#include "WeatherIcons.h" #include "WeatherIcons48.h" // Weather icon glyph source attribution: // https://github.com/erikflowers/weather-icons // 64x64 monochrome icon bitmaps in this file are adapted from that icon set. // ============================================================================ // 64x64 Large Weather Icons (1-bit, MSB-first, row-major) // Each row = 64 pixels = 8 bytes. Total = 64 * 8 = 512 bytes per icon. // Pixel ON (1) = white/clear, Pixel OFF (0) = black/drawn. // These are "inverted" bitmaps - 0 bits are drawn as black pixels. // ============================================================================ // Clear Day - Sun with rays // clang-format off static const uint8_t ICON_CLEAR_DAY_48[] = { 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0x8F,0xFE,0x7F,0xF1,0xFF, 0xFF,0x1F,0xFE,0x7F,0xF8,0xFF, 0xFF,0x3F,0x80,0x01,0xFC,0xFF, 0xFF,0x7F,0x00,0x00,0xFE,0xFF, 0xFF,0xFC,0x00,0x00,0x3F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF, 0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xE0,0xC0,0x00,0x00,0x03,0x07, 0xE0,0x80,0x00,0x00,0x01,0x07, 0xF0,0x80,0x00,0x00,0x01,0x0F, 0xF8,0x80,0x00,0x00,0x01,0x1F, 0xFC,0x80,0x00,0x00,0x01,0x3F, 0xFC,0x80,0x00,0x00,0x01,0x3F, 0xF8,0x80,0x00,0x00,0x01,0x1F, 0xF0,0x80,0x00,0x00,0x01,0x0F, 0xE0,0x80,0x00,0x00,0x01,0x07, 0xE0,0xC0,0x00,0x00,0x03,0x07, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF, 0xFF,0xFC,0x00,0x00,0x3F,0xFF, 0xFF,0x7F,0x00,0x00,0xFE,0xFF, 0xFF,0x3F,0x80,0x01,0xFC,0xFF, 0xFF,0x1F,0xFE,0x7F,0xF8,0xFF, 0xFF,0x8F,0xFE,0x7F,0xF1,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, }; // Clear Night - Moon crescent static const uint8_t ICON_CLEAR_NIGHT_48[] = { 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFC,0x0F,0xFF,0xFF, 0xFF,0xFF,0xF0,0x03,0xFF,0xFF, 0xFF,0xFF,0xE0,0x01,0xFF,0xFF, 0xFF,0xFF,0xC0,0x00,0xFF,0xFF, 0xFF,0xFF,0x80,0x00,0x7F,0xFF, 0xFF,0xFF,0x00,0x00,0x3F,0xFF, 0xFF,0xFF,0x00,0x00,0x3F,0xFF, 0xFF,0xFE,0x00,0x00,0x1F,0xFF, 0xFF,0xFE,0x00,0x00,0x3F,0xFF, 0xFF,0xFC,0x00,0x00,0x7F,0xFF, 0xFF,0xFC,0x00,0x00,0xFF,0xFF, 0xFF,0xFC,0x00,0x01,0xFF,0xFF, 0xFF,0xF8,0x00,0x03,0xFF,0xFF, 0xFF,0xF8,0x00,0x07,0xFF,0xFF, 0xFF,0xF8,0x00,0x07,0xFF,0xFF, 0xFF,0xF8,0x00,0x0F,0xFF,0xFF, 0xFF,0xF8,0x00,0x0F,0xFF,0xFF, 0xFF,0xF8,0x00,0x0F,0xFF,0xFF, 0xFF,0xF8,0x00,0x0F,0xFF,0xFF, 0xFF,0xF8,0x00,0x0F,0xFF,0xFF, 0xFF,0xF8,0x00,0x0F,0xFF,0xFF, 0xFF,0xF8,0x00,0x07,0xFF,0xFF, 0xFF,0xF8,0x00,0x07,0xFF,0xFF, 0xFF,0xF8,0x00,0x03,0xFF,0xFF, 0xFF,0xFC,0x00,0x01,0xFF,0xFF, 0xFF,0xFC,0x00,0x00,0xFF,0xFF, 0xFF,0xFC,0x00,0x00,0x7F,0xFF, 0xFF,0xFE,0x00,0x00,0x3F,0xFF, 0xFF,0xFE,0x00,0x00,0x1F,0xFF, 0xFF,0xFF,0x00,0x00,0x1F,0xFF, 0xFF,0xFF,0x00,0x00,0x3F,0xFF, 0xFF,0xFF,0x80,0x00,0x7F,0xFF, 0xFF,0xFF,0xC0,0x00,0xFF,0xFF, 0xFF,0xFF,0xE0,0x01,0xFF,0xFF, 0xFF,0xFF,0xF0,0x03,0xFF,0xFF, 