On-device repro showed the cover snapshot pinning ~52KB of contiguous heap (cloning the full 48KB framebuffer with malloc overhead). MaxAlloc on Home was 61KB; nothing was leaving headroom for HTTPS, which needs 30-50KB contiguous for the mbedTLS handshake. Add region-aware framebuffer helpers to GfxRenderer that translate a logical rect through rotateCoordinates and copy only the byte range that contains the rotated rect. HomeActivity records the tile rect it passes to drawRecentBookCover and caches only that subregion. Measured on device (X3, Portrait): Idle on Home | Free 102K -> 139K | MaxAlloc 61K -> 115K Mid-EPUB-read | Free 81K -> 134K | MaxAlloc 70K -> 115K Cover cache | ~52K -> ~16K (per allocation) Works in all four orientations because the bounds helper samples the four logical corners through the existing rotation, so the cached byte range always covers the pixels the theme could have drawn into. Savings will vary with theme, but should be significant across all.
1486 lines
53 KiB
C++
1486 lines
53 KiB
C++
#include "GfxRenderer.h"
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#include <FontDecompressor.h>
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#include <HalGPIO.h>
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#include <Logging.h>
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#include <SdCardFont.h>
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#include <Utf8.h>
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#include <algorithm>
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#include "FontCacheManager.h"
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namespace {
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const char* resolveVisualText(const char* text, std::string& visualBuffer, int paragraphLevel);
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/**
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* Resolves the requested style to the best available style in the given SD card font.
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* Falls back gracefully when the font lacks the requested variant.
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*/
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uint8_t resolveSdCardStyle(const SdCardFont& font, const EpdFontFamily::Style style) {
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return font.resolveStyle(static_cast<uint8_t>(style));
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}
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} // namespace
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const uint8_t* GfxRenderer::getGlyphBitmap(const EpdFontData* fontData, const EpdGlyph* glyph) const {
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if (fontData->groups != nullptr) {
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auto* fd = fontCacheManager_ ? fontCacheManager_->getDecompressor() : nullptr;
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if (!fd) {
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LOG_ERR("GFX", "Compressed font but no FontDecompressor set");
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return nullptr;
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}
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uint32_t glyphIndex = static_cast<uint32_t>(glyph - fontData->glyph);
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// For page-buffer hits the pointer is stable for the page lifetime.
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// For hot-group hits it is valid only until the next getBitmap() call — callers
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// must consume it (draw the glyph) before requesting another bitmap.
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return fd->getBitmap(fontData, glyph, glyphIndex);
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}
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// For SD card fonts, check if the glyph was loaded on demand into the overflow
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// buffer. getOverflowBitmap() returns:
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// - bitmap pointer for overflow glyphs with bitmap data
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// - nullptr for overflow glyphs without bitmap data (e.g. space: width=0, height=0)
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// - nullptr for non-overflow glyphs (normal prewarmed path)
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// We distinguish overflow-with-no-bitmap from non-overflow by checking isOverflowGlyph().
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if (fontData->glyphMissCtx) {
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auto* sdFont = SdCardFont::fromMissCtx(fontData->glyphMissCtx);
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if (sdFont->isOverflowGlyph(glyph)) {
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return sdFont->getOverflowBitmap(glyph); // may be nullptr for zero-width glyphs
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}
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}
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return &fontData->bitmap[glyph->dataOffset];
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}
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void GfxRenderer::ensureSdCardFontReady(int fontId, const char* utf8Text, uint8_t styleMask) const {
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auto it = sdCardFonts_.find(fontId);
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if (it != sdCardFonts_.end()) {
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int missed = it->second->buildAdvanceTable(utf8Text, styleMask);
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if (missed > 0) {
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LOG_DBG("GFX", "ensureSdCardFontReady: %d glyph(s) not found", missed);
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}
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}
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}
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void GfxRenderer::ensureSdCardFontReady(int fontId, const std::vector<std::string>& words, bool includeHyphen,
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uint8_t styleMask) const {
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auto it = sdCardFonts_.find(fontId);
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if (it != sdCardFonts_.end()) {
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// Augment the persistent advance-only table for layout measurement.
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// The table survives across paragraphs/sections (capped per font), so
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// repeated indexing of the same SD font amortizes glyph-metric SD reads.
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int missed = it->second->buildAdvanceTable(words, includeHyphen, styleMask);
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if (missed > 0) {
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LOG_DBG("GFX", "ensureSdCardFontReady: %d glyph(s) not found", missed);
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}
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}
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}
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void GfxRenderer::begin() {
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frameBuffer = display.getFrameBuffer();
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if (!frameBuffer) {
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LOG_ERR("GFX", "!! No framebuffer");
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assert(false);
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}
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panelWidth = display.getDisplayWidth();
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panelHeight = display.getDisplayHeight();
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panelWidthBytes = display.getDisplayWidthBytes();
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frameBufferSize = display.getBufferSize();
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bwBufferChunks.assign((frameBufferSize + BW_BUFFER_CHUNK_SIZE - 1) / BW_BUFFER_CHUNK_SIZE, nullptr);
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}
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void GfxRenderer::insertFont(const int fontId, EpdFontFamily font) {
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auto result = fontMap.insert({fontId, font});
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if (!result.second) {
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LOG_ERR("GFX", "Font ID %d already registered, ignoring duplicate", fontId);
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}
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}
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// Translate logical (x,y) coordinates to physical panel coordinates based on current orientation
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// This should always be inlined for better performance
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static inline void rotateCoordinates(const GfxRenderer::Orientation orientation, const int x, const int y, int* phyX,
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int* phyY, const uint16_t panelWidth, const uint16_t panelHeight) {
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switch (orientation) {
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case GfxRenderer::Portrait: {
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// Logical portrait (480x800) → panel (800x480)
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// Rotation: 90 degrees clockwise
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*phyX = y;
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*phyY = panelHeight - 1 - x;
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break;
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}
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case GfxRenderer::LandscapeClockwise: {
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// Logical landscape (800x480) rotated 180 degrees (swap top/bottom and left/right)
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*phyX = panelWidth - 1 - x;
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*phyY = panelHeight - 1 - y;
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break;
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}
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case GfxRenderer::PortraitInverted: {
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// Logical portrait (480x800) → panel (800x480)
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// Rotation: 90 degrees counter-clockwise
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*phyX = panelWidth - 1 - y;
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*phyY = x;
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break;
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}
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case GfxRenderer::LandscapeCounterClockwise: {
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// Logical landscape (800x480) aligned with panel orientation
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*phyX = x;
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*phyY = y;
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break;
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}
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}
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}
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enum class TextRotation { None, Rotated90CW };
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// Shared glyph rendering logic for normal and rotated text.
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// Coordinate mapping and cursor advance direction are selected at compile time via the template parameter.
