Make chunk size variable depending on available heap size
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@@ -54,6 +54,7 @@ class GfxRenderer {
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uint16_t panelHeight = 0; // set in begin()
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uint16_t panelWidthBytes = 0; // set in begin()
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uint32_t frameBufferSize = 0; // set in begin()
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size_t bwBufferChunkSize = BW_BUFFER_CHUNK_SIZE;
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std::vector<uint8_t*> bwBufferChunks;
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std::map<int, EpdFontFamily> fontMap;
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