0xFF,0xFF,0xFC,0x0F,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, }; // Partly Cloudy Day - Sun behind cloud static const uint8_t ICON_PARTLY_CLOUDY_DAY_48[] = { 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0x9F,0xFE,0x7F,0xF9,0xFF, 0xFF,0x3F,0xFE,0x7F,0xFC,0xFF, 0xFF,0x7F,0x80,0x01,0xFE,0xFF, 0xFF,0xFF,0x00,0x00,0xFF,0xFF, 0xFF,0xFC,0x00,0x00,0x3F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF, 0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xE0,0xE0,0x00,0x00,0x07,0x07, 0xF0,0xE0,0x00,0x00,0x07,0x0F, 0xF8,0xE0,0x00,0x00,0x07,0x1F, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF, 0xFF,0xFC,0x00,0x00,0x3F,0xFF, 0xFF,0xFE,0x00,0x00,0x7F,0xFF, 0xFF,0xFC,0x00,0x00,0x3F,0xFF, 0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xFE,0x00,0x00,0x7F,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, }; // Partly Cloudy Night - Moon behind cloud (reuse partly cloudy day for simplicity) static const uint8_t* ICON_PARTLY_CLOUDY_NIGHT_48 = ICON_PARTLY_CLOUDY_DAY_48; // Overcast - Full cloud static const uint8_t ICON_OVERCAST_48[] = { 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFC,0x3F,0xFF,0xFF, 0xFF,0xFF,0xF0,0x0F,0xFF,0xFF, 0xFF,0xFF,0xE0,0x07,0xFF,0xFF, 0xFF,0xFF,0xC0,0x03,0xFF,0xFF, 0xFF,0xFF,0x80,0x01,0xFF,0xFF, 0xFF,0xFF,0x00,0x00,0xFF,0xFF, 0xFF,0xFF,0x00,0x00,0xFF,0xFF, 0xFF,0xFE,0x00,0x00,0x7F,0xFF, 0xFF,0xFC,0x00,0x00,0x3F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF, 0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xFE,0x00,0x00,0x7F,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, }; // Rain - Cloud with rain drops static const uint8_t ICON_RAIN_48[] = { 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFC,0x3F,0xFF,0xFF, 0xFF,0xFF,0xF0,0x0F,0xFF,0xFF, 0xFF,0xFF,0xE0,0x07,0xFF,0xFF, 0xFF,0xFF,0xC0,0x03,0xFF,0xFF, 0xFF,0xFF,0x80,0x01,0xFF,0xFF, 0xFF,0xFF,0x00,0x00,0xFF,0xFF, 0xFF,0xFE,0x00,0x00,0x7F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF, 0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xFC,0x00,0x00,0x3F,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFB,0xDF,0xBF,0x7F,0xFF, 0xFF,0xF3,0xCF,0x9F,0x3F,0xFF, 0xFF,0xF3,0xCF,0x9F,0x3F,0xFF, 0xFF,0xE7,0xE7,0xCF,0x9F,0xFF, 0xFF,0xE7,0xE7,0xCF,0x9F,0xFF, 0xFF,0xCF,0xF3,0xE7,0xCF,0xFF, 0xFF,0xCF,0xF3,0xE7,0xCF,0xFF, 0xFF,0xCF,0xF3,0xE7,0xCF,0xFF, 0xFF,0xDF,0xFB,0xF7,0xEF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, }; // Snow - Cloud with snowflakes static const uint8_t ICON_SNOW_48[] = { 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFC,0x3F,0xFF,0xFF, 0xFF,0xFF,0xF0,0x0F,0xFF,0xFF, 0xFF,0xFF,0xE0,0x07,0xFF,0xFF, 0xFF,0xFF,0xC0,0x03,0xFF,0xFF, 0xFF,0xFF,0x80,0x01,0xFF,0xFF, 0xFF,0xFF,0x00,0x00,0xFF,0xFF, 0xFF,0xFE,0x00,0x00,0x7F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF, 