## Purpose
This PR includes some preparatory changes that are needed for an
upcoming performant CJK font feature. The changes have no impact on
render time and heap allocation for latin text. **Despite this, I think
these changes stand on their own as a better font
compression/decompression implementation.**
## Summary
- Font decompressor rewrite: Replaced the 4-slot LRU group cache with a
two-tier system — a page buffer (glyphs prewarmed before rendering
begins) and a hot-group fallback (last decompressed group retained for
non-prewarmed
glyphs).
- Byte-aligned compressed bitmap format: Glyph bitmaps within compressed
groups are now stored row-padded rather than tightly packed before
DEFLATE compression, improving compression ratios by making identical
pixel rows produce
identical byte patterns. Glyphs are compacted back to packed format on
demand at render time. Reduces flash size by 155 KB.
- Page prewarm system: Added `Page::collectText` and
`Page::getDominantStyle` to extract per-style glyph requirements before
rendering, and `GfxRenderer::prewarmFontCache` to pre-decompress only
the groups needed for the dominant style
— eliminating mid-render decompression for the common case.
- UTF-8 robustness fixes: `utf8NextCodepoint` now validates continuation
bytes and returns a replacement glyph on malformed input;
`ChapterHtmlSlimParser` correctly preserves incomplete multi-byte
sequences across word-buffer flush
boundaries rather than splitting them.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**YES**_ Architecture and
design was done by me, refined a bit by Claude. Code mostly by Claude,
but not entirely.
## Summary
Extract shared reader utilities (`ReaderUtils.h`) to reduce duplication
across `EpubReaderActivity`, `TxtReaderActivity`, and (upcoming)
`MarkdownReaderActivity`.
Utilities extracted:
- `applyOrientation()` — orientation switch logic
- `detectPageTurn()` — page navigation input detection
- `renderAntiAliased()` — grayscale anti-aliasing pass
- `displayWithRefreshCycle()` — refresh mode cadence
- `GO_HOME_MS` — back button timing constant
## Impact
Flash: 32 bytes saved (6006441 → 6006409 bytes). Minimal immediate gain,
but meaningful once markdown reader and future reader types share these
functions.
Code quality: Eliminates ~100 lines of duplicated logic spread across
multiple files. All readers now follow the same patterns for
orientation, input handling, and rendering.
## Rationale
This refactor is preparation for markdown support, which requires
identical input and rendering logic. Instead of copy-pasting these
patterns a third time, all readers now share a single, tested
implementation. Future reader types can reuse `ReaderUtils` without
duplication.
---
## AI Usage
Did you use AI tools to help write this code? YES Claude extracted the
code, under my guidance. Tested on my device and seems to work fine.
## Summary
* Renames MyLibrary component to FileBrowser, as it better reflects what
it is, in my opinion
## Additional Context
* Frees the Library name for possible future library component that can
cache metadata, provide other ways of browsing than filesystem
structure, etc
---
### AI Usage
Did you use AI tools to help write this code? _**< YES >**_
## Summary
* **What is the goal of this PR?** (e.g., Implements the new feature for
file uploading.)
- Implements auto page turn feature for epub reader in the reader
submenu
* **What changes are included?**
- added auto page turn feature in epub reader in the submenu
- currently there are 5 settings, `OFF, 1, 3, 6, 12` pages per minute
## Additional Context
* Add any other information that might be helpful for the reviewer
(e.g., performance implications, potential risks,
specific areas to focus on).
- Replacement PR for #723
- when auto turn is enabled, space reserved for chapter title will be
used to indicate auto page turn being active
- Back and Confirm button is used to disable it
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**Partially (mainly code
reviews)**_
## Summary
Ref comment:
https://github.com/crosspoint-reader/crosspoint-reader/pull/1010#pullrequestreview-3828854640
This PR introduces `ActivityManager`, which mirrors the same concept of
Activity in Android, where an activity represents a single screen of the
UI. The manager is responsible for launching activities, and ensuring
that only one activity is active at a time.
