#include "SettingsSubmenuActivity.h" #include #include #include "CrossPointSettings.h" #include "MappedInputManager.h" #include "SettingActionDispatch.h" #include "components/UITheme.h" #include "fontIds.h" void SettingsSubmenuActivity::onActionSelected(int index) { const auto& setting = menuItems[index]; auto resultHandler = [this](const ActivityResult&) { SETTINGS.saveToFile(); }; auto activity = createActivityForAction(setting.action, renderer, mappedInput); if (activity) startActivityForResult(std::move(activity), resultHandler); } void SettingsSubmenuActivity::onSettingToggled(int /*index*/) { SETTINGS.saveToFile(); } void SettingsSubmenuActivity::render(RenderLock&&) { renderer.clearScreen(); const auto& metrics = UITheme::getInstance().getMetrics(); const Rect contentRect = UITheme::getContentRect(renderer, true, false); GUI.drawHeader(renderer, Rect{contentRect.x, metrics.topPadding, contentRect.width, metrics.headerHeight}, I18N.get(titleId)); const int contentTop = metrics.topPadding + metrics.headerHeight + metrics.verticalSpacing; const int contentHeight = contentRect.height - contentTop - metrics.verticalSpacing; drawMenuList(Rect{contentRect.x, contentTop, contentRect.width, contentHeight}); const auto labels = mappedInput.mapLabels(tr(STR_BACK), tr(STR_SELECT), tr(STR_DIR_UP), tr(STR_DIR_DOWN)); GUI.drawButtonHints(renderer, labels.btn1, labels.btn2, labels.btn3, labels.btn4); renderer.displayBuffer(); }