0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xFC,0x00,0x00,0x3F,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xF9,0xE7,0xCF,0x3F,0xFF, 0xFF,0xFC,0xF3,0xE7,0x9F,0xFF, 0xFF,0xFE,0x79,0xF3,0xCF,0xFF, 0xFF,0xFF,0x3C,0xF9,0xE7,0xFF, 0xFF,0xFE,0x79,0xF3,0xCF,0xFF, 0xFF,0xFC,0xF3,0xE7,0x9F,0xFF, 0xFF,0xF9,0xE7,0xCF,0x3F,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, }; // Thunderstorm - Cloud with lightning bolt static const uint8_t ICON_THUNDERSTORM_48[] = { 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFC,0x3F,0xFF,0xFF, 0xFF,0xFF,0xF0,0x0F,0xFF,0xFF, 0xFF,0xFF,0xE0,0x07,0xFF,0xFF, 0xFF,0xFF,0xC0,0x03,0xFF,0xFF, 0xFF,0xFF,0x80,0x01,0xFF,0xFF, 0xFF,0xFF,0x00,0x00,0xFF,0xFF, 0xFF,0xFE,0x00,0x00,0x7F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF, 0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xFC,0x00,0x00,0x3F,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xF8,0xFF,0xFF,0xFF, 0xFF,0xFF,0xF1,0xFF,0xFF,0xFF, 0xFF,0xFF,0xE3,0xFF,0xFF,0xFF, 0xFF,0xFF,0xC7,0xFF,0xFF,0xFF, 0xFF,0xFF,0x80,0x3F,0xFF,0xFF, 0xFF,0xFF,0x00,0x7F,0xFF,0xFF, 0xFF,0xFF,0xF0,0xFF,0xFF,0xFF, 0xFF,0xFF,0xE1,0xFF,0xFF,0xFF, 0xFF,0xFF,0xC3,0xFF,0xFF,0xFF, 0xFF,0xFF,0x87,0xFF,0xFF,0xFF, 0xFF,0xFF,0x0F,0xFF,0xFF,0xFF, 0xFF,0xFF,0x1F,0xFF,0xFF,0xFF, 0xFF,0xFF,0x3F,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, }; // Fog - Horizontal lines static const uint8_t ICON_FOG_48[] = { 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, }; // clang-format on // ============================================================================ // 24x24 Small Weather Icons (1-bit, MSB-first) // Each row = 24 pixels = 3 bytes. Total = 24 * 3 = 72 bytes per icon. // ============================================================================ #if WEATHER_ENABLE_SMALL_ICONS // clang-format off // Small Clear Day - Sun static const uint8_t ICON_CLEAR_DAY_24[] = { 0xFF,0xFF,0xFF, 0xFF,0xE7,0xFF, 0xFF,0xE7,0xFF, 0xFF,0xE7,0xFF, 0xF3,0xE7,0xCF, 0xF9,0x00,0x9F, 0xFF,0x00,0xFF, 0xFE,0x00,0x7F, 0xFC,0x00,0x3F, 0xFC,0x00,0x3F, 0xE0,0x00,0x07, 0xE0,0x00,0x07, 0xE0,0x00,0x07, 0xE0,0x00,0x07, 0xFC,0x00,0x3F, 0xFC,0x00,0x3F, 0xFE,0x00,0x7F, 0xFF,0x00,0xFF, 0xF9,0x00,0x9F, 0xF3,0xE7,0xCF, 0xFF,0xE7,0xFF, 0xFF,0xE7,0xFF, 0xFF,0xE7,0xFF, 0xFF,0xFF,0xFF, }; // Small Clear Night - Moon static const uint8_t ICON_CLEAR_NIGHT_24[] = { 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xF0,0xFF, 0xFF,0xE0,0x7F, 0xFF,0xC0,0x3F, 0xFF,0x80,0x3F, 0xFF,0x80,0x7F, 0xFF,0x00,0xFF, 0xFF,0x01,0xFF, 0xFF,0x03,0xFF, 0xFF,0x03,0xFF, 0xFF,0x03,0xFF, 0xFF,0x03,0xFF, 0xFF,0x03,0xFF, 0xFF,0x01,0xFF, 0xFF,0x00,0xFF, 0xFF,0x80,0x7F, 0xFF,0x80,0x3F, 0xFF,0xC0,0x3F, 0xFF,0xE0,0x7F, 0xFF,0xF0,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, }; // Small Partly Cloudy static const uint8_t ICON_PARTLY_CLOUDY_24[] = { 0xFF,0xFF,0xFF, 