410 lines
21 KiB
C++
410 lines
21 KiB
C++
#include "WeatherIcons.h"
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#include "WeatherIcons48.h"
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// Weather icon glyph source attribution:
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// https://github.com/erikflowers/weather-icons
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// 64x64 monochrome icon bitmaps in this file are adapted from that icon set.
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// ============================================================================
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// 64x64 Large Weather Icons (1-bit, MSB-first, row-major)
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// Each row = 64 pixels = 8 bytes. Total = 64 * 8 = 512 bytes per icon.
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// Pixel ON (1) = white/clear, Pixel OFF (0) = black/drawn.
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// These are "inverted" bitmaps - 0 bits are drawn as black pixels.
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// ============================================================================
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// Clear Day - Sun with rays
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// clang-format off
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static const uint8_t ICON_CLEAR_DAY_48[] = {
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF,
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0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF,
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0xFF,0x8F,0xFE,0x7F,0xF1,0xFF, 0xFF,0x1F,0xFE,0x7F,0xF8,0xFF, 0xFF,0x3F,0x80,0x01,0xFC,0xFF,
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0xFF,0x7F,0x00,0x00,0xFE,0xFF, 0xFF,0xFC,0x00,0x00,0x3F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF,
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0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF,
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0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xE0,0xC0,0x00,0x00,0x03,0x07,
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0xE0,0x80,0x00,0x00,0x01,0x07, 0xF0,0x80,0x00,0x00,0x01,0x0F, 0xF8,0x80,0x00,0x00,0x01,0x1F,
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0xFC,0x80,0x00,0x00,0x01,0x3F, 0xFC,0x80,0x00,0x00,0x01,0x3F, 0xF8,0x80,0x00,0x00,0x01,0x1F,
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0xF0,0x80,0x00,0x00,0x01,0x0F, 0xE0,0x80,0x00,0x00,0x01,0x07, 0xE0,0xC0,0x00,0x00,0x03,0x07,
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0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF,
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0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF,
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0xFF,0xFC,0x00,0x00,0x3F,0xFF, 0xFF,0x7F,0x00,0x00,0xFE,0xFF, 0xFF,0x3F,0x80,0x01,0xFC,0xFF,
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0xFF,0x1F,0xFE,0x7F,0xF8,0xFF, 0xFF,0x8F,0xFE,0x7F,0xF1,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF,
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0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF,
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0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
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};
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// Clear Night - Moon crescent
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static const uint8_t ICON_CLEAR_NIGHT_48[] = {
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFC,0x0F,0xFF,0xFF, 0xFF,0xFF,0xF0,0x03,0xFF,0xFF,
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0xFF,0xFF,0xE0,0x01,0xFF,0xFF, 0xFF,0xFF,0xC0,0x00,0xFF,0xFF, 0xFF,0xFF,0x80,0x00,0x7F,0xFF,
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0xFF,0xFF,0x00,0x00,0x3F,0xFF, 0xFF,0xFF,0x00,0x00,0x3F,0xFF, 0xFF,0xFE,0x00,0x00,0x1F,0xFF,
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0xFF,0xFE,0x00,0x00,0x3F,0xFF, 0xFF,0xFC,0x00,0x00,0x7F,0xFF, 0xFF,0xFC,0x00,0x00,0xFF,0xFF,
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0xFF,0xFC,0x00,0x01,0xFF,0xFF, 0xFF,0xF8,0x00,0x03,0xFF,0xFF, 0xFF,0xF8,0x00,0x07,0xFF,0xFF,
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0xFF,0xF8,0x00,0x07,0xFF,0xFF, 0xFF,0xF8,0x00,0x0F,0xFF,0xFF, 0xFF,0xF8,0x00,0x0F,0xFF,0xFF,
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0xFF,0xF8,0x00,0x0F,0xFF,0xFF, 0xFF,0xF8,0x00,0x0F,0xFF,0xFF, 0xFF,0xF8,0x00,0x0F,0xFF,0xFF,
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0xFF,0xF8,0x00,0x0F,0xFF,0xFF, 0xFF,0xF8,0x00,0x07,0xFF,0xFF, 0xFF,0xF8,0x00,0x07,0xFF,0xFF,
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0xFF,0xF8,0x00,0x03,0xFF,0xFF, 0xFF,0xFC,0x00,0x01,0xFF,0xFF, 0xFF,0xFC,0x00,0x00,0xFF,0xFF,
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0xFF,0xFC,0x00,0x00,0x7F,0xFF, 0xFF,0xFE,0x00,0x00,0x3F,0xFF, 0xFF,0xFE,0x00,0x00,0x1F,0xFF,
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0xFF,0xFF,0x00,0x00,0x1F,0xFF, 0xFF,0xFF,0x00,0x00,0x3F,0xFF, 0xFF,0xFF,0x80,0x00,0x7F,0xFF,
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0xFF,0xFF,0xC0,0x00,0xFF,0xFF, 0xFF,0xFF,0xE0,0x01,0xFF,0xFF, 0xFF,0xFF,0xF0,0x03,0xFF,0xFF,
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0xFF,0xFF,0xFC,0x0F,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
