#include "GfxRenderer.h" #include #include const uint8_t* GfxRenderer::getGlyphBitmap(const EpdFontData* fontData, const EpdGlyph* glyph) const { if (fontData->groups != nullptr) { if (!fontDecompressor) { LOG_ERR("GFX", "Compressed font but no FontDecompressor set"); return nullptr; } uint16_t glyphIndex = static_cast(glyph - fontData->glyph); return fontDecompressor->getBitmap(fontData, glyph, glyphIndex); } return &fontData->bitmap[glyph->dataOffset]; } void GfxRenderer::begin() { frameBuffer = display.getFrameBuffer(); if (!frameBuffer) { LOG_ERR("GFX", "!! No framebuffer"); assert(false); } } void GfxRenderer::insertFont(const int fontId, EpdFontFamily font) { fontMap.insert({fontId, font}); } // Translate logical (x,y) coordinates to physical panel coordinates based on current orientation // This should always be inlined for better performance static inline void rotateCoordinates(const GfxRenderer::Orientation orientation, const int x, const int y, int* phyX, int* phyY) { switch (orientation) { case GfxRenderer::Portrait: { // Logical portrait (480x800) → panel (800x480) // Rotation: 90 degrees clockwise *phyX = y; *phyY = HalDisplay::DISPLAY_HEIGHT - 1 - x; break; } case GfxRenderer::LandscapeClockwise: { // Logical landscape (800x480) rotated 180 degrees (swap top/bottom and left/right) *phyX = HalDisplay::DISPLAY_WIDTH - 1 - x; *phyY = HalDisplay::DISPLAY_HEIGHT - 1 - y; break; } case GfxRenderer::PortraitInverted: { // Logical portrait (480x800) → panel (800x480) // Rotation: 90 degrees counter-clockwise *phyX = HalDisplay::DISPLAY_WIDTH - 1 - y; *phyY = x; break; } case GfxRenderer::LandscapeCounterClockwise: { // Logical landscape (800x480) aligned with panel orientation *phyX = x; *phyY = y; break; } } } enum class TextRotation { None, Rotated90CW }; // ============================================================================= // Fast-path glyph rendering helpers (1-bit BW fonts, TextRotation::None) // ============================================================================= // // OVERVIEW // -------- // The legacy path called drawPixel() once per set glyph pixel. drawPixel() // invokes rotateCoordinates() (a switch), does a bounds check, logs on OOB, // then writes one bit. For a typical 10×14 UI glyph that is ~100 calls. // // This fast path eliminates drawPixel() entirely by writing directly to the // framebuffer in up to 8-pixel chunks via writeRowBits(). // // FRAMEBUFFER LAYOUT // ------------------ // 1 bpp, MSB-first, DISPLAY_WIDTH (800) pixels per row stored in // DISPLAY_WIDTH_BYTES (100) bytes. Bit 7 of byte 0 = leftmost pixel of // row 0. "Physical row" phyY occupies bytes [phyY*100 .. phyY*100+99]. // A set bit (1) is WHITE; a cleared bit (0) is BLACK. // // LANDSCAPE ORIENTATIONS (2.5–3.1× speedup vs legacy) // ------------------------------------------------------- // phyX and phyY are both linear functions of glyphX/glyphY in these modes, // so each glyph row maps directly to a physical framebuffer row. // // LandscapeCounterClockwise: phyX = screenXBase+glyphX, phyY = screenYBase+glyphY // LandscapeClockwise: phyX = W-1-screenXBase-glyphX, phyY = H-1-screenYBase-glyphY // // Strategy: outer loop over glyphY (one physical row per iteration), inner // loop reads 8-pixel chunks of that glyph row with bitmapExtract() and writes // them with writeRowBits(). Bitmap access is purely sequential — fastest. // LandscapeClockwise iterates glyph chunks right-to-left and applies // reverseBits8() to flip horizontal direction. // // PORTRAIT ORIENTATIONS (~2× speedup vs legacy) // ----------------------------------------------- // Portrait (90° CW panel rotation): // phyX = screenYBase+glyphY, phyY = H-1-screenXBase-glyphX // PortraitInverted (90° CCW panel rotation): // phyX = W-1-screenYBase-glyphY, phyY = screenXBase+glyphX // // Here glyph COLUMNS map to physical rows. Naively iterating column-by-column // reads the bitmap with stride glyphWidth — cache-unfriendly and one bit at a // time. Instead we use an 8×8 bit-matrix transpose: // // For each 8-row × 8-column glyph block: // 1. Read 8 consecutive glyph rows (sequential bitmap access) into the // top 8 bytes of a uint64_t (one bitmapExtract per row). // 2. Call transpose8x8() — an O(log 8) butterfly transform — to swap // the role of rows and columns in 3 passes of XOR-masking. // 3. The resulting uint64_t holds 8 column bytes: byte k contains the // bits for glyph column glyphX+k, one per physical row, MSB-aligned. // 4. Write each column byte with writeRowBits() to its physical row. // // For PortraitInverted the glyph rows are packed in reverse order (last row // at MSB of the uint64_t) before transposing. This ensures the post-transpose // column bytes are already correctly ordered (MSB = leftmost phyX) without any // per-column bit-reversal step. // // PARAMETERS // ---------- // screenXBase = cursorX + glyph->left (logical X of glyph pixel [0,0]) // screenYBase = cursorY - glyph->top (logical Y of glyph pixel [0,0]) // Reverse all 8 bits of a byte (bit 7 ↔ bit 0). static inline uint8_t reverseBits8(uint8_t b) { b = (b & 0xF0) >> 4 | (b & 0x0F) << 4; b = (b & 0xCC) >> 2 | (b & 0x33) << 2; b = (b & 0xAA) >> 1 | (b & 0x55) << 1; return b; } // Transpose an 8×8 bit matrix packed into a uint64_t. // // Input layout (row-major, row 0 at MSB): // bit (63 - 8*r - c) = matrix[r][c] (r=row 0..7, c=col 0..7) // // After transposition: // bit (63 - 8*c - r) = matrix[r][c] // i.e. byte k = bits [63-8k .. 