Add touch-down and long-press input detection

Implement touch-down event detection to provide immediate visual feedback when touching list items, mirroring button navigation behavior. Add long-press detection (500ms threshold) to distinguish between tap and hold gestures. Apply touch-down selection updates to file browser, home menu, and recent books activities.
This commit is contained in:
Justin Mitchell
2026-06-15 16:12:07 -04:00
parent 9176e76f5a
commit d739827db2
23 changed files with 223 additions and 33 deletions
@@ -4,13 +4,13 @@
#include <GfxRenderer.h>
#include <I18n.h>
#include <WiFi.h>
#include <esp_task_wdt.h>
#include "MappedInputManager.h"
#include "SilentRestart.h"
#include "WifiSelectionActivity.h"
#include "components/UITheme.h"
#include "fontIds.h"
#include "network/TaskWatchdog.h"
namespace {
constexpr const char* HOSTNAME = "crosspoint";
@@ -110,12 +110,12 @@ void CalibreConnectActivity::loop() {
LOG_DBG("CAL", "WARNING: %lu ms gap since last handleClient", timeSinceLastHandleClient);
}
esp_task_wdt_reset();
feedTaskWatchdog();
constexpr int MAX_ITERATIONS = 80;
for (int i = 0; i < MAX_ITERATIONS && webServer->isRunning(); i++) {
webServer->handleClient();
if ((i & 0x07) == 0x07) {
esp_task_wdt_reset();
feedTaskWatchdog();
}
if ((i & 0x0F) == 0x0F) {
yield();
@@ -5,7 +5,6 @@
#include <GfxRenderer.h>
#include <I18n.h>
#include <WiFi.h>
#include <esp_task_wdt.h>
#include <cstddef>
@@ -16,6 +15,7 @@
#include "activities/network/CalibreConnectActivity.h"
#include "components/UITheme.h"
#include "fontIds.h"
#include "network/TaskWatchdog.h"
#include "util/QrUtils.h"
namespace {
@@ -328,7 +328,7 @@ void CrossPointWebServerActivity::loop() {
}
// Reset watchdog BEFORE processing - HTTP header parsing can be slow
esp_task_wdt_reset();
feedTaskWatchdog();
// Process HTTP requests in tight loop for maximum throughput
// More iterations = more data processed per main loop cycle
@@ -337,7 +337,7 @@ void CrossPointWebServerActivity::loop() {
webServer->handleClient();
// Reset watchdog every 32 iterations
if ((i & 0x1F) == 0x1F) {
esp_task_wdt_reset();
feedTaskWatchdog();
}
// Yield and check for exit button every 64 iterations
if ((i & 0x3F) == 0x3F) {
@@ -30,6 +30,12 @@ void NetworkModeSelectionActivity::loop() {
return;
}
int downId = -1;
if (mappedInput.wasItemTouchedDown(downId) && downId >= 0 && downId < static_cast<int>(MENU_ITEM_COUNT)) {
selectedIndex = downId;
requestUpdate();
}
// Handle confirm button (or a tap) - select current option
int tappedId = -1;
const bool tapped = mappedInput.wasItemTapped(tappedId);
@@ -409,6 +409,19 @@ void WifiSelectionActivity::loop() {
// Handle network list state
if (state == WifiSelectionState::NETWORK_LIST) {
// Touch: down-select highlights the pressed network, tap selects it (like Confirm).
int downId = -1;
if (mappedInput.wasItemTouchedDown(downId) && downId >= 0 && downId < static_cast<int>(networks.size())) {
selectedNetworkIndex = downId;
requestUpdate();
}
int tappedId = -1;
if (mappedInput.wasItemTapped(tappedId) && tappedId >= 0 && tappedId < static_cast<int>(networks.size())) {
selectedNetworkIndex = tappedId;
selectNetwork(selectedNetworkIndex);
return;
}
// Check for Back button to exit (cancel)
if (mappedInput.wasPressed(MappedInputManager::Button::Back)) {
onComplete(false);