Add touch-down and long-press input detection
Implement touch-down event detection to provide immediate visual feedback when touching list items, mirroring button navigation behavior. Add long-press detection (500ms threshold) to distinguish between tap and hold gestures. Apply touch-down selection updates to file browser, home menu, and recent books activities.
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@@ -4,13 +4,13 @@
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#include <GfxRenderer.h>
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#include <I18n.h>
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#include <WiFi.h>
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#include <esp_task_wdt.h>
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#include "MappedInputManager.h"
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#include "SilentRestart.h"
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#include "WifiSelectionActivity.h"
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#include "components/UITheme.h"
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#include "fontIds.h"
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#include "network/TaskWatchdog.h"
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namespace {
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constexpr const char* HOSTNAME = "crosspoint";
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@@ -110,12 +110,12 @@ void CalibreConnectActivity::loop() {
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LOG_DBG("CAL", "WARNING: %lu ms gap since last handleClient", timeSinceLastHandleClient);
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}
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esp_task_wdt_reset();
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feedTaskWatchdog();
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constexpr int MAX_ITERATIONS = 80;
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for (int i = 0; i < MAX_ITERATIONS && webServer->isRunning(); i++) {
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webServer->handleClient();
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if ((i & 0x07) == 0x07) {
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esp_task_wdt_reset();
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feedTaskWatchdog();
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}
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if ((i & 0x0F) == 0x0F) {
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yield();
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@@ -5,7 +5,6 @@
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#include <GfxRenderer.h>
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#include <I18n.h>
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#include <WiFi.h>
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#include <esp_task_wdt.h>
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#include <cstddef>
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@@ -16,6 +15,7 @@
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#include "activities/network/CalibreConnectActivity.h"
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#include "components/UITheme.h"
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#include "fontIds.h"
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#include "network/TaskWatchdog.h"
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#include "util/QrUtils.h"
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namespace {
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@@ -328,7 +328,7 @@ void CrossPointWebServerActivity::loop() {
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}
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// Reset watchdog BEFORE processing - HTTP header parsing can be slow
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esp_task_wdt_reset();
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feedTaskWatchdog();
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// Process HTTP requests in tight loop for maximum throughput
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// More iterations = more data processed per main loop cycle
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@@ -337,7 +337,7 @@ void CrossPointWebServerActivity::loop() {
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webServer->handleClient();
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// Reset watchdog every 32 iterations
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if ((i & 0x1F) == 0x1F) {
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esp_task_wdt_reset();
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feedTaskWatchdog();
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}
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// Yield and check for exit button every 64 iterations
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if ((i & 0x3F) == 0x3F) {
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@@ -30,6 +30,12 @@ void NetworkModeSelectionActivity::loop() {
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return;
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}
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int downId = -1;
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if (mappedInput.wasItemTouchedDown(downId) && downId >= 0 && downId < static_cast<int>(MENU_ITEM_COUNT)) {
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selectedIndex = downId;
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requestUpdate();
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}
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// Handle confirm button (or a tap) - select current option
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int tappedId = -1;
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const bool tapped = mappedInput.wasItemTapped(tappedId);
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@@ -409,6 +409,19 @@ void WifiSelectionActivity::loop() {
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// Handle network list state
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if (state == WifiSelectionState::NETWORK_LIST) {
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// Touch: down-select highlights the pressed network, tap selects it (like Confirm).
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int downId = -1;
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if (mappedInput.wasItemTouchedDown(downId) && downId >= 0 && downId < static_cast<int>(networks.size())) {
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selectedNetworkIndex = downId;
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requestUpdate();
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}
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int tappedId = -1;
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if (mappedInput.wasItemTapped(tappedId) && tappedId >= 0 && tappedId < static_cast<int>(networks.size())) {
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selectedNetworkIndex = tappedId;
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selectNetwork(selectedNetworkIndex);
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return;
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}
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// Check for Back button to exit (cancel)
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if (mappedInput.wasPressed(MappedInputManager::Button::Back)) {
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onComplete(false);
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