Optimize 1bit font rendering

This commit is contained in:
jpirnay
2026-02-21 10:42:11 +01:00
parent cd36ead888
commit e87106d4d4
2 changed files with 305 additions and 0 deletions
+5
View File
@@ -137,4 +137,9 @@ class GfxRenderer {
// Low level functions
uint8_t* getFrameBuffer() const;
static size_t getBufferSize();
#ifdef ENABLE_RENDERCHAR_BENCHMARK
// Legacy (per-pixel drawPixel) text rendering — used only by the renderChar benchmark.
void drawTextBWLegacy(int fontId, int x, int y, const char* text) const;
#endif
};