Files
Crosspoint/src/activities/weather/WeatherActivity.h
T
2026-04-02 20:19:19 +02:00

56 lines
1.6 KiB
C++

#pragma once
#include <WeatherData.h>
#include <string>
#include "../Activity.h"
#include "util/ButtonNavigator.h"
/**
* Weather forecast display activity.
* Renders in landscape mode (800x480) with:
* - Current conditions (left panel)
* - Daily forecast cards (center)
* - 48-hour temperature + precipitation graph (bottom)
*
* On enter: loads cache -> if stale, connects WiFi -> fetches data -> displays.
* Keys: Back = return, Confirm = open settings, Left = refresh.
*/
class WeatherActivity final : public Activity {
public:
enum class State { LOADING_CACHE, CHECK_WIFI, WIFI_SELECTION, FETCHING, WEATHER_DISPLAY, ERROR };
explicit WeatherActivity(GfxRenderer& renderer, MappedInputManager& mappedInput)
: Activity("Weather", renderer, mappedInput) {}
void onEnter() override;
void onExit() override;
void loop() override;
void render(RenderLock&&) override;
private:
ButtonNavigator buttonNavigator;
State state = State::LOADING_CACHE;
WeatherData weatherData;
std::string errorMessage;
bool forceRefresh = false;
bool showRefreshPopup = false;
uint32_t wifiWaitStartedAtMs = 0;
void loadAndDisplay();
void checkAndConnectWifi();
void launchWifiSelection();
void onWifiSelectionComplete(bool connected);
void fetchWeather();
void openSettingsActivity();
void triggerRefresh(bool showPopup);
// Render sub-sections (landscape 800x480)
void renderCurrentConditions(int x, int y, int w, int h);
void renderDailyForecast(int x, int y, int w, int h);
void renderHourlyGraph(int x, int y, int w, int h);
bool preventAutoSleep() override { return true; }
};