56-8k] holds column k, MSB = row 0. // // Uses the classic 3-pass butterfly (Warren, "Hacker's Delight" §7-3): // pass 1 swaps adjacent bit-pairs across a stride of 7 (nibble level), // pass 2 swaps across stride 14 (byte level), // pass 3 swaps across stride 28 (half-word level). static inline uint64_t transpose8x8(uint64_t x) { uint64_t t; t = (x ^ (x >> 7)) & 0x00AA00AA00AA00AAULL; x ^= t ^ (t << 7); t = (x ^ (x >> 14)) & 0x0000CCCC0000CCCCULL; x ^= t ^ (t << 14); t = (x ^ (x >> 28)) & 0x00000000F0F0F0F0ULL; x ^= t ^ (t << 28); return x; } // Extract up to 8 bits from a 1-bit MSB-first packed bitmap starting at bit // position 'bitPos'. Returns them MSB-aligned (bit 7 = first extracted bit); // the lower (8-count) bits are zeroed. // All 'count' bits must lie within the valid bitmap byte range. static inline uint8_t bitmapExtract(const uint8_t* bitmap, const int bitPos, const int count) { const int byteIdx = bitPos >> 3; const int bitOff = bitPos & 7; uint8_t result; if (bitOff == 0) { result = bitmap[byteIdx]; } else if (count <= 8 - bitOff) { result = bitmap[byteIdx] << bitOff; // all bits inside first byte } else { result = (uint8_t)(((uint16_t)bitmap[byteIdx] << 8 | bitmap[byteIdx + 1]) >> (8 - bitOff)); } if (count < 8) result &= static_cast(0xFF << (8 - count)); return result; } // Write up to 8 foreground bits into a physical framebuffer row. // bits — MSB-aligned; bit 7 = pixel at phyBitPos, lower (8-count) bits are zero. // phyBitPos — physical X of the MSB pixel; may be negative for left-edge partial chunks. // pixelState true → black (clear bits to 0), false → white (set bits to 1). static inline void writeRowBits(uint8_t* const row, const int phyBitPos, const uint8_t bits, const bool pixelState) { uint8_t effectiveBits = bits; int byteIdx; int shift; if (phyBitPos < 0) { // Chunk starts off-screen left: clip by shifting out the off-screen MSBs. // bits is MSB-aligned, so (bits << neg) discards the neg off-screen pixels // and leaves the on-screen pixels MSB-aligned starting at physical X=0. const int neg = -phyBitPos; if (neg >= 8) return; // entire chunk is off-screen left effectiveBits = bits << neg; byteIdx = 0; shift = 0; } else { byteIdx = phyBitPos >> 3; shift = phyBitPos & 7; } if (pixelState) { row[byteIdx] &= ~(effectiveBits >> shift); if (shift > 0 && byteIdx + 1 < HalDisplay::DISPLAY_WIDTH_BYTES) row[byteIdx + 1] &= ~(uint8_t)(effectiveBits << (8 - shift)); } else { row[byteIdx] |= (effectiveBits >> shift); if (shift > 0 && byteIdx + 1 < HalDisplay::DISPLAY_WIDTH_BYTES) row[byteIdx + 1] |= (uint8_t)(effectiveBits << (8 - shift)); } } static void renderGlyphFastBW(uint8_t* const frameBuffer, const uint8_t* const bitmap, const int glyphWidth, const int glyphHeight, const int screenXBase, const int screenYBase, const bool pixelState, const GfxRenderer::Orientation orientation) { switch (orientation) { case GfxRenderer::LandscapeCounterClockwise: { // phyX = screenXBase+glyphX, phyY = screenYBase+glyphY (identity mapping) // Each glyph row is a contiguous physical h-span — read and write 8 px at a time. for (int glyphY = 0; glyphY < glyphHeight; glyphY++) { const int phyY = screenYBase + glyphY; if (phyY < 0 || phyY >= HalDisplay::DISPLAY_HEIGHT) continue; uint8_t* const row = frameBuffer + phyY * HalDisplay::DISPLAY_WIDTH_BYTES; const int rowBitStart = glyphY * glyphWidth; for (int glyphX = 0; glyphX < glyphWidth; glyphX += 8) { const int count = std::min(8, glyphWidth - glyphX); const uint8_t gbyte = bitmapExtract(bitmap, rowBitStart + glyphX, count); if (gbyte == 0) continue; const int phyBitPos = screenXBase + glyphX; if (phyBitPos + count <= 0 || phyBitPos >= HalDisplay::DISPLAY_WIDTH) continue; writeRowBits(row, phyBitPos, gbyte, pixelState); } } break; } case GfxRenderer::LandscapeClockwise: { // phyX = W-1-screenXBase-glyphX, phyY = H-1-screenYBase-glyphY (180° flip) // glyphX=0 is rightmost; iterate glyph row right-to-left in 8-px chunks so each // chunk writes a contiguous left-to-right physical h-span after bit-reversal. for (int glyphY = 0; glyphY < glyphHeight; glyphY++) { const int phyY = HalDisplay::DISPLAY_HEIGHT - 1 - (screenYBase + glyphY); if (phyY < 0 || phyY >= HalDisplay::DISPLAY_HEIGHT) continue; uint8_t* const row = frameBuffer + phyY * HalDisplay::DISPLAY_WIDTH_BYTES; const int rowBitStart = glyphY * glyphWidth; for (int chunkEnd = glyphWidth - 1; chunkEnd >= 0; chunkEnd -= 8) { const int chunkStart = std::max(0, chunkEnd - 7); const int count = chunkEnd - chunkStart + 1; // Read chunk in glyph (left-to-right) order then reverse bits so MSB maps to // glyphX=chunkEnd, which is the leftmost physical pixel of this chunk. const uint8_t gbyte_fwd = bitmapExtract(bitmap, rowBitStart + chunkStart, count); const uint8_t gbyte = reverseBits8(gbyte_fwd >> (8 - count)); if (gbyte == 0) continue; const int phyBitPos = HalDisplay::DISPLAY_WIDTH - 1 - screenXBase - chunkEnd; if (phyBitPos + count <= 0 || phyBitPos >= HalDisplay::DISPLAY_WIDTH) continue; writeRowBits(row, phyBitPos, gbyte, pixelState); } } break; } case GfxRenderer::Portrait: { // phyX = screenYBase+glyphY, phyY = H-1-screenXBase-glyphX (90° CW) // A glyph column maps to a physical row. Process in 8-row × 8-col blocks: // pack 8 glyph rows (sequential reads) into uint64_t → transpose8x8 → // each output byte is one glyph column's bits, MSB = row 0 = smallest phyX. for (int glyphY = 0; glyphY < glyphHeight; glyphY += 8) { const int rowCount = std::min(8, glyphHeight - glyphY); const int phyBitPos = screenYBase + glyphY; // leftmost phyX of this row-chunk if (phyBitPos + rowCount <= 0 || phyBitPos >= HalDisplay::DISPLAY_WIDTH) continue; for (int glyphX = 0; glyphX < glyphWidth; glyphX += 8) { const int colCount = std::min(8, glyphWidth - glyphX); uint64_t pack = 0; int bitStart = glyphY * glyphWidth + glyphX; for (int n = 0; n < rowCount; n++, bitStart += glyphWidth) { pack |= static_cast(bitmapExtract(bitmap, bitStart, colCount)) << (56 - 8 * n); } pack = transpose8x8(pack); // Byte