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template <TextRotation rotation>
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static void renderCharImpl(const GfxRenderer& renderer, GfxRenderer::RenderMode renderMode,
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const EpdFontFamily& fontFamily, const uint32_t cp, int cursorX, int cursorY,
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const bool pixelState, const EpdFontFamily::Style style) {
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const EpdGlyph* glyph = fontFamily.getGlyph(cp, style);
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if (!glyph) {
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LOG_ERR("GFX", "No glyph for codepoint %d", cp);
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return;
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}
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const EpdFontData* fontData = fontFamily.getData(style);
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const bool is2Bit = fontData->is2Bit;
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const uint8_t width = glyph->width;
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const uint8_t height = glyph->height;
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const int left = glyph->left;
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const int top = glyph->top;
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const uint8_t* bitmap = renderer.getGlyphBitmap(fontData, glyph);
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if (bitmap != nullptr) {
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// For Normal: outer loop advances screenY, inner loop advances screenX
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// For Rotated: outer loop advances screenX, inner loop advances screenY (in reverse)
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int outerBase, innerBase;
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if constexpr (rotation == TextRotation::Rotated90CW) {
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outerBase = cursorX + fontData->ascender - top; // screenX = outerBase + glyphY
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innerBase = cursorY - left; // screenY = innerBase - glyphX
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} else {
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outerBase = cursorY - top; // screenY = outerBase + glyphY
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innerBase = cursorX + left; // screenX = innerBase + glyphX
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}
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if (is2Bit) {
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int pixelPosition = 0;
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for (int glyphY = 0; glyphY < height; glyphY++) {
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const int outerCoord = outerBase + glyphY;
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for (int glyphX = 0; glyphX < width; glyphX++, pixelPosition++) {
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int screenX, screenY;
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if constexpr (rotation == TextRotation::Rotated90CW) {
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screenX = outerCoord;
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screenY = innerBase - glyphX;
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} else {
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screenX = innerBase + glyphX;
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screenY = outerCoord;
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}
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const uint8_t byte = bitmap[pixelPosition >> 2];
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const uint8_t bit_index = (3 - (pixelPosition & 3)) * 2;
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// the direct bit from the font is 0 -> white, 1 -> light gray, 2 -> dark gray, 3 -> black
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// we swap this to better match the way images and screen think about colors:
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// 0 -> black, 1 -> dark grey, 2 -> light grey, 3 -> white
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const uint8_t bmpVal = 3 - ((byte >> bit_index) & 0x3);
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if (renderMode == GfxRenderer::BW && bmpVal < 3) {
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// Black (also paints over the grays in BW mode)
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renderer.drawPixel(screenX, screenY, pixelState);
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} else if (renderMode == GfxRenderer::GRAYSCALE_MSB && (bmpVal == 1 || bmpVal == 2)) {
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// Light gray (also mark the MSB if it's going to be a dark gray too)
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// Dedicated X3 gray LUTs now provide proper 4-level gray on both devices
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// We have to flag pixels in reverse for the gray buffers, as 0 leave alone, 1 update
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renderer.drawPixel(screenX, screenY, false);
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} else if (renderMode == GfxRenderer::GRAYSCALE_LSB && bmpVal == 1) {
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// Dark gray
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renderer.drawPixel(screenX, screenY, false);
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}
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}
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}
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} else {
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int pixelPosition = 0;
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for (int glyphY = 0; glyphY < height; glyphY++) {
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const int outerCoord = outerBase + glyphY;
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for (int glyphX = 0; glyphX < width; glyphX++, pixelPosition++) {
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int screenX, screenY;
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if constexpr (rotation == TextRotation::Rotated90CW) {
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screenX = outerCoord;
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screenY = innerBase - glyphX;
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} else {
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screenX = innerBase + glyphX;
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screenY = outerCoord;
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}
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const uint8_t byte = bitmap[pixelPosition >> 3];
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const uint8_t bit_index = 7 - (pixelPosition & 7);
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if ((byte >> bit_index) & 1) {
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renderer.drawPixel(screenX, screenY, pixelState);
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}
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}
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}
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}
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}
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}
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// IMPORTANT: This function is in critical rendering path and is called for every pixel. Please keep it as simple and
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// efficient as possible.
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void GfxRenderer::drawPixel(const int x, const int y, const bool state) const {
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int phyX = 0;
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int phyY = 0;
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// Note: this call should be inlined for better performance
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rotateCoordinates(orientation, x, y, &phyX, &phyY, panelWidth, panelHeight);
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// Bounds checking against runtime panel dimensions
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if (phyX < 0 || phyX >= panelWidth || phyY < 0 || phyY >= panelHeight) {
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LOG_ERR("GFX", "!! Outside range (%d, %d) -> (%d, %d)", x, y, phyX, phyY);
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return;
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}
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// Calculate byte position and bit position
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const uint32_t byteIndex = static_cast<uint32_t>(phyY) * panelWidthBytes + (phyX / 8);
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const uint8_t bitPosition = 7 - (phyX % 8); // MSB first
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if (state) {
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frameBuffer[byteIndex] &= ~(1 << bitPosition); // Clear bit
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} else {
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frameBuffer[byteIndex] |= 1 << bitPosition; // Set bit
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}
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}
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int GfxRenderer::getTextWidth(const int fontId, const char* text, const EpdFontFamily::Style style) const {
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const auto fontIt = fontMap.find(fontId);
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if (fontIt == fontMap.end()) {
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LOG_ERR("GFX", "Font %d not found", fontId);
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return 0;
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}
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int w = 0, h = 0;
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fontIt->second.getTextDimensions(text, &w, &h, style);
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return w;
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}
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void GfxRenderer::drawCenteredText(const int fontId, const int y, const char* text, const bool black,
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const EpdFontFamily::Style style) const {
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const int x = (getScreenWidth() - getTextWidth(fontId, text, style)) / 2;
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drawText(fontId, x, y, text, black, style);
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}
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void GfxRenderer::drawText(const int fontId, const int x, const int y, const char* text, const bool black,
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const EpdFontFamily::Style style) const {
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const int yPos = y + getFontAscenderSize(fontId);
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int lastBaseX = x;
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int lastBaseLeft = 0;
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int lastBaseWidth = 0;
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int lastBaseTop = 0;
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int32_t prevAdvanceFP = 0; // 12.4 fixed-point: prev glyph's advance + next kern for snap
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// cannot draw a NULL / empty string
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if (text == nullptr || *text == '\0') {
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return;
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}
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if (fontCacheManager_ && fontCacheManager_->isScanning()) {
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fontCacheManager_->recordText(text, fontId, style);
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return;
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}
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const auto fontIt = fontMap.find(fontId);
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if (fontIt == fontMap.end()) {
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LOG_ERR("GFX", "Font %d not found", fontId);
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return;
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}
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const auto& font = fontIt->second;
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uint32_t cp;
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uint32_t prevCp = 0;
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while ((cp = utf8NextCodepoint(reinterpret_cast<const uint8_t**>(&text)))) {
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if (utf8IsCombiningMark(cp)) {
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const EpdGlyph* combiningGlyph = font.getGlyph(cp, style);
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if (!combiningGlyph) continue;
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const int raiseBy = combiningMark::raiseAboveBase(combiningGlyph->top, combiningGlyph->height, lastBaseTop);
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const int combiningX = combiningMark::centerOver(lastBaseX, lastBaseLeft, lastBaseWidth, combiningGlyph->left,
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combiningGlyph->width);
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renderCharImpl<TextRotation::None>(*this, renderMode, font, cp, combiningX, yPos - raiseBy, black, style);
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continue;
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}
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cp = font.applyLigatures(cp, text, style);
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// Differential rounding: snap (previous advance + current kern) as one unit so
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// identical character pairs always produce the same pixel step regardless of
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// where they fall on the line.
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if (prevCp != 0) {
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const auto kernFP = font.getKerning(prevCp, cp, style); // 4.4 fixed-point kern
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lastBaseX += fp4::toPixel(prevAdvanceFP + kernFP); // snap 12.4 fixed-point to nearest pixel
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}
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const EpdGlyph* glyph = font.getGlyph(cp, style);
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lastBaseLeft = glyph ? glyph->left : 0;
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lastBaseWidth = glyph ? glyph->width : 0;
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lastBaseTop = glyph ? glyph->top : 0;
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prevAdvanceFP = glyph ? glyph->advanceX : 0; // 12.4 fixed-point
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renderCharImpl<TextRotation::None>(*this, renderMode, font, cp, lastBaseX, yPos, black, style);
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prevCp = cp;
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}
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}
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void GfxRenderer::drawLine(int x1, int y1, int x2, int y2, const bool state) const {
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if (fontCacheManager_ && fontCacheManager_->isScanning()) return;
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if (x1 == x2) {
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if (y2 < y1) {
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std::swap(y1, y2);
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}
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for (int y = y1; y <= y2; y++) {
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drawPixel(x1, y, state);
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}
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} else if (y1 == y2) {
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if (x2 < x1) {
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std::swap(x1, x2);
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}
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for (int x = x1; x <= x2; x++) {
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drawPixel(x, y1, state);
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}
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} else {
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// Bresenham's line algorithm — integer arithmetic only
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int dx = x2 - x1;
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int dy = y2 - y1;
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int sx = (dx > 0) ? 1 : -1;
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int sy = (dy > 0) ? 1 : -1;
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dx = sx * dx; // abs
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dy = sy * dy; // abs
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int err = dx - dy;
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while (true) {
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drawPixel(x1, y1, state);
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if (x1 == x2 && y1 == y2) break;
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int e2 = 2 * err;
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if (e2 > -dy) {
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err -= dy;
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x1 += sx;
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}
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if (e2 < dx) {
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err += dx;
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y1 += sy;
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}
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}
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}
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}
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void GfxRenderer::drawLine(int x1, int y1, int x2, int y2, const int lineWidth, const bool state) const {
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for (int i = 0; i < lineWidth; i++) {
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drawLine(x1, y1 + i, x2, y2 + i, state);
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}
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}
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void GfxRenderer::drawRect(const int x, const int y, const int width, const int height, const bool state) const {
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drawLine(x, y, x + width - 1, y, state);
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drawLine(x + width - 1, y, x + width - 1, y + height - 1, state);
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drawLine(x + width - 1, y + height - 1, x, y + height - 1, state);
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drawLine(x, y, x, y + height - 1, state);
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}
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// Border is inside the rectangle
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void GfxRenderer::drawRect(const int x, const int y, const int width, const int height, const int lineWidth,
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const bool state) const {
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for (int i = 0; i < lineWidth; i++) {
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drawLine(x + i, y + i, x + width - i, y + i, state);
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drawLine(x + width - i, y + i, x + width - i, y + height - i, state);
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drawLine(x + width - i, y + height - i, x + i, y + height - i, state);
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drawLine(x + i, y + height - i, x + i, y + i, state);
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}
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}
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void GfxRenderer::drawArc(const int maxRadius, const int cx, const int cy, const int xDir, const int yDir,
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const int lineWidth, const bool state) const {
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const int stroke = std::min(lineWidth, maxRadius);
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const int innerRadius = std::max(maxRadius - stroke, 0);
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const int outerRadius = maxRadius;
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if (outerRadius <= 0) {
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return;
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}
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const int outerRadiusSq = outerRadius * outerRadius;
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const int innerRadiusSq = innerRadius * innerRadius;
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int xOuter = outerRadius;
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int xInner = innerRadius;
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for (int dy = 0; dy <= outerRadius; ++dy) {
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while (xOuter > 0 && (xOuter * xOuter + dy * dy) > outerRadiusSq) {
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--xOuter;
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}
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// Keep the smallest x that still lies outside/at the inner radius,
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// i.e. (x^2 + y^2) >= innerRadiusSq.
