Files
Crosspoint/src/MappedInputManager.cpp
T

135 lines
5.5 KiB
C++

#include "MappedInputManager.h"
#include <GfxRenderer.h>
#include "CrossPointSettings.h"
bool MappedInputManager::isNavDirectionSwapped() const {
// Key the swap on the orientation the screen is *actually* rendered at, not the persisted reader
// setting. The reader (and its modal menus) render rotated, so navigation/labels flip there; the
// home and settings UI render in portrait, so they never flip even when a rotated reader is configured.
const auto orientation = renderer.getOrientation();
return SETTINGS.frontButtonFollowOrientation &&
(orientation == GfxRenderer::PortraitInverted || orientation == GfxRenderer::LandscapeCounterClockwise);
}
bool MappedInputManager::mapButton(const Button button, bool (HalGPIO::*fn)(uint8_t) const) const {
const auto sideLayout = SETTINGS.sideButtonLayout;
switch (button) {
case Button::Back:
// Logical Back maps to user-configured front button.
return (gpio.*fn)(SETTINGS.frontButtonBack);
case Button::Confirm:
// Logical Confirm maps to user-configured front button.
return (gpio.*fn)(SETTINGS.frontButtonConfirm);
case Button::Left:
// Logical Left maps to user-configured front button.
return (gpio.*fn)(SETTINGS.frontButtonLeft);
case Button::Right:
// Logical Right maps to user-configured front button.
return (gpio.*fn)(SETTINGS.frontButtonRight);
case Button::Up:
// Side buttons remain fixed for Up/Down.
return (gpio.*fn)(HalGPIO::BTN_UP);
case Button::Down:
// Side buttons remain fixed for Up/Down.
return (gpio.*fn)(HalGPIO::BTN_DOWN);
case Button::Power:
// Power button bypasses remapping.
return (gpio.*fn)(HalGPIO::BTN_POWER);
case Button::PageBack:
// Reader page navigation uses side buttons and can be swapped via settings.
switch (sideLayout) {
case CrossPointSettings::PREV_NEXT:
return (gpio.*fn)(HalGPIO::BTN_UP);
case CrossPointSettings::NEXT_PREV:
return (gpio.*fn)(HalGPIO::BTN_DOWN);
case CrossPointSettings::SIDE_BUTTONS_DISABLED:
default:
return false;
}
case Button::PageForward:
// Reader page navigation uses side buttons and can be swapped via settings.
switch (sideLayout) {
case CrossPointSettings::PREV_NEXT:
return (gpio.*fn)(HalGPIO::BTN_DOWN);
case CrossPointSettings::NEXT_PREV:
return (gpio.*fn)(HalGPIO::BTN_UP);
case CrossPointSettings::SIDE_BUTTONS_DISABLED:
default:
return false;
}
case Button::NavNext:
// Logical "next item" navigation: side Down + front Right, with the control axis flipped in
// INVERTED / LANDSCAPE_CCW (frontButtonFollowOrientation) so it matches the rotated hint labels.
return isNavDirectionSwapped() ? (mapButton(Button::Up, fn) || mapButton(Button::Left, fn))
: (mapButton(Button::Down, fn) || mapButton(Button::Right, fn));
case Button::NavPrevious:
// Logical "previous item" navigation: side Up + front Left, axis-flipped in the same orientations.
return isNavDirectionSwapped() ? (mapButton(Button::Down, fn) || mapButton(Button::Right, fn))
: (mapButton(Button::Up, fn) || mapButton(Button::Left, fn));
}
return false;
}
bool MappedInputManager::wasPressed(const Button button) const { return mapButton(button, &HalGPIO::wasPressed); }
bool MappedInputManager::wasReleased(const Button button) const { return mapButton(button, &HalGPIO::wasReleased); }
bool MappedInputManager::isPressed(const Button button) const { return mapButton(button, &HalGPIO::isPressed); }
bool MappedInputManager::wasAnyPressed() const { return gpio.wasAnyPressed(); }
bool MappedInputManager::wasAnyReleased() const { return gpio.wasAnyReleased(); }
unsigned long MappedInputManager::getHeldTime() const { return gpio.getHeldTime(); }
MappedInputManager::Labels MappedInputManager::mapLabels(const char* back, const char* confirm, const char* previous,
const char* next) const {
// Swap previous/next labels to match the page turn direction swap in INVERTED and LANDSCAPE_CCW.
const bool swapLabels = isNavDirectionSwapped();
const char* leftLabel = swapLabels ? next : previous;
const char* rightLabel = swapLabels ? previous : next;
// Build the label order based on the configured hardware mapping.
auto labelForHardware = [&](uint8_t hw) -> const char* {
// Compare against configured logical roles and return the matching label.
if (hw == SETTINGS.frontButtonBack) {
return back;
}
if (hw == SETTINGS.frontButtonConfirm) {
return confirm;
}
if (hw == SETTINGS.frontButtonLeft) {
return leftLabel;
}
if (hw == SETTINGS.frontButtonRight) {
return rightLabel;
}
return "";
};
return {labelForHardware(HalGPIO::BTN_BACK), labelForHardware(HalGPIO::BTN_CONFIRM),
labelForHardware(HalGPIO::BTN_LEFT), labelForHardware(HalGPIO::BTN_RIGHT)};
}
int MappedInputManager::getPressedFrontButton() const {
// Scan the raw front buttons in hardware order.
// This bypasses remapping so the remap activity can capture physical presses.
if (gpio.wasPressed(HalGPIO::BTN_BACK)) {
return HalGPIO::BTN_BACK;
}
if (gpio.wasPressed(HalGPIO::BTN_CONFIRM)) {
return HalGPIO::BTN_CONFIRM;
}
if (gpio.wasPressed(HalGPIO::BTN_LEFT)) {
return HalGPIO::BTN_LEFT;
}
if (gpio.wasPressed(HalGPIO::BTN_RIGHT)) {
return HalGPIO::BTN_RIGHT;
}
return -1;
}