k of pack = column (glyphX+k) bits, MSB = row 0 = leftmost phyX. for (int k = 0; k < colCount; k++) { const uint8_t cols_k = static_cast(pack >> (56 - 8 * k)); if (cols_k == 0) continue; const int phyY = HalDisplay::DISPLAY_HEIGHT - 1 - (screenXBase + glyphX + k); if (phyY < 0 || phyY >= HalDisplay::DISPLAY_HEIGHT) continue; writeRowBits(frameBuffer + phyY * HalDisplay::DISPLAY_WIDTH_BYTES, phyBitPos, cols_k, pixelState); } } } break; } case GfxRenderer::PortraitInverted: { // phyX = W-1-screenYBase-glyphY, phyY = screenXBase+glyphX (90° CCW) // Like Portrait but glyphY=0 is the rightmost physical pixel. Pack rows in // reverse order (last row at uint64_t MSB) so the transposed column bytes already // have MSB = last row = leftmost phyX — no bit-reversal step needed. for (int glyphY = 0; glyphY < glyphHeight; glyphY += 8) { const int rowCount = std::min(8, glyphHeight - glyphY); // Leftmost phyX = W-1-screenYBase-(glyphY+rowCount-1). const int phyBitPos = HalDisplay::DISPLAY_WIDTH - 1 - screenYBase - (glyphY + rowCount - 1); if (phyBitPos + rowCount <= 0 || phyBitPos >= HalDisplay::DISPLAY_WIDTH) continue; for (int glyphX = 0; glyphX < glyphWidth; glyphX += 8) { const int colCount = std::min(8, glyphWidth - glyphX); // Pack row (rowCount-1) at MSB down to row 0 at the lowest active byte. uint64_t pack = 0; int bitStart = glyphY * glyphWidth + glyphX; for (int n = 0; n < rowCount; n++, bitStart += glyphWidth) { pack |= static_cast(bitmapExtract(bitmap, bitStart, colCount)) << (56 - 8 * (rowCount - 1 - n)); } pack = transpose8x8(pack); // Byte k = column (glyphX+k) bits, MSB = last row = leftmost phyX. for (int k = 0; k < colCount; k++) { const uint8_t cols_k = static_cast(pack >> (56 - 8 * k)); if (cols_k == 0) continue; const int phyY = screenXBase + glyphX + k; if (phyY < 0 || phyY >= HalDisplay::DISPLAY_HEIGHT) continue; writeRowBits(frameBuffer + phyY * HalDisplay::DISPLAY_WIDTH_BYTES, phyBitPos, cols_k, pixelState); } } } break; } } } // Shared glyph rendering logic for normal and rotated text. // Coordinate mapping and cursor advance direction are selected at compile time via the template parameter. template static void renderCharImpl(const GfxRenderer& renderer, GfxRenderer::RenderMode renderMode, const EpdFontFamily& fontFamily, const uint32_t cp, int* cursorX, int* cursorY, const bool pixelState, const EpdFontFamily::Style style) { const EpdGlyph* glyph = fontFamily.getGlyph(cp, style); if (!glyph) { glyph = fontFamily.getGlyph(REPLACEMENT_GLYPH, style); } if (!glyph) { LOG_ERR("GFX", "No glyph for codepoint %d", cp); return; } const EpdFontData* fontData = fontFamily.getData(style); const bool is2Bit = fontData->is2Bit; const uint8_t width = glyph->width; const uint8_t height = glyph->height; const int left = glyph->left; const int top = glyph->top; const uint8_t* bitmap = renderer.getGlyphBitmap(fontData, glyph); if (bitmap != nullptr) { // For Normal: outer loop advances screenY, inner loop advances screenX // For Rotated: outer loop advances screenX, inner loop advances screenY (in reverse) int outerBase, innerBase; if constexpr (rotation == TextRotation::Rotated90CW) { outerBase = *cursorX + fontData->ascender - top; // screenX = outerBase + glyphY innerBase = *cursorY - left; // screenY = innerBase - glyphX } else { outerBase = *cursorY - top; // screenY = outerBase + glyphY innerBase = *cursorX + left; // screenX = innerBase + glyphX } if (is2Bit) { int pixelPosition = 0; for (int glyphY = 0; glyphY < height; glyphY++) { const int outerCoord = outerBase + glyphY; for (int glyphX = 0; glyphX < width; glyphX++, pixelPosition++) { int screenX, screenY; if constexpr (rotation == TextRotation::Rotated90CW) { screenX = outerCoord; screenY = innerBase - glyphX; } else { screenX = innerBase + glyphX; screenY = outerCoord; } const uint8_t byte = bitmap[pixelPosition >> 2]; const uint8_t bit_index = (3 - (pixelPosition & 3)) * 2; // the direct bit from the font is 0 -> white, 1 -> light gray, 2 -> dark gray, 3 -> black // we swap this to better match the way images and screen think about colors: // 0 -> black, 1 -> dark grey, 2 -> light grey, 3 -> white const uint8_t bmpVal = 3 - ((byte >> bit_index) & 0x3); if (renderMode == GfxRenderer::BW && bmpVal < 3) { // Black (also paints over the grays in BW mode) renderer.drawPixel(screenX, screenY, pixelState); } else if (renderMode == GfxRenderer::GRAYSCALE_MSB && (bmpVal == 1 || bmpVal == 2)) { // Light gray (also mark the MSB if it's going to be a dark gray too) // We have to flag pixels in reverse for the gray buffers, as 0 leave alone, 1 update renderer.drawPixel(screenX, screenY, false); } else if (renderMode == GfxRenderer::GRAYSCALE_LSB && bmpVal == 1) { // Dark gray renderer.drawPixel(screenX, screenY, false); } } } } else { // Fast path: 1-bit BW mode, non-rotated text — byte-level framebuffer writes, no drawPixel() per pixel. if constexpr (rotation == TextRotation::None) { if (renderMode == GfxRenderer::BW) { renderGlyphFastBW(renderer.getFrameBuffer(), bitmap, width, height, innerBase, outerBase, pixelState, renderer.getOrientation()); *cursorX += glyph->advanceX; return; } } // Fallback: rotated text or non-BW render mode — per-pixel drawPixel(). int pixelPosition = 0; for (int glyphY = 0; glyphY < height; glyphY++) { const int outerCoord = outerBase + glyphY; for (int glyphX = 0; glyphX < width; glyphX++, pixelPosition++) { int screenX, screenY; if constexpr (rotation == TextRotation::Rotated90CW) { screenX = outerCoord; screenY = innerBase - glyphX; } else { screenX = innerBase + glyphX; screenY = outerCoord; } const uint8_t byte = bitmap[pixelPosition >> 3]; const uint8_t bit_index = 7 - (pixelPosition & 7); if ((byte >> bit_index) & 