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while (xInner > 0 && ((xInner - 1) * (xInner - 1) + dy * dy) >= innerRadiusSq) {
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--xInner;
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}
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if (xOuter < xInner) {
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continue;
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}
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const int x0 = cx + xDir * xInner;
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const int x1 = cx + xDir * xOuter;
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const int left = std::min(x0, x1);
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const int width = std::abs(x1 - x0) + 1;
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const int py = cy + yDir * dy;
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if (width > 0) {
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fillRect(left, py, width, 1, state);
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}
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}
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};
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// Border is inside the rectangle, rounded corners
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void GfxRenderer::drawRoundedRect(const int x, const int y, const int width, const int height, const int lineWidth,
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const int cornerRadius, bool state) const {
|
|
drawRoundedRect(x, y, width, height, lineWidth, cornerRadius, true, true, true, true, state);
|
|
}
|
|
|
|
// Border is inside the rectangle, rounded corners
|
|
void GfxRenderer::drawRoundedRect(const int x, const int y, const int width, const int height, const int lineWidth,
|
|
const int cornerRadius, bool roundTopLeft, bool roundTopRight, bool roundBottomLeft,
|
|
bool roundBottomRight, bool state) const {
|
|
if (lineWidth <= 0 || width <= 0 || height <= 0) {
|
|
return;
|
|
}
|
|
|
|
const int maxRadius = std::min({cornerRadius, width / 2, height / 2});
|
|
if (maxRadius <= 0) {
|
|
drawRect(x, y, width, height, lineWidth, state);
|
|
return;
|
|
}
|
|
|
|
const int stroke = std::min(lineWidth, maxRadius);
|
|
const int right = x + width - 1;
|
|
const int bottom = y + height - 1;
|
|
|
|
const int horizontalWidth = width - 2 * maxRadius;
|
|
if (horizontalWidth > 0) {
|
|
if (roundTopLeft || roundTopRight) {
|
|
fillRect(x + maxRadius, y, horizontalWidth, stroke, state);
|
|
}
|
|
if (roundBottomLeft || roundBottomRight) {
|
|
fillRect(x + maxRadius, bottom - stroke + 1, horizontalWidth, stroke, state);
|
|
}
|
|
}
|
|
|
|
const int verticalHeight = height - 2 * maxRadius;
|
|
if (verticalHeight > 0) {
|
|
if (roundTopLeft || roundBottomLeft) {
|
|
fillRect(x, y + maxRadius, stroke, verticalHeight, state);
|
|
}
|
|
if (roundTopRight || roundBottomRight) {
|
|
fillRect(right - stroke + 1, y + maxRadius, stroke, verticalHeight, state);
|
|
}
|
|
}
|
|
|
|
if (roundTopLeft) {
|
|
drawArc(maxRadius, x + maxRadius, y + maxRadius, -1, -1, lineWidth, state);
|
|
}
|
|
if (roundTopRight) {
|
|
drawArc(maxRadius, right - maxRadius, y + maxRadius, 1, -1, lineWidth, state);
|
|
}
|
|
if (roundBottomRight) {
|
|
drawArc(maxRadius, right - maxRadius, bottom - maxRadius, 1, 1, lineWidth, state);
|
|
}
|
|
if (roundBottomLeft) {
|
|
drawArc(maxRadius, x + maxRadius, bottom - maxRadius, -1, 1, lineWidth, state);
|
|
}
|
|
}
|
|
|
|
void GfxRenderer::fillRect(const int x, const int y, const int width, const int height, const bool state) const {
|
|
for (int fillY = y; fillY < y + height; fillY++) {
|
|
drawLine(x, fillY, x + width - 1, fillY, state);
|
|
}
|
|
}
|
|
|
|
// NOTE: Those are in critical path, and need to be templated to avoid runtime checks for every pixel.
|
|
// Any branching must be done outside the loops to avoid performance degradation.
|
|
template <>
|
|
void GfxRenderer::drawPixelDither<Color::Clear>(const int x, const int y) const {
|
|
// Do nothing
|
|
}
|
|
|
|
template <>
|
|
void GfxRenderer::drawPixelDither<Color::Black>(const int x, const int y) const {
|
|
drawPixel(x, y, true);
|
|
}
|
|
|
|
template <>
|
|
void GfxRenderer::drawPixelDither<Color::White>(const int x, const int y) const {
|
|
drawPixel(x, y, false);
|
|
}
|
|
|
|
template <>
|
|
void GfxRenderer::drawPixelDither<Color::LightGray>(const int x, const int y) const {
|
|
drawPixel(x, y, x % 2 == 0 && y % 2 == 0);
|
|
}
|
|
|
|
template <>
|
|
void GfxRenderer::drawPixelDither<Color::DarkGray>(const int x, const int y) const {
|
|
drawPixel(x, y, (x + y) % 2 == 0); // TODO: maybe find a better pattern?
|
|
}
|
|
|
|
void GfxRenderer::fillRectDither(const int x, const int y, const int width, const int height, Color color) const {
|
|
if (color == Color::Clear) {
|
|
} else if (color == Color::Black) {
|
|
fillRect(x, y, width, height, true);
|
|
} else if (color == Color::White) {
|
|
fillRect(x, y, width, height, false);
|
|
} else if (color == Color::LightGray) {
|
|
for (int fillY = y; fillY < y + height; fillY++) {
|
|
for (int fillX = x; fillX < x + width; fillX++) {
|
|
drawPixelDither<Color::LightGray>(fillX, fillY);
|
|
}
|
|
}
|
|
} else if (color == Color::DarkGray) {
|
|
for (int fillY = y; fillY < y + height; fillY++) {
|
|
for (int fillX = x; fillX < x + width; fillX++) {
|
|
drawPixelDither<Color::DarkGray>(fillX, fillY);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GfxRenderer::maskRoundedRectOutsideCorners(const int x, const int y, const int width, const int height,
|
|
const int radius, const Color color) const {
|
|
if (radius <= 0 || color == Color::Clear) {
|
|
return;
|
|
}
|
|
|
|
const int rr = radius - 1;
|
|
const int rr2 = rr * rr;
|
|
for (int dy = 0; dy < radius; dy++) {
|
|
for (int dx = 0; dx < radius; dx++) {
|
|
const int tx = rr - dx;
|
|
const int ty = rr - dy;
|
|
if (tx * tx + ty * ty > rr2) {
|
|
if (color == Color::White || color == Color::Black) {
|
|
bool state = color == Color::Black;
|
|
drawPixel(x + dx, y + dy, state); // top-left
|
|
drawPixel(x + width - 1 - dx, y + dy, state); // top-right
|
|
drawPixel(x + dx, y + height - 1 - dy, state); // bottom-left
|
|
drawPixel(x + width - 1 - dx, y + height - 1 - dy, state); // bottom-right
|
|
} else if (color == Color::LightGray) {
|
|
drawPixelDither<Color::LightGray>(x + dx, y + dy); // top-left
|
|
drawPixelDither<Color::LightGray>(x + width - 1 - dx, y + dy); // top-right
|
|
drawPixelDither<Color::LightGray>(x + dx, y + height - 1 - dy); // bottom-left
|
|
drawPixelDither<Color::LightGray>(x + width - 1 - dx, y + height - 1 - dy); // bottom-right
|
|
} else if (color == Color::DarkGray) {
|
|
drawPixelDither<Color::DarkGray>(x + dx, y + dy); // top-left
|
|
drawPixelDither<Color::DarkGray>(x + width - 1 - dx, y + dy); // top-right
|
|
drawPixelDither<Color::DarkGray>(x + dx, y + height - 1 - dy); // bottom-left
|
|
drawPixelDither<Color::DarkGray>(x + width - 1 - dx, y + height - 1 - dy); // bottom-right
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
template <Color color>
|
|
void GfxRenderer::fillArc(const int maxRadius, const int cx, const int cy, const int xDir, const int yDir) const {
|
|
if (maxRadius <= 0) return;
|
|
|
|
if constexpr (color == Color::Clear) {
|
|
return;
|
|
}
|
|
|
|
const int radiusSq = maxRadius * maxRadius;
|
|
|
|
// Avoid sqrt by scanning from outer radius inward while y grows.
