Merge branch 'perf-fillrect' of https://github.com/jpirnay/crosspoint-reader into mybuild

This commit is contained in:
jpirnay
2026-03-08 10:01:17 +01:00
2 changed files with 185 additions and 16 deletions
+177 -16
View File
@@ -3,6 +3,8 @@
#include <Logging.h>
#include <Utf8.h>
#include <cstring>
const uint8_t* GfxRenderer::getGlyphBitmap(const EpdFontData* fontData, const EpdGlyph* glyph) const {
if (fontData->groups != nullptr) {
if (!fontDecompressor) {
@@ -261,15 +263,34 @@ void GfxRenderer::drawLine(int x1, int y1, int x2, int y2, const bool state) con
if (y2 < y1) {
std::swap(y1, y2);
}
for (int y = y1; y <= y2; y++) {
drawPixel(x1, y, state);
// In Portrait/PortraitInverted a logical vertical line maps to a physical horizontal span.
switch (orientation) {
case Portrait:
fillPhysicalHSpan(HalDisplay::DISPLAY_HEIGHT - 1 - x1, y1, y2, state);
return;
case PortraitInverted:
fillPhysicalHSpan(x1, HalDisplay::DISPLAY_WIDTH - 1 - y2, HalDisplay::DISPLAY_WIDTH - 1 - y1, state);
return;
default:
for (int y = y1; y <= y2; y++) drawPixel(x1, y, state);
return;
}
} else if (y1 == y2) {
if (x2 < x1) {
std::swap(x1, x2);
}
for (int x = x1; x <= x2; x++) {
drawPixel(x, y1, state);
// In Landscape a logical horizontal line maps to a physical horizontal span.
switch (orientation) {
case LandscapeCounterClockwise:
fillPhysicalHSpan(y1, x1, x2, state);
return;
case LandscapeClockwise:
fillPhysicalHSpan(HalDisplay::DISPLAY_HEIGHT - 1 - y1, HalDisplay::DISPLAY_WIDTH - 1 - x2,
HalDisplay::DISPLAY_WIDTH - 1 - x1, state);
return;
default:
for (int x = x1; x <= x2; x++) drawPixel(x, y1, state);
return;
}
} else {
// Bresenham's line algorithm — integer arithmetic only
@@ -398,9 +419,85 @@ void GfxRenderer::drawRoundedRect(const int x, const int y, const int width, con
}
}
// Write a patterned horizontal span directly into the physical framebuffer with byte-level operations.
// patternByte is repeated across the full span; partial edge bytes are blended with existing content.
// Bit layout: MSB-first (bit 7 = phyX=0, bit 0 = phyX=7); 0 bits = dark pixel, 1 bits = white pixel.
void GfxRenderer::fillPhysicalHSpanByte(const int phyY, const int phyX_start, const int phyX_end,
const uint8_t patternByte) const {
const int cX0 = std::max(phyX_start, 0);
const int cX1 = std::min(phyX_end, (int)HalDisplay::DISPLAY_WIDTH - 1);
if (cX0 > cX1 || phyY < 0 || phyY >= (int)HalDisplay::DISPLAY_HEIGHT) return;
uint8_t* const row = frameBuffer + phyY * HalDisplay::DISPLAY_WIDTH_BYTES;
const int startByte = cX0 >> 3;
const int endByte = cX1 >> 3;
const int leftBits = cX0 & 7; // first bit index within startByte
const int rightBits = cX1 & 7; // last bit index within endByte
if (startByte == endByte) {
// Both endpoints in the same byte
const uint8_t fillMask = (0xFF >> leftBits) & ~(0xFF >> (rightBits + 1));
row[startByte] = (row[startByte] & ~fillMask) | (patternByte & fillMask);
return;
}
// Left partial byte
if (leftBits != 0) {
const uint8_t fillMask = 0xFF >> leftBits;
row[startByte] = (row[startByte] & ~fillMask) | (patternByte & fillMask);
}
// Full bytes in the middle
const int fullStart = (leftBits == 0) ? startByte : startByte + 1;
const int fullEnd = (rightBits == 7) ? endByte : endByte - 1;
if (fullStart <= fullEnd) {
memset(row + fullStart, patternByte, fullEnd - fullStart + 1);
}
// Right partial byte
if (rightBits != 7) {
const uint8_t fillMask = ~(0xFF >> (rightBits + 1));
row[endByte] = (row[endByte] & ~fillMask) | (patternByte & fillMask);
}
}
// Thin wrapper: state=true → 0x00 (all dark), false → 0xFF (all white).
