## Summary Omit any duplicate strings in non-English localization lookup tables. For non-English lookup offsets, tag bit 15 to indicate the offset applies to the English localization table. Saves 18,766 bytes of flash. --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? _**PARTIALLY**_
61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
#include "I18n.h"
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#include <cstddef>
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#include <cstring>
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#include "I18nStrings.h"
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using namespace i18n_strings;
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I18n& I18n::getInstance() {
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static I18n instance;
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return instance;
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}
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const char* I18n::get(StrId id) const {
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const auto index = static_cast<size_t>(id);
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if (index >= static_cast<size_t>(StrId::_COUNT)) {
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return "???";
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}
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// Use generated helper function - no hardcoded switch needed!
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const LangStrings lang = getLanguageStrings(_language);
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// If bit 15 of the offset is set, apply the offset to the English lookup table
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const uint16_t off = lang.offsets[index];
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if (off & 0x8000) return STRINGS_EN_DATA + (off & 0x7FFF);
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return lang.data + off;
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}
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void I18n::setLanguage(Language lang) {
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if (lang >= Language::_COUNT) {
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return;
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}
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_language = lang;
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}
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const char* I18n::getLanguageName(Language lang) const {
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const auto index = static_cast<size_t>(lang);
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if (index >= static_cast<size_t>(Language::_COUNT)) {
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return "???";
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}
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return LANGUAGE_NAMES[index];
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}
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Language I18n::languageFromCode(const char* code) {
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for (uint8_t i = 0; i < getLanguageCount(); i++) {
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if (strcmp(code, LANGUAGE_CODES[i]) == 0) return static_cast<Language>(i);
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}
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return Language::EN;
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}
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// Generate character set for a specific language
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const char* I18n::getCharacterSet(Language lang) {
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const auto langIndex = static_cast<size_t>(lang);
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if (langIndex >= static_cast<size_t>(Language::_COUNT)) {
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lang = Language::EN; // Fallback to first language
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}
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return CHARACTER_SETS[static_cast<size_t>(lang)];
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}
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