|
|
int x = maxRadius;
|
|
for (int dy = 0; dy <= maxRadius; ++dy) {
|
|
while (x > 0 && (x * x + dy * dy) > radiusSq) {
|
|
--x;
|
|
}
|
|
if (x < 0) break;
|
|
|
|
const int py = cy + yDir * dy;
|
|
if (py < 0 || py >= getScreenHeight()) continue;
|
|
|
|
int x0 = cx;
|
|
int x1 = cx + xDir * x;
|
|
if (x0 > x1) std::swap(x0, x1);
|
|
const int width = x1 - x0 + 1;
|
|
|
|
if (width <= 0) continue;
|
|
|
|
if constexpr (color == Color::Black) {
|
|
fillRect(x0, py, width, 1, true);
|
|
} else if constexpr (color == Color::White) {
|
|
fillRect(x0, py, width, 1, false);
|
|
} else {
|
|
// LightGray / DarkGray: use existing dithered fill path.
|
|
fillRectDither(x0, py, width, 1, color);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GfxRenderer::fillRoundedRect(const int x, const int y, const int width, const int height, const int cornerRadius,
|
|
const Color color) const {
|
|
fillRoundedRect(x, y, width, height, cornerRadius, true, true, true, true, color);
|
|
}
|
|
|
|
void GfxRenderer::fillRoundedRect(const int x, const int y, const int width, const int height, const int cornerRadius,
|
|
bool roundTopLeft, bool roundTopRight, bool roundBottomLeft, bool roundBottomRight,
|
|
const Color color) const {
|
|
if (width <= 0 || height <= 0) {
|
|
return;
|
|
}
|
|
|
|
// Assume if we're not rounding all corners then we are only rounding one side
|
|
const int roundedSides = (!roundTopLeft || !roundTopRight || !roundBottomLeft || !roundBottomRight) ? 1 : 2;
|
|
const int maxRadius = std::min({cornerRadius, width / roundedSides, height / roundedSides});
|
|
if (maxRadius <= 0) {
|
|
fillRectDither(x, y, width, height, color);
|
|
return;
|
|
}
|
|
|
|
const int horizontalWidth = width - 2 * maxRadius;
|
|
if (horizontalWidth > 0) {
|
|
fillRectDither(x + maxRadius + 1, y, horizontalWidth - 2, height, color);
|
|
}
|
|
|
|
const int leftFillTop = y + (roundTopLeft ? (maxRadius + 1) : 0);
|
|
const int leftFillBottom = y + height - 1 - (roundBottomLeft ? (maxRadius + 1) : 0);
|
|
if (leftFillBottom >= leftFillTop) {
|
|
fillRectDither(x, leftFillTop, maxRadius + 1, leftFillBottom - leftFillTop + 1, color);
|
|
}
|
|
|
|
const int rightFillTop = y + (roundTopRight ? (maxRadius + 1) : 0);
|
|
const int rightFillBottom = y + height - 1 - (roundBottomRight ? (maxRadius + 1) : 0);
|
|
if (rightFillBottom >= rightFillTop) {
|
|
fillRectDither(x + width - maxRadius - 1, rightFillTop, maxRadius + 1, rightFillBottom - rightFillTop + 1, color);
|
|
}
|
|
|
|
auto fillArcTemplated = [this](int maxRadius, int cx, int cy, int xDir, int yDir, Color color) {
|
|
switch (color) {
|
|
case Color::Clear:
|
|
break;
|
|
case Color::Black:
|
|
fillArc<Color::Black>(maxRadius, cx, cy, xDir, yDir);
|
|
break;
|
|
case Color::White:
|
|
fillArc<Color::White>(maxRadius, cx, cy, xDir, yDir);
|
|
break;
|
|
case Color::LightGray:
|
|
fillArc<Color::LightGray>(maxRadius, cx, cy, xDir, yDir);
|
|
break;
|
|
case Color::DarkGray:
|
|
fillArc<Color::DarkGray>(maxRadius, cx, cy, xDir, yDir);
|
|
break;
|
|
}
|
|
};
|
|
|
|
if (roundTopLeft) {
|
|
fillArcTemplated(maxRadius, x + maxRadius, y + maxRadius, -1, -1, color);
|
|
}
|
|
|
|
if (roundTopRight) {
|
|
fillArcTemplated(maxRadius, x + width - maxRadius - 1, y + maxRadius, 1, -1, color);
|
|
}
|
|
|
|
if (roundBottomRight) {
|
|
fillArcTemplated(maxRadius, x + width - maxRadius - 1, y + height - maxRadius - 1, 1, 1, color);
|
|
}
|
|
|
|
if (roundBottomLeft) {
|
|
fillArcTemplated(maxRadius, x + maxRadius, y + height - maxRadius - 1, -1, 1, color);
|
|
}
|
|
}
|
|
|
|
void GfxRenderer::drawImage(const uint8_t bitmap[], const int x, const int y, const int width, const int height) const {
|
|
int rotatedX = 0;
|
|
int rotatedY = 0;
|
|
rotateCoordinates(orientation, x, y, &rotatedX, &rotatedY, panelWidth, panelHeight);
|
|
// Rotate origin corner
|
|
switch (orientation) {
|
|
case Portrait:
|
|
rotatedY = rotatedY - height;
|
|
break;
|
|
case PortraitInverted:
|
|
rotatedX = rotatedX - width;
|
|
break;
|
|
case LandscapeClockwise:
|
|
rotatedY = rotatedY - height;
|
|
rotatedX = rotatedX - width;
|
|
break;
|
|
case LandscapeCounterClockwise:
|
|
break;
|
|
}
|
|
// TODO: Rotate bits
|
|
display.drawImage(bitmap, rotatedX, rotatedY, width, height);
|
|
}
|
|
|
|
void GfxRenderer::drawIcon(const uint8_t bitmap[], const int x, const int y, const int width, const int height) const {
|
|
display.drawImageTransparent(bitmap, y, getScreenWidth() - width - x, height, width);
|
|
}
|
|
|
|
void GfxRenderer::drawBitmap(const Bitmap& bitmap, const int x, const int y, const int maxWidth, const int maxHeight,
|
|
const float cropX, const float cropY) const {
|
|
if (fontCacheManager_ && fontCacheManager_->isScanning()) return;
|
|
// For 1-bit bitmaps, use optimized 1-bit rendering path (no crop support for 1-bit)
|
|
if (bitmap.is1Bit() && cropX == 0.0f && cropY == 0.0f) {
|
|
drawBitmap1Bit(bitmap, x, y, maxWidth, maxHeight);
|
|
return;
|
|
}
|
|
|
|
float scale = 1.0f;
|
|
bool isScaled = false;
|
|
int cropPixX = std::floor(bitmap.getWidth() * cropX / 2.0f);
|
|
int cropPixY = std::floor(bitmap.getHeight() * cropY / 2.0f);
|
|
LOG_DBG("GFX", "Cropping %dx%d by %dx%d pix, is %s", bitmap.getWidth(), bitmap.getHeight(), cropPixX, cropPixY,
|
|
bitmap.isTopDown() ? "top-down" : "bottom-up");
|
|
|
|
const float croppedWidth = (1.0f - cropX) * static_cast<float>(bitmap.getWidth());
|
|
const float croppedHeight = (1.0f - cropY) * static_cast<float>(bitmap.getHeight());
|
|
bool hasTargetBounds = false;
|
|
float fitScale = 1.0f;
|
|
|
|
if (maxWidth > 0 && croppedWidth > 0.0f) {
|
|
fitScale = static_cast<float>(maxWidth) / croppedWidth;
|
|
hasTargetBounds = true;
|
|
}
|
|
|
|
if (maxHeight > 0 && croppedHeight > 0.0f) {
|
|
const float heightScale = static_cast<float>(maxHeight) / croppedHeight;
|
|
fitScale = hasTargetBounds ? std::min(fitScale, heightScale) : heightScale;
|
|
hasTargetBounds = true;
|
|
}
|
|
|
|
if (hasTargetBounds && fitScale < 1.0f) {
|
|
scale = fitScale;
|
|
isScaled = true;
|
|
}
|
|
LOG_DBG("GFX", "Scaling by %f - %s", scale, isScaled ? "scaled" : "not scaled");
|
|
|
|
// Calculate output row size (2 bits per pixel, packed into bytes)
|
|
// IMPORTANT: Use int, not uint8_t, to avoid overflow for images > 1020 pixels wide
|
|
const int outputRowSize = (bitmap.getWidth() + 3) / 4;
|
|
auto* outputRow = static_cast<uint8_t*>(malloc(outputRowSize));
|
|
auto* rowBytes = static_cast<uint8_t*>(malloc(bitmap.getRowBytes()));
|
|
|
|
if (!outputRow || !rowBytes) {
|
|
LOG_ERR("GFX", "!! Failed to allocate BMP row buffers");
|
|
free(outputRow);
|
|
free(rowBytes);
|
|
return;
|
|
}
|
|
|
|
for (int bmpY = 0; bmpY < (bitmap.getHeight() - cropPixY); bmpY++) {
|
|
// The BMP's (0, 0) is the bottom-left corner (if the height is positive, top-left if negative).
