Files
Crosspoint/src/activities/settings/LanguageSelectActivity.cpp
T
2026-03-10 19:11:30 +01:00

87 lines
2.7 KiB
C++

#include "LanguageSelectActivity.h"
#include <GfxRenderer.h>
#include <I18n.h>
#include <algorithm>
#include <iterator>
#include "I18nKeys.h"
#include "MappedInputManager.h"
#include "fontIds.h"
void LanguageSelectActivity::onEnter() {
Activity::onEnter();
// Set current selection based on current language
const auto currentLang = static_cast<uint8_t>(I18N.getLanguage());
const auto* begin = std::begin(SORTED_LANGUAGE_INDICES);
const auto* end = std::end(SORTED_LANGUAGE_INDICES);
const auto* it = std::find(begin, end, currentLang);
selectedIndex = (it != end) ? std::distance(begin, it) : 0;
requestUpdate();
}
void LanguageSelectActivity::onExit() { Activity::onExit(); }
void LanguageSelectActivity::loop() {
if (mappedInput.wasPressed(MappedInputManager::Button::Back)) {
onBack();
return;
}
if (mappedInput.wasPressed(MappedInputManager::Button::Confirm)) {
handleSelection();
return;
}
// Handle navigation
buttonNavigator.onNextRelease([this] {
selectedIndex = ButtonNavigator::nextIndex(static_cast<int>(selectedIndex), totalItems);
requestUpdate();
});
buttonNavigator.onPreviousRelease([this] {
selectedIndex = ButtonNavigator::previousIndex(static_cast<int>(selectedIndex), totalItems);
requestUpdate();
});
}
void LanguageSelectActivity::handleSelection() {
{
RenderLock lock(*this);
I18N.setLanguage(static_cast<Language>(SORTED_LANGUAGE_INDICES[selectedIndex]));
}
// Return to previous page
onBack();
}
void LanguageSelectActivity::render(RenderLock&&) {
renderer.clearScreen();
auto metrics = UITheme::getInstance().getMetrics();
const Rect contentRect = UITheme::getContentRect(renderer, true, false);
GUI.drawHeader(renderer, Rect{contentRect.x, metrics.topPadding, contentRect.width, metrics.headerHeight},
tr(STR_LANGUAGE));
// Current language marker
const int contentTop = metrics.topPadding + metrics.headerHeight + metrics.verticalSpacing;
const int contentHeight = contentRect.height - contentTop - metrics.verticalSpacing;
const auto currentLang = static_cast<uint8_t>(I18N.getLanguage());
GUI.drawList(
renderer, Rect{contentRect.x, contentTop, contentRect.width, contentHeight}, totalItems, selectedIndex,
[this](int index) { return I18N.getLanguageName(static_cast<Language>(SORTED_LANGUAGE_INDICES[index])); },
nullptr, nullptr,
[this, currentLang](int index) { return SORTED_LANGUAGE_INDICES[index] == currentLang ? tr(STR_SELECTED) : ""; },
true);
// Button hints
const auto labels = mappedInput.mapLabels(tr(STR_BACK), tr(STR_SELECT), tr(STR_DIR_UP), tr(STR_DIR_DOWN));
GUI.drawButtonHints(renderer, labels.btn1, labels.btn2, labels.btn3, labels.btn4);
renderer.displayBuffer();
}