Fix X3 issue
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@@ -50,10 +50,10 @@ class GfxRenderer {
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// rendering. See drawMaskFor2BitMode() in GfxRenderer.cpp for the per-level
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// pixel breakdown and a worked example glyph.
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uint8_t* frameBuffer = nullptr;
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uint16_t panelWidth = HalDisplay::DISPLAY_WIDTH;
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uint16_t panelHeight = HalDisplay::DISPLAY_HEIGHT;
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uint16_t panelWidthBytes = HalDisplay::DISPLAY_WIDTH_BYTES;
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uint32_t frameBufferSize = HalDisplay::BUFFER_SIZE;
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uint16_t panelWidth = 0; // set in begin()
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uint16_t panelHeight = 0; // set in begin()
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uint16_t panelWidthBytes = 0; // set in begin()
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uint32_t frameBufferSize = 0; // set in begin()
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std::vector<uint8_t*> bwBufferChunks;
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std::map<int, EpdFontFamily> fontMap;
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