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};
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// Partly Cloudy Day - Sun behind cloud
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static const uint8_t ICON_PARTLY_CLOUDY_DAY_48[] = {
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF,
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0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0x9F,0xFE,0x7F,0xF9,0xFF,
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0xFF,0x3F,0xFE,0x7F,0xFC,0xFF, 0xFF,0x7F,0x80,0x01,0xFE,0xFF, 0xFF,0xFF,0x00,0x00,0xFF,0xFF,
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0xFF,0xFC,0x00,0x00,0x3F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF, 0xFF,0xF0,0x00,0x00,0x0F,0xFF,
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0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xE0,0xE0,0x00,0x00,0x07,0x07, 0xF0,0xE0,0x00,0x00,0x07,0x0F,
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0xF8,0xE0,0x00,0x00,0x07,0x1F, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xF0,0x00,0x00,0x0F,0xFF,
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0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF, 0xFF,0xFC,0x00,0x00,0x3F,0xFF,
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0xFF,0xFE,0x00,0x00,0x7F,0xFF, 0xFF,0xFC,0x00,0x00,0x3F,0xFF, 0xFF,0xF0,0x00,0x00,0x0F,0xFF,
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0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF,
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0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFE,0x00,0x00,0x00,0x00,0x7F,
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0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F,
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0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F,
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0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFF,0x00,0x00,0x00,0x00,0xFF,
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0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0xF0,0x00,0x00,0x0F,0xFF,
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0xFF,0xFE,0x00,0x00,0x7F,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
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};
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// Partly Cloudy Night - Moon behind cloud (reuse partly cloudy day for simplicity)
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static const uint8_t* ICON_PARTLY_CLOUDY_NIGHT_48 = ICON_PARTLY_CLOUDY_DAY_48;
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// Overcast - Full cloud
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static const uint8_t ICON_OVERCAST_48[] = {
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFC,0x3F,0xFF,0xFF,
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0xFF,0xFF,0xF0,0x0F,0xFF,0xFF, 0xFF,0xFF,0xE0,0x07,0xFF,0xFF, 0xFF,0xFF,0xC0,0x03,0xFF,0xFF,
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0xFF,0xFF,0x80,0x01,0xFF,0xFF, 0xFF,0xFF,0x00,0x00,0xFF,0xFF, 0xFF,0xFF,0x00,0x00,0xFF,0xFF,
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0xFF,0xFE,0x00,0x00,0x7F,0xFF, 0xFF,0xFC,0x00,0x00,0x3F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF,
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0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF,
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0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFE,0x00,0x00,0x00,0x00,0x7F,
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0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F,
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0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F,
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0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F,
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0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFF,0x00,0x00,0x00,0x00,0xFF,
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0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0xF0,0x00,0x00,0x0F,0xFF,
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0xFF,0xFE,0x00,0x00,0x7F,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
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};
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// Rain - Cloud with rain drops
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static const uint8_t ICON_RAIN_48[] = {
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFC,0x3F,0xFF,0xFF, 0xFF,0xFF,0xF0,0x0F,0xFF,0xFF,
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0xFF,0xFF,0xE0,0x07,0xFF,0xFF, 0xFF,0xFF,0xC0,0x03,0xFF,0xFF, 0xFF,0xFF,0x80,0x01,0xFF,0xFF,
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0xFF,0xFF,0x00,0x00,0xFF,0xFF, 0xFF,0xFE,0x00,0x00,0x7F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF,
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0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF,
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0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFE,0x00,0x00,0x00,0x00,0x7F,
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0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F,
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0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFF,0x00,0x00,0x00,0x00,0xFF,
