#pragma once #include #include #include "../Activity.h" #include "MappedInputManager.h" class BmpViewerActivity final : public Activity { public: BmpViewerActivity(GfxRenderer& renderer, MappedInputManager& mappedInput, std::string filePath, std::function onGoBack); void onEnter() override; void onExit() override; void loop() override; private: std::string filePath; std::function onGoBack; };