refactor: move render() to Activity super class, use freeRTOS notification (#774)
## Summary Currently, each activity has to manage their own `displayTaskLoop` which adds redundant boilerplate code. The loop is a wait loop which is also not the best practice, as the `updateRequested` boolean is not protected by a mutex. In this PR: - Move `displayTaskLoop` to the super `Activity` class - Replace `updateRequested` with freeRTOS's [direct to task notification](https://www.freertos.org/Documentation/02-Kernel/02-Kernel-features/03-Direct-to-task-notifications/01-Task-notifications) - For `ActivityWithSubactivity`, whenever a sub-activity is present, the parent's `render()` automatically goes inactive With this change, activities now only need to expose `render()` function, and anywhere in the code base can call `requestUpdate()` to request a new rendering pass. ## Additional Context In theory, this change may also make the battery life a bit better, since one wait loop is removed. Although the equipment in my home lab wasn't been able to verify it (the electric current is too noisy and small). Would appreciate if anyone has any insights on this subject. Update: I managed to hack [a small piece of code](https://github.com/ngxson/crosspoint-reader/tree/xsn/measure_cpu_usage) that allow tracking CPU idle time. The CPU load does decrease a bit (1.47% down to 1.39%), which make sense, because the display task is now sleeping most of the time unless notified. This should translate to a slightly increase in battery life in the long run. ``` PR: [40012] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [40012] [IDLE] Idle time: 98.61% (CPU load: 1.39%) [50017] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [50017] [IDLE] Idle time: 98.61% (CPU load: 1.39%) [60022] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [60022] [IDLE] Idle time: 98.61% (CPU load: 1.39%) master: [20012] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [20012] [IDLE] Idle time: 98.53% (CPU load: 1.47%) [30017] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [30017] [IDLE] Idle time: 98.53% (CPU load: 1.47%) [40022] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [40022] [IDLE] Idle time: 98.53% (CPU load: 1.47%) ``` --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? **NO** <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit * **Refactor** * Streamlined rendering architecture by consolidating update mechanisms across all activities, improving efficiency and consistency. * Modernized synchronization patterns for display updates to ensure reliable, conflict-free rendering. * **Bug Fixes** * Enhanced rendering stability through improved locking mechanisms and explicit update requests. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: znelson <znelson@users.noreply.github.com>
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@@ -16,15 +16,9 @@ constexpr uint8_t kUnassigned = 0xFF;
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constexpr unsigned long kErrorDisplayMs = 1500;
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} // namespace
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void ButtonRemapActivity::taskTrampoline(void* param) {
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auto* self = static_cast<ButtonRemapActivity*>(param);
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self->displayTaskLoop();
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}
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void ButtonRemapActivity::onEnter() {
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Activity::onEnter();
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renderingMutex = xSemaphoreCreateMutex();
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// Start with all roles unassigned to avoid duplicate blocking.
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currentStep = 0;
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tempMapping[0] = kUnassigned;
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@@ -33,25 +27,20 @@ void ButtonRemapActivity::onEnter() {
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tempMapping[3] = kUnassigned;
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errorMessage.clear();
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errorUntil = 0;
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updateRequired = true;
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xTaskCreate(&ButtonRemapActivity::taskTrampoline, "ButtonRemapTask", 4096, this, 1, &displayTaskHandle);
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requestUpdate();
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}
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void ButtonRemapActivity::onExit() {
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Activity::onExit();
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// Ensure display task is stopped outside of active rendering.
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xSemaphoreTake(renderingMutex, portMAX_DELAY);
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if (displayTaskHandle) {
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vTaskDelete(displayTaskHandle);
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displayTaskHandle = nullptr;
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}
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vSemaphoreDelete(renderingMutex);
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renderingMutex = nullptr;
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}
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void ButtonRemapActivity::onExit() { Activity::onExit(); }
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void ButtonRemapActivity::loop() {
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// Clear any temporary warning after its timeout.
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if (errorUntil > 0 && millis() > errorUntil) {
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errorMessage.clear();
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errorUntil = 0;
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requestUpdate();
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return;
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}
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// Side buttons:
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// - Up: reset mapping to defaults and exit.
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// - Down: cancel without saving.
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@@ -72,60 +61,39 @@ void ButtonRemapActivity::loop() {
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return;
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}
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// Wait for the UI to refresh before accepting another assignment.
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// This avoids rapid double-presses that can advance the step without a visible redraw.
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if (updateRequired) {
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return;
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}
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{
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// Wait for the UI to refresh before accepting another assignment.
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// This avoids rapid double-presses that can advance the step without a visible redraw.
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requestUpdateAndWait();
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// Wait for a front button press to assign to the current role.
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const int pressedButton = mappedInput.getPressedFrontButton();
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if (pressedButton < 0) {
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return;
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}
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// Update temporary mapping and advance the remap step.
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// Only accept the press if this hardware button isn't already assigned elsewhere.
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if (!validateUnassigned(static_cast<uint8_t>(pressedButton))) {
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updateRequired = true;
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return;
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}
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tempMapping[currentStep] = static_cast<uint8_t>(pressedButton);
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currentStep++;
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if (currentStep >= kRoleCount) {
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// All roles assigned; save to settings and exit.
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applyTempMapping();
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SETTINGS.saveToFile();
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onBack();
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return;
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}
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updateRequired = true;
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}
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[[noreturn]] void ButtonRemapActivity::displayTaskLoop() {
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while (true) {
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if (updateRequired) {
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// Ensure render calls are serialized with UI thread changes.
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xSemaphoreTake(renderingMutex, portMAX_DELAY);
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render();
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updateRequired = false;
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xSemaphoreGive(renderingMutex);
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// Wait for a front button press to assign to the current role.
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const int pressedButton = mappedInput.getPressedFrontButton();
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if (pressedButton < 0) {
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return;
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}
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// Clear any temporary warning after its timeout.
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if (errorUntil > 0 && millis() > errorUntil) {
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errorMessage.clear();
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errorUntil = 0;
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updateRequired = true;
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// Update temporary mapping and advance the remap step.
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// Only accept the press if this hardware button isn't already assigned elsewhere.
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if (!validateUnassigned(static_cast<uint8_t>(pressedButton))) {
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requestUpdate();
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return;
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}
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tempMapping[currentStep] = static_cast<uint8_t>(pressedButton);
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currentStep++;
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if (currentStep >= kRoleCount) {
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// All roles assigned; save to settings and exit.
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applyTempMapping();
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SETTINGS.saveToFile();
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onBack();
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return;
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}
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vTaskDelay(50 / portTICK_PERIOD_MS);
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requestUpdate();
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}
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}
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void ButtonRemapActivity::render() {
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void ButtonRemapActivity::render(Activity::RenderLock&&) {
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renderer.clearScreen();
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const auto pageWidth = renderer.getScreenWidth();
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