Files
Crosspoint/src/activities/settings/ButtonActionsOverviewActivity.cpp
T
2026-05-04 13:12:19 +02:00

154 lines
5.4 KiB
C++

#include "ButtonActionsOverviewActivity.h"
#include <GfxRenderer.h>
#include <I18n.h>
#include <array>
#include "MappedInputManager.h"
#include "SettingInfo.h"
#include "SettingsList.h"
#include "components/UITheme.h"
#include "fontIds.h"
namespace {
struct ButtonRow {
StrId submenu; // e.g. STR_BTN_BACK — identifies which logical button
StrId labelStrId; // e.g. STR_BTN_BACK — display label for the row
};
// Order matches the on-screen rendering order — power → confirm.
constexpr std::array<ButtonRow, 7> kButtonRows = {{
{StrId::STR_BTN_POWER, StrId::STR_BTN_POWER},
{StrId::STR_BTN_BACK, StrId::STR_BTN_BACK},
{StrId::STR_BTN_LEFT, StrId::STR_BTN_LEFT},
{StrId::STR_BTN_RIGHT, StrId::STR_BTN_RIGHT},
{StrId::STR_BTN_UP, StrId::STR_BTN_UP},
{StrId::STR_BTN_DOWN, StrId::STR_BTN_DOWN},
{StrId::STR_BTN_CONFIRM, StrId::STR_BTN_CONFIRM},
}};
// Find the SettingInfo for a given (button submenu, press kind) pair in the shared settings list.
const SettingInfo* findEntry(StrId submenu, StrId pressKind) {
const auto& list = getSettingsList();
auto it = std::find_if(list.begin(), list.end(), [submenu, pressKind](const SettingInfo& s) {
return s.submenu == submenu && s.nameId == pressKind && s.category == StrId::STR_CAT_CONTROLS;
});
return it != list.end() ? &*it : nullptr;
}
std::string cellValue(StrId submenu, StrId pressKind) {
const SettingInfo* s = findEntry(submenu, pressKind);
if (!s) return {};
return s->getDisplayValue();
}
} // namespace
void ButtonActionsOverviewActivity::onEnter() {
Activity::onEnter();
// Force landscape so the four-column table has room for full action labels.
{
RenderLock lock(*this);
renderer.setOrientation(GfxRenderer::Orientation::LandscapeClockwise);
}
requestUpdate();
}
void ButtonActionsOverviewActivity::onExit() {
// Restore portrait — matches the rest of the settings UI.
renderer.setOrientation(GfxRenderer::Orientation::Portrait);
Activity::onExit();
}
void ButtonActionsOverviewActivity::loop() {
if (mappedInput.wasPressed(MappedInputManager::Button::Back) ||
mappedInput.wasPressed(MappedInputManager::Button::Confirm)) {
finish();
return;
}
}
void ButtonActionsOverviewActivity::render(RenderLock&&) {
renderer.clearScreen();
const auto& metrics = UITheme::getInstance().getMetrics();
const Rect contentRect = UITheme::getContentRect(renderer, /*hasBottomHints=*/true, /*hasSideHints=*/false);
GUI.drawHeader(renderer,
Rect{contentRect.x, contentRect.y + metrics.topPadding, contentRect.width, metrics.headerHeight},
tr(STR_BTN_ACTIONS_OVERVIEW), CROSSPOINT_VERSION);
const int fontId = UI_10_FONT_ID;
const int lineH = renderer.getLineHeight(fontId);
const int rowStep = lineH + 4;
const int padX = metrics.verticalSpacing * 2;
// 4-column layout: button label, short, double, long.
// Button column gets a fixed share, the three action columns share the remainder evenly.
const int innerLeft = contentRect.x + padX;
const int innerWidth = contentRect.width - padX * 2;
const int colButtonWidth = innerWidth * 28 / 100;
const int colActionWidth = (innerWidth - colButtonWidth) / 3;
const int colX[4] = {
innerLeft,
innerLeft + colButtonWidth,
innerLeft + colButtonWidth + colActionWidth,
innerLeft + colButtonWidth + colActionWidth * 2,
};
const int colW[4] = {
colButtonWidth - 2,
colActionWidth - 2,
colActionWidth - 2,
innerLeft + innerWidth - colX[3] - 2,
};
int y = contentRect.y + metrics.topPadding + metrics.headerHeight + metrics.verticalSpacing;
// Header row (bold)
const char* headers[4] = {
tr(STR_BTN_OVERVIEW_HEADER_BUTTON),
tr(STR_BTN_OVERVIEW_HEADER_SHORT),
tr(STR_BTN_OVERVIEW_HEADER_DOUBLE),
tr(STR_BTN_OVERVIEW_HEADER_LONG),
};
for (int c = 0; c < 4; c++) {
const std::string clipped = renderer.truncatedText(fontId, headers[c], colW[c], EpdFontFamily::BOLD);
renderer.drawText(fontId, colX[c], y, clipped.c_str(), true, EpdFontFamily::BOLD);
}
y += lineH + 2;
// Underline below header
const int underlineX[4] = {innerLeft, innerLeft + innerWidth, innerLeft + innerWidth, innerLeft};
const int underlineY[4] = {y, y, y + 1, y + 1};
renderer.fillPolygon(underlineX, underlineY, 4, true);
y += 4;
// Data rows
for (const auto& row : kButtonRows) {
const std::string label = I18N.get(row.labelStrId);
const std::string clippedLabel = renderer.truncatedText(fontId, label.c_str(), colW[0], EpdFontFamily::BOLD);
renderer.drawText(fontId, colX[0], y, clippedLabel.c_str(), true, EpdFontFamily::BOLD);
const std::string vShort = cellValue(row.submenu, StrId::STR_BTN_SHORT_PRESS);
const std::string vDouble = cellValue(row.submenu, StrId::STR_BTN_DOUBLE_PRESS);
const std::string vLong = cellValue(row.submenu, StrId::STR_BTN_LONG_PRESS);
renderer.drawText(fontId, colX[1], y, renderer.truncatedText(fontId, vShort.c_str(), colW[1]).c_str());
renderer.drawText(fontId, colX[2], y, renderer.truncatedText(fontId, vDouble.c_str(), colW[2]).c_str());
renderer.drawText(fontId, colX[3], y, renderer.truncatedText(fontId, vLong.c_str(), colW[3]).c_str());
y += rowStep;
}
const auto labels = mappedInput.mapLabels(tr(STR_BACK), "", "", "");
GUI.drawButtonHints(renderer, labels.btn1, labels.btn2, labels.btn3, labels.btn4);
renderer.displayBuffer();
}