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0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xFC,0x00,0x00,0x3F,0xFF,
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFB,0xDF,0xBF,0x7F,0xFF,
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0xFF,0xF3,0xCF,0x9F,0x3F,0xFF, 0xFF,0xF3,0xCF,0x9F,0x3F,0xFF, 0xFF,0xE7,0xE7,0xCF,0x9F,0xFF,
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0xFF,0xE7,0xE7,0xCF,0x9F,0xFF, 0xFF,0xCF,0xF3,0xE7,0xCF,0xFF, 0xFF,0xCF,0xF3,0xE7,0xCF,0xFF,
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0xFF,0xCF,0xF3,0xE7,0xCF,0xFF, 0xFF,0xDF,0xFB,0xF7,0xEF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
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};
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// Snow - Cloud with snowflakes
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static const uint8_t ICON_SNOW_48[] = {
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFC,0x3F,0xFF,0xFF, 0xFF,0xFF,0xF0,0x0F,0xFF,0xFF,
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0xFF,0xFF,0xE0,0x07,0xFF,0xFF, 0xFF,0xFF,0xC0,0x03,0xFF,0xFF, 0xFF,0xFF,0x80,0x01,0xFF,0xFF,
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0xFF,0xFF,0x00,0x00,0xFF,0xFF, 0xFF,0xFE,0x00,0x00,0x7F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF,
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0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF,
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0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFE,0x00,0x00,0x00,0x00,0x7F,
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0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F,
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0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFF,0x00,0x00,0x00,0x00,0xFF,
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0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xFC,0x00,0x00,0x3F,0xFF,
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xF9,0xE7,0xCF,0x3F,0xFF,
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0xFF,0xFC,0xF3,0xE7,0x9F,0xFF, 0xFF,0xFE,0x79,0xF3,0xCF,0xFF, 0xFF,0xFF,0x3C,0xF9,0xE7,0xFF,
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0xFF,0xFE,0x79,0xF3,0xCF,0xFF, 0xFF,0xFC,0xF3,0xE7,0x9F,0xFF, 0xFF,0xF9,0xE7,0xCF,0x3F,0xFF,
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
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};
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// Thunderstorm - Cloud with lightning bolt
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static const uint8_t ICON_THUNDERSTORM_48[] = {
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFC,0x3F,0xFF,0xFF, 0xFF,0xFF,0xF0,0x0F,0xFF,0xFF,
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0xFF,0xFF,0xE0,0x07,0xFF,0xFF, 0xFF,0xFF,0xC0,0x03,0xFF,0xFF, 0xFF,0xFF,0x80,0x01,0xFF,0xFF,
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0xFF,0xFF,0x00,0x00,0xFF,0xFF, 0xFF,0xFE,0x00,0x00,0x7F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF,
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0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF,
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0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFE,0x00,0x00,0x00,0x00,0x7F,
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0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F,
|
|
0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFF,0x00,0x00,0x00,0x00,0xFF,
|
|
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xFC,0x00,0x00,0x3F,0xFF,
|
|
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xF8,0xFF,0xFF,0xFF, 0xFF,0xFF,0xF1,0xFF,0xFF,0xFF,
|
|
0xFF,0xFF,0xE3,0xFF,0xFF,0xFF, 0xFF,0xFF,0xC7,0xFF,0xFF,0xFF, 0xFF,0xFF,0x80,0x3F,0xFF,0xFF,
|
|
0xFF,0xFF,0x00,0x7F,0xFF,0xFF, 0xFF,0xFF,0xF0,0xFF,0xFF,0xFF, 0xFF,0xFF,0xE1,0xFF,0xFF,0xFF,
|
|
0xFF,0xFF,0xC3,0xFF,0xFF,0xFF, 0xFF,0xFF,0x87,0xFF,0xFF,0xFF, 0xFF,0xFF,0x0F,0xFF,0xFF,0xFF,
|
|
0xFF,0xFF,0x1F,0xFF,0xFF,0xFF, 0xFF,0xFF,0x3F,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
|
|
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
|
|
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
|
|
};
|
|
|
|
// Fog - Horizontal lines
|
|
static const uint8_t ICON_FOG_48[] = {
|
|
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
|
|
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
|
|
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
|
|
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
|
|
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0x00,0x00,0x00,0x00,0xFF,
|
|
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
|
|
0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF,
|
|
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF,
|
|
0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
|
|
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF,
|
|
0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
|
|
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF,
|
|
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
|
|
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
|
|
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
|
|
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
|
|
};
|
|
|
|
// clang-format on
|
|
|
|
// ============================================================================
|
|
// 24x24 Small Weather Icons (1-bit, MSB-first)
|
|
// Each row = 24 pixels = 3 bytes. Total = 24 * 3 = 72 bytes per icon.