|
|
// Screen's (0, 0) is the top-left corner.
|
|
int screenY = -cropPixY + (bitmap.isTopDown() ? bmpY : bitmap.getHeight() - 1 - bmpY);
|
|
if (isScaled) {
|
|
screenY = std::floor(screenY * scale);
|
|
}
|
|
screenY += y; // the offset should not be scaled
|
|
if (screenY >= getScreenHeight()) {
|
|
break;
|
|
}
|
|
|
|
if (bitmap.readNextRow(outputRow, rowBytes) != BmpReaderError::Ok) {
|
|
LOG_ERR("GFX", "Failed to read row %d from bitmap", bmpY);
|
|
free(outputRow);
|
|
free(rowBytes);
|
|
return;
|
|
}
|
|
|
|
if (screenY < 0) {
|
|
continue;
|
|
}
|
|
|
|
if (bmpY < cropPixY) {
|
|
// Skip the row if it's outside the crop area
|
|
continue;
|
|
}
|
|
|
|
for (int bmpX = cropPixX; bmpX < bitmap.getWidth() - cropPixX; bmpX++) {
|
|
int screenX = bmpX - cropPixX;
|
|
if (isScaled) {
|
|
screenX = std::floor(screenX * scale);
|
|
}
|
|
screenX += x; // the offset should not be scaled
|
|
if (screenX >= getScreenWidth()) {
|
|
break;
|
|
}
|
|
if (screenX < 0) {
|
|
continue;
|
|
}
|
|
|
|
const uint8_t val = outputRow[bmpX / 4] >> (6 - ((bmpX * 2) % 8)) & 0x3;
|
|
|
|
if (renderMode == BW && val < 3) {
|
|
drawPixel(screenX, screenY);
|
|
} else if (renderMode == GRAYSCALE_MSB && (val == 1 || val == 2)) {
|
|
drawPixel(screenX, screenY, false);
|
|
} else if (renderMode == GRAYSCALE_LSB && val == 1) {
|
|
drawPixel(screenX, screenY, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
free(outputRow);
|
|
free(rowBytes);
|
|
}
|
|
|
|
void GfxRenderer::drawBitmap1Bit(const Bitmap& bitmap, const int x, const int y, const int maxWidth,
|
|
const int maxHeight) const {
|
|
float scale = 1.0f;
|
|
bool isScaled = false;
|
|
if (maxWidth > 0 && bitmap.getWidth() > maxWidth) {
|
|
scale = static_cast<float>(maxWidth) / static_cast<float>(bitmap.getWidth());
|
|
isScaled = true;
|
|
}
|
|
if (maxHeight > 0 && bitmap.getHeight() > maxHeight) {
|
|
scale = std::min(scale, static_cast<float>(maxHeight) / static_cast<float>(bitmap.getHeight()));
|
|
isScaled = true;
|
|
}
|
|
|
|
// For 1-bit BMP, output is still 2-bit packed (for consistency with readNextRow)
|
|
const int outputRowSize = (bitmap.getWidth() + 3) / 4;
|
|
auto* outputRow = static_cast<uint8_t*>(malloc(outputRowSize));
|
|
auto* rowBytes = static_cast<uint8_t*>(malloc(bitmap.getRowBytes()));
|
|
|
|
if (!outputRow || !rowBytes) {
|
|
LOG_ERR("GFX", "!! Failed to allocate 1-bit BMP row buffers");
|
|
free(outputRow);
|
|
free(rowBytes);
|
|
return;
|
|
}
|
|
|
|
for (int bmpY = 0; bmpY < bitmap.getHeight(); bmpY++) {
|
|
// Read rows sequentially using readNextRow
|
|
if (bitmap.readNextRow(outputRow, rowBytes) != BmpReaderError::Ok) {
|
|
LOG_ERR("GFX", "Failed to read row %d from 1-bit bitmap", bmpY);
|
|
free(outputRow);
|
|
free(rowBytes);
|
|
return;
|
|
}
|
|
|
|
// Calculate screen Y based on whether BMP is top-down or bottom-up
|
|
const int bmpYOffset = bitmap.isTopDown() ? bmpY : bitmap.getHeight() - 1 - bmpY;
|
|
int screenY = y + (isScaled ? static_cast<int>(std::floor(bmpYOffset * scale)) : bmpYOffset);
|
|
if (screenY >= getScreenHeight()) {
|
|
continue; // Continue reading to keep row counter in sync
|
|
}
|
|
if (screenY < 0) {
|
|
continue;
|
|
}
|
|
|
|
for (int bmpX = 0; bmpX < bitmap.getWidth(); bmpX++) {
|
|
int screenX = x + (isScaled ? static_cast<int>(std::floor(bmpX * scale)) : bmpX);
|
|
if (screenX >= getScreenWidth()) {
|
|
break;
|
|
}
|
|
if (screenX < 0) {
|
|
continue;
|
|
}
|
|
|
|
// Get 2-bit value (result of readNextRow quantization)
|
|
const uint8_t val = outputRow[bmpX / 4] >> (6 - ((bmpX * 2) % 8)) & 0x3;
|
|
|
|
// For 1-bit source: 0 or 1 -> map to black (0,1,2) or white (3)
|
|
// val < 3 means black pixel (draw it)
|
|
if (val < 3) {
|
|
drawPixel(screenX, screenY, true);
|
|
}
|
|
// White pixels (val == 3) are not drawn (leave background)
|
|
}
|
|
}
|
|
|
|
free(outputRow);
|
|
free(rowBytes);
|
|
}
|
|
|
|
void GfxRenderer::fillPolygon(const int* xPoints, const int* yPoints, int numPoints, bool state) const {
|
|
if (numPoints < 3) return;
|
|
|
|
// Find bounding box
|
|
int minY = yPoints[0], maxY = yPoints[0];
|
|
for (int i = 1; i < numPoints; i++) {
|
|
if (yPoints[i] < minY) minY = yPoints[i];
|
|
if (yPoints[i] > maxY) maxY = yPoints[i];
|
|
}
|
|
|
|
// Clip to screen
|
|
if (minY < 0) minY = 0;
|
|
if (maxY >= getScreenHeight()) maxY = getScreenHeight() - 1;
|
|
|
|
// Allocate node buffer for scanline algorithm
|
|
auto* nodeX = static_cast<int*>(malloc(numPoints * sizeof(int)));
|
|
if (!nodeX) {
|
|
LOG_ERR("GFX", "!! Failed to allocate polygon node buffer");
|
|
return;
|
|
}
|
|
|
|
// Scanline fill algorithm
|
|
for (int scanY = minY; scanY <= maxY; scanY++) {
|
|
int nodes = 0;
|
|
|
|
// Find all intersection points with edges
|
|
int j = numPoints - 1;
|
|
for (int i = 0; i < numPoints; i++) {
|
|
if ((yPoints[i] < scanY && yPoints[j] >= scanY) || (yPoints[j] < scanY && yPoints[i] >= scanY)) {
|
|
// Calculate X intersection using fixed-point to avoid float
|
|
int dy = yPoints[j] - yPoints[i];
|
|
if (dy != 0) {
|
|
nodeX[nodes++] = xPoints[i] + (scanY - yPoints[i]) * (xPoints[j] - xPoints[i]) / dy;
|
|
}
|
|
}
|
|
j = i;
|
|
}
|
|
|
|
// Sort nodes by X
|
|
std::sort(nodeX, nodeX + nodes);
|
|
|
|
// Fill between pairs of nodes
|
|
for (int i = 0; i < nodes - 1; i += 2) {
|
|
int startX = nodeX[i];
|
|
int endX = nodeX[i + 1];
|
|
|
|
// Clip to screen
|
|
if (startX < 0) startX = 0;
|
|
if (endX >= getScreenWidth()) endX = getScreenWidth() - 1;
|
|
|
|
// Draw horizontal line
|
|
for (int x = startX; x <= endX; x++) {
|
|
drawPixel(x, scanY, state);
|
|
}
|
|
}
|
|
}
|
|
|
|
free(nodeX);
|
|
}
|
|
|
|
// For performance measurement (using static to allow "const" methods)
|
|
static unsigned long start_ms = 0;
|
|
|
|
void GfxRenderer::clearScreen(const uint8_t color) const {
|
|
start_ms = millis();
|
|
display.clearScreen(color);
|
|
}
|
|
|
|
void GfxRenderer::invertScreen() const {
|
|
for (uint32_t i = 0; i < frameBufferSize; i++) {
|
|
frameBuffer[i] = ~frameBuffer[i];
|
|
}
|
|
}
|
|
|
|
void GfxRenderer::displayBuffer(const HalDisplay::RefreshMode refreshMode) const {
|
|
auto elapsed = millis() - start_ms;
|
|
LOG_DBG("GFX", "Time = %lu ms from clearScreen to displayBuffer", elapsed);
|
|
display.displayBuffer(refreshMode, fadingFix);
|
|
}
|
|
|
|
std::string GfxRenderer::truncatedText(const int fontId, const char* text, const int maxWidth,
|
|
const EpdFontFamily::Style style) const {
|
|
if (!text || maxWidth <= 0) return "";
|
|
|
|
std::string item = text;
|
|
// U+2026 HORIZONTAL ELLIPSIS (UTF-8: 0xE2 0x80 0xA6)
|
|
const char* ellipsis = "\xe2\x80\xa6";
|
|
int textWidth = getTextWidth(fontId, item.c_str(), style);
|
|
if (textWidth <= maxWidth) {
|
|
// Text fits, return as is
|
|
return item;
|
|
}
|
|
|
|
while (!item.empty() && getTextWidth(fontId, (item + ellipsis).c_str(), style) >= maxWidth) {
|
|
utf8RemoveLastChar(item);
|
|
}
|
|
|
|
return item.empty() ? ellipsis : item + ellipsis;
|
|
}
|
|
|
|
std::vector<std::string> GfxRenderer::wrappedText(const int fontId, const char* text, const int maxWidth,
|
|
const int maxLines, const EpdFontFamily::Style style) const {
|
|
std::vector<std::string> lines;
|
|
|
|
if (!text || maxWidth <= 0 || maxLines <= 0) return lines;
|
|
|
|
std::string remaining = text;
|
|
std::string currentLine;
|
|
|
|
while (!remaining.empty()) {
|
|
if (static_cast<int>(lines.size()) == maxLines - 1) {
|
|
// Last available line: combine any word already started on this line with
|
|
// the rest of the text, then let truncatedText fit it with an ellipsis.
