Commit Graph
5 Commits
Author SHA1 Message Date
jpirnay 9fa2ff2aa0 Add signal strength widget to calibre sync too 2026-04-11 09:21:45 +02:00
Xuan-Son NguyenandZach Nelson a94f6ca80b refactor: implement ActivityManager (#1016)
## Summary

Ref comment:
https://github.com/crosspoint-reader/crosspoint-reader/pull/1010#pullrequestreview-3828854640

This PR introduces `ActivityManager`, which mirrors the same concept of
Activity in Android, where an activity represents a single screen of the
UI. The manager is responsible for launching activities, and ensuring
that only one activity is active at a time.

Main differences from Android's ActivityManager:
- No concept of Bundle or Intent extras
- No onPause/onResume, since we don't have a concept of background
activities
- onActivityResult is implemented via a callback instead of a separate
method, for simplicity

## Key changes

- Single `renderTask` shared across all activities
- No more sub-activity, we manage them using a stack; Results can be
passed via `startActivityForResult` and `setResult`
- Activity can call `finish()` to destroy themself, but the actual
deletion will be handled by `ActivityManager` to avoid `delete this`
pattern

As a bonus: the manager will automatically call `requestUpdate()` when
returning from another activity

## Example usage

**BEFORE**:

```cpp
// caller
    enterNewActivity(new WifiSelectionActivity(renderer, mappedInput,
                                               [this](const bool connected) { onWifiSelectionComplete(connected); }));

// subactivity
  onComplete(true); // will eventually call exitActivity(), which deletes the caller instance (dangerous behavior)
``` 

**AFTER**: (mirrors the `startActivityForResult` and `setResult` from
android)

```cpp
// caller
  startActivityForResult(new NetworkModeSelectionActivity(renderer, mappedInput),
                         [this](const ActivityResult& result) { onNetworkModeSelected(result.selectedNetworkMode); });

// subactivity
  ActivityResult result;
  result.isCancelled = false;
  result.selectedNetworkMode = mode;
  setResult(result);
  finish(); // signals to ActivityManager to go back to last activity AFTER this function returns
```

TODO:
- [x] Reconsider if the `Intent` is really necessary or it should be
removed (note: it's inspired by
[Intent](https://developer.android.com/guide/components/intents-common)
from Android API) ==> I decided to keep this pattern fr clarity
- [x] Verify if behavior is still correct (i.e. back from sub-activity)
- [x] Refactor the `ActivityWithSubactivity` to just simple `Activity`
--> We are using a stack for keeping track of sub-activity now
- [x] Use single task for rendering --> avoid allocating 8KB stack per
activity
- [x] Implement the idea of [Activity
result](https://developer.android.com/training/basics/intents/result)
--> Allow sub-activity like Wifi to report back the status (connected,
failed, etc)

---

### AI Usage

While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.

Did you use AI tools to help write this code? **PARTIALLY**, some
repetitive migrations are done by Claude, but I'm the one how ultimately
approve it

---------

Co-authored-by: Zach Nelson <zach@zdnelson.com>
2026-02-27 00:32:40 -06:00
pablohc b9cd4b4c9e fix: prevent infinite render loop in Calibre Wireless after file transfer (#1070)
## Summary

* **What is the goal of this PR?**
Fix an infinite render loop bug in CalibreConnectActivity that caused
the e-ink display to refresh continuously every ~421ms after a file
transfer completed.

* **What changes are included?**
- Added lastProcessedCompleteAt member variable to track which server
completion timestamp has already been processed
- Modified the completion status update logic to only accept new values
from the server, preventing re-processing of old timestamps
- Added clarifying comments explaining the fix

## Problem Description
After receiving a file via Calibre Wireless, the activity displays
"Received: [filename]" for 6 seconds, then clears the message. However,
the web server's wsLastCompleteAt timestamp persists indefinitely and is
never cleared.

This created a race condition:

After 6 seconds, lastCompleteAt is set to 0 (timeout)
In the next loop iteration, status.lastCompleteAt (still has the old
timestamp) ≠ lastCompleteAt (0)
The code restores lastCompleteAt from the server value
Immediately, the 6-second timeout condition is met again
This creates an infinite cycle causing unnecessary e-ink refreshes

## Solution
The fix introduces lastProcessedCompleteAt to track which server
timestamp value has already been processed:

Only accept a new status.lastCompleteAt if it differs from
lastProcessedCompleteAt
Update lastProcessedCompleteAt when processing a new value
Do NOT reset lastProcessedCompleteAt when the 6-second timeout clears
lastCompleteAt
This prevents re-processing the same old server value after the timeout.

