## Summary The cover/custom setting was a bit misleading to me. Usually after you start reading a book you never see your customs again unless a cover fails to render for some reason. With this, you can easily show your custom images by just sleeping from the menus instead of the reader ## Additional Context * Add any other information that might be helpful for the reviewer (e.g., performance implications, potential risks, specific areas to focus on). --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? _**< NO >**_
302 lines
10 KiB
C++
302 lines
10 KiB
C++
#include "SleepActivity.h"
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#include <Epub.h>
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#include <FsHelpers.h>
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#include <GfxRenderer.h>
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#include <HalStorage.h>
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#include <I18n.h>
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#include <Txt.h>
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#include <Xtc.h>
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#include "CrossPointSettings.h"
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#include "CrossPointState.h"
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#include "components/UITheme.h"
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#include "fontIds.h"
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#include "images/Logo120.h"
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void SleepActivity::onEnter() {
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Activity::onEnter();
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GUI.drawPopup(renderer, tr(STR_ENTERING_SLEEP));
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switch (SETTINGS.sleepScreen) {
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case (CrossPointSettings::SLEEP_SCREEN_MODE::BLANK):
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return renderBlankSleepScreen();
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case (CrossPointSettings::SLEEP_SCREEN_MODE::CUSTOM):
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return renderCustomSleepScreen();
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case (CrossPointSettings::SLEEP_SCREEN_MODE::COVER):
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return renderCoverSleepScreen();
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case (CrossPointSettings::SLEEP_SCREEN_MODE::COVER_CUSTOM):
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if (APP_STATE.lastSleepFromReader) {
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return renderCoverSleepScreen();
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} else {
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return renderCustomSleepScreen();
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}
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default:
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return renderDefaultSleepScreen();
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}
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}
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void SleepActivity::renderCustomSleepScreen() const {
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// Check if we have a /.sleep (preferred) or /sleep directory
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const char* sleepDir = nullptr;
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auto dir = Storage.open("/.sleep");
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if (dir && dir.isDirectory()) {
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sleepDir = "/.sleep";
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} else {
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if (dir) dir.close();
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dir = Storage.open("/sleep");
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if (dir && dir.isDirectory()) {
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sleepDir = "/sleep";
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}
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}
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if (sleepDir) {
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std::vector<std::string> files;
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char name[500];
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// collect all valid BMP files
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for (auto file = dir.openNextFile(); file; file = dir.openNextFile()) {
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if (file.isDirectory()) {
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file.close();
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continue;
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}
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file.getName(name, sizeof(name));
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auto filename = std::string(name);
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if (filename[0] == '.') {
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file.close();
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continue;
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}
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if (!FsHelpers::hasBmpExtension(filename)) {
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LOG_DBG("SLP", "Skipping non-.bmp file name: %s", name);
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file.close();
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continue;
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}
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Bitmap bitmap(file);
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if (bitmap.parseHeaders() != BmpReaderError::Ok) {
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LOG_DBG("SLP", "Skipping invalid BMP file: %s", name);
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file.close();
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continue;
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}
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files.emplace_back(filename);
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file.close();
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}
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const auto numFiles = files.size();
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if (numFiles > 0) {
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// Generate a random number between 1 and numFiles
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auto randomFileIndex = random(numFiles);
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// If we picked the same image as last time, reroll
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while (numFiles > 1 && APP_STATE.lastSleepImage != UINT8_MAX && randomFileIndex == APP_STATE.lastSleepImage) {
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randomFileIndex = random(numFiles);
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}
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APP_STATE.lastSleepImage = randomFileIndex;
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APP_STATE.saveToFile();
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const auto filename = std::string(sleepDir) + "/" + files[randomFileIndex];
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FsFile file;
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if (Storage.openFileForRead("SLP", filename, file)) {
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LOG_DBG("SLP", "Randomly loading: %s/%s", sleepDir, files[randomFileIndex].c_str());
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delay(100);
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Bitmap bitmap(file, true);
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if (bitmap.parseHeaders() == BmpReaderError::Ok) {
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renderBitmapSleepScreen(bitmap);
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file.close();
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dir.close();
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return;
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}
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file.close();
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}
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}
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}
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if (dir) dir.close();
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// Look for sleep.bmp on the root of the sd card to determine if we should
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// render a custom sleep screen instead of the default.
