Files
Crosspoint/src/activities/network/CrossPointWebServerActivity.h
T
Xuan-Son NguyenandZach Nelson a94f6ca80b refactor: implement ActivityManager (#1016)
## Summary

Ref comment:
https://github.com/crosspoint-reader/crosspoint-reader/pull/1010#pullrequestreview-3828854640

This PR introduces `ActivityManager`, which mirrors the same concept of
Activity in Android, where an activity represents a single screen of the
UI. The manager is responsible for launching activities, and ensuring
that only one activity is active at a time.

Main differences from Android's ActivityManager:
- No concept of Bundle or Intent extras
- No onPause/onResume, since we don't have a concept of background
activities
- onActivityResult is implemented via a callback instead of a separate
method, for simplicity

## Key changes

- Single `renderTask` shared across all activities
- No more sub-activity, we manage them using a stack; Results can be
passed via `startActivityForResult` and `setResult`
- Activity can call `finish()` to destroy themself, but the actual
deletion will be handled by `ActivityManager` to avoid `delete this`
pattern

As a bonus: the manager will automatically call `requestUpdate()` when
returning from another activity

## Example usage

**BEFORE**:

```cpp
// caller
    enterNewActivity(new WifiSelectionActivity(renderer, mappedInput,
                                               [this](const bool connected) { onWifiSelectionComplete(connected); }));

// subactivity
  onComplete(true); // will eventually call exitActivity(), which deletes the caller instance (dangerous behavior)
``` 

**AFTER**: (mirrors the `startActivityForResult` and `setResult` from
android)

```cpp
// caller
  startActivityForResult(new NetworkModeSelectionActivity(renderer, mappedInput),
                         [this](const ActivityResult& result) { onNetworkModeSelected(result.selectedNetworkMode); });

// subactivity
  ActivityResult result;
  result.isCancelled = false;
  result.selectedNetworkMode = mode;
  setResult(result);
  finish(); // signals to ActivityManager to go back to last activity AFTER this function returns
```

TODO:
- [x] Reconsider if the `Intent` is really necessary or it should be
removed (note: it's inspired by
[Intent](https://developer.android.com/guide/components/intents-common)
from Android API) ==> I decided to keep this pattern fr clarity
- [x] Verify if behavior is still correct (i.e. back from sub-activity)
- [x] Refactor the `ActivityWithSubactivity` to just simple `Activity`
--> We are using a stack for keeping track of sub-activity now
- [x] Use single task for rendering --> avoid allocating 8KB stack per
activity
- [x] Implement the idea of [Activity
result](https://developer.android.com/training/basics/intents/result)
--> Allow sub-activity like Wifi to report back the status (connected,
failed, etc)

---

### AI Usage

While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.

Did you use AI tools to help write this code? **PARTIALLY**, some
repetitive migrations are done by Claude, but I'm the one how ultimately
approve it

---------

Co-authored-by: Zach Nelson <zach@zdnelson.com>
2026-02-27 00:32:40 -06:00

65 lines
2.2 KiB
C++

#pragma once
#include <functional>
#include <memory>
#include <string>
#include "NetworkModeSelectionActivity.h"
#include "activities/Activity.h"
#include "network/CrossPointWebServer.h"
// Web server activity states
enum class WebServerActivityState {
MODE_SELECTION, // Choosing between Join Network and Create Hotspot
WIFI_SELECTION, // WiFi selection subactivity is active (for Join Network mode)
AP_STARTING, // Starting Access Point mode
SERVER_RUNNING, // Web server is running and handling requests
SHUTTING_DOWN // Shutting down server and WiFi
};
/**
* CrossPointWebServerActivity is the entry point for file transfer functionality.
* It:
* - First presents a choice between "Join a Network" (STA), "Connect to Calibre", and "Create Hotspot" (AP)
* - For STA mode: Launches WifiSelectionActivity to connect to an existing network
* - For AP mode: Creates an Access Point that clients can connect to
* - Starts the CrossPointWebServer when connected
* - Handles client requests in its loop() function
* - Cleans up the server and shuts down WiFi on exit
*/
class CrossPointWebServerActivity final : public Activity {
WebServerActivityState state = WebServerActivityState::MODE_SELECTION;
// Network mode
NetworkMode networkMode = NetworkMode::JOIN_NETWORK;
bool isApMode = false;
// Web server - owned by this activity
std::unique_ptr<CrossPointWebServer> webServer;
// Server status
std::string connectedIP;
std::string connectedSSID; // For STA mode: network name, For AP mode: AP name
// Performance monitoring
unsigned long lastHandleClientTime = 0;
void renderServerRunning() const;
void onNetworkModeSelected(NetworkMode mode);
void onWifiSelectionComplete(bool connected);
void startAccessPoint();
void startWebServer();
void stopWebServer();
public:
explicit CrossPointWebServerActivity(GfxRenderer& renderer, MappedInputManager& mappedInput)
: Activity("CrossPointWebServer", renderer, mappedInput) {}
void onEnter() override;
void onExit() override;
void loop() override;
void render(RenderLock&&) override;
bool skipLoopDelay() override { return webServer && webServer->isRunning(); }
bool preventAutoSleep() override { return webServer && webServer->isRunning(); }
};