void GfxRenderer::fillPhysicalHSpan(const int phyY, const int phyX_start, const int phyX_end, const bool state) const {
fillPhysicalHSpanByte(phyY, phyX_start, phyX_end, state ? 0x00 : 0xFF);
}
void GfxRenderer::fillRect(const int x, const int y, const int width, const int height, const bool state) const {
for (int fillY = y; fillY < y + height; fillY++) {
drawLine(x, fillY, x + width - 1, fillY, state);
if (width <= 0 || height <= 0) return;
// For each orientation, one logical dimension maps to a constant physical row, allowing the
// perpendicular dimension to be written as a byte-level span — eliminating per-pixel overhead.
switch (orientation) {
case Portrait:
// Logical column x → physical row (479-x); logical y range → physical x span
for (int lx = x; lx < x + width; lx++) {
fillPhysicalHSpan(HalDisplay::DISPLAY_HEIGHT - 1 - lx, y, y + height - 1, state);
}
return;
case PortraitInverted:
// Logical column x → physical row x; logical y range → physical x span (mirrored)
for (int lx = x; lx < x + width; lx++) {
fillPhysicalHSpan(lx, HalDisplay::DISPLAY_WIDTH - 1 - (y + height - 1), HalDisplay::DISPLAY_WIDTH - 1 - y,
state);
}
return;
case LandscapeCounterClockwise:
// Logical row y → physical row y; logical x range → physical x span
for (int ly = y; ly < y + height; ly++) {
fillPhysicalHSpan(ly, x, x + width - 1, state);
}
return;
case LandscapeClockwise:
// Logical row y → physical row (479-y); logical x range → physical x span (mirrored)
for (int ly = y; ly < y + height; ly++) {
fillPhysicalHSpan(HalDisplay::DISPLAY_HEIGHT - 1 - ly, HalDisplay::DISPLAY_WIDTH - 1 - (x + width - 1),
HalDisplay::DISPLAY_WIDTH - 1 - x, state);
}
return;
}
}
@@ -437,17 +534,81 @@ void GfxRenderer::fillRectDither(const int x, const int y, const int width, cons
fillRect(x, y, width, height, true);
} else if (color == Color::White) {
fillRect(x, y, width, height, false);
} else if (color == Color::LightGray) {
for (int fillY = y; fillY < y + height; fillY++) {
for (int fillX = x; fillX < x + width; fillX++) {
drawPixelDither<Color::LightGray>(fillX, fillY);
}
}
} else if (color == Color::DarkGray) {
for (int fillY = y; fillY < y + height; fillY++) {
for (int fillX = x; fillX < x + width; fillX++) {
drawPixelDither<Color::DarkGray>(fillX, fillY);
}
// Pattern: dark where (phyX + phyY) % 2 == 0 (alternating checkerboard).