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FsFile file;
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if (Storage.openFileForRead("SLP", "/sleep.bmp", file)) {
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Bitmap bitmap(file, true);
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if (bitmap.parseHeaders() == BmpReaderError::Ok) {
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LOG_DBG("SLP", "Loading: /sleep.bmp");
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renderBitmapSleepScreen(bitmap);
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file.close();
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return;
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}
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file.close();
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}
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renderDefaultSleepScreen();
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}
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void SleepActivity::renderDefaultSleepScreen() const {
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const auto pageWidth = renderer.getScreenWidth();
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const auto pageHeight = renderer.getScreenHeight();
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renderer.clearScreen();
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renderer.drawImage(Logo120, (pageWidth - 120) / 2, (pageHeight - 120) / 2, 120, 120);
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renderer.drawCenteredText(UI_10_FONT_ID, pageHeight / 2 + 70, tr(STR_CROSSPOINT), true, EpdFontFamily::BOLD);
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renderer.drawCenteredText(SMALL_FONT_ID, pageHeight / 2 + 95, tr(STR_SLEEPING));
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// Make sleep screen dark unless light is selected in settings
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if (SETTINGS.sleepScreen != CrossPointSettings::SLEEP_SCREEN_MODE::LIGHT) {
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renderer.invertScreen();
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}
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renderer.displayBuffer(HalDisplay::HALF_REFRESH);
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}
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void SleepActivity::renderBitmapSleepScreen(const Bitmap& bitmap) const {
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int x, y;
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const auto pageWidth = renderer.getScreenWidth();
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const auto pageHeight = renderer.getScreenHeight();
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float cropX = 0, cropY = 0;
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LOG_DBG("SLP", "bitmap %d x %d, screen %d x %d", bitmap.getWidth(), bitmap.getHeight(), pageWidth, pageHeight);
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if (bitmap.getWidth() > pageWidth || bitmap.getHeight() > pageHeight) {
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// image will scale, make sure placement is right
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float ratio = static_cast<float>(bitmap.getWidth()) / static_cast<float>(bitmap.getHeight());
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const float screenRatio = static_cast<float>(pageWidth) / static_cast<float>(pageHeight);
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LOG_DBG("SLP", "bitmap ratio: %f, screen ratio: %f", ratio, screenRatio);
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if (ratio > screenRatio) {
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// image wider than viewport ratio, scaled down image needs to be centered vertically
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if (SETTINGS.sleepScreenCoverMode == CrossPointSettings::SLEEP_SCREEN_COVER_MODE::CROP) {
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cropX = 1.0f - (screenRatio / ratio);
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LOG_DBG("SLP", "Cropping bitmap x: %f", cropX);
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ratio = (1.0f - cropX) * static_cast<float>(bitmap.getWidth()) / static_cast<float>(bitmap.getHeight());
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}
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x = 0;
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y = std::round((static_cast<float>(pageHeight) - static_cast<float>(pageWidth) / ratio) / 2);
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LOG_DBG("SLP", "Centering with ratio %f to y=%d", ratio, y);
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} else {
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// image taller than viewport ratio, scaled down image needs to be centered horizontally
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if (SETTINGS.sleepScreenCoverMode == CrossPointSettings::SLEEP_SCREEN_COVER_MODE::CROP) {
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cropY = 1.0f - (ratio / screenRatio);
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LOG_DBG("SLP", "Cropping bitmap y: %f", cropY);
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ratio = static_cast<float>(bitmap.getWidth()) / ((1.0f - cropY) * static_cast<float>(bitmap.getHeight()));
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}
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x = std::round((static_cast<float>(pageWidth) - static_cast<float>(pageHeight) * ratio) / 2);
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y = 0;
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LOG_DBG("SLP", "Centering with ratio %f to x=%d", ratio, x);
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}
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} else {
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// center the image
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x = (pageWidth - bitmap.getWidth()) / 2;
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y = (pageHeight - bitmap.getHeight()) / 2;
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}
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LOG_DBG("SLP", "drawing to %d x %d", x, y);
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renderer.clearScreen();
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const bool hasGreyscale = bitmap.hasGreyscale() &&
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SETTINGS.sleepScreenCoverFilter == CrossPointSettings::SLEEP_SCREEN_COVER_FILTER::NO_FILTER;
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renderer.drawBitmap(bitmap, x, y, pageWidth, pageHeight, cropX, cropY);
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if (SETTINGS.sleepScreenCoverFilter == CrossPointSettings::SLEEP_SCREEN_COVER_FILTER::INVERTED_BLACK_AND_WHITE) {
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renderer.invertScreen();
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}
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renderer.displayBuffer(HalDisplay::HALF_REFRESH);
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if (hasGreyscale) {
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bitmap.rewindToData();
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renderer.clearScreen(0x00);
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renderer.setRenderMode(GfxRenderer::GRAYSCALE_LSB);
