Add UI scaling support for touch vs button devices

Introduces uiScale() method to apply per-board UI scaling based on device type (1.0 for button devices, >1 for touch devices to make UI elements finger-sized). Adds scaledMetrics member to store scaled theme metrics that are returned by getMetrics().
This commit is contained in:
Justin Mitchell
2026-06-15 22:42:33 -04:00
parent cef0d267b7
commit e103cdfd11
17 changed files with 506 additions and 182 deletions
+9
View File
@@ -90,9 +90,18 @@ class HalGPIO {
// release frame (alongside wasTouchTap). For tap-vs-long-press decisions.
unsigned long lastTouchHeldMs() const;
// Swipe (flick) gesture on the release frame: writes the start/end positions
// normalized 0..1 in the panel's native frame (map via GfxRenderer::tapToLogical).
// A swipe also raises wasTouchTap(), so check this first. False on non-touch.
bool wasSwipe(float& nxStart, float& nyStart, float& nxEnd, float& nyEnd) const;
// True if a touch controller is present/active (runtime gate; false on the C3).
bool hasTouch() const;
// True if a touch press or release happened this frame (the touch analogue of
// wasAnyPressed/Released), for resetting idle/sleep timers and CPU frequency.
bool wasTouchActivity() const;
// Setup wake up GPIO and enter deep sleep
void startDeepSleep();