feat: Add touch coordinate mapping and RTOS task yielding (#2481)
Co-authored-by: Julia Nguyen <julia@uxj.io>
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co-authored by
Julia Nguyen
parent
c9188a7347
commit
f42fab1c66
@@ -1506,6 +1506,20 @@ void GfxRenderer::displayBuffer(const HalDisplay::RefreshMode refreshMode) const
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display.displayBuffer(refreshMode, fadingFix);
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}
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void GfxRenderer::displayBufferAsync(const HalDisplay::RefreshMode refreshMode) const {
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// The async path has no turn-off-screen hook, which the sunlight fading fix
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// relies on; keep those users on the blocking path.
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if (fadingFix) {
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display.displayBuffer(refreshMode, fadingFix);
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return;
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}
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display.displayBufferAsync(refreshMode);
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}
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void GfxRenderer::waitRefreshComplete() const { display.waitRefreshComplete(); }
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bool GfxRenderer::supportsAsyncRefresh() const { return !fadingFix && display.supportsAsyncRefresh(); }
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size_t GfxRenderer::readFramebufferRegion(int x, int y, int w, int h, uint8_t* dst, size_t dstCapacity) const {
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if (dst == nullptr || w <= 0 || h <= 0) return 0;
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@@ -1652,6 +1666,35 @@ int GfxRenderer::getScreenHeight() const {
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return panelWidth;
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}
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void GfxRenderer::tapToLogical(float nx, float ny, int& outX, int& outY) const {
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int phyX = static_cast<int>(nx * panelWidth);
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int phyY = static_cast<int>(ny * panelHeight);
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if (phyX < 0) phyX = 0;
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if (phyX > panelWidth - 1) phyX = panelWidth - 1;
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if (phyY < 0) phyY = 0;
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if (phyY > panelHeight - 1) phyY = panelHeight - 1;
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switch (orientation) {
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case Portrait:
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outX = panelHeight - 1 - phyY;
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outY = phyX;
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break;
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case PortraitInverted:
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outX = phyY;
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outY = panelWidth - 1 - phyX;
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break;
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case LandscapeClockwise:
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outX = panelWidth - 1 - phyX;
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outY = panelHeight - 1 - phyY;
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break;
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case LandscapeCounterClockwise:
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default:
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outX = phyX;
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outY = phyY;
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break;
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}
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}
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// Translate a logical rect through rotateCoordinates and take the bounding
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// box of its four corners on the physical panel. Output coords are inclusive
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// and clamped. Returns false if the rect ends up fully off-panel.
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@@ -134,7 +134,19 @@ class GfxRenderer {
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// Screen ops
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int getScreenWidth() const;
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int getScreenHeight() const;
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void tapToLogical(float nx, float ny, int& outX, int& outY) const;
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void displayBuffer(HalDisplay::RefreshMode refreshMode = HalDisplay::FAST_REFRESH) const;
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// Non-blocking refresh: starts the waveform and returns so CPU work (e.g.
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// grayscale strip rendering) can overlap the panel's refresh time. The
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// framebuffer must stay untouched until waitRefreshComplete(). Falls back to
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// a blocking refresh when fadingFix is enabled or the panel lacks deferral
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// support. See HalDisplay::displayBufferAsync for the baseline contract.
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void displayBufferAsync(HalDisplay::RefreshMode refreshMode = HalDisplay::FAST_REFRESH) const;
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void waitRefreshComplete() const;
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// True when displayBufferAsync() genuinely overlaps: panel defers and
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// fadingFix isn't forcing the blocking path. Callers can skip overlap
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// scaffolding (e.g. whole-plane grayscale buffers) when false.
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bool supportsAsyncRefresh() const;
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// EXPERIMENTAL: Windowed update - display only a rectangular region
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// void displayWindow(int x, int y, int width, int height) const;
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void invertScreen() const;
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