1) { renderer.drawPixel(screenX, screenY, pixelState); } } } } } if constexpr (rotation == TextRotation::Rotated90CW) { *cursorY -= glyph->advanceX; } else { *cursorX += glyph->advanceX; } } // IMPORTANT: This function is in critical rendering path and is called for every pixel. Please keep it as simple and // efficient as possible. void GfxRenderer::drawPixel(const int x, const int y, const bool state) const { int phyX = 0; int phyY = 0; // Note: this call should be inlined for better performance rotateCoordinates(orientation, x, y, &phyX, &phyY); // Bounds checking against physical panel dimensions if (phyX < 0 || phyX >= HalDisplay::DISPLAY_WIDTH || phyY < 0 || phyY >= HalDisplay::DISPLAY_HEIGHT) { LOG_ERR("GFX", "!! Outside range (%d, %d) -> (%d, %d)", x, y, phyX, phyY); return; } // Calculate byte position and bit position const uint16_t byteIndex = phyY * HalDisplay::DISPLAY_WIDTH_BYTES + (phyX / 8); const uint8_t bitPosition = 7 - (phyX % 8); // MSB first if (state) { frameBuffer[byteIndex] &= ~(1 << bitPosition); // Clear bit } else { frameBuffer[byteIndex] |= 1 << bitPosition; // Set bit } } int GfxRenderer::getTextWidth(const int fontId, const char* text, const EpdFontFamily::Style style) const { const auto fontIt = fontMap.find(fontId); if (fontIt == fontMap.end()) { LOG_ERR("GFX", "Font %d not found", fontId); return 0; } int w = 0, h = 0; fontIt->second.getTextDimensions(text, &w, &h, style); return w; } void GfxRenderer::drawCenteredText(const int fontId, const int y, const char* text, const bool black, const EpdFontFamily::Style style) const { const int x = (getScreenWidth() - getTextWidth(fontId, text, style)) / 2; drawText(fontId, x, y, text, black, style); } void GfxRenderer::drawText(const int fontId, const int x, const int y, const char* text, const bool black, const EpdFontFamily::Style style) const { int yPos = y + getFontAscenderSize(fontId); int xpos = x; // cannot draw a NULL / empty string if (text == nullptr || *text == '\0') { return; } const auto fontIt = fontMap.find(fontId); if (fontIt == fontMap.end()) { LOG_ERR("GFX", "Font %d not found", fontId); return; } const auto& font = fontIt->second; uint32_t cp; while ((cp = utf8NextCodepoint(reinterpret_cast(&text)))) { renderChar(font, cp, &xpos, &yPos, black, style); } } #ifdef ENABLE_RENDERCHAR_BENCHMARK // Legacy per-pixel rendering path — mirrors the old renderCharImpl 1-bit BW loop. // Used only by the renderChar benchmark to establish the baseline. void GfxRenderer::drawTextBWLegacy(const int fontId, const int x, const int y, const char* text) const { if (text == nullptr || *text == '\0') return; const auto fontIt = fontMap.find(fontId); if (fontIt == fontMap.end()) return; const auto& fontFamily = fontIt->second; int yPos = y + getFontAscenderSize(fontId); int xPos = x; uint32_t cp; while ((cp = utf8NextCodepoint(reinterpret_cast(&text)))) { const EpdGlyph* glyph = fontFamily.getGlyph(cp, EpdFontFamily::REGULAR); if (!glyph) glyph = fontFamily.getGlyph(REPLACEMENT_GLYPH, EpdFontFamily::REGULAR); if (!glyph) continue; const EpdFontData* fontData = fontFamily.getData(EpdFontFamily::REGULAR); if (fontData->is2Bit) { xPos += glyph->advanceX; continue; } const uint8_t* bitmap = getGlyphBitmap(fontData, glyph); if (bitmap != nullptr) { const int screenYBase = yPos - glyph->top; const int screenXBase = xPos + glyph->left; int pixelPosition = 0; for (int glyphY = 0; glyphY < glyph->height; glyphY++) { for (int glyphX = 0; glyphX < glyph->width; glyphX++, pixelPosition++) { const uint8_t bit = (bitmap[pixelPosition >> 3] >> (7 - (pixelPosition & 7))) & 1; if (!bit) continue; // Inline drawPixel without OOB logging — mirrors the old per-pixel path but clips silently, // matching the fast path's behaviour so the benchmark measures rendering cost only. int phyX, phyY; rotateCoordinates(orientation, screenXBase + glyphX, screenYBase + glyphY, &phyX, &phyY); if (phyX < 0 || phyX >= HalDisplay::DISPLAY_WIDTH || phyY < 0 || phyY >= HalDisplay::DISPLAY_HEIGHT) continue; const uint16_t byteIndex = phyY * HalDisplay::DISPLAY_WIDTH_BYTES + (phyX / 8); const uint8_t bitPosition = 7 - (phyX % 8); frameBuffer[byteIndex] &= ~(1 << bitPosition); // black pixel } } } xPos += glyph->advanceX; } } #endif // ENABLE_RENDERCHAR_BENCHMARK void GfxRenderer::drawLine(int x1, int y1, int x2, int y2, const bool state) const { if (x1 == x2) { if (y2 < y1) { std::swap(y1, y2); } for (int y = y1; y <= y2; y++) { drawPixel(x1, y, state); } } else if (y1 == y2) { if (x2 < x1) { std::swap(x1, x2); } for (int x = x1; x <= x2; x++) { drawPixel(x, y1, state); } } else { // Bresenham's line algorithm — integer arithmetic only int dx = x2 - x1; int dy = y2 - y1; int sx = (dx > 0) ? 1 : -1; int sy = (dy > 0) ? 1 : -1; dx = sx * dx; // abs dy = sy * dy; // abs int err = dx - dy; while (true) { drawPixel(x1, y1, state); if (x1 == x2 && y1 == y2) break; int e2 = 2 * err; if (e2 > -dy) { err -= dy; x1 += sx; } if (e2 < dx) { err += dx; y1 += sy; } } } } void GfxRenderer::drawLine(int x1, int y1, int x2, int y2, const int lineWidth, const bool state) const { for (int i = 0; i < lineWidth; i++) { drawLine(x1, y1 + i, x2, y2 + i, state); } } void GfxRenderer::drawRect(const int x, const int y, const int width, const int height, const bool state) const { drawLine(x, y, x + width - 1, y, state); drawLine(x + width - 1, y, x + width - 1, y + height - 1, state); drawLine(x + width - 1, y + height - 1, x, y + height - 1, state); drawLine(x, y, x, y + height - 1, state); } // Border is inside the rectangle void GfxRenderer::drawRect(const int x, const int y, const int width, const int height, const int lineWidth, const bool state) const { for (int i = 0; i < lineWidth; i++) { drawLine(x + i, y + i, x + width - i, y + i, state); drawLine(x + width - i, y + i, x + width - i, y + height - i, state); drawLine(x + width - i, y + height - i, x + i, y + height - i, state); drawLine(x + i, y + height - i, x + i, y + i, state); } } void GfxRenderer::drawArc(const int maxRadius, const int cx, const int cy, const int xDir, const int yDir, const int lineWidth, const bool state) const { const int stroke = std::min(lineWidth, maxRadius); const int innerRadius = std::max(maxRadius - stroke, 0); const int outerRadiusSq = maxRadius * maxRadius; const int innerRadiusSq = innerRadius * innerRadius; for (int dy = 0; dy <= maxRadius; ++dy) { for (int dx = 0; dx <= maxRadius; ++dx) { const int distSq = dx * dx + dy * dy; if (distSq > outerRadiusSq || distSq < innerRadiusSq) { continue; } const int px = cx + xDir * dx; const int py = cy + yDir * dy; drawPixel(px, py, state); } } }; // Border is inside the rectangle, rounded corners void GfxRenderer::drawRoundedRect(const int x, const int y, const int width, const int height, const int lineWidth, const int cornerRadius, bool state) const { drawRoundedRect(x, y, width, height, lineWidth, cornerRadius, true, true, true, true, state); } // Border is inside the rectangle, rounded corners void GfxRenderer::drawRoundedRect(const int x, const int y, const int width, const int height, const int lineWidth, const int cornerRadius, bool roundTopLeft, bool roundTopRight, bool roundBottomLeft, bool roundBottomRight, bool state) const { if (lineWidth <= 0 || width <= 0 || height <= 0) { return; } const int maxRadius = std::min({cornerRadius, width / 2, height / 2}); if (maxRadius <= 0) { drawRect(x, y, width, height, lineWidth, state); return; } const int stroke = std::min(lineWidth, maxRadius); const int right = x + width - 1; const int bottom = y + height - 1; const int horizontalWidth = width - 2 * maxRadius; if (horizontalWidth > 0) { if (roundTopLeft || roundTopRight) { fillRect(x + maxRadius, y, horizontalWidth, stroke, state); } if (roundBottomLeft || roundBottomRight) { fillRect(x + maxRadius, bottom - stroke + 1, horizontalWidth, stroke, state); } } const int verticalHeight = height - 2 * maxRadius; if (verticalHeight > 0) { if (roundTopLeft || roundBottomLeft) { fillRect(x, y + maxRadius, stroke, verticalHeight, state); } if (roundTopRight || roundBottomRight) { fillRect(right - stroke + 1, y + maxRadius, stroke, verticalHeight, state); } } if (roundTopLeft) { drawArc(maxRadius, x + maxRadius, y + maxRadius, -1, -1, lineWidth, state); } if (roundTopRight) { drawArc(maxRadius, right - maxRadius, y + maxRadius, 1, -1, lineWidth, state); } if (roundBottomRight) { drawArc(maxRadius, right - maxRadius, bottom - maxRadius, 1, 1, lineWidth, state); } if (roundBottomLeft) { drawArc(maxRadius, x + maxRadius, bottom - maxRadius, -1, 1, lineWidth, state); } } void GfxRenderer::fillRect(const int x, const int y, const int width, const int height, const bool state) const { for (int fillY = y; fillY < y + height; fillY++) { drawLine(x, fillY, x + width - 1, fillY, state); } } // NOTE: Those are in critical path, and need to be templated to avoid runtime checks for every pixel. // Any branching must be done outside the loops to avoid performance degradation. template <> void GfxRenderer::drawPixelDither(const int x, const int y) const { // Do nothing } template <> void GfxRenderer::drawPixelDither(const int x, const int y) const { drawPixel(x, y, true); } template <> void GfxRenderer::drawPixelDither(const int x, const int y) const { drawPixel(x, y, false); } template <> void GfxRenderer::drawPixelDither(const int x, const int y) const { drawPixel(x, y, x % 2 == 0 && y % 2 == 0); } template <> void GfxRenderer::drawPixelDither(const int x, const int y) const { drawPixel(x, y, (x + y) % 2 == 0); // TODO: maybe find a better pattern? } void GfxRenderer::fillRectDither(const int x, const int y, const int width, const int height, Color color) const { if (color == Color::Clear) { } else if (color == Color::Black) { fillRect(x, y, width, height, true); } else if (color == Color::White) { fillRect(x, y, width, height, false); } else if (color == Color::LightGray) { for (int fillY = y; fillY < y + height; fillY++) { for (int fillX = x; fillX < x + width; fillX++) { drawPixelDither(fillX, fillY); } } } else if (color == Color::DarkGray) { for (int fillY = y; fillY < y + height; fillY++) { for (int fillX = x; fillX < x + width; fillX++) { drawPixelDither(fillX, fillY); } } } } template void GfxRenderer::fillArc(const int maxRadius, const int cx, const int cy, const int xDir, const int yDir) const { const int radiusSq = maxRadius * maxRadius; for (int dy = 0; dy <= maxRadius; ++dy) { for (int dx = 0; dx <= maxRadius; ++dx) { const int distSq = dx * dx + dy * dy; const int px = cx + xDir * dx; const int py = cy + yDir * dy; if (distSq <= radiusSq) { drawPixelDither(px, py); } } } } void GfxRenderer::fillRoundedRect(const int x, const int y, const int width, const int height, const int cornerRadius, const Color color) const { fillRoundedRect(x, y, width, height, cornerRadius, true, true, true, true, color); } void GfxRenderer::fillRoundedRect(const int x, const int y, const int width, const int height, const int cornerRadius, bool roundTopLeft, bool roundTopRight, bool roundBottomLeft, bool roundBottomRight, const Color color) const { if (width <= 0 || height <= 0) { return; } // Assume if we're not rounding all corners then we are only rounding one side const int roundedSides = (!roundTopLeft || !roundTopRight || !roundBottomLeft || !roundBottomRight) ? 