiSelectionActivity is responsible for scanning WiFi APs and connecting to them.
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* It will:
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* - Enter scanning mode on entry
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* - List available WiFi networks
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* - Allow selection and launch KeyboardEntryActivity for password if needed
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* - Save the password if requested
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* - Call onComplete callback when connected or cancelled
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*
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* The onComplete callback receives true if connected successfully, false if cancelled.
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*/
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class WifiSelectionActivity final : public Activity {
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ButtonNavigator buttonNavigator;
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WifiSelectionState state = WifiSelectionState::SCANNING;
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size_t selectedNetworkIndex = 0;
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std::vector<WifiNetworkInfo> networks;
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// Selected network for connection
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std::string selectedSSID;
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bool selectedRequiresPassword = false;
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// Connection result
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std::string connectedIP;
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std::string connectionError;
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// Password to potentially save (from keyboard or saved credentials)
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std::string enteredPassword;
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// Cached MAC address string for display
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std::string cachedMacAddress;
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// Whether network was connected using a saved password (skip save prompt)
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bool usedSavedPassword = false;
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// Whether to attempt auto-connect on entry
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const bool allowAutoConnect;
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// Whether we are attempting to auto-connect
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bool autoConnecting = false;
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// Save/forget prompt selection (0 = Yes, 1 = No)
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int savePromptSelection = 0;
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int forgetPromptSelection = 0;
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// Connection timeout
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static constexpr unsigned long CONNECTION_TIMEOUT_MS = 15000;
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unsigned long connectionStartTime = 0;
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void renderNetworkList(const Rect* screen, const ThemeMetrics* metrics) const;
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void renderPasswordEntry(const Rect* screen, const ThemeMetrics* metrics) const;
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void renderConnecting(const Rect* screen, const ThemeMetrics* metrics) const;
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void renderConnected(const Rect* screen, const ThemeMetrics* metrics) const;
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void renderSavePrompt(const Rect* screen, const ThemeMetrics* metrics) const;
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void renderConnectionFailed(const Rect* screen, const ThemeMetrics* metrics) const;
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void renderForgetPrompt(const Rect* screen, const ThemeMetrics* metrics) const;
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void startWifiScan();
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void processWifiScanResults();
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void selectNetwork(int index);
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void attemptConnection();
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void checkConnectionStatus();
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std::string getSignalStrengthIndicator(int32_t rssi) const;
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void onComplete(bool connected);
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public:
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explicit WifiSelectionActivity(GfxRenderer& renderer, MappedInputManager& mappedInput, bool autoConnect = true)
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: Activity("WifiSelection", renderer, mappedInput), allowAutoConnect(autoConnect) {}
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void onEnter() override;
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void onExit() override;
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void loop() override;
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void render(RenderLock&&) override;
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};
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