feat: Set sleep cover from BMP viewer (#1104)

This commit is contained in:
Eliz
2026-05-05 12:23:20 +03:00
committed by GitHub
parent f44722a0f2
commit efa4f71a68
7 changed files with 210 additions and 74 deletions
+33 -18
View File
@@ -49,6 +49,23 @@ void SleepActivity::renderCustomSleepScreen() const {
// Check if we have a /.sleep (preferred) or /sleep directory
const char* sleepDir = nullptr;
auto dir = Storage.open("/.sleep");
// Look for sleep.bmp on the root of the sd card to determine if we should
// render a custom sleep screen instead of the default.
// This takes priority over the /sleep folder.
FsFile file;
if (Storage.openFileForRead("SLP", "/sleep.bmp", file)) {
Bitmap bitmap(file, true);
if (bitmap.parseHeaders() == BmpReaderError::Ok) {
LOG_DBG("SLP", "Loading: /sleep.bmp");
renderBitmapSleepScreen(bitmap);
file.close();
if (dir) dir.close();
return;
}
file.close();
}
if (dir && dir.isDirectory()) {
sleepDir = "/.sleep";
} else {
@@ -62,26 +79,31 @@ void SleepActivity::renderCustomSleepScreen() const {
std::vector<std::string> files;
char name[500];
// collect all valid BMP files
for (auto file = dir.openNextFile(); file; file = dir.openNextFile()) {
if (file.isDirectory()) {
for (auto dirFile = dir.openNextFile(); dirFile; dirFile = dir.openNextFile()) {
if (dirFile.isDirectory()) {
dirFile.close();
continue;
}
file.getName(name, sizeof(name));
dirFile.getName(name, sizeof(name));
auto filename = std::string(name);
if (filename[0] == '.') {
dirFile.close();
continue;
}
if (!FsHelpers::hasBmpExtension(filename)) {
LOG_DBG("SLP", "Skipping non-.bmp file name: %s", name);
dirFile.close();
continue;
}
Bitmap bitmap(file);
Bitmap bitmap(dirFile);
if (bitmap.parseHeaders() != BmpReaderError::Ok) {
LOG_DBG("SLP", "Skipping invalid BMP file: %s", name);
dirFile.close();
continue;
}
files.emplace_back(filename);
dirFile.close();
}
const auto numFiles = files.size();
if (numFiles > 0) {
@@ -97,29 +119,22 @@ void SleepActivity::renderCustomSleepScreen() const {
APP_STATE.pushRecentSleep(randomFileIndex);
APP_STATE.saveToFile();
const auto filename = std::string(sleepDir) + "/" + files[randomFileIndex];
FsFile file;
if (Storage.openFileForRead("SLP", filename, file)) {
FsFile randFile;
if (Storage.openFileForRead("SLP", filename, randFile)) {
LOG_DBG("SLP", "Randomly loading: %s/%s", sleepDir, files[randomFileIndex].c_str());
delay(100);
Bitmap bitmap(file, true);
Bitmap bitmap(randFile, true);
if (bitmap.parseHeaders() == BmpReaderError::Ok) {
renderBitmapSleepScreen(bitmap);
randFile.close();
dir.close();
return;
}
randFile.close();
}
}
}
// Look for sleep.bmp on the root of the sd card to determine if we should
// render a custom sleep screen instead of the default.
FsFile file;
if (Storage.openFileForRead("SLP", "/sleep.bmp", file)) {
Bitmap bitmap(file, true);
if (bitmap.parseHeaders() == BmpReaderError::Ok) {
LOG_DBG("SLP", "Loading: /sleep.bmp");
renderBitmapSleepScreen(bitmap);
return;
}
}
if (dir) dir.close();
renderDefaultSleepScreen();
}