Files
Crosspoint/src/components/themes/lyra/LyraTheme.h
T
jpirnay 710055f02c feat: Make directories stand out more in local file browser: "[dir]" instead of "dir" (#1339)
## Summary

* **What is the goal of this PR?** It's difficult to distinguish
directory names from normal file entries, so they are displayed now as
"[dir]" instead of "dir" for classic theme
* **What changes are included?**

## Additional Context

* Add any other information that might be helpful for the reviewer
(e.g., performance implications, potential risks,
  specific areas to focus on).

---

### AI Usage

While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.

Did you use AI tools to help write this code? _**NO**_
2026-03-24 19:47:42 -05:00

73 lines
4.4 KiB
C++

#pragma once
#include "components/themes/BaseTheme.h"
class GfxRenderer;
// Lyra theme metrics (zero runtime cost)
namespace LyraMetrics {
constexpr ThemeMetrics values = {.batteryWidth = 16,
.batteryHeight = 12,
.topPadding = 5,
.batteryBarHeight = 40,
.headerHeight = 84,
.verticalSpacing = 16,
.contentSidePadding = 20,
.listRowHeight = 40,
.listWithSubtitleRowHeight = 60,
.menuRowHeight = 64,
.menuSpacing = 8,
.tabSpacing = 8,
.tabBarHeight = 40,
.scrollBarWidth = 4,
.scrollBarRightOffset = 5,
.homeTopPadding = 56,
.homeCoverHeight = 226,
.homeCoverTileHeight = 242,
.homeRecentBooksCount = 1,
.buttonHintsHeight = 40,
.sideButtonHintsWidth = 30,
.progressBarHeight = 16,
.progressBarMarginTop = 1,
.statusBarHorizontalMargin = 5,
.statusBarVerticalMargin = 19,
.keyboardKeyWidth = 31,
.keyboardKeyHeight = 50,
.keyboardKeySpacing = 0,
.keyboardBottomAligned = true,
.keyboardCenteredText = true};
}
class LyraTheme : public BaseTheme {
public:
// Component drawing methods
// void drawProgressBar(const GfxRenderer& renderer, Rect rect, size_t current, size_t total) override;
void drawBatteryLeft(const GfxRenderer& renderer, Rect rect, bool showPercentage = true) const override;
void drawBatteryRight(const GfxRenderer& renderer, Rect rect, bool showPercentage = true) const override;
void drawHeader(const GfxRenderer& renderer, Rect rect, const char* title, const char* subtitle) const override;
void drawSubHeader(const GfxRenderer& renderer, Rect rect, const char* label,
const char* rightLabel = nullptr) const override;
void drawTabBar(const GfxRenderer& renderer, Rect rect, const std::vector<TabInfo>& tabs,
bool selected) const override;
void drawList(const GfxRenderer& renderer, Rect rect, int itemCount, int selectedIndex,
const std::function<std::string(int index)>& rowTitle,
const std::function<std::string(int index)>& rowSubtitle,
const std::function<UIIcon(int index)>& rowIcon, const std::function<std::string(int index)>& rowValue,
bool highlightValue) const override;
void drawButtonHints(GfxRenderer& renderer, const char* btn1, const char* btn2, const char* btn3,
const char* btn4) const override;
void drawSideButtonHints(const GfxRenderer& renderer, const char* topBtn, const char* bottomBtn) const override;
void drawButtonMenu(GfxRenderer& renderer, Rect rect, int buttonCount, int selectedIndex,
const std::function<std::string(int index)>& buttonLabel,
const std::function<UIIcon(int index)>& rowIcon) const override;
void drawRecentBookCover(GfxRenderer& renderer, Rect rect, const std::vector<RecentBook>& recentBooks,
const int selectorIndex, bool& coverRendered, bool& coverBufferStored, bool& bufferRestored,
std::function<bool()> storeCoverBuffer) const override;
void drawEmptyRecents(const GfxRenderer& renderer, const Rect rect) const;
Rect drawPopup(const GfxRenderer& renderer, const char* message) const override;
void fillPopupProgress(const GfxRenderer& renderer, const Rect& layout, const int progress) const override;
void drawTextField(const GfxRenderer& renderer, Rect rect, const int textWidth) const override;
void drawKeyboardKey(const GfxRenderer& renderer, Rect rect, const char* label, const bool isSelected) const override;
bool showsFileIcons() const override { return true; }
};