## Summary
Properly implement `requestUpdateAndWait()` using freeRTOS direct task
notification.
FWIW, I think most of the current use cases of `requestUpdateAndWait()`
are redundant, better to be replaced by `requestUpdate(true)`. But just
keeping them in case we can find a proper use case for it in the future.
---
### AI Usage
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please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? **YES**, it's trivial, so
I asked an AI to write the code
---------
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
## Summary
**What is the goal of this PR?**
Small tweaks to #1016:
- Only Activity and ActivityManager can access activityResultHandler and
activityResult
- `[[maybe_unused]]` in RenderLock constructor
- Only ActivityManager and RenderLock can access renderingMutex
- Missing renderUpdate after failed wifi selection
- Standardize on activities calling finish instead of
activityManager.popActivity
- Hold RenderLock while mutating state in EpubReaderActivity result
handlers
---
### AI Usage
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Did you use AI tools to help write this code? _**NO**_
## Summary
Ref comment:
https://github.com/crosspoint-reader/crosspoint-reader/pull/1010#pullrequestreview-3828854640
This PR introduces `ActivityManager`, which mirrors the same concept of
Activity in Android, where an activity represents a single screen of the
UI. The manager is responsible for launching activities, and ensuring
that only one activity is active at a time.
Main differences from Android's ActivityManager:
- No concept of Bundle or Intent extras
- No onPause/onResume, since we don't have a concept of background
activities
- onActivityResult is implemented via a callback instead of a separate
method, for simplicity
## Key changes
- Single `renderTask` shared across all activities
- No more sub-activity, we manage them using a stack; Results can be
passed via `startActivityForResult` and `setResult`
- Activity can call `finish()` to destroy themself, but the actual
deletion will be handled by `ActivityManager` to avoid `delete this`
pattern
As a bonus: the manager will automatically call `requestUpdate()` when
returning from another activity
## Example usage
**BEFORE**:
```cpp
// caller
enterNewActivity(new WifiSelectionActivity(renderer, mappedInput,
[this](const bool connected) { onWifiSelectionComplete(connected); }));
// subactivity
onComplete(true); // will eventually call exitActivity(), which deletes the caller instance (dangerous behavior)
```
**AFTER**: (mirrors the `startActivityForResult` and `setResult` from
android)
```cpp
// caller
startActivityForResult(new NetworkModeSelectionActivity(renderer, mappedInput),
[this](const ActivityResult& result) { onNetworkModeSelected(result.selectedNetworkMode); });
// subactivity
ActivityResult result;
result.isCancelled = false;
result.selectedNetworkMode = mode;
setResult(result);
finish(); // signals to ActivityManager to go back to last activity AFTER this function returns
```
TODO:
- [x] Reconsider if the `Intent` is really necessary or it should be
removed (note: it's inspired by
[Intent](https://developer.android.com/guide/components/intents-common)
from Android API) ==> I decided to keep this pattern fr clarity
- [x] Verify if behavior is still correct (i.e. back from sub-activity)
- [x] Refactor the `ActivityWithSubactivity` to just simple `Activity`
--> We are using a stack for keeping track of sub-activity now
- [x] Use single task for rendering --> avoid allocating 8KB stack per
activity
- [x] Implement the idea of [Activity
result](https://developer.android.com/training/basics/intents/result)
--> Allow sub-activity like Wifi to report back the status (connected,
failed, etc)
---
### AI Usage
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please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? **PARTIALLY**, some
repetitive migrations are done by Claude, but I'm the one how ultimately
approve it
---------
Co-authored-by: Zach Nelson <zach@zdnelson.com>
## Summary
* **What is the goal of this PR?**
Fix an infinite render loop bug in CalibreConnectActivity that caused
the e-ink display to refresh continuously every ~421ms after a file
transfer completed.
* **What changes are included?**
- Added lastProcessedCompleteAt member variable to track which server
completion timestamp has already been processed
- Modified the completion status update logic to only accept new values
from the server, preventing re-processing of old timestamps
- Added clarifying comments explaining the fix
## Problem Description
After receiving a file via Calibre Wireless, the activity displays
"Received: [filename]" for 6 seconds, then clears the message. However,
the web server's wsLastCompleteAt timestamp persists indefinitely and is
never cleared.