|
|
// ============================================================================
|
|
|
|
#if WEATHER_ENABLE_SMALL_ICONS
|
|
|
|
// clang-format off
|
|
|
|
// Small Clear Day - Sun
|
|
static const uint8_t ICON_CLEAR_DAY_24[] = {
|
|
0xFF,0xFF,0xFF, 0xFF,0xE7,0xFF, 0xFF,0xE7,0xFF, 0xFF,0xE7,0xFF,
|
|
0xF3,0xE7,0xCF, 0xF9,0x00,0x9F, 0xFF,0x00,0xFF, 0xFE,0x00,0x7F,
|
|
0xFC,0x00,0x3F, 0xFC,0x00,0x3F, 0xE0,0x00,0x07, 0xE0,0x00,0x07,
|
|
0xE0,0x00,0x07, 0xE0,0x00,0x07, 0xFC,0x00,0x3F, 0xFC,0x00,0x3F,
|
|
0xFE,0x00,0x7F, 0xFF,0x00,0xFF, 0xF9,0x00,0x9F, 0xF3,0xE7,0xCF,
|
|
0xFF,0xE7,0xFF, 0xFF,0xE7,0xFF, 0xFF,0xE7,0xFF, 0xFF,0xFF,0xFF,
|
|
};
|
|
|
|
// Small Clear Night - Moon
|
|
static const uint8_t ICON_CLEAR_NIGHT_24[] = {
|
|
0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xF0,0xFF, 0xFF,0xE0,0x7F,
|
|
0xFF,0xC0,0x3F, 0xFF,0x80,0x3F, 0xFF,0x80,0x7F, 0xFF,0x00,0xFF,
|
|
0xFF,0x01,0xFF, 0xFF,0x03,0xFF, 0xFF,0x03,0xFF, 0xFF,0x03,0xFF,
|
|
0xFF,0x03,0xFF, 0xFF,0x03,0xFF, 0xFF,0x01,0xFF, 0xFF,0x00,0xFF,
|
|
0xFF,0x80,0x7F, 0xFF,0x80,0x3F, 0xFF,0xC0,0x3F, 0xFF,0xE0,0x7F,
|
|
0xFF,0xF0,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,
|
|
};
|
|
|
|
// Small Partly Cloudy
|
|
static const uint8_t ICON_PARTLY_CLOUDY_24[] = {
|
|
0xFF,0xFF,0xFF, 0xFF,0xE7,0xFF, 0xFB,0xE7,0xDF, 0xFD,0x00,0xBF,
|
|
0xFF,0x00,0xFF, 0xFE,0x00,0x7F, 0xFE,0x00,0x7F, 0xFC,0x00,0x3F,
|
|
0xFF,0x00,0x7F, 0xFE,0x00,0x3F, 0xFC,0x00,0x1F, 0xF8,0x00,0x0F,
|
|
0xF0,0x00,0x0F, 0xF0,0x00,0x07, 0xE0,0x00,0x07, 0xE0,0x00,0x07,
|
|
0xE0,0x00,0x07, 0xE0,0x00,0x07, 0xF0,0x00,0x0F, 0xF8,0x00,0x1F,
|
|
0xFF,0x00,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,
|
|
};
|
|
|
|
// Small Overcast - Cloud
|
|
static const uint8_t ICON_OVERCAST_24[] = {
|
|
0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,
|
|
0xFF,0xF0,0xFF, 0xFF,0xE0,0x7F, 0xFF,0xC0,0x3F, 0xFF,0x80,0x1F,
|
|
0xFF,0x00,0x1F, 0xFE,0x00,0x0F, 0xFC,0x00,0x07, 0xF8,0x00,0x07,
|
|
0xF0,0x00,0x03, 0xE0,0x00,0x03, 0xE0,0x00,0x03, 0xE0,0x00,0x03,
|
|
0xE0,0x00,0x03, 0xF0,0x00,0x07, 0xF8,0x00,0x0F, 0xFE,0x00,0x7F,
|
|
0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,
|
|
};
|
|
|
|
// Small Rain
|
|
static const uint8_t ICON_RAIN_24[] = {
|
|
0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xF0,0xFF, 0xFF,0xE0,0x7F,
|
|
0xFF,0x80,0x1F, 0xFF,0x00,0x0F, 0xFE,0x00,0x07, 0xFC,0x00,0x07,
|
|
0xF0,0x00,0x03, 0xE0,0x00,0x03, 0xE0,0x00,0x03, 0xE0,0x00,0x03,
|
|
0xF0,0x00,0x07, 0xF8,0x00,0x0F, 0xFF,0x00,0xFF, 0xFF,0xFF,0xFF,
|
|
0xFE,0xF7,0xBF, 0xFD,0xEF,0x7F, 0xFD,0xEF,0x7F, 0xFB,0xDF,0x7F,
|
|
