Add UI scaling support for touch vs button devices

Introduces uiScale() method to apply per-board UI scaling based on device type (1.0 for button devices, >1 for touch devices to make UI elements finger-sized). Adds scaledMetrics member to store scaled theme metrics that are returned by getMetrics().
This commit is contained in:
Justin Mitchell
2026-06-15 22:42:33 -04:00
parent cef0d267b7
commit e103cdfd11
17 changed files with 506 additions and 182 deletions
+12
View File
@@ -31,10 +31,22 @@ class UITheme {
static int getStatusBarHeight();
static int getProgressBarHeight();
// Per-board UI scale (BoardConfig::ACTIVE.uiScale): 1.0 on button devices, >1 on
// touch devices so chrome is finger-sized. Applied to the metrics below.
static float uiScale();
private:
const ThemeMetrics* currentMetrics;
// Scaled copy of the active theme's constexpr metrics (scaled by uiScale() in
// setTheme()). currentMetrics points here so getMetrics() returns scaled values.
ThemeMetrics scaledMetrics{};
std::unique_ptr<BaseTheme> currentTheme;
};
// Scale a theme's pixel-dimension metrics by `scale` (counts, percents, ratios,
// and bools are left untouched). At scale 1.0 it is an exact copy (no drift).
// Shared by UITheme (active-theme metrics) and each theme's own draw code.
ThemeMetrics scaleThemeMetrics(const ThemeMetrics& base, float scale);
// Helper macro to access current theme
#define GUI UITheme::getInstance().getTheme()