## Testing
Tested on device with multiple file transfer scenarios:

 File received message appears correctly after transfer
 Message clears after 6 seconds as expected
 No infinite render loop after timeout
 Multiple consecutive transfers work correctly
 Exiting and re-entering Calibre Wireless works as expected

## Performance Impact
Before: Infinite refreshes every ~421ms after timeout (high battery
drain, display wear)
After: 2-3 refreshes after timeout, then stops (normal behavior)


## Additional Context
This is a targeted fix that only affects the Calibre Wireless file
transfer screen. The root cause is the architectural difference between
the persistent web server state (wsLastCompleteAt) and the per-activity
display state (lastCompleteAt).

An alternative fix would be to clear wsLastCompleteAt in the web server
after some timeout, but that would affect all consumers of the web
server status. The chosen solution keeps the fix localized to
CalibreConnectActivity.

---

### AI Usage

Did you use AI tools to help write this code? _**< YES >**_
2026-02-26 23:34:11 -06:00
Xuan-Son Nguyenandznelson d501d31e02 refactor: move render() to Activity super class, use freeRTOS notification (#774)
## Summary

Currently, each activity has to manage their own `displayTaskLoop` which
adds redundant boilerplate code. The loop is a wait loop which is also
not the best practice, as the `updateRequested` boolean is not protected
by a mutex.

In this PR:
- Move `displayTaskLoop` to the super `Activity` class
- Replace `updateRequested` with freeRTOS's [direct to task
notification](https://www.freertos.org/Documentation/02-Kernel/02-Kernel-features/03-Direct-to-task-notifications/01-Task-notifications)
- For `ActivityWithSubactivity`, whenever a sub-activity is present, the
parent's `render()` automatically goes inactive

With this change, activities now only need to expose `render()`
function, and anywhere in the code base can call `requestUpdate()` to
request a new rendering pass.

## Additional Context

In theory, this change may also make the battery life a bit better,
since one wait loop is removed. Although the equipment in my home lab
wasn't been able to verify it (the electric current is too noisy and
small). Would appreciate if anyone has any insights on this subject.

Update: I managed to hack [a small piece of
code](https://github.com/ngxson/crosspoint-reader/tree/xsn/measure_cpu_usage)
that allow tracking CPU idle time.

The CPU load does decrease a bit (1.47% down to 1.39%), which make
sense, because the display task is now sleeping most of the time unless
notified. This should translate to a slightly increase in battery life
in the long run.

```
PR:
[40012] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes
[40012] [IDLE] Idle time: 98.61% (CPU load: 1.39%)
[50017] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes
[50017] [IDLE] Idle time: 98.61% (CPU load: 1.39%)
[60022] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes
[60022] [IDLE] Idle time: 98.61% (CPU load: 1.39%)

master:
[20012] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes
[20012] [IDLE] Idle time: 98.53% (CPU load: 1.47%)
[30017] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes
[30017] [IDLE] Idle time: 98.53% (CPU load: 1.47%)
[40022] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes
[40022] [IDLE] Idle time: 98.53% (CPU load: 1.47%)
```

---

### AI Usage

While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.

Did you use AI tools to help write this code? **NO**


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->

## Summary by CodeRabbit

* **Refactor**
* Streamlined rendering architecture by consolidating update mechanisms
across all activities, improving efficiency and consistency.
* Modernized synchronization patterns for display updates to ensure
reliable, conflict-free rendering.

* **Bug Fixes**
* Enhanced rendering stability through improved locking mechanisms and
explicit update requests.

<!-- end of auto-generated comment: release notes by coderabbit.ai -->

---------

Co-authored-by: znelson <znelson@users.noreply.github.com>
2026-02-16 21:11:15 +11:00
a58a93cc11 Refactors Calibre Wireless Device & Calibre Library (#404)
Our esp32 consistently dropped the last few packets of the TCP transfer
in the old implementation. Only about 1/5 transfers would complete. I've
refactored that entire system into an actual Calibre Device Plugin that
basically uses the exact same system as the web server's file transfer
protocol. I kept them separate so that we don't muddy up the existing
file transfer stuff even if it's basically the same at the end of the
day I didn't want to limit our ability to change it later.

I've also added basic auth to OPDS and renamed that feature to OPDS
Browser to just disassociate it from Calibre.

---------

Co-authored-by: Arthur Tazhitdinov <lisnake@gmail.com>
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-01-27 22:02:38 +11:00