This created a race condition:
After 6 seconds, lastCompleteAt is set to 0 (timeout)
In the next loop iteration, status.lastCompleteAt (still has the old
timestamp) ≠ lastCompleteAt (0)
The code restores lastCompleteAt from the server value
Immediately, the 6-second timeout condition is met again
This creates an infinite cycle causing unnecessary e-ink refreshes
## Solution
The fix introduces lastProcessedCompleteAt to track which server
timestamp value has already been processed:
Only accept a new status.lastCompleteAt if it differs from
lastProcessedCompleteAt
Update lastProcessedCompleteAt when processing a new value
Do NOT reset lastProcessedCompleteAt when the 6-second timeout clears
lastCompleteAt
This prevents re-processing the same old server value after the timeout.
## Testing
Tested on device with multiple file transfer scenarios:
✅ File received message appears correctly after transfer
✅ Message clears after 6 seconds as expected
✅ No infinite render loop after timeout
✅ Multiple consecutive transfers work correctly
✅ Exiting and re-entering Calibre Wireless works as expected
## Performance Impact
Before: Infinite refreshes every ~421ms after timeout (high battery
drain, display wear)
After: 2-3 refreshes after timeout, then stops (normal behavior)
## Additional Context
This is a targeted fix that only affects the Calibre Wireless file
transfer screen. The root cause is the architectural difference between
the persistent web server state (wsLastCompleteAt) and the per-activity
display state (lastCompleteAt).
An alternative fix would be to clear wsLastCompleteAt in the web server
after some timeout, but that would affect all consumers of the web
server status. The chosen solution keeps the fix localized to
CalibreConnectActivity.
---
### AI Usage
Did you use AI tools to help write this code? _**< YES >**_
## Summary
Replace the default esp32-XXXXXXXXXXXX hostname with
CrossPoint-Reader-AABBCCDDEEFF (full MAC address) so the device is
easily identifiable on the router's client list.
## Summary
**What is the goal of this PR?**
Small cleanup to make getTheme and getMetrics methods on UITheme const.
They return const refs, so updated call sites to use `const auto&`.
Realistically this won't make much performance difference, but it better
conveys the nature of theme metrics being shared const state.
---
### AI Usage
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helps set the right context for reviewers.
Did you use AI tools to help write this code? _**NO**_
## Summary
**What is the goal of this PR?**
In some places, button labels are omitted intentionally because the
button has no purpose in the activity. I noticed a few obvious cases,
like Home > File Transfer and Settings > System > Language, where the up
and down button labels were missing. This change fixes those and all
similar instances I could find.
---
### AI Usage
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please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**NO**_
## Summary
**What is the goal of this PR?**
This PR introduces Internationalization (i18n) support, enabling users
to switch the UI language dynamically.
**What changes are included?**
- Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage
language state and string retrieval.
- Data Structures:
- `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported
language.
- `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access.
- `lib/I18n/translations.csv`: single source of truth.
- Documentation: Added `docs/i18n.md` detailing the workflow for
developers and translators.
- New Settings activity:
`src/activities/settings/LanguageSelectActivity.h/cpp`
## Additional Context
This implementation (building on concepts from #505) prioritizes
performance and memory efficiency.
The core approach is to store all localized strings for each language in
dedicated arrays and access them via enums. This provides O(1) access
with zero runtime overhead, and avoids the heap allocations, hashing,
and collision handling required by `std::map` or `std::unordered_map`.
The main trade-off is that enums and string arrays must remain perfectly
synchronized—any mismatch would result in incorrect strings being
displayed in the UI.
To eliminate this risk, I added a Python script that automatically
generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which
will serve as the single source of truth for all translations. The full
design and workflow are documented in `docs/i18n.md`.
### Next Steps
- [x] Python script `generate_i18n.py` to auto-generate C++ files from
CSV
- [x] Populate translations.csv with initial translations.
Currently available translations: English, Español, Français, Deutsch,
Čeština, Português (Brasil), Русский, Svenska.
Thanks, community!
**Status:** EDIT: ready to be merged.
As a proof of concept, the SPANISH strings currently mirror the English
ones, but are fully uppercased.
