Files
Crosspoint/src/activities/reader/FileSelectionActivity.h
T
dangson 140d8749a6 Support swapping the functionality of the front buttons (#133)
## Summary

**What is the goal of this PR?** 

Adds a setting to swap the front buttons. The default functionality are:
Back/Confirm/Left/Right. When this setting is enabled they become:
Left/Right/Back/Confirm. This makes it more comfortable to use when
holding in your right hand since your thumb can more easily rest on the
next button. The original firmware has a similar setting.

**What changes are included?**

- Add the new setting.
- Create a mapper to dynamically switch the buttons based on the
setting.
- Use mapper on the various activity screens.
- Update the button hints to reflect the swapped buttons.

## Additional Context

Full disclosure: I used Codex CLI to put this PR together, but did
review it to make sure it makes sense.

Also tested on my device:
https://share.cleanshot.com/k76891NY
2025-12-29 14:59:14 +11:00

39 lines
1.2 KiB
C++

#pragma once
#include <freertos/FreeRTOS.h>
#include <freertos/semphr.h>
#include <freertos/task.h>
#include <functional>
#include <string>
#include <vector>
#include "../Activity.h"
class FileSelectionActivity final : public Activity {
TaskHandle_t displayTaskHandle = nullptr;
SemaphoreHandle_t renderingMutex = nullptr;
std::string basepath = "/";
std::vector<std::string> files;
int selectorIndex = 0;
bool updateRequired = false;
const std::function<void(const std::string&)> onSelect;
const std::function<void()> onGoHome;
static void taskTrampoline(void* param);
[[noreturn]] void displayTaskLoop();
void render() const;
void loadFiles();
public:
explicit FileSelectionActivity(GfxRenderer& renderer, MappedInputManager& mappedInput,
const std::function<void(const std::string&)>& onSelect,
const std::function<void()>& onGoHome, std::string initialPath = "/")
: Activity("FileSelection", renderer, mappedInput),
basepath(initialPath.empty() ? "/" : std::move(initialPath)),
onSelect(onSelect),
onGoHome(onGoHome) {}
void onEnter() override;
void onExit() override;
void loop() override;
};