## Summary Ref comment: https://github.com/crosspoint-reader/crosspoint-reader/pull/1010#pullrequestreview-3828854640 This PR introduces `ActivityManager`, which mirrors the same concept of Activity in Android, where an activity represents a single screen of the UI. The manager is responsible for launching activities, and ensuring that only one activity is active at a time. Main differences from Android's ActivityManager: - No concept of Bundle or Intent extras - No onPause/onResume, since we don't have a concept of background activities - onActivityResult is implemented via a callback instead of a separate method, for simplicity ## Key changes - Single `renderTask` shared across all activities - No more sub-activity, we manage them using a stack; Results can be passed via `startActivityForResult` and `setResult` - Activity can call `finish()` to destroy themself, but the actual deletion will be handled by `ActivityManager` to avoid `delete this` pattern As a bonus: the manager will automatically call `requestUpdate()` when returning from another activity ## Example usage **BEFORE**: ```cpp // caller enterNewActivity(new WifiSelectionActivity(renderer, mappedInput, [this](const bool connected) { onWifiSelectionComplete(connected); })); // subactivity onComplete(true); // will eventually call exitActivity(), which deletes the caller instance (dangerous behavior) ``` **AFTER**: (mirrors the `startActivityForResult` and `setResult` from android) ```cpp // caller startActivityForResult(new NetworkModeSelectionActivity(renderer, mappedInput), [this](const ActivityResult& result) { onNetworkModeSelected(result.selectedNetworkMode); }); // subactivity ActivityResult result; result.isCancelled = false; result.selectedNetworkMode = mode; setResult(result); finish(); // signals to ActivityManager to go back to last activity AFTER this function returns ``` TODO: - [x] Reconsider if the `Intent` is really necessary or it should be removed (note: it's inspired by [Intent](https://developer.android.com/guide/components/intents-common) from Android API) ==> I decided to keep this pattern fr clarity - [x] Verify if behavior is still correct (i.e. back from sub-activity) - [x] Refactor the `ActivityWithSubactivity` to just simple `Activity` --> We are using a stack for keeping track of sub-activity now - [x] Use single task for rendering --> avoid allocating 8KB stack per activity - [x] Implement the idea of [Activity result](https://developer.android.com/training/basics/intents/result) --> Allow sub-activity like Wifi to report back the status (connected, failed, etc) --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? **PARTIALLY**, some repetitive migrations are done by Claude, but I'm the one how ultimately approve it --------- Co-authored-by: Zach Nelson <zach@zdnelson.com>
76 lines
2.4 KiB
C++
76 lines
2.4 KiB
C++
#pragma once
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#include <GfxRenderer.h>
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#include <functional>
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#include <string>
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#include <utility>
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#include "../Activity.h"
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#include "util/ButtonNavigator.h"
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/**
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* Reusable keyboard entry activity for text input.
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* Can be started from any activity that needs text entry via startActivityForResult()
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*/
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class KeyboardEntryActivity : public Activity {
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public:
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/**
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* Constructor
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* @param renderer Reference to the GfxRenderer for drawing
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* @param mappedInput Reference to MappedInputManager for handling input
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* @param title Title to display above the keyboard
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* @param initialText Initial text to show in the input field
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* @param maxLength Maximum length of input text (0 for unlimited)
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* @param isPassword If true, display asterisks instead of actual characters
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*/
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explicit KeyboardEntryActivity(GfxRenderer& renderer, MappedInputManager& mappedInput,
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std::string title = "Enter Text", std::string initialText = "",
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const size_t maxLength = 0, const bool isPassword = false)
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: Activity("KeyboardEntry", renderer, mappedInput),
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title(std::move(title)),
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text(std::move(initialText)),
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maxLength(maxLength),
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isPassword(isPassword) {}
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// Activity overrides
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void onEnter() override;
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void onExit() override;
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void loop() override;
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void render(RenderLock&&) override;
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private:
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std::string title;
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std::string text;
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size_t maxLength;
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bool isPassword;
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ButtonNavigator buttonNavigator;
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// Keyboard state
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int selectedRow = 0;
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int selectedCol = 0;
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int shiftState = 0; // 0 = lower case, 1 = upper case, 2 = shift lock)
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// Handlers
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void onComplete(std::string text);
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void onCancel();
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// Keyboard layout
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static constexpr int NUM_ROWS = 5;
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static constexpr int KEYS_PER_ROW = 13; // Max keys per row (rows 0 and 1 have 13 keys)
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static const char* const keyboard[NUM_ROWS];
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static const char* const keyboardShift[NUM_ROWS];
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static const char* const shiftString[3];
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// Special key positions (bottom row)
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static constexpr int SPECIAL_ROW = 4;
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static constexpr int SHIFT_COL = 0;
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static constexpr int SPACE_COL = 2;
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static constexpr int BACKSPACE_COL = 7;
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static constexpr int DONE_COL = 9;
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char getSelectedChar() const;
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bool handleKeyPress(); // false if onComplete was triggered
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int getRowLength(int row) const;
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};
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