0xFB,0xDF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,
|
|
};
|
|
|
|
// Small Snow
|
|
static const uint8_t ICON_SNOW_24[] = {
|
|
0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xF0,0xFF, 0xFF,0xE0,0x7F,
|
|
0xFF,0x80,0x1F, 0xFF,0x00,0x0F, 0xFE,0x00,0x07, 0xFC,0x00,0x07,
|
|
0xF0,0x00,0x03, 0xE0,0x00,0x03, 0xE0,0x00,0x03, 0xE0,0x00,0x03,
|
|
0xF0,0x00,0x07, 0xF8,0x00,0x0F, 0xFF,0x00,0xFF, 0xFF,0xFF,0xFF,
|
|
0xFE,0xF7,0xBF, 0xFF,0x7B,0xDF, 0xFE,0xF7,0xBF, 0xFF,0x7B,0xDF,
|
|
0xFE,0xF7,0xBF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,
|
|
};
|
|
|
|
// Small Thunderstorm
|
|
static const uint8_t ICON_THUNDERSTORM_24[] = {
|
|
0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xF0,0xFF, 0xFF,0xE0,0x7F,
|
|
0xFF,0x80,0x1F, 0xFF,0x00,0x0F, 0xFE,0x00,0x07, 0xFC,0x00,0x07,
|
|
0xF0,0x00,0x03, 0xE0,0x00,0x03, 0xE0,0x00,0x03, 0xE0,0x00,0x03,
|
|
0xF0,0x00,0x07, 0xF8,0x00,0x0F, 0xFF,0x00,0xFF, 0xFF,0xFF,0xFF,
|
|
0xFF,0xF1,0xFF, 0xFF,0xE3,0xFF, 0xFF,0xC0,0xFF, 0xFF,0xF1,0xFF,
|
|
0xFF,0xE3,0xFF, 0xFF,0xC7,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,
|
|
};
|
|
|
|
// Small Fog
|
|
static const uint8_t ICON_FOG_24[] = {
|
|
0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,
|
|
0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xF0,0x00,0x0F, 0xE0,0x00,0x07,
|
|
0xF0,0x00,0x0F, 0xFF,0xFF,0xFF, 0xF8,0x00,0x1F, 0xF0,0x00,0x0F,
|
|
0xF8,0x00,0x1F, 0xFF,0xFF,0xFF, 0xF0,0x00,0x0F, 0xE0,0x00,0x07,
|
|
0xF0,0x00,0x0F, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,
|
|
0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,
|
|
};
|
|
|
|
// clang-format on
|
|
|
|
#endif // WEATHER_ENABLE_SMALL_ICONS
|
|
|
|
// ============================================================================
|
|
// Lookup functions
|
|
// ============================================================================
|
|
|
|
const uint8_t* getWeatherIconLarge(WeatherIconType type) {
|
|
switch (type) {
|
|
case WeatherIconType::CLEAR_DAY:
|
|
return WI48_CLEAR_DAY;
|
|
case WeatherIconType::CLEAR_NIGHT:
|
|
return WI48_CLEAR_NIGHT;
|
|
case WeatherIconType::PARTLY_CLOUDY_DAY:
|
|
return WI48_PARTLY_CLOUDY_DAY;
|
|
case WeatherIconType::PARTLY_CLOUDY_NIGHT:
|
|
return WI48_PARTLY_CLOUDY_NIGHT;
|
|
case WeatherIconType::OVERCAST:
|
|
return WI48_OVERCAST;
|
|
case WeatherIconType::FOG:
|
|
return WI48_FOG;
|
|
case WeatherIconType::DRIZZLE:
|
|
return WI48_DRIZZLE;
|
|
case WeatherIconType::RAIN:
|
|
case WeatherIconType::SHOWERS:
|
|
return WI48_RAIN;
|
|
case WeatherIconType::SNOW:
|
|
return WI48_SNOW;
|
|
case WeatherIconType::THUNDERSTORM:
|
|
return WI48_THUNDERSTORM;