1 : 2; const int maxRadius = std::min({cornerRadius, width / roundedSides, height / roundedSides}); if (maxRadius <= 0) { fillRectDither(x, y, width, height, color); return; } const int horizontalWidth = width - 2 * maxRadius; if (horizontalWidth > 0) { fillRectDither(x + maxRadius + 1, y, horizontalWidth - 2, height, color); } const int leftFillTop = y + (roundTopLeft ? (maxRadius + 1) : 0); const int leftFillBottom = y + height - 1 - (roundBottomLeft ? (maxRadius + 1) : 0); if (leftFillBottom >= leftFillTop) { fillRectDither(x, leftFillTop, maxRadius + 1, leftFillBottom - leftFillTop + 1, color); } const int rightFillTop = y + (roundTopRight ? (maxRadius + 1) : 0); const int rightFillBottom = y + height - 1 - (roundBottomRight ? (maxRadius + 1) : 0); if (rightFillBottom >= rightFillTop) { fillRectDither(x + width - maxRadius - 1, rightFillTop, maxRadius + 1, rightFillBottom - rightFillTop + 1, color); } auto fillArcTemplated = [this](int maxRadius, int cx, int cy, int xDir, int yDir, Color color) { switch (color) { case Color::Clear: break; case Color::Black: fillArc(maxRadius, cx, cy, xDir, yDir); break; case Color::White: fillArc(maxRadius, cx, cy, xDir, yDir); break; case Color::LightGray: fillArc(maxRadius, cx, cy, xDir, yDir); break; case Color::DarkGray: fillArc(maxRadius, cx, cy, xDir, yDir); break; } }; if (roundTopLeft) { fillArcTemplated(maxRadius, x + maxRadius, y + maxRadius, -1, -1, color); } if (roundTopRight) { fillArcTemplated(maxRadius, x + width - maxRadius - 1, y + maxRadius, 1, -1, color); } if (roundBottomRight) { fillArcTemplated(maxRadius, x + width - maxRadius - 1, y + height - maxRadius - 1, 1, 1, color); } if (roundBottomLeft) { fillArcTemplated(maxRadius, x + maxRadius, y + height - maxRadius - 1, -1, 1, color); } } void GfxRenderer::drawImage(const uint8_t bitmap[], const int x, const int y, const int width, const int height) const { int rotatedX = 0; int rotatedY = 0; rotateCoordinates(orientation, x, y, &rotatedX, &rotatedY); // Rotate origin corner switch (orientation) { case Portrait: rotatedY = rotatedY - height; break; case PortraitInverted: rotatedX = rotatedX - width; break; case LandscapeClockwise: rotatedY = rotatedY - height; rotatedX = rotatedX - width; break; case LandscapeCounterClockwise: break; } // TODO: Rotate bits display.drawImage(bitmap, rotatedX, rotatedY, width, height); } void GfxRenderer::drawIcon(const uint8_t bitmap[], const int x, const int y, const int width, const int height) const { display.drawImageTransparent(bitmap, y, getScreenWidth() - width - x, height, width); } void GfxRenderer::drawBitmap(const Bitmap& bitmap, const int x, const int y, const int maxWidth, const int maxHeight, const float cropX, const float cropY) const { // For 1-bit bitmaps, use optimized 1-bit rendering path (no crop support for 1-bit) if (bitmap.is1Bit() && cropX == 0.0f && cropY == 0.0f) { drawBitmap1Bit(bitmap, x, y, maxWidth, maxHeight); return; } float scale = 1.0f; bool isScaled = false; int cropPixX = std::floor(bitmap.getWidth() * cropX / 2.0f); int cropPixY = std::floor(bitmap.getHeight() * cropY / 2.0f); LOG_DBG("GFX", "Cropping %dx%d by %dx%d pix, is %s", bitmap.getWidth(), bitmap.getHeight(), cropPixX, cropPixY, bitmap.isTopDown() ? "top-down" : "bottom-up"); if (maxWidth > 0 && (1.0f - cropX) * bitmap.getWidth() > maxWidth) { scale = static_cast(maxWidth) / static_cast((1.0f - cropX) * bitmap.getWidth()); isScaled = true; } if (maxHeight > 0 && (1.0f - cropY) * bitmap.getHeight() > maxHeight) { scale = std::min(scale, static_cast(maxHeight) / static_cast((1.0f - cropY) * bitmap.getHeight())); isScaled = true; } LOG_DBG("GFX", "Scaling by %f - %s", scale, isScaled ? "scaled" : "not scaled"); // Calculate output row size (2 bits per pixel, packed into bytes) // IMPORTANT: Use int, not uint8_t, to avoid overflow for images > 1020 pixels wide const int outputRowSize = (bitmap.getWidth() + 3) / 4; auto* outputRow = static_cast(malloc(outputRowSize)); auto* rowBytes = static_cast(malloc(bitmap.getRowBytes())); if (!outputRow || !rowBytes) { LOG_ERR("GFX", "!! Failed to allocate BMP row buffers"); free(outputRow); free(rowBytes); return; } for (int bmpY = 0; bmpY < (bitmap.getHeight() - cropPixY); bmpY++) { // The BMP's (0, 0) is the bottom-left corner (if the height is positive, top-left if negative). // Screen's (0, 0) is the top-left corner. int screenY = -cropPixY + (bitmap.isTopDown() ? bmpY : bitmap.getHeight() - 1 - bmpY); if (isScaled) { screenY = std::floor(screenY * scale); } screenY += y; // the offset should not be scaled if (screenY >= getScreenHeight()) { break; } if (bitmap.readNextRow(outputRow, rowBytes) != BmpReaderError::Ok) { LOG_ERR("GFX", "Failed to read row %d from bitmap", bmpY); free(outputRow); free(rowBytes); return; } if (screenY < 0) { continue; } if (bmpY < cropPixY) { // Skip the row if it's outside the crop area continue; } for (int bmpX = cropPixX; bmpX < bitmap.getWidth() - cropPixX; bmpX++) { int screenX = bmpX - cropPixX; if (isScaled) { screenX = std::floor(screenX * scale); } screenX += x; // the offset should not be scaled if (screenX >= getScreenWidth()) { break; } if (screenX < 0) { continue; } const uint8_t val = outputRow[bmpX / 4] >> (6 - ((bmpX * 2) % 8)) & 0x3; if (renderMode == BW && val < 3) { drawPixel(screenX, screenY); } else if (renderMode == GRAYSCALE_MSB && (val == 1 || val == 2)) { drawPixel(screenX, screenY, false); } else if (renderMode == GRAYSCALE_LSB && val == 1) { drawPixel(screenX, screenY, false); } } } free(outputRow); free(rowBytes); } void GfxRenderer::drawBitmap1Bit(const Bitmap& bitmap, const int x, const int y, const int maxWidth, const int maxHeight) const { float scale = 1.0f; bool isScaled = false; if (maxWidth > 0 && bitmap.getWidth() > maxWidth) { scale = static_cast(maxWidth) / static_cast(bitmap.getWidth()); isScaled = true; } if (maxHeight > 0 && bitmap.getHeight() > maxHeight) { scale = std::min(scale, static_cast(maxHeight) / static_cast(bitmap.getHeight())); isScaled = true; } // For 1-bit BMP, output is still 2-bit packed (for consistency with readNextRow) const int outputRowSize = (bitmap.getWidth() + 3) / 4; auto* outputRow = static_cast(malloc(outputRowSize)); auto* rowBytes = static_cast(malloc(bitmap.getRowBytes())); if (!outputRow || !rowBytes) { LOG_ERR("GFX", "!! Failed to allocate 1-bit BMP row buffers"); free(outputRow); free(rowBytes); return; } for (int bmpY = 0; bmpY < bitmap.getHeight(); bmpY++) { // Read rows sequentially using readNextRow if (bitmap.readNextRow(outputRow, rowBytes) != BmpReaderError::Ok) { LOG_ERR("GFX", "Failed to read row %d from 1-bit bitmap", bmpY); free(outputRow); free(rowBytes); return; } // Calculate screen Y based on whether BMP is top-down or bottom-up const int bmpYOffset = bitmap.isTopDown() ? bmpY : bitmap.getHeight() - 1 - bmpY; int screenY = y + (isScaled ? static_cast(std::floor(bmpYOffset * scale)) : bmpYOffset); if (screenY >= getScreenHeight()) { continue; // Continue reading to keep row counter in sync } if (screenY < 0) { continue; } for (int bmpX = 0; bmpX < bitmap.getWidth(); bmpX++) { int screenX = x + (isScaled ? static_cast(std::floor(bmpX * scale)) : bmpX); if (screenX >= getScreenWidth()) { break; } if (screenX < 0) { continue; } // Get 2-bit value (result of readNextRow quantization) const uint8_t val = outputRow[bmpX / 4] >> (6 - ((bmpX * 2) % 8)) & 0x3; // For 1-bit source: 0 or 1 -> map to black (0,1,2) or white (3) // val < 3 means black pixel (draw it) if (val < 3) { drawPixel(screenX, screenY, true); } // White pixels (val == 3) are not drawn (leave background) } } free(outputRow); free(rowBytes); } void GfxRenderer::fillPolygon(const int* xPoints, const int* yPoints, int numPoints, bool state) const { if (numPoints < 3) return; // Find bounding box int minY = yPoints[0], maxY = yPoints[0]; for (int i = 1; i < numPoints; i++) { if (yPoints[i] < minY) minY = yPoints[i]; if (yPoints[i] > maxY) maxY = yPoints[i]; } // Clip to screen if (minY < 0) minY = 0; if (maxY >= getScreenHeight()) maxY = getScreenHeight() - 1; // Allocate node buffer for scanline algorithm auto* nodeX = static_cast(malloc(numPoints * sizeof(int))); if (!nodeX) { LOG_ERR("GFX", "!! Failed to allocate polygon node buffer"); return; } // Scanline fill algorithm for (int scanY = minY; scanY <= maxY; scanY++) { int nodes = 0; // Find all intersection points with edges int j = numPoints - 1; for (int i = 0; i < numPoints; i++) { if ((yPoints[i] < scanY && yPoints[j] >= scanY) || (yPoints[j] < scanY && yPoints[i] >= scanY)) { // Calculate X intersection using fixed-point to avoid float int dy = yPoints[j] - yPoints[i]; if (dy != 0) { nodeX[nodes++] = xPoints[i] + (scanY - yPoints[i]) * (xPoints[j] - xPoints[i]) / dy; } } j = i; } // Sort nodes by X (simple bubble sort, numPoints is small) for (int i = 0; i < nodes - 1; i++) { for (int k = i + 1; k < nodes; k++) { if (nodeX[i] > nodeX[k]) { int temp = nodeX[i]; nodeX[i] = nodeX[k]; nodeX[k] = temp; } } } // Fill between pairs of nodes for (int i = 0; i < nodes - 1; i += 2) { int startX = nodeX[i]; int endX = nodeX[i + 1]; // Clip to screen if (startX < 0) startX = 0; if (endX >= getScreenWidth()) endX = getScreenWidth() - 1; // Draw horizontal line for (int x = startX; x <= endX; x++) { drawPixel(x, scanY, state); } } } free(nodeX); } // For performance measurement (using static to allow "const" methods) static unsigned long start_ms = 0; void GfxRenderer::clearScreen(const uint8_t color) const { start_ms = millis(); display.clearScreen(color); } void GfxRenderer::invertScreen() const { for (int i = 0; i < HalDisplay::BUFFER_SIZE; i++) { frameBuffer[i] = ~frameBuffer[i]; } } void GfxRenderer::displayBuffer(const HalDisplay::RefreshMode refreshMode) const { auto elapsed = millis() - start_ms; LOG_DBG("GFX", "Time = %lu ms from clearScreen to displayBuffer", elapsed); display.displayBuffer(refreshMode, fadingFix); } std::string GfxRenderer::truncatedText(const int fontId, const char* text, const int maxWidth, const EpdFontFamily::Style style) const { if (!text || maxWidth <= 0) return ""; std::string item = text; const char* ellipsis = "..."; int textWidth = getTextWidth(fontId, item.c_str(), style); if (textWidth <= maxWidth) { // Text fits, return as is return item; } while (!item.empty() && getTextWidth(fontId, (item + ellipsis).c_str(), style) >= maxWidth) { utf8RemoveLastChar(item); } return item.empty() ? ellipsis : item + ellipsis; } // Note: Internal driver treats screen in command orientation; this library exposes a logical orientation int GfxRenderer::getScreenWidth() const { switch (orientation) { case Portrait: case PortraitInverted: // 480px wide in portrait logical coordinates return HalDisplay::DISPLAY_HEIGHT; case LandscapeClockwise: case LandscapeCounterClockwise: // 800px wide in landscape logical coordinates return HalDisplay::DISPLAY_WIDTH; } return HalDisplay::DISPLAY_HEIGHT; } int GfxRenderer::getScreenHeight() const { switch (orientation) { case Portrait: case PortraitInverted: // 800px tall in portrait logical coordinates return HalDisplay::DISPLAY_WIDTH; case LandscapeClockwise: case LandscapeCounterClockwise: // 480px tall in landscape logical coordinates return HalDisplay::DISPLAY_HEIGHT; } return HalDisplay::DISPLAY_WIDTH; } int GfxRenderer::getSpaceWidth(const int fontId, const EpdFontFamily::Style style) const { const auto fontIt = fontMap.find(fontId); if (fontIt == fontMap.end()) { LOG_ERR("GFX", "Font %d not found", fontId); return 0; } const EpdGlyph* spaceGlyph = fontIt->second.getGlyph(' ', style); return spaceGlyph ? spaceGlyph->advanceX : 0; } int GfxRenderer::getTextAdvanceX(const int fontId, const char* text, const