Main differences from Android's ActivityManager:
- No concept of Bundle or Intent extras
- No onPause/onResume, since we don't have a concept of background
activities
- onActivityResult is implemented via a callback instead of a separate
method, for simplicity
## Key changes
- Single `renderTask` shared across all activities
- No more sub-activity, we manage them using a stack; Results can be
passed via `startActivityForResult` and `setResult`
- Activity can call `finish()` to destroy themself, but the actual
deletion will be handled by `ActivityManager` to avoid `delete this`
pattern
As a bonus: the manager will automatically call `requestUpdate()` when
returning from another activity
## Example usage
**BEFORE**:
```cpp
// caller
enterNewActivity(new WifiSelectionActivity(renderer, mappedInput,
[this](const bool connected) { onWifiSelectionComplete(connected); }));
// subactivity
onComplete(true); // will eventually call exitActivity(), which deletes the caller instance (dangerous behavior)
```
**AFTER**: (mirrors the `startActivityForResult` and `setResult` from
android)
```cpp
// caller
startActivityForResult(new NetworkModeSelectionActivity(renderer, mappedInput),
[this](const ActivityResult& result) { onNetworkModeSelected(result.selectedNetworkMode); });
// subactivity
ActivityResult result;
result.isCancelled = false;
result.selectedNetworkMode = mode;
setResult(result);
finish(); // signals to ActivityManager to go back to last activity AFTER this function returns
```
TODO:
- [x] Reconsider if the `Intent` is really necessary or it should be
removed (note: it's inspired by
[Intent](https://developer.android.com/guide/components/intents-common)
from Android API) ==> I decided to keep this pattern fr clarity
- [x] Verify if behavior is still correct (i.e. back from sub-activity)
- [x] Refactor the `ActivityWithSubactivity` to just simple `Activity`
--> We are using a stack for keeping track of sub-activity now
- [x] Use single task for rendering --> avoid allocating 8KB stack per
activity
- [x] Implement the idea of [Activity
result](https://developer.android.com/training/basics/intents/result)
--> Allow sub-activity like Wifi to report back the status (connected,
failed, etc)
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? **PARTIALLY**, some
repetitive migrations are done by Claude, but I'm the one how ultimately
approve it
---------
Co-authored-by: Zach Nelson <zach@zdnelson.com>
## Summary
This PR aims to reduce the complexity of the status bar by splitting the
setting into 5:
- Chapter Page Count
- Book Progress %
- Progress Bar
- Chapter Title
- Battery Indicator
These are located within the new StausBarSettings activity, which also
shows a preview of the bar the user has created
<img width="513" height="806" alt="image"
src="https://github.com/user-attachments/assets/cdf852fb-15d8-4da2-a74f-fd69294d7b05"
/>
<img width="483" height="797" alt="image"
src="https://github.com/user-attachments/assets/66fc0c0d-ee51-4d31-b70d-e2bc043205d1"
/>
When updating from a previous version, the user's past settings are
honoured.
## Additional Context
The PR aims to remove any duplication of status bar code where possible,
and extracts the status bar rendering into a new component - StatusBar
It also adds a new (optional) padding option to the progress bar to
allow the status bar to be shifted upwards - this is only intended for
use in the settings.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code?
No - although did help to decode some C++ errors
---------
Co-authored-by: Arthur Tazhitdinov <lisnake@gmail.com>
## Summary
**What is the goal of this PR?**
Small cleanup to make getTheme and getMetrics methods on UITheme const.
They return const refs, so updated call sites to use `const auto&`.
Realistically this won't make much performance difference, but it better
conveys the nature of theme metrics being shared const state.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**NO**_
## Summary
**What is the goal of this PR?**
Compress reader font bitmaps to reduce flash usage by 30.7%.
**What changes are included?**
- New `EpdFontGroup` struct and extended `EpdFontData` with
`groups`/`groupCount` fields
- `--compress` flag in `fontconvert.py`: groups glyphs (ASCII base group
+ groups of 8) and compresses each with raw DEFLATE
- `FontDecompressor` class with 4-slot LRU cache for on-demand
decompression during rendering
- `GfxRenderer` transparently routes bitmap access through
`getGlyphBitmap()` (compressed or direct flash)
- Uses `uzlib` for decompression with minimal heap overhead.
