Files
Crosspoint/src/CrossPointState.h
T
zgredexandPatryk Radtke c4f5c8e931 fix: prevent wallpaper clustering with 16-entry recency buffer (#1606)
## Problem

Custom sleep wallpapers feel repetitive — the same image appearing
multiple times in a short session. Only the single most-recently-shown
index was stored (`uint8_t lastSleepImage`), so on collections of 3–5
images, two-pick cycles were common. On larger collections, any image
could reappear within the next few picks.

## Solution

Add a 16-entry circular recency buffer to `CrossPointState` that
excludes recently shown wallpapers from selection.

**Recency buffer** (`recentSleepImages[16]`, `recentSleepPos`,
`recentSleepFill` — 34 bytes DRAM):
- Tracks the last 16 shown wallpaper indices
- On each pick, rerolls up to 20 times if the candidate was recently
shown
- Window auto-shrinks to `numFiles - 1` for small collections
(guarantees a non-repeat is always possible)
- `isRecentSleep()` clamps to `recentSleepFill` to avoid false positives
on unwritten buffer slots
- State persisted to `state.json` so the buffer survives sleep/wake
cycles

**Migration**:
- Binary (`state.bin`): old `lastSleepImage` field seeded into the new
buffer if valid
- JSON (`state.json`): legacy `lastSleepImage` key detected and seeded
into the buffer when upgrading from older firmware

## Index type fix

`randomFileIndex` upgraded from `uint8_t` to `uint16_t` — silently
truncated for collections larger than 255 wallpapers.

## Repeat probability: before vs after

Chance of seeing a recently-shown image on the next pick. After:
`(numFiles - 16) / numFiles` once collection exceeds the window; 0%
while ≤17.

| Collection | Before | After |
|---|---|---|
| 3 | 50% | 0% |
| 5 | 75% | 0% |
| 10 | 89% | 0% |
| 17 | 94% | 0% |
| 18 | 94% | 6% |
| 20 | 95% | 20% |
| 25 | 96% | 36% |
| 30 | 97% | 47% |
| 50 | 98% | 68% |
| 100 | 99% | 84% |

## Memory impact

| Addition | Size |
|---|---|
| `recentSleepImages[16]` | 32 bytes DRAM |
| `recentSleepPos` + `recentSleepFill` | 2 bytes DRAM |
| **Total** | **34 bytes DRAM** |

## Files changed

- `src/CrossPointState.h` — recency buffer fields + `isRecentSleep()` /
`pushRecentSleep()` declarations
- `src/CrossPointState.cpp` — `isRecentSleep()` / `pushRecentSleep()`
implementations + binary migration path
- `src/JsonSettingsIO.cpp` — JSON serialisation of buffer state + JSON
migration
- `src/activities/boot_sleep/SleepActivity.cpp` — retry loop with
recency check

Co-authored-by: Patryk Radtke <patryk@Patryks-MacBook-Pro.local>
2026-04-17 00:05:21 +03:00

39 lines
1.1 KiB
C++

#pragma once
#include <cstdint>
#include <string>
class CrossPointState {
// Static instance
static CrossPointState instance;
public:
static constexpr uint8_t SLEEP_RECENT_COUNT = 16;
std::string openEpubPath;
uint16_t recentSleepImages[SLEEP_RECENT_COUNT] = {}; // circular buffer of recent wallpaper indices
uint8_t recentSleepPos = 0; // next write slot
uint8_t recentSleepFill = 0; // valid entries (0..SLEEP_RECENT_COUNT)
uint8_t readerActivityLoadCount = 0;
bool lastSleepFromReader = false;
// Returns true if idx was shown within the last checkCount picks.
// Walks backwards from the most recently written slot.
bool isRecentSleep(uint16_t idx, uint8_t checkCount) const;
void pushRecentSleep(uint16_t idx);
~CrossPointState() = default;
// Get singleton instance
static CrossPointState& getInstance() { return instance; }
bool saveToFile() const;
bool loadFromFile();
private:
bool loadFromBinaryFile();
};
// Helper macro to access settings
#define APP_STATE CrossPointState::getInstance()