Add async display refresh support to HalDisplay
Introduces non-blocking refresh capability with displayBufferAsync() that starts panel waveform and returns immediately, plus waitRefreshComplete() to block until refresh finishes. Panels without async support fall back to blocking refresh. Requires framebuffer to remain untouched during refresh and differential baseline rebuild before next update.
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@@ -1411,6 +1411,20 @@ void GfxRenderer::displayBuffer(const HalDisplay::RefreshMode refreshMode) const
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display.displayBuffer(refreshMode, fadingFix);
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}
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void GfxRenderer::displayBufferAsync(const HalDisplay::RefreshMode refreshMode) const {
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// The async path has no turn-off-screen hook, which the sunlight fading fix
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// relies on; keep those users on the blocking path.
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if (fadingFix) {
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display.displayBuffer(refreshMode, fadingFix);
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return;
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}
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display.displayBufferAsync(refreshMode);
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}
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void GfxRenderer::waitRefreshComplete() const { display.waitRefreshComplete(); }
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bool GfxRenderer::supportsAsyncRefresh() const { return !fadingFix && display.supportsAsyncRefresh(); }
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std::string GfxRenderer::truncatedText(const int fontId, const char* text, const int maxWidth,
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const EpdFontFamily::Style style) const {
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if (!text || maxWidth <= 0) return "";
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@@ -135,6 +135,17 @@ class GfxRenderer {
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int getScreenWidth() const;
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int getScreenHeight() const;
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void displayBuffer(HalDisplay::RefreshMode refreshMode = HalDisplay::FAST_REFRESH) const;
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// Non-blocking refresh: starts the waveform and returns so CPU work (e.g.
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// grayscale strip rendering) can overlap the panel's refresh time. The
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// framebuffer must stay untouched until waitRefreshComplete(). Falls back to
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// a blocking refresh when fadingFix is enabled or the panel lacks async
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// support. See HalDisplay::displayBufferAsync for the baseline contract.
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void displayBufferAsync(HalDisplay::RefreshMode refreshMode = HalDisplay::FAST_REFRESH) const;
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void waitRefreshComplete() const;
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// True when displayBufferAsync() genuinely overlaps: panel has real async
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// support and fadingFix isn't forcing the blocking path. Callers can skip
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// overlap scaffolding (e.g. whole-plane grayscale buffers) when false.
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bool supportsAsyncRefresh() const;
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// EXPERIMENTAL: Windowed update - display only a rectangular region
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// void displayWindow(int x, int y, int width, int height) const;
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void invertScreen() const;
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