// Byte patterns (phyY even / phyY odd):
// Portrait / PortraitInverted: 0xAA / 0x55
// LandscapeCW / LandscapeCCW: 0x55 / 0xAA
switch (orientation) {
case Portrait:
for (int lx = x; lx < x + width; lx++) {
const int phyY = HalDisplay::DISPLAY_HEIGHT - 1 - lx;
const uint8_t pb = (phyY % 2 == 0) ? 0xAA : 0x55;
fillPhysicalHSpanByte(phyY, y, y + height - 1, pb);
}
return;
case PortraitInverted:
for (int lx = x; lx < x + width; lx++) {
const int phyY = lx;
const uint8_t pb = (phyY % 2 == 0) ? 0xAA : 0x55;
fillPhysicalHSpanByte(phyY, HalDisplay::DISPLAY_WIDTH - 1 - (y + height - 1),
HalDisplay::DISPLAY_WIDTH - 1 - y, pb);
}
return;
case LandscapeCounterClockwise:
for (int ly = y; ly < y + height; ly++) {
const int phyY = ly;
const uint8_t pb = (phyY % 2 == 0) ? 0x55 : 0xAA;
fillPhysicalHSpanByte(phyY, x, x + width - 1, pb);
}
return;
case LandscapeClockwise:
for (int ly = y; ly < y + height; ly++) {
const int phyY = HalDisplay::DISPLAY_HEIGHT - 1 - ly;
const uint8_t pb = (phyY % 2 == 0) ? 0x55 : 0xAA;
fillPhysicalHSpanByte(phyY, HalDisplay::DISPLAY_WIDTH - 1 - (x + width - 1),
HalDisplay::DISPLAY_WIDTH - 1 - x, pb);
}
return;
}
} else if (color == Color::LightGray) {
// Pattern: dark where phyX % 2 == 0 && phyY % 2 == 0 (1-in-4 pixels dark).
// Byte patterns (phyY even / phyY odd) — 0xFF rows write no dark pixels and are skipped:
// Portrait: 0xFF (skip) / 0x55
// PortraitInverted: 0xAA / 0xFF (skip)
// LandscapeCCW: 0x55 / 0xFF (skip)
// LandscapeCW: 0xFF (skip) / 0xAA
switch (orientation) {
case Portrait:
for (int lx = x; lx < x + width; lx++) {
const int phyY = HalDisplay::DISPLAY_HEIGHT - 1 - lx;
if (phyY % 2 == 0) continue; // all-white row — no dark pixels to write
fillPhysicalHSpanByte(phyY, y, y + height - 1, 0x55);
}
return;
case PortraitInverted:
for (int lx = x; lx < x + width; lx++) {
const int phyY = lx;
if (phyY % 2 != 0) continue; // all-white row
fillPhysicalHSpanByte(phyY, HalDisplay::DISPLAY_WIDTH - 1 - (y + height - 1),
HalDisplay::DISPLAY_WIDTH - 1 - y, 0xAA);
}
return;
case LandscapeCounterClockwise:
for (int ly = y; ly < y + height; ly++) {
const int phyY = ly;
if (phyY % 2 != 0) continue; // all-white row
fillPhysicalHSpanByte(phyY, x, x + width - 1, 0x55);
}
return;
case LandscapeClockwise:
for (int ly = y; ly < y + height; ly++) {
const int phyY = HalDisplay::DISPLAY_HEIGHT - 1 - ly;
if (phyY % 2 == 0) continue; // all-white row
fillPhysicalHSpanByte(phyY, HalDisplay::DISPLAY_WIDTH - 1 - (x + width - 1),
HalDisplay::DISPLAY_WIDTH - 1 - x, 0xAA);
}
return;
}
}
}
+8
View File
@@ -45,6 +45,14 @@ class GfxRenderer {
void drawPixelDither(int x, int y) const;
template <Color color>
void fillArc(int maxRadius, int cx, int cy, int xDir, int yDir) const;
// Write a patterned horizontal span directly to the physical framebuffer using byte-level operations.
// phyY: physical row; phyX_start/phyX_end: inclusive physical column range.
// patternByte is repeated across the span; partial edge bytes are blended with existing content.
// Bit layout: MSB-first (bit 7 = phyX=0); 0 bits = dark pixel, 1 bits = white pixel.
void fillPhysicalHSpanByte(int phyY, int phyX_start, int phyX_end, uint8_t patternByte) const;
// Write a solid horizontal span directly to the physical framebuffer using byte-level operations.
// Thin wrapper around fillPhysicalHSpanByte: state=true → 0x00 (dark), false → 0xFF (white).
void fillPhysicalHSpan(int phyY, int phyX_start, int phyX_end, bool state) const;
public:
explicit GfxRenderer(HalDisplay& halDisplay)