EpdFontFamily::Style style) const { const auto fontIt = fontMap.find(fontId); if (fontIt == fontMap.end()) { LOG_ERR("GFX", "Font %d not found", fontId); return 0; } uint32_t cp; int width = 0; const auto& font = fontIt->second; while ((cp = utf8NextCodepoint(reinterpret_cast(&text)))) { const EpdGlyph* glyph = font.getGlyph(cp, style); if (!glyph) glyph = font.getGlyph(REPLACEMENT_GLYPH, style); if (glyph) width += glyph->advanceX; } return width; } int GfxRenderer::getFontAscenderSize(const int fontId) const { const auto fontIt = fontMap.find(fontId); if (fontIt == fontMap.end()) { LOG_ERR("GFX", "Font %d not found", fontId); return 0; } return fontIt->second.getData(EpdFontFamily::REGULAR)->ascender; } int GfxRenderer::getLineHeight(const int fontId) const { const auto fontIt = fontMap.find(fontId); if (fontIt == fontMap.end()) { LOG_ERR("GFX", "Font %d not found", fontId); return 0; } return fontIt->second.getData(EpdFontFamily::REGULAR)->advanceY; } int GfxRenderer::getTextHeight(const int fontId) const { const auto fontIt = fontMap.find(fontId); if (fontIt == fontMap.end()) { LOG_ERR("GFX", "Font %d not found", fontId); return 0; } return fontIt->second.getData(EpdFontFamily::REGULAR)->ascender; } void GfxRenderer::drawTextRotated90CW(const int fontId, const int x, const int y, const char* text, const bool black, const EpdFontFamily::Style style) const { // Cannot draw a NULL / empty string if (text == nullptr || *text == '\0') { return; } const auto fontIt = fontMap.find(fontId); if (fontIt == fontMap.end()) { LOG_ERR("GFX", "Font %d not found", fontId); return; } const auto& font = fontIt->second; int xPos = x; int yPos = y; uint32_t cp; while ((cp = utf8NextCodepoint(reinterpret_cast(&text)))) { renderCharImpl(*this, renderMode, font, cp, &xPos, &yPos, black, style); } } uint8_t* GfxRenderer::getFrameBuffer() const { return frameBuffer; } size_t GfxRenderer::getBufferSize() { return HalDisplay::BUFFER_SIZE; } // unused // void GfxRenderer::grayscaleRevert() const { display.grayscaleRevert(); } void GfxRenderer::copyGrayscaleLsbBuffers() const { display.copyGrayscaleLsbBuffers(frameBuffer); } void GfxRenderer::copyGrayscaleMsbBuffers() const { display.copyGrayscaleMsbBuffers(frameBuffer); } void GfxRenderer::displayGrayBuffer() const { display.displayGrayBuffer(fadingFix); } void GfxRenderer::freeBwBufferChunks() { for (auto& bwBufferChunk : bwBufferChunks) { if (bwBufferChunk) { free(bwBufferChunk); bwBufferChunk = nullptr; } } } /** * This should be called before grayscale buffers are populated. * A `restoreBwBuffer` call should always follow the grayscale render if this method was called. * Uses chunked allocation to avoid needing 48KB of contiguous memory. * Returns true if buffer was stored successfully, false if allocation failed. */ bool GfxRenderer::storeBwBuffer() { // Allocate and copy each chunk for (size_t i = 0; i < BW_BUFFER_NUM_CHUNKS; i++) { // Check if any chunks are already allocated if (bwBufferChunks[i]) { LOG_ERR("GFX", "!! BW buffer chunk %zu already stored - this is likely a bug, freeing chunk", i); free(bwBufferChunks[i]); bwBufferChunks[i] = nullptr; } const size_t offset = i * BW_BUFFER_CHUNK_SIZE; bwBufferChunks[i] = static_cast(malloc(BW_BUFFER_CHUNK_SIZE)); if (!bwBufferChunks[i]) { LOG_ERR("GFX", "!! Failed to allocate BW buffer chunk %zu (%zu bytes)", i, BW_BUFFER_CHUNK_SIZE); // Free previously allocated chunks freeBwBufferChunks(); return false; } memcpy(bwBufferChunks[i], frameBuffer + offset, BW_BUFFER_CHUNK_SIZE); } LOG_DBG("GFX", "Stored BW buffer in %zu chunks (%zu bytes each)", BW_BUFFER_NUM_CHUNKS, BW_BUFFER_CHUNK_SIZE); return true; } /** * This can only be called if `storeBwBuffer` was called prior to the grayscale render. * It should be called to restore the BW buffer state after grayscale rendering is complete. * Uses chunked restoration to match chunked storage. */ void GfxRenderer::restoreBwBuffer() { // Check if all chunks are allocated bool missingChunks = false; for (const auto& bwBufferChunk : bwBufferChunks) { if (!bwBufferChunk) { missingChunks = true; break; } } if (missingChunks) { freeBwBufferChunks(); return; } for (size_t i = 0; i < BW_BUFFER_NUM_CHUNKS; i++) { const size_t offset = i * BW_BUFFER_CHUNK_SIZE; memcpy(frameBuffer + offset, bwBufferChunks[i], BW_BUFFER_CHUNK_SIZE); } display.cleanupGrayscaleBuffers(frameBuffer); freeBwBufferChunks(); LOG_DBG("GFX", "Restored and freed BW buffer chunks"); } /** * Cleanup grayscale buffers using the current frame buffer. * Use this when BW buffer was re-rendered instead of stored/restored. */ void GfxRenderer::cleanupGrayscaleWithFrameBuffer() const { if (frameBuffer) { display.cleanupGrayscaleBuffers(frameBuffer); } } void GfxRenderer::renderChar(const EpdFontFamily& fontFamily, uint32_t cp, int* x, int* y, bool pixelState, EpdFontFamily::Style style) const { renderCharImpl(*this, renderMode, fontFamily, cp, x, y, pixelState, style); } void GfxRenderer::getOrientedViewableTRBL(int* outTop, int* outRight, int* outBottom, int* outLeft) const { switch (orientation) { case Portrait: *outTop = VIEWABLE_MARGIN_TOP; *outRight = VIEWABLE_MARGIN_RIGHT; *outBottom = VIEWABLE_MARGIN_BOTTOM; *outLeft = VIEWABLE_MARGIN_LEFT; break; case LandscapeClockwise: *outTop = VIEWABLE_MARGIN_LEFT; *outRight = VIEWABLE_MARGIN_TOP; *outBottom = VIEWABLE_MARGIN_RIGHT; *outLeft = VIEWABLE_MARGIN_BOTTOM; break; case PortraitInverted: *outTop = VIEWABLE_MARGIN_BOTTOM; *outRight = VIEWABLE_MARGIN_LEFT; *outBottom = VIEWABLE_MARGIN_TOP; *outLeft = VIEWABLE_MARGIN_RIGHT; break; case LandscapeCounterClockwise: *outTop = VIEWABLE_MARGIN_RIGHT; *outRight = VIEWABLE_MARGIN_BOTTOM; *outBottom = VIEWABLE_MARGIN_LEFT; *outLeft = VIEWABLE_MARGIN_TOP; break; } }