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renderer.drawBitmap(bitmap, x, y, pageWidth, pageHeight, cropX, cropY);
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renderer.copyGrayscaleLsbBuffers();
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bitmap.rewindToData();
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renderer.clearScreen(0x00);
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renderer.setRenderMode(GfxRenderer::GRAYSCALE_MSB);
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renderer.drawBitmap(bitmap, x, y, pageWidth, pageHeight, cropX, cropY);
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renderer.copyGrayscaleMsbBuffers();
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renderer.displayGrayBuffer();
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renderer.setRenderMode(GfxRenderer::BW);
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}
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}
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void SleepActivity::renderCoverSleepScreen() const {
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void (SleepActivity::*renderNoCoverSleepScreen)() const;
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switch (SETTINGS.sleepScreen) {
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case (CrossPointSettings::SLEEP_SCREEN_MODE::COVER_CUSTOM):
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renderNoCoverSleepScreen = &SleepActivity::renderCustomSleepScreen;
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break;
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default:
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renderNoCoverSleepScreen = &SleepActivity::renderDefaultSleepScreen;
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break;
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}
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if (APP_STATE.openEpubPath.empty()) {
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return (this->*renderNoCoverSleepScreen)();
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}
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std::string coverBmpPath;
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bool cropped = SETTINGS.sleepScreenCoverMode == CrossPointSettings::SLEEP_SCREEN_COVER_MODE::CROP;
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// Check if the current book is XTC, TXT, or EPUB
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if (FsHelpers::hasXtcExtension(APP_STATE.openEpubPath)) {
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// Handle XTC file
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Xtc lastXtc(APP_STATE.openEpubPath, "/.crosspoint");
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if (!lastXtc.load()) {
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LOG_ERR("SLP", "Failed to load last XTC");
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return (this->*renderNoCoverSleepScreen)();
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}
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if (!lastXtc.generateCoverBmp()) {
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LOG_ERR("SLP", "Failed to generate XTC cover bmp");
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return (this->*renderNoCoverSleepScreen)();
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}
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coverBmpPath = lastXtc.getCoverBmpPath();
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} else if (FsHelpers::hasTxtExtension(APP_STATE.openEpubPath)) {
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// Handle TXT file - looks for cover image in the same folder
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Txt lastTxt(APP_STATE.openEpubPath, "/.crosspoint");
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if (!lastTxt.load()) {
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LOG_ERR("SLP", "Failed to load last TXT");
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return (this->*renderNoCoverSleepScreen)();
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}
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if (!lastTxt.generateCoverBmp()) {
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LOG_ERR("SLP", "No cover image found for TXT file");
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return (this->*renderNoCoverSleepScreen)();
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}
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coverBmpPath = lastTxt.getCoverBmpPath();
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} else if (FsHelpers::hasEpubExtension(APP_STATE.openEpubPath)) {
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// Handle EPUB file
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Epub lastEpub(APP_STATE.openEpubPath, "/.crosspoint");
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// Skip loading css since we only need metadata here
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if (!lastEpub.load(true, true)) {
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LOG_ERR("SLP", "Failed to load last epub");
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return (this->*renderNoCoverSleepScreen)();
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}
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if (!lastEpub.generateCoverBmp(cropped)) {
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LOG_ERR("SLP", "Failed to generate cover bmp");
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return (this->*renderNoCoverSleepScreen)();
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}
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coverBmpPath = lastEpub.getCoverBmpPath(cropped);
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} else {
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return (this->*renderNoCoverSleepScreen)();
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}
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FsFile file;
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if (Storage.openFileForRead("SLP", coverBmpPath, file)) {
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Bitmap bitmap(file);
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if (bitmap.parseHeaders() == BmpReaderError::Ok) {
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LOG_DBG("SLP", "Rendering sleep cover: %s", coverBmpPath.c_str());
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renderBitmapSleepScreen(bitmap);
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file.close();
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return;
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}
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file.close();
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}
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return (this->*renderNoCoverSleepScreen)();
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}
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void SleepActivity::renderBlankSleepScreen() const {
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renderer.clearScreen();
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renderer.displayBuffer(HalDisplay::HALF_REFRESH);
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}
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