|
|
std::string lastContent = currentLine.empty() ? remaining : currentLine + " " + remaining;
|
|
lines.push_back(truncatedText(fontId, lastContent.c_str(), maxWidth, style));
|
|
return lines;
|
|
}
|
|
|
|
// Find next word
|
|
size_t spacePos = remaining.find(' ');
|
|
std::string word;
|
|
|
|
if (spacePos == std::string::npos) {
|
|
word = remaining;
|
|
remaining.clear();
|
|
} else {
|
|
word = remaining.substr(0, spacePos);
|
|
remaining.erase(0, spacePos + 1);
|
|
}
|
|
|
|
std::string testLine = currentLine.empty() ? word : currentLine + " " + word;
|
|
|
|
if (getTextWidth(fontId, testLine.c_str(), style) <= maxWidth) {
|
|
currentLine = testLine;
|
|
} else {
|
|
if (!currentLine.empty()) {
|
|
lines.push_back(currentLine);
|
|
// If the carried-over word itself exceeds maxWidth, truncate it and
|
|
// push it as a complete line immediately — storing it in currentLine
|
|
// would allow a subsequent short word to be appended after the ellipsis.
|
|
if (getTextWidth(fontId, word.c_str(), style) > maxWidth) {
|
|
lines.push_back(truncatedText(fontId, word.c_str(), maxWidth, style));
|
|
currentLine.clear();
|
|
if (static_cast<int>(lines.size()) >= maxLines) return lines;
|
|
} else {
|
|
currentLine = word;
|
|
}
|
|
} else {
|
|
// Single word wider than maxWidth: truncate and stop to avoid complicated
|
|
// splitting rules (different between languages). Results in an aesthetically
|
|
// pleasing end.
|
|
lines.push_back(truncatedText(fontId, word.c_str(), maxWidth, style));
|
|
return lines;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!currentLine.empty() && static_cast<int>(lines.size()) < maxLines) {
|
|
lines.push_back(currentLine);
|
|
}
|
|
|
|
return lines;
|
|
}
|
|
|
|
// Note: Internal driver treats screen in command orientation; this library exposes a logical orientation
|
|
int GfxRenderer::getScreenWidth() const {
|
|
switch (orientation) {
|
|
case Portrait:
|
|
case PortraitInverted:
|
|
// 480px wide in portrait logical coordinates
|
|
return panelHeight;
|
|
case LandscapeClockwise:
|
|
case LandscapeCounterClockwise:
|
|
// 800px wide in landscape logical coordinates
|
|
return panelWidth;
|
|
}
|
|
return panelHeight;
|
|
}
|
|
|
|
int GfxRenderer::getScreenHeight() const {
|
|
switch (orientation) {
|
|
case Portrait:
|
|
case PortraitInverted:
|
|
// 800px tall in portrait logical coordinates
|
|
return panelWidth;
|
|
case LandscapeClockwise:
|
|
case LandscapeCounterClockwise:
|
|
// 480px tall in landscape logical coordinates
|
|
return panelHeight;
|
|
}
|
|
return panelWidth;
|
|
}
|
|
|
|
// Translate a logical rect through rotateCoordinates and take the bounding
|
|
// box of its four corners on the physical panel. Output coords are inclusive
|
|
// and clamped. Returns false if the rect ends up fully off-panel.
|
|
static bool logicalRectToPhysicalBounds(GfxRenderer::Orientation orientation, int lx, int ly, int lw, int lh,
|
|
uint16_t panelWidth, uint16_t panelHeight, int* outX0, int* outY0, int* outX1,
|
|
int* outY1) {
|
|
if (lw <= 0 || lh <= 0) return false;
|
|
int minX = INT32_MAX;
|
|
int minY = INT32_MAX;
|
|
int maxX = INT32_MIN;
|
|
int maxY = INT32_MIN;
|
|
const int corners[4][2] = {{lx, ly}, {lx + lw - 1, ly}, {lx, ly + lh - 1}, {lx + lw - 1, ly + lh - 1}};
|
|
for (auto& c : corners) {
|
|
int phyX;
|
|
int phyY;
|
|
rotateCoordinates(orientation, c[0], c[1], &phyX, &phyY, panelWidth, panelHeight);
|
|
if (phyX < minX) minX = phyX;
|
|
if (phyY < minY) minY = phyY;
|
|
if (phyX > maxX) maxX = phyX;
|
|
if (phyY > maxY) maxY = phyY;
|
|
}
|
|
if (minX < 0) minX = 0;
|
|
if (minY < 0) minY = 0;
|
|
if (maxX >= panelWidth) maxX = panelWidth - 1;
|
|
if (maxY >= panelHeight) maxY = panelHeight - 1;
|
|
if (minX > maxX || minY > maxY) return false;
|
|
*outX0 = minX;
|
|
*outY0 = minY;
|
|
*outX1 = maxX;
|
|
*outY1 = maxY;
|
|
return true;
|
|
}
|
|
|
|
size_t GfxRenderer::getRegionByteSize(int lx, int ly, int lw, int lh) const {
|
|
int x0, y0, x1, y1;
|
|
if (!logicalRectToPhysicalBounds(orientation, lx, ly, lw, lh, panelWidth, panelHeight, &x0, &y0, &x1, &y1)) {
|
|
return 0;
|
|
}
|
|
// x bounds are in pixels; widen to byte boundaries on either side so per-row
|
|
// memcpy stays byte-aligned even when the logical rect doesn't.
