227 lines
7.7 KiB
C++
227 lines
7.7 KiB
C++
#include "ButtonNavigator.h"
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#include "ButtonEventManager.h"
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#include "activities/Activity.h"
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#include "activities/ActivityManager.h"
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const MappedInputManager* ButtonNavigator::mappedInput = nullptr;
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void ButtonNavigator::onNext(const Callback& callback) {
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onNextPress(callback);
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onNextContinuous(callback);
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}
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void ButtonNavigator::onPrevious(const Callback& callback) {
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onPreviousPress(callback);
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onPreviousContinuous(callback);
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}
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void ButtonNavigator::onPressAndContinuous(const Buttons& buttons, const Callback& callback) {
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onPress(buttons, callback);
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onContinuous(buttons, callback);
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}
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void ButtonNavigator::onNextPress(const Callback& callback) { onPress(getNextButtons(), callback); }
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void ButtonNavigator::onPreviousPress(const Callback& callback) { onPress(getPreviousButtons(), callback); }
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void ButtonNavigator::onNextRelease(const Callback& callback) { onRelease(getNextButtons(), callback); }
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void ButtonNavigator::onPreviousRelease(const Callback& callback) { onRelease(getPreviousButtons(), callback); }
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void ButtonNavigator::onNextContinuous(const Callback& callback) { onContinuous(getNextButtons(), callback); }
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void ButtonNavigator::onPreviousContinuous(const Callback& callback) { onContinuous(getPreviousButtons(), callback); }
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void ButtonNavigator::onPress(const Buttons& buttons, const Callback& callback) {
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const bool wasPressed = std::any_of(buttons.begin(), buttons.end(), [](const MappedInputManager::Button button) {
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return mappedInput != nullptr && mappedInput->wasPressed(button);
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});
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if (wasPressed) {
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callback();
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}
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}
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void ButtonNavigator::onRelease(const Buttons& buttons, const Callback& callback) {
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// The double-click FSM in ButtonEventManager delays Short events by DOUBLE_WINDOW_MS
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// (300ms) when a double-press action is configured for that button, so the configured
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// Short and Double actions can be disambiguated. In a reader activity that gating must
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// suppress release-based navigation during the wait, otherwise Left/Right would both
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// turn the page AND fire the configured short action.
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//
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// In non-reader UIs (settings, file browser, etc.), only navigation reacts to release —
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// the configured per-button actions are not dispatched there (see
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// ActivityManager::dispatchButtonAction, which is reader-only). Gating on isShortPending
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// there just makes Left/Right navigation feel sluggish (300ms lag) compared to Up/Down
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// (which have no FSM at all). So skip the gate outside reader activities.
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const bool inReader = activityManager.isReaderActivity();
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const bool wasReleased =
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std::any_of(buttons.begin(), buttons.end(), [inReader](const MappedInputManager::Button button) {
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if (mappedInput == nullptr || !mappedInput->wasReleased(button)) {
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return false;
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}
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return !(inReader && globalButtonEvents().isShortPending(button));
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});
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if (wasReleased) {
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if (lastContinuousNavTime == 0) {
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callback();
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}
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lastContinuousNavTime = 0;
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}
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}
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void ButtonNavigator::onContinuous(const Buttons& buttons, const Callback& callback) {
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const bool isPressed = std::any_of(buttons.begin(), buttons.end(), [this](const MappedInputManager::Button button) {
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return mappedInput != nullptr && mappedInput->isPressed(button) && shouldNavigateContinuously();
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});
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if (isPressed) {
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callback();
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lastContinuousNavTime = millis();
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}
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}
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bool ButtonNavigator::shouldNavigateContinuously() const {
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if (!mappedInput) return false;
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const bool buttonHeldLongEnough = mappedInput->getHeldTime() > continuousStartMs;
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const bool navigationIntervalElapsed = (millis() - lastContinuousNavTime) > continuousIntervalMs;
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return buttonHeldLongEnough && navigationIntervalElapsed;
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}
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void ButtonNavigator::setSelectablePredicate(std::function<bool(int)> selectablePredicate, int totalItems) {
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this->selectablePredicate = std::move(selectablePredicate);
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this->selectableTotalItems = totalItems;
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}
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void ButtonNavigator::clearSelectablePredicate() {
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selectablePredicate = nullptr;
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selectableTotalItems = 0;
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}
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int ButtonNavigator::nextIndex(int currentIndex) const {
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if (!selectablePredicate || selectableTotalItems <= 0) return currentIndex;