- 48 reader fonts (Bookerly, NotoSans 12-18pt, OpenDyslexic) regenerated
with compression; 5 UI fonts unchanged
- Round-trip verification script (`verify_compression.py`) runs as part
of font generation
## Additional Context
## Flash & RAM
| | baseline | font-compression | Difference |
|--|--------|-----------------|------------|
| Flash (ELF) | 6,302,476 B (96.2%) | 4,365,022 B (66.6%) | -1,937,454 B
(-30.7%) |
| firmware.bin | 6,468,192 B | 4,531,008 B | -1,937,184 B (-29.9%) |
| RAM | 101,700 B (31.0%) | 103,076 B (31.5%) | +1,376 B (+0.5%) |
## Script-Based Grouping (Cold Cache)
Comparison of uncompressed baseline vs script-based group compression
(4-slot LRU cache, cleared each page). Glyphs are grouped by Unicode
block (ASCII, Latin-1, Latin Extended-A, Combining Marks, Cyrillic,
General Punctuation, etc.) instead of sequential groups of 8.
### Render Time
| | Baseline | Compressed (cold cache) | Difference |
|---|---|---|---|
| **Median** | 414.9 ms | 431.6 ms | +16.7 ms (+4.0%) |
| **Pages** | 37 | 37 | |
### Memory Usage
| | Baseline | Compressed (cold cache) | Difference |
|---|---|---|---|
| **Heap free (median)** | 187.0 KB | 176.3 KB | -10.7 KB |
| **Heap free (min)** | 186.0 KB | 166.5 KB | -19.5 KB |
| **Largest block (median)** | 148.0 KB | 128.0 KB | -20.0 KB |
| **Largest block (min)** | 148.0 KB | 120.0 KB | -28.0 KB |
### Cache Effectiveness
| | Misses/page | Hit rate |
|---|---|---|
| **Compressed (cold cache)** | 2.1 | 99.85% |
------
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**YES**_
Implementation was done by Claude Code (Opus 4.6) based on a plan
developed collaboratively. All generated font headers were verified with
an automated round-trip decompression test. The firmware was compiled
successfully but has not yet been tested on-device.
---------
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
Issues solved: #729 and #739
## Summary
* **What is the goal of this PR?**
Currently, the battery icon and charge percentage were aligned to the
left even for the UI, where they were positioned on the right side of
the screen. This meant that when changing values of different numbers of
digits, the battery would shift, creating a block of icons and text that
was illegible.
* **What changes are included?**
- Add drawBatteryUi() method for right-aligned battery display in UI
headers
- Keep drawBattery() for left-aligned display in reader mode
- Extract drawBatteryIcon() helper to reduce code duplication
- Battery icon now stays fixed at right edge regardless of percentage
digits
- Text adjusts to left of icon in UI mode, to right of icon in reader
mode
## Additional Context
* Add any other information that might be helpful for the reviewer
* This fix applies to both themes (Base and Lyra).
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**< YES >**_
## Summary
**What is the goal of this PR?**
This PR introduces Internationalization (i18n) support, enabling users
to switch the UI language dynamically.
**What changes are included?**
- Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage
language state and string retrieval.
- Data Structures:
- `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported
language.
- `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access.
- `lib/I18n/translations.csv`: single source of truth.
- Documentation: Added `docs/i18n.md` detailing the workflow for
developers and translators.
- New Settings activity:
`src/activities/settings/LanguageSelectActivity.h/cpp`
## Additional Context
This implementation (building on concepts from #505) prioritizes
performance and memory efficiency.
The core approach is to store all localized strings for each language in
dedicated arrays and access them via enums. This provides O(1) access
with zero runtime overhead, and avoids the heap allocations, hashing,
and collision handling required by `std::map` or `std::unordered_map`.
The main trade-off is that enums and string arrays must remain perfectly
synchronized—any mismatch would result in incorrect strings being
displayed in the UI.
To eliminate this risk, I added a Python script that automatically
generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which
will serve as the single source of truth for all translations. The full
design and workflow are documented in `docs/i18n.md`.
### Next Steps
- [x] Python script `generate_i18n.py` to auto-generate C++ files from
CSV
- [x] Populate translations.csv with initial translations.
Currently available translations: English, Español, Français, Deutsch,
Čeština, Português (Brasil), Русский, Svenska.
Thanks, community!
**Status:** EDIT: ready to be merged.
As a proof of concept, the SPANISH strings currently mirror the English
ones, but are fully uppercased.
---
### AI Usage
Did you use AI tools to help write this code? _**< PARTIALLY >**_
I used AI for the black work of replacing strings with I18n references
across the project, and for generating the documentation. EDIT: also
some help with merging changes from master.
---------
Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>