|
|
const int byteX0 = x0 / 8;
|
|
const int byteX1 = x1 / 8;
|
|
const int bytesPerRow = byteX1 - byteX0 + 1;
|
|
const int rowCount = y1 - y0 + 1;
|
|
return static_cast<size_t>(bytesPerRow) * static_cast<size_t>(rowCount);
|
|
}
|
|
|
|
bool GfxRenderer::copyRegionToBuffer(int lx, int ly, int lw, int lh, uint8_t* buf, size_t bufSize) const {
|
|
int x0, y0, x1, y1;
|
|
if (!logicalRectToPhysicalBounds(orientation, lx, ly, lw, lh, panelWidth, panelHeight, &x0, &y0, &x1, &y1)) {
|
|
return false;
|
|
}
|
|
const int byteX0 = x0 / 8;
|
|
const int byteX1 = x1 / 8;
|
|
const int bytesPerRow = byteX1 - byteX0 + 1;
|
|
const int rowCount = y1 - y0 + 1;
|
|
const size_t needed = static_cast<size_t>(bytesPerRow) * static_cast<size_t>(rowCount);
|
|
if (bufSize < needed || !frameBuffer || !buf) return false;
|
|
for (int row = 0; row < rowCount; row++) {
|
|
const uint8_t* src = frameBuffer + (y0 + row) * panelWidthBytes + byteX0;
|
|
memcpy(buf + row * bytesPerRow, src, bytesPerRow);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool GfxRenderer::copyBufferToRegion(int lx, int ly, int lw, int lh, const uint8_t* buf, size_t bufSize) const {
|
|
int x0, y0, x1, y1;
|
|
if (!logicalRectToPhysicalBounds(orientation, lx, ly, lw, lh, panelWidth, panelHeight, &x0, &y0, &x1, &y1)) {
|
|
return false;
|
|
}
|
|
const int byteX0 = x0 / 8;
|
|
const int byteX1 = x1 / 8;
|
|
const int bytesPerRow = byteX1 - byteX0 + 1;
|
|
const int rowCount = y1 - y0 + 1;
|
|
const size_t needed = static_cast<size_t>(bytesPerRow) * static_cast<size_t>(rowCount);
|
|
if (bufSize < needed || !frameBuffer || !buf) return false;
|
|
for (int row = 0; row < rowCount; row++) {
|
|
uint8_t* dst = frameBuffer + (y0 + row) * panelWidthBytes + byteX0;
|
|
memcpy(dst, buf + row * bytesPerRow, bytesPerRow);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
int GfxRenderer::getSpaceWidth(const int fontId, const EpdFontFamily::Style style) const {
|
|
// Advance table fast-path for SD card fonts during layout
|
|
auto sdIt = sdCardFonts_.find(fontId);
|
|
if (sdIt != sdCardFonts_.end() && sdIt->second->hasAdvanceTable()) {
|
|
const uint8_t resolvedStyle = resolveSdCardStyle(*sdIt->second, style);
|
|
return fp4::toPixel(sdIt->second->getAdvance(' ', resolvedStyle));
|
|
}
|
|
|
|
const auto fontIt = fontMap.find(fontId);
|
|
if (fontIt == fontMap.end()) {
|
|
LOG_ERR("GFX", "Font %d not found", fontId);
|
|
return 0;
|
|
}
|
|
|
|
const EpdGlyph* spaceGlyph = fontIt->second.getGlyph(' ', style);
|
|
return spaceGlyph ? fp4::toPixel(spaceGlyph->advanceX) : 0; // snap 12.4 fixed-point to nearest pixel
|
|
}
|
|
|
|
int GfxRenderer::getSpaceAdvance(const int fontId, const uint32_t leftCp, const uint32_t rightCp,
|
|
const EpdFontFamily::Style style) const {
|
|
// Advance table fast-path for SD card fonts during layout.
|
|
// Kern data is not loaded during layout (consistent with previous metadataOnly behavior),
|
|
// so we return just the space advance without kerning.
|
|
auto sdIt = sdCardFonts_.find(fontId);
|
|
if (sdIt != sdCardFonts_.end() && sdIt->second->hasAdvanceTable()) {
|
|
const uint8_t resolvedStyle = resolveSdCardStyle(*sdIt->second, style);
|
|
return fp4::toPixel(sdIt->second->getAdvance(' ', resolvedStyle));
|
|
}
|
|
|
|
const auto fontIt = fontMap.find(fontId);
|
|
if (fontIt == fontMap.end()) return 0;
|
|
const auto& font = fontIt->second;
|
|
const EpdGlyph* spaceGlyph = font.getGlyph(' ', style);
|
|
const int32_t spaceAdvanceFP = spaceGlyph ? static_cast<int32_t>(spaceGlyph->advanceX) : 0;
|
|
// Combine space advance + flanking kern into one fixed-point sum before snapping.
|
|
// Snapping the combined value avoids the +/-1 px error from snapping each component separately.
|
|
const int32_t kernFP = static_cast<int32_t>(font.getKerning(leftCp, ' ', style)) +
|
|
static_cast<int32_t>(font.getKerning(' ', rightCp, style));
|
|
return fp4::toPixel(spaceAdvanceFP + kernFP);
|
|
}
|
|
|
|
int GfxRenderer::getKerning(const int fontId, const uint32_t leftCp, const uint32_t rightCp,
|
|
const EpdFontFamily::Style style) const {
|
|
const auto fontIt = fontMap.find(fontId);
|
|
if (fontIt == fontMap.end()) return 0;
|
|
const int kernFP = fontIt->second.getKerning(leftCp, rightCp, style); // 4.4 fixed-point
|
|
return fp4::toPixel(kernFP); // snap 4.4 fixed-point to nearest pixel
|
|
}
|
|
|
|
int GfxRenderer::getTextAdvanceX(const int fontId, const char* text, EpdFontFamily::Style style) const {
|
|
// Advance table fast-path for SD card fonts during layout.
|
|
// No kerning/ligature lookup — consistent with previous metadataOnly behavior
|
|
// where kern/lig data was not loaded.
|
|
auto sdIt = sdCardFonts_.find(fontId);
|
|
if (sdIt != sdCardFonts_.end() && sdIt->second->hasAdvanceTable()) {
|
|
int32_t widthFP = 0;
|
|
const uint8_t styleIdx = resolveSdCardStyle(*sdIt->second, style);
|
|
while (uint32_t cp = utf8NextCodepoint(reinterpret_cast<const uint8_t**>(&text))) {
|
|
widthFP += sdIt->second->getAdvance(cp, styleIdx);
|
|
}
|
|
return fp4::toPixel(widthFP);
|
|
}
|
|
|
|
const auto fontIt = fontMap.find(fontId);
|
|
if (fontIt == fontMap.end()) {
|
|
LOG_ERR("GFX", "Font %d not found", fontId);
|
|
return 0;
|
|
}
|
|
|
|
uint32_t cp;
|
|
uint32_t prevCp = 0;
|
|
int widthPx = 0;
|
|
int32_t prevAdvanceFP = 0; // 12.4 fixed-point: prev glyph's advance + next kern for snap
|
|
const auto& font = fontIt->second;
|
|
while ((cp = utf8NextCodepoint(reinterpret_cast<const uint8_t**>(&text)))) {
|
|
if (utf8IsCombiningMark(cp)) {
|
|
continue;
|
|
}
|
|
cp = font.applyLigatures(cp, text, style);
|
|
|
|
// Differential rounding: snap (previous advance + current kern) together,
|
|
// matching drawText so measurement and rendering agree exactly.
|
|
if (prevCp != 0) {
|
|
const auto kernFP = font.getKerning(prevCp, cp, style); // 4.4 fixed-point kern
|
|
widthPx += fp4::toPixel(prevAdvanceFP + kernFP); // snap 12.4 fixed-point to nearest pixel
|
|
}
|
|
|
|
const EpdGlyph* glyph = font.getGlyph(cp, style);
|
|
prevAdvanceFP = glyph ? glyph->advanceX : 0;
|
|
prevCp = cp;
|
|
}
|
|
widthPx += fp4::toPixel(prevAdvanceFP); // final glyph's advance
|
|
return widthPx;
|
|
}
|
|
|
|
int GfxRenderer::getFontAscenderSize(const int fontId) const {
|
|
const auto fontIt = fontMap.find(fontId);
|
|
if (fontIt == fontMap.end()) {
|
|
LOG_ERR("GFX", "Font %d not found", fontId);
|
|
return 0;
|
|
}
|
|
|
|
return fontIt->second.getData(EpdFontFamily::REGULAR)->ascender;
|
|
}
|
|
|
|
int GfxRenderer::getLineHeight(const int fontId) const {
|
|
const auto fontIt = fontMap.find(fontId);
|
|
if (fontIt == fontMap.end()) {
|
|
LOG_ERR("GFX", "Font %d not found", fontId);
|
|
return 0;
|
|
}
|
|
|
|
return fontIt->second.getData(EpdFontFamily::REGULAR)->advanceY;
|
|
}
|
|
|
|
int GfxRenderer::getTextHeight(const int fontId) const {
|
|
const auto fontIt = fontMap.find(fontId);
|
|
if (fontIt == fontMap.end()) {
|
|
LOG_ERR("GFX", "Font %d not found", fontId);
|
|
return 0;
|
|
}
|
|
return fontIt->second.getData(EpdFontFamily::REGULAR)->ascender;
|
|
}
|
|
|
|
void GfxRenderer::drawTextRotated90CW(const int fontId, const int x, const int y, const char* text, const bool black,
|
|
const EpdFontFamily::Style style) const {
|
|
// Cannot draw a NULL / empty string
|
|
if (text == nullptr || *text == '\0') {
|
|
return;
|
|
}
|
|
|
|
const auto fontIt = fontMap.find(fontId);
|
|
if (fontIt == fontMap.end()) {
|
|
LOG_ERR("GFX", "Font %d not found", fontId);
|
|
return;
|
|
}
|
|
|
|
const auto& font = fontIt->second;
|
|
|
|
int lastBaseY = y;
|
|
int lastBaseLeft = 0;
|
|
int lastBaseWidth = 0;
|
|
int lastBaseTop = 0;
|
|
int32_t prevAdvanceFP = 0; // 12.4 fixed-point: prev glyph's advance + next kern for snap
|
|
|
|
uint32_t cp;
|
|
uint32_t prevCp = 0;
|
|
while ((cp = utf8NextCodepoint(reinterpret_cast<const uint8_t**>(&text)))) {
|
|
if (utf8IsCombiningMark(cp)) {
|
|
const EpdGlyph* combiningGlyph = font.getGlyph(cp, style);
|
|
if (!combiningGlyph) continue;
|
|
const int raiseBy = combiningMark::raiseAboveBase(combiningGlyph->top, combiningGlyph->height, lastBaseTop);
|
|
const int combiningX = x - raiseBy;
|
|
const int combiningY = combiningMark::centerOverRotated90CW(lastBaseY, lastBaseLeft, lastBaseWidth,
|
|
combiningGlyph->left, combiningGlyph->width);
|
|
renderCharImpl<TextRotation::Rotated90CW>(*this, renderMode, font, cp, combiningX, combiningY, black, style);
|
|
continue;
|
|
}
|
|
|
|
cp = font.applyLigatures(cp, text, style);
|
|
|
|
// Differential rounding: snap (previous advance + current kern) as one unit,
|
|
// subtracting for the rotated coordinate direction.