0xFF,0xE7,0xFF, 0xFB,0xE7,0xDF, 0xFD,0x00,0xBF, 0xFF,0x00,0xFF, 0xFE,0x00,0x7F, 0xFE,0x00,0x7F, 0xFC,0x00,0x3F, 0xFF,0x00,0x7F, 0xFE,0x00,0x3F, 0xFC,0x00,0x1F, 0xF8,0x00,0x0F, 0xF0,0x00,0x0F, 0xF0,0x00,0x07, 0xE0,0x00,0x07, 0xE0,0x00,0x07, 0xE0,0x00,0x07, 0xE0,0x00,0x07, 0xF0,0x00,0x0F, 0xF8,0x00,0x1F, 0xFF,0x00,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, }; // Small Overcast - Cloud static const uint8_t ICON_OVERCAST_24[] = { 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xF0,0xFF, 0xFF,0xE0,0x7F, 0xFF,0xC0,0x3F, 0xFF,0x80,0x1F, 0xFF,0x00,0x1F, 0xFE,0x00,0x0F, 0xFC,0x00,0x07, 0xF8,0x00,0x07, 0xF0,0x00,0x03, 0xE0,0x00,0x03, 0xE0,0x00,0x03, 0xE0,0x00,0x03, 0xE0,0x00,0x03, 0xF0,0x00,0x07, 0xF8,0x00,0x0F, 0xFE,0x00,0x7F, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, }; // Small Rain static const uint8_t ICON_RAIN_24[] = { 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xF0,0xFF, 0xFF,0xE0,0x7F, 0xFF,0x80,0x1F, 0xFF,0x00,0x0F, 0xFE,0x00,0x07, 0xFC,0x00,0x07, 0xF0,0x00,0x03, 0xE0,0x00,0x03, 0xE0,0x00,0x03, 0xE0,0x00,0x03, 0xF0,0x00,0x07, 0xF8,0x00,0x0F, 0xFF,0x00,0xFF, 0xFF,0xFF,0xFF, 0xFE,0xF7,0xBF, 0xFD,0xEF,0x7F, 0xFD,0xEF,0x7F, 0xFB,0xDF,0x7F, 0xFB,0xDF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, }; // Small Snow static const uint8_t ICON_SNOW_24[] = { 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xF0,0xFF, 0xFF,0xE0,0x7F, 0xFF,0x80,0x1F, 0xFF,0x00,0x0F, 0xFE,0x00,0x07, 0xFC,0x00,0x07, 0xF0,0x00,0x03, 0xE0,0x00,0x03, 0xE0,0x00,0x03, 0xE0,0x00,0x03, 0xF0,0x00,0x07, 0xF8,0x00,0x0F, 0xFF,0x00,0xFF, 0xFF,0xFF,0xFF, 0xFE,0xF7,0xBF, 0xFF,0x7B,0xDF, 0xFE,0xF7,0xBF, 0xFF,0x7B,0xDF, 0xFE,0xF7,0xBF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, }; // Small Thunderstorm static const uint8_t ICON_THUNDERSTORM_24[] = { 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xF0,0xFF, 0xFF,0xE0,0x7F, 0xFF,0x80,0x1F, 0xFF,0x00,0x0F, 0xFE,0x00,0x07, 0xFC,0x00,0x07, 0xF0,0x00,0x03, 0xE0,0x00,0x03, 0xE0,0x00,0x03, 0xE0,0x00,0x03, 0xF0,0x00,0x07, 0xF8,0x00,0x0F, 0xFF,0x00,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xF1,0xFF, 0xFF,0xE3,0xFF, 0xFF,0xC0,0xFF, 0xFF,0xF1,0xFF, 0xFF,0xE3,0xFF, 0xFF,0xC7,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, }; // Small Fog static const uint8_t ICON_FOG_24[] = { 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xF0,0x00,0x0F, 0xE0,0x00,0x07, 0xF0,0x00,0x0F, 0xFF,0xFF,0xFF, 0xF8,0x00,0x1F, 0xF0,0x00,0x0F, 0xF8,0x00,0x1F, 0xFF,0xFF,0xFF, 0xF0,0x00,0x0F, 0xE0,0x00,0x07, 0xF0,0x00,0x0F, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF, }; // clang-format on #endif // WEATHER_ENABLE_SMALL_ICONS // ============================================================================ // Lookup functions // ============================================================================ const