#pragma once #include #include #include "MappedInputManager.h" #include "activities/Activity.h" class BmpViewerActivity final : public Activity { public: BmpViewerActivity(GfxRenderer& renderer, MappedInputManager& mappedInput, std::string filePath); void onEnter() override; void onExit() override; void loop() override; private: void loadSiblingImages(); void doSetSleepCover(); std::string filePath; std::vector siblingImages; int currentImageIndex = -1; };