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return nextIndex(currentIndex, selectableTotalItems, selectablePredicate);
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}
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int ButtonNavigator::previousIndex(int currentIndex) const {
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if (!selectablePredicate || selectableTotalItems <= 0) return currentIndex;
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return previousIndex(currentIndex, selectableTotalItems, selectablePredicate);
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}
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int ButtonNavigator::nextIndex(const int currentIndex, const int totalItems) {
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if (totalItems <= 0) return 0;
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// Calculate the next index with wrap-around
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return (currentIndex + 1) % totalItems;
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}
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int ButtonNavigator::previousIndex(const int currentIndex, const int totalItems) {
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if (totalItems <= 0) return 0;
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// Calculate the previous index with wrap-around
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return (currentIndex + totalItems - 1) % totalItems;
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}
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int ButtonNavigator::nextIndex(const int currentIndex, const std::vector<bool>& selectable) {
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const int totalItems = static_cast<int>(selectable.size());
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if (totalItems <= 0) return 0;
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int index = nextIndex(currentIndex, totalItems);
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for (int i = 0; i < totalItems; ++i) {
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if (selectable[index]) {
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return index;
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}
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index = nextIndex(index, totalItems);
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}
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return currentIndex;
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}
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int ButtonNavigator::previousIndex(const int currentIndex, const std::vector<bool>& selectable) {
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const int totalItems = static_cast<int>(selectable.size());
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if (totalItems <= 0) return 0;
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int index = previousIndex(currentIndex, totalItems);
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for (int i = 0; i < totalItems; ++i) {
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if (selectable[index]) {
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return index;
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}
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index = previousIndex(index, totalItems);
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}
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return currentIndex;
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}
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int ButtonNavigator::nextIndex(const int currentIndex, const int totalItems,
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const std::function<bool(int index)>& isSelectable) {
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if (totalItems <= 0) return 0;
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if (!isSelectable) return nextIndex(currentIndex, totalItems);
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int index = nextIndex(currentIndex, totalItems);
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for (int i = 0; i < totalItems; ++i) {
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if (isSelectable(index)) {
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return index;
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}
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index = nextIndex(index, totalItems);
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}
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return currentIndex;
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}
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int ButtonNavigator::previousIndex(const int currentIndex, const int totalItems,
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const std::function<bool(int index)>& isSelectable) {
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if (totalItems <= 0) return 0;
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if (!isSelectable) return previousIndex(currentIndex, totalItems);
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int index = previousIndex(currentIndex, totalItems);
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for (int i = 0; i < totalItems; ++i) {
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if (isSelectable(index)) {
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return index;
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}
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index = previousIndex(index, totalItems);
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}
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return currentIndex;
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}
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int ButtonNavigator::nextPageIndex(const int currentIndex, const int totalItems, const int itemsPerPage) {
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if (totalItems <= 0 || itemsPerPage <= 0) return 0;
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// When items fit on one page, use index navigation instead
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if (totalItems <= itemsPerPage) {
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return nextIndex(currentIndex, totalItems);
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}
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const int lastPageIndex = (totalItems - 1) / itemsPerPage;
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const int currentPageIndex = currentIndex / itemsPerPage;
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if (currentPageIndex < lastPageIndex) {
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return (currentPageIndex + 1) * itemsPerPage;
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}
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return 0;
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}
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int ButtonNavigator::previousPageIndex(const int currentIndex, const int totalItems, const int itemsPerPage) {
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if (totalItems <= 0 || itemsPerPage <= 0) return 0;
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// When items fit on one page, use index navigation instead
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if (totalItems <= itemsPerPage) {
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return previousIndex(currentIndex, totalItems);
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}
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const int lastPageIndex = (totalItems - 1) / itemsPerPage;
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const int currentPageIndex = currentIndex / itemsPerPage;
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if (currentPageIndex > 0) {
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return (currentPageIndex - 1) * itemsPerPage;
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}
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return lastPageIndex * itemsPerPage;
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}
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