uint8_t* getWeatherIconLarge(WeatherIconType type) { switch (type) { case WeatherIconType::CLEAR_DAY: return WI48_CLEAR_DAY; case WeatherIconType::CLEAR_NIGHT: return WI48_CLEAR_NIGHT; case WeatherIconType::PARTLY_CLOUDY_DAY: return WI48_PARTLY_CLOUDY_DAY; case WeatherIconType::PARTLY_CLOUDY_NIGHT: return WI48_PARTLY_CLOUDY_NIGHT; case WeatherIconType::OVERCAST: return WI48_OVERCAST; case WeatherIconType::FOG: return WI48_FOG; case WeatherIconType::DRIZZLE: return WI48_DRIZZLE; case WeatherIconType::RAIN: case WeatherIconType::SHOWERS: return WI48_RAIN; case WeatherIconType::SNOW: return WI48_SNOW; case WeatherIconType::THUNDERSTORM: return WI48_THUNDERSTORM; default: return WI48_OVERCAST; } } #if WEATHER_ENABLE_SMALL_ICONS const uint8_t* getWeatherIconSmall(WeatherIconType type) { switch (type) { case WeatherIconType::CLEAR_DAY: return ICON_CLEAR_DAY_24; case WeatherIconType::CLEAR_NIGHT: return ICON_CLEAR_NIGHT_24; case WeatherIconType::PARTLY_CLOUDY_DAY: case WeatherIconType::PARTLY_CLOUDY_NIGHT: return ICON_PARTLY_CLOUDY_24; case WeatherIconType::OVERCAST: return ICON_OVERCAST_24; case WeatherIconType::FOG: return ICON_FOG_24; case WeatherIconType::DRIZZLE: case WeatherIconType::RAIN: case WeatherIconType::SHOWERS: return ICON_RAIN_24; case WeatherIconType::SNOW: return ICON_SNOW_24; case WeatherIconType::THUNDERSTORM: return ICON_THUNDERSTORM_24; default: return ICON_OVERCAST_24; } } #endif // WEATHER_ENABLE_SMALL_ICONS const char* getWeatherDescription(int wmoCode) { switch (wmoCode) { case 0: return "Clear sky"; case 1: return "Mainly clear"; case 2: return "Partly cloudy"; case 3: return "Overcast"; case 45: return "Fog"; case 48: return "Rime fog"; case 51: return "Light drizzle"; case 53: return "Drizzle"; case 55: return "Dense drizzle"; case 56: return "Freezing drizzle"; case 57: return "Dense freezing drizzle"; case 61: return "Slight rain"; case 63: return "Moderate rain"; case 65: return "Heavy rain"; case 66: return "Freezing rain"; case 67: return "Heavy freezing rain"; case 71: return "Slight snow"; case 73: return "Moderate snow"; case 75: return "Heavy snow"; case 77: return "Snow grains"; case 80: return "Slight showers"; case 81: return "Moderate showers"; case 82: return "Violent showers"; case 85: return "Snow showers"; case 86: return "Heavy snow showers"; case 95: return "Thunderstorm"; case 96: return "Thunderstorm, hail"; case 99: return "Thunderstorm, heavy hail"; default: return "Unknown"; } } const char* getWindDirectionText(int degrees) { // Normalize to 0-360 degrees = ((degrees % 360) + 360) % 360; if (degrees >= 338 || degrees < 23) return "N"; if (degrees < 68) return "NE"; if (degrees < 113) return "E"; if (degrees < 158) return "SE"; if (degrees < 203) return "S"; if (degrees < 248) return "SW"; if (degrees < 293) return "W"; return "NW"; }