Files
Crosspoint/src/activities/settings/SettingsSubmenuActivity.cpp
T
2026-04-26 17:20:16 +02:00

73 lines
2.3 KiB
C++

#include "SettingsSubmenuActivity.h"
#include <GfxRenderer.h>
#include <HalDisplay.h>
#include <HalGPIO.h>
#include <I18n.h>
#include "CrossPointSettings.h"
#include "MappedInputManager.h"
#include "SettingActionDispatch.h"
#include "components/UITheme.h"
#include "fontIds.h"
void SettingsSubmenuActivity::onEnter() {
Activity::onEnter();
needsHalfRefresh = true;
initMenuList();
requestUpdate();
}
void SettingsSubmenuActivity::onActionSelected(int index) {
const auto& setting = menuItems[index];
if (setting.isSeparator) return;
if (setting.type == SettingType::ACTION) {
MenuResult menuResult;
if (setting.action != SettingAction::None) {
menuResult.action = static_cast<int>(setting.action);
} else {
menuResult.nameId = static_cast<int>(setting.nameId);
}
setResult(ActivityResult(menuResult));
finish();
return;
}
onSettingToggled(index);
}
std::string SettingsSubmenuActivity::getItemValueString(int index) const {
const auto& item = menuItems[index];
if (item.type == SettingType::ACTION && item.action != SettingAction::Submenu) {
return {};
}
if (itemValueStringOverride) {
return itemValueStringOverride(item);
}
return MenuListActivity::getItemValueString(index);
}
void SettingsSubmenuActivity::onSettingToggled(int /*index*/) { SETTINGS.saveToFile(); }
void SettingsSubmenuActivity::render(RenderLock&&) {
renderer.clearScreen();
const auto& metrics = UITheme::getInstance().getMetrics();
const Rect contentRect = UITheme::getContentRect(renderer, true, false);
GUI.drawHeader(renderer, Rect{contentRect.x, metrics.topPadding, contentRect.width, metrics.headerHeight},
I18N.get(titleId));
const int contentTop = metrics.topPadding + metrics.headerHeight + metrics.verticalSpacing;
const int contentHeight = contentRect.height - contentTop - metrics.verticalSpacing;
drawMenuList(Rect{contentRect.x, contentTop, contentRect.width, contentHeight});
const auto labels = mappedInput.mapLabels(tr(STR_BACK), tr(STR_SELECT), tr(STR_DIR_UP), tr(STR_DIR_DOWN));
GUI.drawButtonHints(renderer, labels.btn1, labels.btn2, labels.btn3, labels.btn4);
const bool halfRefresh = gpio.deviceIsX3() && needsHalfRefresh;
needsHalfRefresh = false;
renderer.displayBuffer(halfRefresh ? HalDisplay::HALF_REFRESH : HalDisplay::FAST_REFRESH);
}