|
|
if (prevCp != 0) {
|
|
const auto kernFP = font.getKerning(prevCp, cp, style); // 4.4 fixed-point kern
|
|
lastBaseY -= fp4::toPixel(prevAdvanceFP + kernFP); // snap 12.4 fixed-point to nearest pixel
|
|
}
|
|
|
|
const EpdGlyph* glyph = font.getGlyph(cp, style);
|
|
|
|
lastBaseLeft = glyph ? glyph->left : 0;
|
|
lastBaseWidth = glyph ? glyph->width : 0;
|
|
lastBaseTop = glyph ? glyph->top : 0;
|
|
prevAdvanceFP = glyph ? glyph->advanceX : 0; // 12.4 fixed-point
|
|
|
|
renderCharImpl<TextRotation::Rotated90CW>(*this, renderMode, font, cp, x, lastBaseY, black, style);
|
|
prevCp = cp;
|
|
}
|
|
}
|
|
|
|
uint8_t* GfxRenderer::getFrameBuffer() const { return frameBuffer; }
|
|
|
|
size_t GfxRenderer::getBufferSize() const { return frameBufferSize; }
|
|
|
|
// unused
|
|
// void GfxRenderer::grayscaleRevert() const { display.grayscaleRevert(); }
|
|
|
|
void GfxRenderer::copyGrayscaleLsbBuffers() const { display.copyGrayscaleLsbBuffers(frameBuffer); }
|
|
|
|
void GfxRenderer::copyGrayscaleMsbBuffers() const { display.copyGrayscaleMsbBuffers(frameBuffer); }
|
|
|
|
void GfxRenderer::displayGrayBuffer() const { display.displayGrayBuffer(fadingFix); }
|
|
|
|
void GfxRenderer::freeBwBufferChunks() {
|
|
for (auto& bwBufferChunk : bwBufferChunks) {
|
|
if (bwBufferChunk) {
|
|
free(bwBufferChunk);
|
|
bwBufferChunk = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* This should be called before grayscale buffers are populated.
|
|
* A `restoreBwBuffer` call should always follow the grayscale render if this method was called.
|
|
* Uses chunked allocation to avoid needing 48KB of contiguous memory.
|
|
* Returns true if buffer was stored successfully, false if allocation failed.
|
|
*/
|
|
bool GfxRenderer::storeBwBuffer() {
|
|
// Allocate and copy each chunk
|
|
for (size_t i = 0; i < bwBufferChunks.size(); i++) {
|
|
// Check if any chunks are already allocated
|
|
if (bwBufferChunks[i]) {
|
|
LOG_ERR("GFX", "!! BW buffer chunk %zu already stored - this is likely a bug, freeing chunk", i);
|
|
free(bwBufferChunks[i]);
|
|
bwBufferChunks[i] = nullptr;
|
|
}
|
|
|
|
const size_t offset = i * BW_BUFFER_CHUNK_SIZE;
|
|
const size_t chunkSize = std::min(BW_BUFFER_CHUNK_SIZE, static_cast<size_t>(frameBufferSize - offset));
|
|
bwBufferChunks[i] = static_cast<uint8_t*>(malloc(chunkSize));
|
|
|
|
if (!bwBufferChunks[i]) {
|
|
LOG_ERR("GFX", "!! Failed to allocate BW buffer chunk %zu (%zu bytes)", i, chunkSize);
|
|
// Free previously allocated chunks
|
|
freeBwBufferChunks();
|
|
return false;
|
|
}
|
|
|
|
memcpy(bwBufferChunks[i], frameBuffer + offset, chunkSize);
|
|
}
|
|
|
|
LOG_DBG("GFX", "Stored BW buffer in %zu chunks (%zu bytes each)", bwBufferChunks.size(), BW_BUFFER_CHUNK_SIZE);
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* This can only be called if `storeBwBuffer` was called prior to the grayscale render.
|
|
* It should be called to restore the BW buffer state after grayscale rendering is complete.
|
|
* Uses chunked restoration to match chunked storage.
|
|
*/
|
|
void GfxRenderer::restoreBwBuffer() {
|
|
// Check if all chunks are allocated
|
|
bool missingChunks = false;
|
|
for (const auto& bwBufferChunk : bwBufferChunks) {
|
|
if (!bwBufferChunk) {
|
|
missingChunks = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (missingChunks) {
|
|
freeBwBufferChunks();
|
|
return;
|
|
}
|
|
|
|
for (size_t i = 0; i < bwBufferChunks.size(); i++) {
|
|
const size_t offset = i * BW_BUFFER_CHUNK_SIZE;
|
|
const size_t chunkSize = std::min(BW_BUFFER_CHUNK_SIZE, static_cast<size_t>(frameBufferSize - offset));
|
|
memcpy(frameBuffer + offset, bwBufferChunks[i], chunkSize);
|
|
}
|
|
|
|
display.cleanupGrayscaleBuffers(frameBuffer);
|
|
|
|
freeBwBufferChunks();
|
|
LOG_DBG("GFX", "Restored and freed BW buffer chunks");
|
|
}
|
|
|
|
/**
|
|
* Cleanup grayscale buffers using the current frame buffer.
|
|
* Use this when BW buffer was re-rendered instead of stored/restored.
|
|
*/
|
|
void GfxRenderer::cleanupGrayscaleWithFrameBuffer() const {
|
|
if (frameBuffer) {
|
|
display.cleanupGrayscaleBuffers(frameBuffer);
|
|
}
|
|
}
|
|
|
|
void GfxRenderer::getOrientedViewableTRBL(int* outTop, int* outRight, int* outBottom, int* outLeft) const {
|
|
switch (orientation) {
|
|
case Portrait:
|
|
*outTop = VIEWABLE_MARGIN_TOP;
|
|
*outRight = VIEWABLE_MARGIN_RIGHT;
|
|
*outBottom = VIEWABLE_MARGIN_BOTTOM;
|
|
*outLeft = VIEWABLE_MARGIN_LEFT;
|
|
break;
|
|
case LandscapeClockwise:
|
|
*outTop = VIEWABLE_MARGIN_LEFT;
|
|
*outRight = VIEWABLE_MARGIN_TOP;
|
|
*outBottom = VIEWABLE_MARGIN_RIGHT;
|
|
*outLeft = VIEWABLE_MARGIN_BOTTOM;
|
|
break;
|
|
case PortraitInverted:
|
|
*outTop = VIEWABLE_MARGIN_BOTTOM;
|
|
*outRight = VIEWABLE_MARGIN_LEFT;
|
|
*outBottom = VIEWABLE_MARGIN_TOP;
|
|
*outLeft = VIEWABLE_MARGIN_RIGHT;
|
|
break;
|
|
case LandscapeCounterClockwise:
|
|
*outTop = VIEWABLE_MARGIN_RIGHT;
|
|
*outRight = VIEWABLE_MARGIN_BOTTOM;
|
|
*outBottom = VIEWABLE_MARGIN_LEFT;
|
|
*outLeft = VIEWABLE_MARGIN_TOP;
|
|
break;
|
|
}
|
|
}
|