refactor: Deduplicate Roundraff battery drawing (#1847)

## Summary

Deduplicated battery drawing code for Roundraff theme with other themes.

Now `BaseTheme` provides non-virtual `drawBatteryLeft` and
`drawBatteryRight` methods, which use a shared static
`drawBatteryOutline` implementation, and defer to a virtual
`fillBatteryIcon` implementation. In Classic and Roundraff
`fillBatteryIcon` uses a solid fill, while Lyra and Lyra Extended use a
segmented fill.

The charging indicator inside the battery was missing for Roundraff, but
is now consistent with other themes because of the shared drawing
implementation.

---

### AI Usage

While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.

Did you use AI tools to help write this code? _**PARTIALLY**_
This commit is contained in:
Zach Nelson
2026-05-07 16:57:33 -05:00
committed by GitHub
parent 83f0cee565
commit e841c84194
5 changed files with 72 additions and 155 deletions
+35 -42
View File
@@ -20,37 +20,6 @@ constexpr int homeMenuMargin = 20;
constexpr int homeMarginTop = 30;
constexpr int subtitleY = 738;
// Helper: draw battery icon at given position
void drawBatteryIcon(const GfxRenderer& renderer, int x, int y, int battWidth, int rectHeight, uint16_t percentage) {
// Draw battery outline (shared code)
BaseTheme::drawBatteryOutline(renderer, x, y, battWidth, rectHeight);
const bool charging = gpio.isUsbConnected();
// The +1 is to round up, so that we always fill at least one pixel
const int maxFillWidth = battWidth - 5;
const int fillHeight = rectHeight - 4;
if (maxFillWidth <= 0 || fillHeight <= 0) {
return;
}
int filledWidth = percentage * maxFillWidth / 100 + 1;
if (filledWidth > maxFillWidth) {
filledWidth = maxFillWidth;
}
// When charging, ensure minimum fill so lightning bolt is fully visible
constexpr int minFillForBolt = 8;
if (charging && filledWidth < minFillForBolt) {
filledWidth = std::min(minFillForBolt, maxFillWidth);
}
renderer.fillRect(x + 2, y + 2, filledWidth, fillHeight);
// Draw lightning bolt when charging (white/inverted on black fill for visibility)
if (charging) {
BaseTheme::drawBatteryLightningBolt(renderer, x + 4, y + 2);
}
}
} // namespace
void BaseTheme::drawBatteryOutline(const GfxRenderer& renderer, int x, int y, int battWidth, int rectHeight) {
@@ -79,6 +48,33 @@ void BaseTheme::drawBatteryLightningBolt(const GfxRenderer& renderer, int boltX,
renderer.drawLine(boltX + 1, boltY + 7, boltX + 2, boltY + 7, false);
}
void BaseTheme::fillBatteryIcon(const GfxRenderer& renderer, Rect rect, uint16_t percentage) const {
const bool charging = gpio.isUsbConnected();
const int maxFillWidth = rect.width - 5;
const int fillHeight = rect.height - 4;
if (maxFillWidth <= 0 || fillHeight <= 0) {
return;
}
// +1 to round up so we always fill at least one pixel
int filledWidth = percentage * maxFillWidth / 100 + 1;
if (filledWidth > maxFillWidth) {
filledWidth = maxFillWidth;
}
// When charging, ensure minimum fill so lightning bolt is fully visible
constexpr int minFillForBolt = 8;
if (charging && filledWidth < minFillForBolt) {
filledWidth = std::min(minFillForBolt, maxFillWidth);
}
renderer.fillRect(rect.x + 2, rect.y + 2, filledWidth, fillHeight);
if (charging) {
drawBatteryLightningBolt(renderer, rect.x + 4, rect.y + 2);
}
}
void BaseTheme::drawBatteryLeft(const GfxRenderer& renderer, Rect rect, const bool showPercentage) const {
// Left aligned: icon on left, percentage on right (reader mode)
const uint16_t percentage = powerManager.getBatteryPercentage();
@@ -86,11 +82,12 @@ void BaseTheme::drawBatteryLeft(const GfxRenderer& renderer, Rect rect, const bo
if (showPercentage) {
const auto percentageText = std::to_string(percentage) + "%";
renderer.drawText(SMALL_FONT_ID, rect.x + BaseTheme::batteryPercentSpacing + BaseMetrics::values.batteryWidth,
rect.y, percentageText.c_str());
renderer.drawText(SMALL_FONT_ID, rect.x + batteryPercentSpacing + rect.width, rect.y, percentageText.c_str());
}
drawBatteryIcon(renderer, rect.x, y, BaseMetrics::values.batteryWidth, rect.height, percentage);
const Rect iconRect{rect.x, y, rect.width, rect.height};
drawBatteryOutline(renderer, rect.x, y, rect.width, rect.height);
fillBatteryIcon(renderer, iconRect, percentage);
}
void BaseTheme::drawBatteryRight(const GfxRenderer& renderer, Rect rect, const bool showPercentage) const {
@@ -102,16 +99,12 @@ void BaseTheme::drawBatteryRight(const GfxRenderer& renderer, Rect rect, const b
if (showPercentage) {
const auto percentageText = std::to_string(percentage) + "%";
const int textWidth = renderer.getTextWidth(SMALL_FONT_ID, percentageText.c_str());
// Clear the area where we're going to draw the text to prevent ghosting
const auto textHeight = renderer.getTextHeight(SMALL_FONT_ID);
renderer.fillRect(rect.x - textWidth - BaseTheme::batteryPercentSpacing, rect.y, textWidth, textHeight, false);
// Draw text to the left of the icon
renderer.drawText(SMALL_FONT_ID, rect.x - textWidth - BaseTheme::batteryPercentSpacing, rect.y,
percentageText.c_str());
renderer.drawText(SMALL_FONT_ID, rect.x - textWidth - batteryPercentSpacing, rect.y, percentageText.c_str());
}
// Icon is already at correct position from rect.x
drawBatteryIcon(renderer, rect.x, y, BaseMetrics::values.batteryWidth, rect.height, percentage);
const Rect iconRect{rect.x, y, rect.width, rect.height};
drawBatteryOutline(renderer, rect.x, y, rect.width, rect.height);
fillBatteryIcon(renderer, iconRect, percentage);
}
void BaseTheme::drawProgressBar(const GfxRenderer& renderer, Rect rect, const size_t current,