---
### AI Usage
Did you use AI tools to help write this code? _**< PARTIALLY >**_
I used AI for the black work of replacing strings with I18n references
across the project, and for generating the documentation. EDIT: also
some help with merging changes from master.
---------
Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
## Summary
Follow-up to
https://github.com/crosspoint-reader/crosspoint-reader/pull/774
---
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helps set the right context for reviewers.
Did you use AI tools to help write this code? **NO**
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
## Release Notes
* **Refactor**
* Modernized internal synchronization mechanisms across multiple
components to improve code reliability and maintainability. All
functionality remains unchanged.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
## Summary
Currently, each activity has to manage their own `displayTaskLoop` which
adds redundant boilerplate code. The loop is a wait loop which is also
not the best practice, as the `updateRequested` boolean is not protected
by a mutex.
In this PR:
- Move `displayTaskLoop` to the super `Activity` class
- Replace `updateRequested` with freeRTOS's [direct to task
notification](https://www.freertos.org/Documentation/02-Kernel/02-Kernel-features/03-Direct-to-task-notifications/01-Task-notifications)
- For `ActivityWithSubactivity`, whenever a sub-activity is present, the
parent's `render()` automatically goes inactive
With this change, activities now only need to expose `render()`
function, and anywhere in the code base can call `requestUpdate()` to
request a new rendering pass.
## Additional Context
In theory, this change may also make the battery life a bit better,
since one wait loop is removed. Although the equipment in my home lab
wasn't been able to verify it (the electric current is too noisy and
small). Would appreciate if anyone has any insights on this subject.
Update: I managed to hack [a small piece of
code](https://github.com/ngxson/crosspoint-reader/tree/xsn/measure_cpu_usage)
that allow tracking CPU idle time.
The CPU load does decrease a bit (1.47% down to 1.39%), which make
sense, because the display task is now sleeping most of the time unless
notified. This should translate to a slightly increase in battery life
in the long run.
```
PR:
[40012] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes
[40012] [IDLE] Idle time: 98.61% (CPU load: 1.39%)
[50017] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes
[50017] [IDLE] Idle time: 98.61% (CPU load: 1.39%)
[60022] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes
[60022] [IDLE] Idle time: 98.61% (CPU load: 1.39%)
master:
[20012] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes
[20012] [IDLE] Idle time: 98.53% (CPU load: 1.47%)
[30017] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes
[30017] [IDLE] Idle time: 98.53% (CPU load: 1.47%)
[40022] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes
[40022] [IDLE] Idle time: 98.53% (CPU load: 1.47%)
```
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? **NO**
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
* **Refactor**
* Streamlined rendering architecture by consolidating update mechanisms
across all activities, improving efficiency and consistency.
* Modernized synchronization patterns for display updates to ensure
reliable, conflict-free rendering.
* **Bug Fixes**
* Enhanced rendering stability through improved locking mechanisms and
explicit update requests.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
---------
Co-authored-by: znelson <znelson@users.noreply.github.com>
## Summary
* Definition and use of a central LOG function, that can later be
extended or completely be removed (for public use where debugging
information may not be required) to save flash by suppressing the
-DENABLE_SERIAL_LOG like in the slim branch
* **What changes are included?**
## Additional Context
* By using the central logger the usual:
```
#include <HardwareSerial.h>
...
Serial.printf("[%lu] [WCS] Obfuscating/deobfuscating %zu bytes\n", millis(), data.size());
```
would then become
```
#include <Logging.h>
...
LOG_DBG("WCS", "Obfuscating/deobfuscating %zu bytes", data.size());
```
You do have ``LOG_DBG`` for debug messages, ``LOG_ERR`` for error
messages and ``LOG_INF`` for informational messages. Depending on the
verbosity level defined (see below) soe of these message types will be
suppressed/not-compiled.
* The normal compilation (default) will create a firmware.elf file of
42.194.356 bytes, the same code via slim will create 42.024.048 bytes -
170.308 bytes less
* Firmware.bin : 6.469.984 bytes for default, 6.418.672 bytes for slim -
51.312 bytes less
### AI Usage
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please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _NO_
---------
Co-authored-by: Xuan Son Nguyen <son@huggingface.co>
## Summary
* Manually trigger GPIO update in File Browser mode
* Previously just assumed that the GPIO data would update automatically
(presumably via yield), the data is currently updated in the main loop
(and now here as well during the middle of the processing loop).