|
|
default:
|
|
return WI48_OVERCAST;
|
|
}
|
|
}
|
|
|
|
#if WEATHER_ENABLE_SMALL_ICONS
|
|
const uint8_t* getWeatherIconSmall(WeatherIconType type) {
|
|
switch (type) {
|
|
case WeatherIconType::CLEAR_DAY:
|
|
return ICON_CLEAR_DAY_24;
|
|
case WeatherIconType::CLEAR_NIGHT:
|
|
return ICON_CLEAR_NIGHT_24;
|
|
case WeatherIconType::PARTLY_CLOUDY_DAY:
|
|
case WeatherIconType::PARTLY_CLOUDY_NIGHT:
|
|
return ICON_PARTLY_CLOUDY_24;
|
|
case WeatherIconType::OVERCAST:
|
|
return ICON_OVERCAST_24;
|
|
case WeatherIconType::FOG:
|
|
return ICON_FOG_24;
|
|
case WeatherIconType::DRIZZLE:
|
|
case WeatherIconType::RAIN:
|
|
case WeatherIconType::SHOWERS:
|
|
return ICON_RAIN_24;
|
|
case WeatherIconType::SNOW:
|
|
return ICON_SNOW_24;
|
|
case WeatherIconType::THUNDERSTORM:
|
|
return ICON_THUNDERSTORM_24;
|
|
default:
|
|
return ICON_OVERCAST_24;
|
|
}
|
|
}
|
|
#endif // WEATHER_ENABLE_SMALL_ICONS
|
|
|
|
const char* getWeatherDescription(int wmoCode) {
|
|
switch (wmoCode) {
|
|
case 0:
|
|
return "Clear sky";
|
|
case 1:
|
|
return "Mainly clear";
|
|
case 2:
|
|
return "Partly cloudy";
|
|
case 3:
|
|
return "Overcast";
|
|
case 45:
|
|
return "Fog";
|
|
case 48:
|
|
return "Rime fog";
|
|
case 51:
|
|
return "Light drizzle";
|
|
case 53:
|
|
return "Drizzle";
|
|
case 55:
|
|
return "Dense drizzle";
|
|
case 56:
|
|
return "Freezing drizzle";
|
|
case 57:
|
|
return "Dense freezing drizzle";
|
|
case 61:
|
|
return "Slight rain";
|
|
case 63:
|
|
return "Moderate rain";
|
|
case 65:
|
|
return "Heavy rain";
|
|
case 66:
|
|
return "Freezing rain";
|
|
case 67:
|
|
return "Heavy freezing rain";
|
|
case 71:
|
|
return "Slight snow";
|
|
case 73:
|
|
return "Moderate snow";
|
|
case 75:
|
|
return "Heavy snow";
|
|
case 77:
|
|
return "Snow grains";
|
|
case 80:
|
|
return "Slight showers";
|
|
case 81:
|
|
return "Moderate showers";
|
|
case 82:
|
|
return "Violent showers";
|
|
case 85:
|
|
return "Snow showers";
|
|
case 86:
|
|
return "Heavy snow showers";
|
|
case 95:
|
|
return "Thunderstorm";
|
|
case 96:
|
|
return "Thunderstorm, hail";
|
|
case 99:
|
|
return "Thunderstorm, heavy hail";
|
|
default:
|
|
return "Unknown";
|
|
}
|
|
}
|
|
|
|
const char* getWindDirectionText(int degrees) {
|
|
// Normalize to 0-360
|
|
degrees = ((degrees % 360) + 360) % 360;
|
|
if (degrees >= 338 || degrees < 23) return "N";
|
|
if (degrees < 68) return "NE";
|
|
if (degrees < 113) return "E";
|
|
if (degrees < 158) return "SE";
|
|
if (degrees < 203) return "S";
|
|
if (degrees < 248) return "SW";
|
|
if (degrees < 293) return "W";
|
|
return "NW";
|
|
}
|