* This allows the back button to be correctly detected instead of only
being checked once every 100ms or so for the button state.
## Additional Context
* Fixes
https://github.com/crosspoint-reader/crosspoint-reader/issues/579
---
### AI Usage
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Did you use AI tools to help write this code? No
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
* **Bug Fixes**
* Enhanced input state detection in the web server interface for more
responsive and accurate user command recognition during high-frequency
operations.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
This PR unifies navigation handling & adds system-wide support for
continuous navigation.
## Summary
Holding down a navigation button now continuously advances through items
until the button is released. This removes the need for repeated
press-and-release actions and makes navigation faster and smoother,
especially in long menus or documents.
When page-based navigation is available, it will navigate through pages.
If not, it will progress through menu items or similar list-based UI
elements.
Additionally, this PR fixes inconsistencies in wrap-around behavior and
navigation index calculations.
Places where the navigation system was updated:
- Home Page
- Settings Pages
- My Library Page
- WiFi Selection Page
- OPDS Browser Page
- Keyboard
- File Transfer Page
- XTC Chapter Selector Page
- EPUB Chapter Selector Page
I’ve tested this on the device as much as possible and tried to match
the existing behavior. Please let me know if I missed anything. Thanks 🙏

---
Following the request from @osteotek and @daveallie for system-wide
support, the old PR (#379) has been closed in favor of this
consolidated, system-wide implementation.
---
### AI Usage
Did you use AI tools to help write this code? _**PARTIALLY**_
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
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please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
## Summary
* Instruction text says "Press OK to scan again" but button label is
actually "Connect" (not OK)
* Corrects instruction text
---
### AI Usage
Did you use AI tools to help write this code? **No**
## Rationale
I have 2 wifi access points with almost identical names, just one has
`_EXT` at the end of it. With the current display limit of 13 characters
before adding ellipsis, I can't tell which is which.
Before device screenshot with masked SSIDs:
<img
src="https://github.com/user-attachments/assets/3c5cbbaa-b2f6-412f-b5a8-6278963bd0f2"
width="300">
## Summary
Adjusted displayed length from 13 characters to 30 in the Wifi selection
screen - I've left some space for potential proportional font changes in
the future
After image with masked SSIDs:
<img
src="https://github.com/user-attachments/assets/c5f0712b-bbd3-4eec-9820-4693fae90c9f"
width="300">
---
### AI Usage
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please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**< NO >**_
## Summary
* Clarify strings on Wifi connection error screens
* I have confirmed on device that these are short enough not to overflow
screen margins
## Additional Context
* Several screens give duplicative text (e.g., header "Connection
Failed" with contents text "Connection failed") or slightly confusing
text (header "Forget Network?" with text "Remove saved password?")
---
### AI Usage
Did you use AI tools to help write this code? **No**
Our esp32 consistently dropped the last few packets of the TCP transfer
in the old implementation. Only about 1/5 transfers would complete. I've
refactored that entire system into an actual Calibre Device Plugin that
basically uses the exact same system as the web server's file transfer
protocol. I kept them separate so that we don't muddy up the existing
file transfer stuff even if it's basically the same at the end of the
day I didn't want to limit our ability to change it later.
I've also added basic auth to OPDS and renamed that feature to OPDS
Browser to just disassociate it from Calibre.
---------
Co-authored-by: Arthur Tazhitdinov <lisnake@gmail.com>
Co-authored-by: Dave Allie <dave@daveallie.com>
## Summary
On the Forget Network page
* Update the default option to be DON'T forget the network
* Make the options clearer ("Cancel" and "Forget network")
* Unify the button hints to match the rest of the UI
## Additional Context
Closes#427
---
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## Summary
* Implements #380, allowing the user to see the device's MAC address in
order to register on wifi networks
## Additional Context
* Although @markatlnk suggested showing on the settings screen, I
implemented display at the bottom of the WiFi Networks selection screen
(accessed via "File Transfer" > "Join a Network") since I think it makes
more sense there.
* Tested on my own device

---
### AI Usage
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Did you use AI tools to help write this code? _**YES**_
---------
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>